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Fix parallax container during rewinds

This commit is contained in:
Dean Herbert 2018-03-03 14:07:15 +09:00
parent c8be224b5f
commit 26e50043b7

View File

@ -66,7 +66,7 @@ namespace osu.Game.Graphics.Containers
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
content.Position = Interpolation.ValueAt(Clock.ElapsedFrameTime, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Position = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000), content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
}