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Update BeatSyncedContainer.cs
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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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private const int seek_tolerance = 20;
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private Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private int lastBeat;
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private ControlPoint lastControlPoint;
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