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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Cleanup logic

This commit is contained in:
Javier Flores 2017-05-18 20:19:00 -05:00 committed by GitHub
parent f4c7a02a6f
commit 793b760ff2

View File

@ -1,4 +1,4 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
@ -12,8 +12,8 @@ namespace osu.Game.Graphics.Containers
public class BeatSyncedContainer : Container
{
private Bindable<WorkingBeatmap> beatmap;
private int beat;
private double timingPointStart;
private int lastBeat;
private double lastTimingPointStart;
//This is to avoid sending new beats when not at the very start of the beat
private const int seek_tolerance = 20;
private const double min_beat_length = 1E-100;
@ -22,27 +22,25 @@ namespace osu.Game.Graphics.Containers
{
if (beatmap.Value != null)
{
double currentTime = beatmap.Value.Track.CurrentTime;
double trackCurrentTime = beatmap.Value.Track.CurrentTime;
ControlPoint kiaiControlPoint;
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTime, out kiaiControlPoint);
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out kiaiControlPoint);
if (controlPoint != null)
{
double oldTimingPointStart = timingPointStart;
double beatLength = controlPoint.BeatLength;
int oldBeat = beat;
bool kiai = kiaiControlPoint?.KiaiMode ?? false;
timingPointStart = controlPoint.Time;
double timingPointStart = controlPoint.Time;
int beat = beatLength > min_beat_length ? (int)((trackCurrentTime - timingPointStart) / beatLength) : 0;
beat = beatLength > min_beat_length ? (int)((currentTime - timingPointStart) / beatLength) : 0;
//should we handle negative beats? (before the start of the controlPoint)
//The beats before the start of the first control point are off by 1, this should do the trick
if (currentTime < timingPointStart)
if (trackCurrentTime < timingPointStart)
beat--;
if ((timingPointStart != oldTimingPointStart || beat != oldBeat) && (int)((currentTime - timingPointStart) % beatLength) <= seek_tolerance)
if ((timingPointStart != lastTimingPointStart || beat != lastBeat) && (int)((trackCurrentTime - timingPointStart) % beatLength) <= seek_tolerance)
OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai);
lastBeat = beat;
lastTimingPointStart = timingPointStart;
}
}
}