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ParallaxContainer should always know the mouse position.

This commit is contained in:
Dean Herbert 2017-03-23 19:22:40 +09:00
parent 6e42a75fca
commit 0bcb463acf

View File

@ -12,7 +12,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Graphics.Containers
{
internal class ParallaxContainer : Container
internal class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
{
public float ParallaxAmount = 0.02f;