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Fix having negative beat when it should be 0
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@ -38,7 +38,7 @@ namespace osu.Game.Graphics.Containers
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//should we handle negative beats? (before the start of the controlPoint)
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//The beats before the start of the first control point are off by 1, this should do the trick
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if (currentTime <= timingPointStart)
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if (currentTime < timingPointStart)
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beat--;
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if ((timingPointStart != oldTimingPointStart || beat != oldBeat) && (int)((currentTime - timingPointStart) % beatLength) <= seek_tolerance)
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@ -57,4 +57,4 @@ namespace osu.Game.Graphics.Containers
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beatmap = game.Beatmap;
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}
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}
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}
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}
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