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Cleanup logic
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@ -1,4 +1,4 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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@ -12,8 +12,8 @@ namespace osu.Game.Graphics.Containers
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public class BeatSyncedContainer : Container
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{
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private Bindable<WorkingBeatmap> beatmap;
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private int beat;
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private double timingPointStart;
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private int lastBeat;
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private double lastTimingPointStart;
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//This is to avoid sending new beats when not at the very start of the beat
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private const int seek_tolerance = 20;
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private const double min_beat_length = 1E-100;
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@ -22,27 +22,25 @@ namespace osu.Game.Graphics.Containers
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{
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if (beatmap.Value != null)
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{
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double currentTime = beatmap.Value.Track.CurrentTime;
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double trackCurrentTime = beatmap.Value.Track.CurrentTime;
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ControlPoint kiaiControlPoint;
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ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTime, out kiaiControlPoint);
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ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out kiaiControlPoint);
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if (controlPoint != null)
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{
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double oldTimingPointStart = timingPointStart;
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double beatLength = controlPoint.BeatLength;
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int oldBeat = beat;
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bool kiai = kiaiControlPoint?.KiaiMode ?? false;
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timingPointStart = controlPoint.Time;
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double timingPointStart = controlPoint.Time;
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int beat = beatLength > min_beat_length ? (int)((trackCurrentTime - timingPointStart) / beatLength) : 0;
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beat = beatLength > min_beat_length ? (int)((currentTime - timingPointStart) / beatLength) : 0;
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//should we handle negative beats? (before the start of the controlPoint)
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//The beats before the start of the first control point are off by 1, this should do the trick
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if (currentTime < timingPointStart)
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if (trackCurrentTime < timingPointStart)
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beat--;
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if ((timingPointStart != oldTimingPointStart || beat != oldBeat) && (int)((currentTime - timingPointStart) % beatLength) <= seek_tolerance)
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if ((timingPointStart != lastTimingPointStart || beat != lastBeat) && (int)((trackCurrentTime - timingPointStart) % beatLength) <= seek_tolerance)
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OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai);
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lastBeat = beat;
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lastTimingPointStart = timingPointStart;
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}
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}
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}
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