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297 Commits

217 changed files with 3724 additions and 2474 deletions
-4
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@@ -77,10 +77,6 @@ jobs:
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
build-only-ios:
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
# The job can be unblocked once those issues are resolved and game deployments can happen again.
if: false
name: Build only (iOS)
runs-on: macos-latest
timeout-minutes: 60
+3
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@@ -10,3 +10,6 @@ T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
+2 -2
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@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1127.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1203.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1207.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
@@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Desktop.LegacyIpc
{
/// <summary>
/// A difficulty calculation request from the legacy client.
/// </summary>
/// <remarks>
/// Synchronise any changes with osu!stable.
/// </remarks>
public class LegacyIpcDifficultyCalculationRequest
{
public string BeatmapFile { get; set; }
public int RulesetId { get; set; }
public int Mods { get; set; }
}
}
@@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Desktop.LegacyIpc
{
/// <summary>
/// A difficulty calculation response returned to the legacy client.
/// </summary>
/// <remarks>
/// Synchronise any changes with osu!stable.
/// </remarks>
public class LegacyIpcDifficultyCalculationResponse
{
public double StarRating { get; set; }
}
}
+53
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@@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Platform;
using Newtonsoft.Json.Linq;
namespace osu.Desktop.LegacyIpc
{
/// <summary>
/// An <see cref="IpcMessage"/> that can be used to communicate to and from legacy clients.
/// <para>
/// In order to deserialise types at either end, types must be serialised as their <see cref="System.Type.AssemblyQualifiedName"/>,
/// however this cannot be done since osu!stable and osu!lazer live in two different assemblies.
/// <br />
/// To get around this, this class exists which serialises a payload (<see cref="LegacyIpcMessage.Data"/>) as an <see cref="System.Object"/> type,
/// which can be deserialised at either end because it is part of the core library (mscorlib / System.Private.CorLib).
/// The payload contains the data to be sent over the IPC channel.
/// <br />
/// At either end, Json.NET deserialises the payload into a <see cref="JObject"/> which is manually converted back into the expected <see cref="LegacyIpcMessage.Data"/> type,
/// which then further contains another <see cref="JObject"/> representing the data sent over the IPC channel whose type can likewise be lazily matched through
/// <see cref="LegacyIpcMessage.Data.MessageType"/>.
/// </para>
/// </summary>
/// <remarks>
/// Synchronise any changes with osu-stable.
/// </remarks>
public class LegacyIpcMessage : IpcMessage
{
public LegacyIpcMessage()
{
// Types/assemblies are not inter-compatible, so always serialise/deserialise into objects.
base.Type = typeof(object).FullName;
}
public new string Type => base.Type; // Hide setter.
public new object Value
{
get => base.Value;
set => base.Value = new Data
{
MessageType = value.GetType().Name,
MessageData = value
};
}
public class Data
{
public string MessageType { get; set; }
public object MessageData { get; set; }
}
}
}
@@ -0,0 +1,121 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
#nullable enable
namespace osu.Desktop.LegacyIpc
{
/// <summary>
/// Provides IPC to legacy osu! clients.
/// </summary>
public class LegacyTcpIpcProvider : TcpIpcProvider
{
private static readonly Logger logger = Logger.GetLogger("legacy-ipc");
public LegacyTcpIpcProvider()
: base(45357)
{
MessageReceived += msg =>
{
try
{
logger.Add("Processing legacy IPC message...");
logger.Add($" {msg.Value}", LogLevel.Debug);
// See explanation in LegacyIpcMessage for why this is done this way.
var legacyData = ((JObject)msg.Value).ToObject<LegacyIpcMessage.Data>();
object value = parseObject((JObject)legacyData!.MessageData, legacyData.MessageType);
return new LegacyIpcMessage
{
Value = onLegacyIpcMessageReceived(value)
};
}
catch (Exception ex)
{
logger.Add($"Processing IPC message failed: {msg.Value}", exception: ex);
return null;
}
};
}
private object parseObject(JObject value, string type)
{
switch (type)
{
case nameof(LegacyIpcDifficultyCalculationRequest):
return value.ToObject<LegacyIpcDifficultyCalculationRequest>()
?? throw new InvalidOperationException($"Failed to parse request {value}");
case nameof(LegacyIpcDifficultyCalculationResponse):
return value.ToObject<LegacyIpcDifficultyCalculationResponse>()
?? throw new InvalidOperationException($"Failed to parse request {value}");
default:
throw new ArgumentException($"Unsupported object type {type}");
}
}
private object onLegacyIpcMessageReceived(object message)
{
switch (message)
{
case LegacyIpcDifficultyCalculationRequest req:
try
{
var ruleset = getLegacyRulesetFromID(req.RulesetId);
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile, _ => ruleset);
return new LegacyIpcDifficultyCalculationResponse
{
StarRating = ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating
};
}
catch
{
return new LegacyIpcDifficultyCalculationResponse();
}
default:
throw new ArgumentException($"Unsupported message type {message}");
}
}
private static Ruleset getLegacyRulesetFromID(int rulesetId)
{
switch (rulesetId)
{
case 0:
return new OsuRuleset();
case 1:
return new TaikoRuleset();
case 2:
return new CatchRuleset();
case 3:
return new ManiaRuleset();
default:
throw new ArgumentException("Invalid ruleset id");
}
}
}
}
+21 -5
View File
@@ -5,6 +5,7 @@ using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Desktop.LegacyIpc;
using osu.Framework;
using osu.Framework.Development;
using osu.Framework.Logging;
@@ -18,8 +19,10 @@ namespace osu.Desktop
{
private const string base_game_name = @"osu";
private static LegacyTcpIpcProvider legacyIpc;
[STAThread]
public static int Main(string[] args)
public static void Main(string[] args)
{
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;
@@ -69,14 +72,29 @@ namespace osu.Desktop
throw new TimeoutException(@"IPC took too long to send");
}
return 0;
return;
}
// we want to allow multiple instances to be started when in debug.
if (!DebugUtils.IsDebugBuild)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
return 0;
return;
}
}
if (host.IsPrimaryInstance)
{
try
{
Logger.Log("Starting legacy IPC provider...");
legacyIpc = new LegacyTcpIpcProvider();
legacyIpc.Bind();
legacyIpc.StartAsync();
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to start legacy IPC provider");
}
}
@@ -84,8 +102,6 @@ namespace osu.Desktop
host.Run(new TournamentGame());
else
host.Run(new OsuGameDesktop(args));
return 0;
}
}
@@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
{
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.CreateInfo()));
var testSkinProvider = new SkinProvidingContainer(skin);
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Screens.Edit;
@@ -55,13 +56,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestDefaultSkin()
{
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = SkinInfo.Default);
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLive());
}
[Test]
public void TestLegacySkin()
{
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLive());
}
}
}
@@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
@@ -46,12 +45,6 @@ namespace osu.Game.Rulesets.Mania.Edit
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> working { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@@ -7,16 +7,12 @@ using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSelectionHandler : EditorSelectionHandler
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private HitObjectComposer composer { get; set; }
@@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Mania.UI
public JudgementResult Result { get; private set; }
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("create slider", () =>
{
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
Child = new SkinProvidingContainer(tintingSkin)
@@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Mods
public BindableFloat Scale { get; } = new BindableFloat(4)
{
Precision = 0.1f,
MinValue = 2,
MinValue = 1.5f,
MaxValue = 10,
};
[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>(AnimationStyle.Gravity);
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
@@ -52,9 +52,18 @@ namespace osu.Game.Rulesets.Osu.Mods
{
switch (style)
{
default:
case AnimationStyle.Linear:
return Easing.None;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.InOut1:
return Easing.InOutCubic;
case AnimationStyle.InOut2:
return Easing.InOutQuint;
case AnimationStyle.Accelerate1:
return Easing.In;
@@ -64,9 +73,6 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Accelerate3:
return Easing.InQuint;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.Decelerate1:
return Easing.Out;
@@ -76,16 +82,14 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Decelerate3:
return Easing.OutQuint;
case AnimationStyle.InOut1:
return Easing.InOutCubic;
case AnimationStyle.InOut2:
return Easing.InOutQuint;
default:
throw new ArgumentOutOfRangeException(nameof(style), style, @"Unsupported animation style");
}
}
public enum AnimationStyle
{
Linear,
Gravity,
InOut1,
InOut2,
-4
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@@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@@ -149,9 +148,6 @@ namespace osu.Game.Rulesets.Taiko.UI
centreHit.Colour = colours.Pink;
}
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
@@ -2,14 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
@@ -21,6 +27,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class LegacyScoreDecoderTest
{
private CultureInfo originalCulture;
[SetUp]
public void SetUp()
{
originalCulture = CultureInfo.CurrentCulture;
}
[Test]
public void TestDecodeManiaReplay()
{
@@ -44,6 +58,59 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestCultureInvariance()
{
var ruleset = new OsuRuleset().RulesetInfo;
var scoreInfo = new TestScoreInfo(ruleset);
var beatmap = new TestBeatmap(ruleset);
var score = new Score
{
ScoreInfo = scoreInfo,
Replay = new Replay
{
Frames = new List<ReplayFrame>
{
new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton)
}
}
};
// the "se" culture is used here, as it encodes the negative number sign as U+2212 MINUS SIGN,
// rather than the classic ASCII U+002D HYPHEN-MINUS.
CultureInfo.CurrentCulture = new CultureInfo("se");
var encodeStream = new MemoryStream();
var encoder = new LegacyScoreEncoder(score, beatmap);
encoder.Encode(encodeStream);
var decodeStream = new MemoryStream(encodeStream.GetBuffer());
var decoder = new TestLegacyScoreDecoder();
var decodedAfterEncode = decoder.Parse(decodeStream);
Assert.Multiple(() =>
{
Assert.That(decodedAfterEncode, Is.Not.Null);
Assert.That(decodedAfterEncode.ScoreInfo.User.Username, Is.EqualTo(scoreInfo.User.Username));
Assert.That(decodedAfterEncode.ScoreInfo.BeatmapInfoID, Is.EqualTo(scoreInfo.BeatmapInfoID));
Assert.That(decodedAfterEncode.ScoreInfo.Ruleset, Is.EqualTo(scoreInfo.Ruleset));
Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(scoreInfo.TotalScore));
Assert.That(decodedAfterEncode.ScoreInfo.MaxCombo, Is.EqualTo(scoreInfo.MaxCombo));
Assert.That(decodedAfterEncode.ScoreInfo.Date, Is.EqualTo(scoreInfo.Date));
Assert.That(decodedAfterEncode.Replay.Frames.Count, Is.EqualTo(1));
});
}
[TearDown]
public void TearDown()
{
CultureInfo.CurrentCulture = originalCulture;
}
private class TestLegacyScoreDecoder : LegacyScoreDecoder
{
private static readonly Dictionary<int, Ruleset> rulesets = new Ruleset[]
@@ -25,9 +25,6 @@ namespace osu.Game.Tests.Beatmaps
private BeatmapSetInfo importedSet;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private TestBeatmapDifficultyCache difficultyCache;
private IBindable<StarDifficulty?> starDifficultyBindable;
+53 -10
View File
@@ -12,6 +12,7 @@ using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
@@ -474,7 +475,7 @@ namespace osu.Game.Tests.Database
}
[Test]
public void TestImportThenDeleteThenImport()
public void TestImportThenDeleteThenImportOptimisedPath()
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
@@ -485,11 +486,39 @@ namespace osu.Game.Tests.Database
deleteBeatmapSet(imported, realmFactory.Context);
Assert.IsTrue(imported.DeletePending);
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
});
}
[Test]
public void TestImportThenDeleteThenImportNonOptimisedPath()
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
using var importer = new NonOptimisedBeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
deleteBeatmapSet(imported, realmFactory.Context);
Assert.IsTrue(imported.DeletePending);
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
});
}
@@ -823,7 +852,11 @@ namespace osu.Game.Tests.Database
{
IQueryable<RealmBeatmapSet>? resultSets = null;
waitForOrAssert(() => (resultSets = realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any(),
waitForOrAssert(() =>
{
realm.Refresh();
return (resultSets = realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any();
},
@"BeatmapSet did not import to the database in allocated time.", timeout);
// ensure we were stored to beatmap database backing...
@@ -836,16 +869,16 @@ namespace osu.Game.Tests.Database
// ReSharper disable once PossibleUnintendedReferenceComparison
IEnumerable<RealmBeatmap> queryBeatmaps() => realm.All<RealmBeatmap>().Where(s => s.BeatmapSet != null && s.BeatmapSet == set);
waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout);
waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout);
Assert.AreEqual(12, queryBeatmaps().Count(), @"Beatmap count was not correct");
Assert.AreEqual(1, queryBeatmapSets().Count(), @"Beatmapset count was not correct");
int countBeatmapSetBeatmaps = 0;
int countBeatmaps = 0;
int countBeatmapSetBeatmaps;
int countBeatmaps;
waitForOrAssert(() =>
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
(countBeatmaps = queryBeatmaps().Count()),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
Assert.AreEqual(
countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count,
countBeatmaps = queryBeatmaps().Count(),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).");
foreach (RealmBeatmap b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
@@ -867,5 +900,15 @@ namespace osu.Game.Tests.Database
Assert.Fail(failureMessage);
}
public class NonOptimisedBeatmapImporter : BeatmapImporter
{
public NonOptimisedBeatmapImporter(RealmContextFactory realmFactory, Storage storage)
: base(realmFactory, storage)
{
}
protected override bool HasCustomHashFunction => true;
}
}
}
@@ -5,6 +5,8 @@ using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Game.Database;
using osu.Game.Models;
#nullable enable
@@ -33,6 +35,39 @@ namespace osu.Game.Tests.Database
});
}
/// <summary>
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
/// due to context fetching semaphores.
/// </summary>
[Test]
public void TestNestedContextCreationWithSubscription()
{
RunTestWithRealm((realmFactory, _) =>
{
bool callbackRan = false;
using (var context = realmFactory.CreateContext())
{
var subscription = context.All<RealmBeatmap>().QueryAsyncWithNotifications((sender, changes, error) =>
{
using (realmFactory.CreateContext())
{
callbackRan = true;
}
});
// Force the callback above to run.
using (realmFactory.CreateContext())
{
}
subscription?.Dispose();
}
Assert.IsTrue(callbackRan);
});
}
[Test]
public void TestBlockOperationsWithContention()
{
+90 -58
View File
@@ -29,6 +29,22 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestAccessAfterAttach()
{
RunTestWithRealm((realmFactory, _) =>
{
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
var liveBeatmap = beatmap.ToLive();
using (var context = realmFactory.CreateContext())
context.Write(r => r.Add(beatmap));
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
});
}
[Test]
public void TestAccessNonManaged()
{
@@ -46,49 +62,12 @@ namespace osu.Game.Tests.Database
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
}
[Test]
public void TestValueAccessWithOpenContext()
{
RunTestWithRealm((realmFactory, _) =>
{
RealmLive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
{
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
liveBeatmap = beatmap.ToLive();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
Debug.Assert(liveBeatmap != null);
Task.Factory.StartNew(() =>
{
Assert.DoesNotThrow(() =>
{
using (realmFactory.CreateContext())
{
var resolved = liveBeatmap.Value;
Assert.IsTrue(resolved.Realm.IsClosed);
Assert.IsTrue(resolved.IsValid);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
}
});
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
});
}
[Test]
public void TestScopedReadWithoutContext()
{
RunTestWithRealm((realmFactory, _) =>
{
RealmLive<RealmBeatmap>? liveBeatmap = null;
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
@@ -117,7 +96,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealm((realmFactory, _) =>
{
RealmLive<RealmBeatmap>? liveBeatmap = null;
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
@@ -138,12 +117,66 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestValueAccessNonManaged()
{
RunTestWithRealm((realmFactory, _) =>
{
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
var liveBeatmap = beatmap.ToLive();
Assert.DoesNotThrow(() =>
{
var __ = liveBeatmap.Value;
});
});
}
[Test]
public void TestValueAccessWithOpenContextFails()
{
RunTestWithRealm((realmFactory, _) =>
{
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
{
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
liveBeatmap = beatmap.ToLive();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
Debug.Assert(liveBeatmap != null);
Task.Factory.StartNew(() =>
{
// Can't be used, without a valid context.
Assert.Throws<InvalidOperationException>(() =>
{
var __ = liveBeatmap.Value;
});
// Can't be used, even from within a valid context.
using (realmFactory.CreateContext())
{
Assert.Throws<InvalidOperationException>(() =>
{
var __ = liveBeatmap.Value;
});
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
});
}
[Test]
public void TestValueAccessWithoutOpenContextFails()
{
RunTestWithRealm((realmFactory, _) =>
{
RealmLive<RealmBeatmap>? liveBeatmap = null;
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
using (var threadContext = realmFactory.CreateContext())
@@ -175,8 +208,8 @@ namespace osu.Game.Tests.Database
using (var updateThreadContext = realmFactory.CreateContext())
{
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
RealmLive<RealmBeatmap>? liveBeatmap = null;
updateThreadContext.All<RealmBeatmap>().QueryAsyncWithNotifications(gotChange);
ILive<RealmBeatmap>? liveBeatmap = null;
Task.Factory.StartNew(() =>
{
@@ -199,23 +232,22 @@ namespace osu.Game.Tests.Database
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(0, changesTriggered);
var resolved = liveBeatmap.Value;
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(1, changesTriggered);
// even though the realm that this instance was resolved for was closed, it's still valid.
Assert.IsTrue(resolved.Realm.IsClosed);
Assert.IsTrue(resolved.IsValid);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
updateThreadContext.Write(r =>
liveBeatmap.PerformRead(resolved =>
{
// can use with the main context.
r.Remove(resolved);
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
// ReSharper disable once AccessToDisposedClosure
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
Assert.AreEqual(1, changesTriggered);
// can access properties without a crash.
Assert.IsFalse(resolved.Hidden);
// ReSharper disable once AccessToDisposedClosure
updateThreadContext.Write(r =>
{
// can use with the main context.
r.Remove(resolved);
});
});
}
+3 -3
View File
@@ -45,9 +45,9 @@ namespace osu.Game.Tests.Database
{
var rulesets = new RealmRulesetStore(realmFactory, storage);
Assert.IsTrue((rulesets.AvailableRulesets.First() as RealmRuleset)?.IsManaged == false);
Assert.IsTrue((rulesets.GetRuleset(0) as RealmRuleset)?.IsManaged == false);
Assert.IsTrue((rulesets.GetRuleset("mania") as RealmRuleset)?.IsManaged == false);
Assert.IsFalse(rulesets.AvailableRulesets.First().IsManaged);
Assert.IsFalse(rulesets.GetRuleset(0)?.IsManaged);
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
});
}
}
@@ -167,7 +167,7 @@ namespace osu.Game.Tests.Gameplay
private class TestSkin : LegacySkin
{
public TestSkin(string resourceName, IStorageResourceProvider resources)
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), resources, "skin.ini")
: base(DefaultLegacySkin.CreateInfo(), new TestResourceStore(resourceName), resources, "skin.ini")
{
}
}
@@ -18,9 +18,6 @@ namespace osu.Game.Tests.Input
[Resolved]
private FrameworkConfigManager frameworkConfigManager { get; set; }
[Resolved]
private OsuConfigManager osuConfigManager { get; set; }
[TestCase(WindowMode.Windowed)]
[TestCase(WindowMode.Borderless)]
public void TestDisableConfining(WindowMode windowMode)
@@ -3,12 +3,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.NonVisual
{
@@ -20,8 +22,10 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(1, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) }
}, combinations);
}
[Test]
@@ -29,9 +33,11 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(2, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) }
}, combinations);
}
[Test]
@@ -39,14 +45,13 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) },
new[] { typeof(ModB) }
}, combinations);
}
[Test]
@@ -54,10 +59,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModIncompatibleWithA) }
}, combinations);
}
[Test]
@@ -65,22 +72,17 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(8, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(combinations[4] is MultiMod);
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
Assert.IsTrue(combinations[6] is MultiMod);
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) },
new[] { typeof(ModB) },
new[] { typeof(ModB), typeof(ModIncompatibleWithA) },
new[] { typeof(ModIncompatibleWithA) },
new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) },
new[] { typeof(ModIncompatibleWithAAndB) },
}, combinations);
}
[Test]
@@ -88,10 +90,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModAofA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModAofA) },
new[] { typeof(ModIncompatibleWithAofA) }
}, combinations);
}
[Test]
@@ -99,17 +103,13 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is MultiMod);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC);
Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB), typeof(ModC) },
new[] { typeof(ModB), typeof(ModC) }
}, combinations);
}
[Test]
@@ -117,13 +117,12 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModB), typeof(ModIncompatibleWithA) }
}, combinations);
}
[Test]
@@ -131,13 +130,28 @@ namespace osu.Game.Tests.NonVisual
{
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is ModNoMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
assertCombinations(new[]
{
new[] { typeof(ModNoMod) },
new[] { typeof(ModA) },
new[] { typeof(ModA), typeof(ModB) }
}, combinations);
}
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
private void assertCombinations(Type[][] expectedCombinations, Mod[] actualCombinations)
{
Assert.AreEqual(expectedCombinations.Length, actualCombinations.Length);
Assert.Multiple(() =>
{
for (int i = 0; i < expectedCombinations.Length; ++i)
{
Type[] expectedTypes = expectedCombinations[i];
Type[] actualTypes = ModUtils.FlattenMod(actualCombinations[i]).Select(m => m.GetType()).ToArray();
Assert.That(expectedTypes, Is.EquivalentTo(actualTypes));
}
});
}
private class ModA : Mod
@@ -16,6 +16,27 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
[HeadlessTest]
public class StatefulMultiplayerClientTest : MultiplayerTestScene
{
[Test]
public void TestUserAddedOnJoin()
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestUserRemovedOnLeave()
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
[Test]
public void TestPlayingUserTracking()
{
@@ -1,35 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.OnlinePlay
{
[HeadlessTest]
public class StatefulMultiplayerClientTest : MultiplayerTestScene
{
[Test]
public void TestUserAddedOnJoin()
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestUserRemovedOnLeave()
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
}
}
+95 -17
View File
@@ -9,6 +9,7 @@ using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Skinning;
@@ -163,32 +164,109 @@ namespace osu.Game.Tests.Skins.IO
assertCorrectMetadata(import2, "name 1 [my custom skin 2]", "author 1", osu);
});
[Test]
public Task TestExportThenImportDefaultSkin() => runSkinTest(osu =>
{
var skinManager = osu.Dependencies.Get<SkinManager>();
skinManager.EnsureMutableSkin();
MemoryStream exportStream = new MemoryStream();
Guid originalSkinId = skinManager.CurrentSkinInfo.Value.ID;
skinManager.CurrentSkinInfo.Value.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType());
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
Assert.Greater(exportStream.Length, 0);
});
var imported = skinManager.Import(new ImportTask(exportStream, "exported.osk"));
imported.Result.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreNotEqual(originalSkinId, s.ID);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType());
});
return Task.CompletedTask;
});
[Test]
public Task TestExportThenImportClassicSkin() => runSkinTest(osu =>
{
var skinManager = osu.Dependencies.Get<SkinManager>();
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
skinManager.EnsureMutableSkin();
MemoryStream exportStream = new MemoryStream();
Guid originalSkinId = skinManager.CurrentSkinInfo.Value.ID;
skinManager.CurrentSkinInfo.Value.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreEqual(typeof(DefaultLegacySkin), s.CreateInstance(skinManager).GetType());
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
Assert.Greater(exportStream.Length, 0);
});
var imported = skinManager.Import(new ImportTask(exportStream, "exported.osk"));
imported.Result.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreNotEqual(originalSkinId, s.ID);
Assert.AreEqual(typeof(DefaultLegacySkin), s.CreateInstance(skinManager).GetType());
});
return Task.CompletedTask;
});
#endregion
private void assertCorrectMetadata(SkinInfo import1, string name, string creator, OsuGameBase osu)
private void assertCorrectMetadata(ILive<SkinInfo> import1, string name, string creator, OsuGameBase osu)
{
Assert.That(import1.Name, Is.EqualTo(name));
Assert.That(import1.Creator, Is.EqualTo(creator));
import1.PerformRead(i =>
{
Assert.That(i.Name, Is.EqualTo(name));
Assert.That(i.Creator, Is.EqualTo(creator));
// for extra safety let's reconstruct the skin, reading from the skin.ini.
var instance = import1.CreateInstance((IStorageResourceProvider)osu.Dependencies.Get(typeof(SkinManager)));
// for extra safety let's reconstruct the skin, reading from the skin.ini.
var instance = i.CreateInstance((IStorageResourceProvider)osu.Dependencies.Get(typeof(SkinManager)));
Assert.That(instance.Configuration.SkinInfo.Name, Is.EqualTo(name));
Assert.That(instance.Configuration.SkinInfo.Creator, Is.EqualTo(creator));
Assert.That(instance.Configuration.SkinInfo.Name, Is.EqualTo(name));
Assert.That(instance.Configuration.SkinInfo.Creator, Is.EqualTo(creator));
});
}
private void assertImportedBoth(SkinInfo import1, SkinInfo import2)
private void assertImportedBoth(ILive<SkinInfo> import1, ILive<SkinInfo> import2)
{
Assert.That(import2.ID, Is.Not.EqualTo(import1.ID));
Assert.That(import2.Hash, Is.Not.EqualTo(import1.Hash));
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.Not.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
import1.PerformRead(i1 => import2.PerformRead(i2 =>
{
Assert.That(i2.ID, Is.Not.EqualTo(i1.ID));
Assert.That(i2.Hash, Is.Not.EqualTo(i1.Hash));
Assert.That(i2.Files.First(), Is.Not.EqualTo(i1.Files.First()));
}));
}
private void assertImportedOnce(SkinInfo import1, SkinInfo import2)
private void assertImportedOnce(ILive<SkinInfo> import1, ILive<SkinInfo> import2)
{
Assert.That(import2.ID, Is.EqualTo(import1.ID));
Assert.That(import2.Hash, Is.EqualTo(import1.Hash));
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
import1.PerformRead(i1 => import2.PerformRead(i2 =>
{
Assert.That(i2.ID, Is.EqualTo(i1.ID));
Assert.That(i2.Hash, Is.EqualTo(i1.Hash));
Assert.That(i2.Files.First(), Is.EqualTo(i1.Files.First()));
}));
}
private MemoryStream createEmptyOsk()
@@ -255,10 +333,10 @@ namespace osu.Game.Tests.Skins.IO
}
}
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
private async Task<ILive<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return (await skinManager.Import(archive)).Value;
return await skinManager.Import(archive);
}
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Tests.Skins
private void load()
{
var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result;
skin = skins.GetSkin(imported.Value);
skin = imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
}
[Test]
@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
@@ -122,7 +123,7 @@ namespace osu.Game.Tests.Visual.Background
private void setCustomSkin()
{
// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo { ID = 5 });
AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo().ToLive());
}
private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
@@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardDifficultyList : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
var beatmapSet = new APIBeatmapSet
{
Beatmaps = new[]
{
new APIBeatmap { RulesetID = 1, StarRating = 5.76, DifficultyName = "Oni" },
new APIBeatmap { RulesetID = 1, StarRating = 3.20, DifficultyName = "Muzukashii" },
new APIBeatmap { RulesetID = 1, StarRating = 2.45, DifficultyName = "Futsuu" },
new APIBeatmap { RulesetID = 0, StarRating = 2.04, DifficultyName = "Normal" },
new APIBeatmap { RulesetID = 0, StarRating = 3.51, DifficultyName = "Hard" },
new APIBeatmap { RulesetID = 0, StarRating = 5.25, DifficultyName = "Insane" },
new APIBeatmap { RulesetID = 2, StarRating = 2.64, DifficultyName = "Salad" },
new APIBeatmap { RulesetID = 2, StarRating = 3.56, DifficultyName = "Platter" },
new APIBeatmap { RulesetID = 2, StarRating = 4.65, DifficultyName = "Rain" },
new APIBeatmap { RulesetID = 3, StarRating = 1.93, DifficultyName = "[7K] Normal" },
new APIBeatmap { RulesetID = 3, StarRating = 3.18, DifficultyName = "[7K] Hyper" },
new APIBeatmap { RulesetID = 3, StarRating = 4.82, DifficultyName = "[7K] Another" },
new APIBeatmap { RulesetID = 4, StarRating = 9.99, DifficultyName = "Unknown?!" },
}
};
Child = new Container
{
Width = 300,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Child = new BeatmapCardDifficultyList(beatmapSet)
}
}
};
}
}
}
@@ -12,6 +12,7 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
@@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
CreateSkinTest(DefaultSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
}
@@ -52,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("setup skins", () =>
{
skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
skinManager.CurrentSkinInfo.Value = gameCurrentSkin.ToLive();
currentBeatmapSkin = getBeatmapSkin();
});
});
@@ -43,83 +43,88 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
[SetUp]
public void SetUp() => Schedule(() =>
[SetUpSteps]
public void SetUpSteps()
{
replay = new Replay();
AddStep("Reset recorder state", cleanUpState);
Add(new GridContainer
AddStep("Setup containers", () =>
{
RelativeSizeAxes = Axes.Both,
Content = new[]
replay = new Replay();
Add(new GridContainer
{
new Drawable[]
RelativeSizeAxes = Axes.Both,
Content = new[]
{
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
new Drawable[]
{
Recorder = recorder = new TestReplayRecorder(new Score
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Replay = replay,
ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Recorder = recorder = new TestReplayRecorder(new Score
{
new Box
Replay = replay,
ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
},
new Drawable[]
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
new Box
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
}
}
}
});
});
});
}
[Test]
public void TestBasic()
@@ -184,7 +189,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[TearDownSteps]
public void TearDown()
{
AddStep("stop recorder", () => recorder.Expire());
AddStep("stop recorder", cleanUpState);
}
private void cleanUpState()
{
// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
recorder?.RemoveAndDisposeImmediately();
recorder = null;
}
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
@@ -1,228 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayRecording : OsuTestScene
{
private readonly TestRulesetInputManager playbackManager;
private readonly TestRulesetInputManager recordingManager;
[Cached]
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
public TestSceneReplayRecording()
{
Replay replay = new Replay();
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager?.ToLocalSpace(pos) ?? Vector2.Zero,
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager?.ToScreenSpace(pos) ?? Vector2.Zero,
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
}
}
});
}
protected override void Update()
{
base.Update();
playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
}
}
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}
public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
private readonly Box box;
public TestConsumer()
{
Size = new Vector2(30);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Position = e.MousePosition;
return base.OnMouseMove(e);
}
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
box.Colour = Color4.White;
return true;
}
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
box.Colour = Color4.Black;
}
}
public class TestRulesetInputManager : RulesetInputManager<TestAction>
{
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
}
public class TestReplayFrame : ReplayFrame
{
public Vector2 Position;
public List<TestAction> Actions = new List<TestAction>();
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
}
public enum TestAction
{
Down,
}
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder(Score target)
: base(target)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
}
}
@@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
@@ -16,9 +14,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private SkinEditor skinEditor;
[Resolved]
private SkinManager skinManager { get; set; }
protected override bool Autoplay => true;
[SetUpSteps]
@@ -10,7 +10,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@@ -36,9 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestComboCounterIncrementing()
{
@@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestReplayRecorder recorder;
private readonly ManualClock manualClock = new ManualClock();
private ManualClock manualClock;
private OsuSpriteText latencyDisplay;
@@ -66,113 +66,121 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
[SetUp]
public void SetUp() => Schedule(() =>
[SetUpSteps]
public void SetUpSteps()
{
replay = new Replay();
AddStep("Reset recorder state", cleanUpState);
users.BindTo(spectatorClient.PlayingUsers);
users.BindCollectionChanged((obj, args) =>
AddStep("Setup containers", () =>
{
switch (args.Action)
replay = new Replay();
manualClock = new ManualClock();
spectatorClient.OnNewFrames += onNewFrames;
users.BindTo(spectatorClient.PlayingUsers);
users.BindCollectionChanged((obj, args) =>
{
case NotifyCollectionChangedAction.Add:
Debug.Assert(args.NewItems != null);
foreach (int user in args.NewItems)
{
if (user == api.LocalUser.Value.Id)
spectatorClient.WatchUser(user);
}
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(args.OldItems != null);
foreach (int user in args.OldItems)
{
if (user == api.LocalUser.Value.Id)
spectatorClient.StopWatchingUser(user);
}
break;
}
}, true);
spectatorClient.OnNewFrames += onNewFrames;
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
switch (args.Action)
{
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
case NotifyCollectionChangedAction.Add:
Debug.Assert(args.NewItems != null);
foreach (int user in args.NewItems)
{
if (user == api.LocalUser.Value.Id)
spectatorClient.WatchUser(user);
}
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(args.OldItems != null);
foreach (int user in args.OldItems)
{
if (user == api.LocalUser.Value.Id)
spectatorClient.StopWatchingUser(user);
}
break;
}
}, true);
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
Recorder = recorder = new TestReplayRecorder
new Drawable[]
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
new Box
Recorder = recorder = new TestReplayRecorder
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Sending",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
new OsuSpriteText
{
Text = "Sending",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Clock = new FramedClock(manualClock),
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Receiving",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
}
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Clock = new FramedClock(manualClock),
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Receiving",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
}
}
latencyDisplay = new OsuSpriteText()
};
});
Add(latencyDisplay = new OsuSpriteText());
});
}
private void onNewFrames(int userId, FrameDataBundle frames)
{
@@ -189,6 +197,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestBasic()
{
AddStep("Wait for user input", () => { });
}
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
@@ -232,11 +241,15 @@ namespace osu.Game.Tests.Visual.Gameplay
[TearDownSteps]
public void TearDown()
{
AddStep("stop recorder", () =>
{
recorder.Expire();
spectatorClient.OnNewFrames -= onNewFrames;
});
AddStep("stop recorder", cleanUpState);
}
private void cleanUpState()
{
// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
recorder?.RemoveAndDisposeImmediately();
recorder = null;
spectatorClient.OnNewFrames -= onNewFrames;
}
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
@@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Menus
private TestToolbar toolbar;
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
@@ -11,12 +11,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Tests.Beatmaps;
using osuTK;
@@ -172,6 +174,39 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
}
[Test]
public void TestMultiplayerRooms()
{
AddStep("create rooms", () => Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new[]
{
new DrawableMatchRoom(new Room
{
Name = { Value = "A host-only room" },
QueueMode = { Value = QueueMode.HostOnly },
Type = { Value = MatchType.HeadToHead }
}),
new DrawableMatchRoom(new Room
{
Name = { Value = "An all-players, team-versus room" },
QueueMode = { Value = QueueMode.AllPlayers },
Type = { Value = MatchType.TeamVersus }
}),
new DrawableMatchRoom(new Room
{
Name = { Value = "A round-robin room" },
QueueMode = { Value = QueueMode.AllPlayersRoundRobin },
Type = { Value = MatchType.HeadToHead }
}),
}
});
}
private DrawableRoom createLoungeRoom(Room room)
{
room.Host.Value ??= new APIUser { Username = "peppy", Id = 2 };
@@ -17,7 +17,6 @@ using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@@ -236,7 +235,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertDownloadButtonVisible(false);
void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}",
() => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().Single().Alpha == (visible ? 1 : 0));
() => playlist.ChildrenOfType<BeatmapDownloadButton>().Single().Alpha == (visible ? 1 : 0));
}
[Test]
@@ -250,7 +249,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
createPlaylist(byOnlineId, byChecksum);
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().All(d => d.IsPresent));
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapDownloadButton>().All(d => d.IsPresent));
}
[Test]
@@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
@@ -18,12 +15,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private RulesetStore rulesetStore { get; set; }
[SetUp]
public new void Setup() => Schedule(() =>
{
@@ -397,6 +397,44 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
public void TestPlayStartsWithCorrectBeatmapWhileAtSongSelect()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerScreenStack.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).SelectBeatmap();
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
AddStep("start match externally", () => client.StartMatch());
AddUntilStep("play started", () => multiplayerScreenStack.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
}
[Test]
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
{
@@ -144,7 +144,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddStep("exit song select", () => songSelect.Exit());
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
@@ -0,0 +1,234 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerPlaylist : MultiplayerTestScene
{
private MultiplayerPlaylist list;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = list = new MultiplayerPlaylist
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.4f, 0.8f)
};
});
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
}
[Test]
public void TestNonExpiredItemsAddedToQueueList()
{
assertItemInQueueListStep(1, 0);
addItemStep();
assertItemInQueueListStep(2, 1);
addItemStep();
assertItemInQueueListStep(3, 2);
}
[Test]
public void TestExpiredItemsAddedToHistoryList()
{
assertItemInQueueListStep(1, 0);
addItemStep(true);
assertItemInHistoryListStep(2, 0);
addItemStep(true);
assertItemInHistoryListStep(3, 0);
assertItemInHistoryListStep(2, 1);
// Initial item is still in the queue.
assertItemInQueueListStep(1, 0);
}
[Test]
public void TestExpiredItemsMoveToQueueList()
{
addItemStep();
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
assertItemInHistoryListStep(1, 0);
assertItemInQueueListStep(2, 0);
assertItemInQueueListStep(3, 1);
AddStep("finish current item", () => Client.FinishCurrentItem());
assertItemInHistoryListStep(2, 0);
assertItemInHistoryListStep(1, 1);
assertItemInQueueListStep(3, 0);
AddStep("finish current item", () => Client.FinishCurrentItem());
assertItemInHistoryListStep(3, 0);
assertItemInHistoryListStep(2, 1);
assertItemInHistoryListStep(1, 2);
}
[Test]
public void TestListsClearedWhenRoomLeft()
{
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => Client.Room == null);
AddUntilStep("item 0 not in lists", () => !inHistoryList(0) && !inQueueList(0));
AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
}
[Ignore("Expired items are initially removed from the room.")]
[Test]
public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
{
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => Client.Room == null);
AddStep("join room with items", () =>
{
RoomManager.CreateRoom(new Room
{
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
},
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value },
Expired = true
}
}
});
});
AddUntilStep("wait for room join", () => RoomJoined);
assertItemInQueueListStep(1, 0);
assertItemInHistoryListStep(2, 0);
}
/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
{
Beatmap = { Value = importedBeatmap },
BeatmapID = importedBeatmap.OnlineID ?? -1,
Expired = expired,
PlayedAt = DateTimeOffset.Now
})));
/// <summary>
/// Asserts the position of a given playlist item in the queue list.
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
private void assertItemInQueueListStep(int playlistItemId, int visualIndex)
{
changeDisplayModeStep(MultiplayerPlaylistDisplayMode.Queue);
AddUntilStep($"{playlistItemId} in queue at pos = {visualIndex}", () =>
{
return !inHistoryList(playlistItemId)
&& this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
}
/// <summary>
/// Asserts the position of a given playlist item in the history list.
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
private void assertItemInHistoryListStep(int playlistItemId, int visualIndex)
{
changeDisplayModeStep(MultiplayerPlaylistDisplayMode.History);
AddUntilStep($"{playlistItemId} in history at pos = {visualIndex}", () =>
{
return !inQueueList(playlistItemId)
&& this.ChildrenOfType<MultiplayerHistoryList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != playlistItemId)
.Count() == visualIndex;
});
}
private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
private bool inQueueList(int playlistItemId)
{
return this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.Items.Any(i => i.ID == playlistItemId);
}
private bool inHistoryList(int playlistItemId)
{
return this.ChildrenOfType<MultiplayerHistoryList>()
.Single()
.Items.Any(i => i.ID == playlistItemId);
}
}
}
@@ -24,9 +24,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestScenePlaylistsSongSelect : OnlinePlayTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager manager;
private RulesetStore rulesets;
@@ -11,6 +11,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@@ -118,6 +119,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
public void TestSettingsUpdatedWhenChangingMatchType()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}));
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
public void TestChangeTypeViaMatchSettings()
{
@@ -152,6 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneEditDefaultSkin : OsuGameTestScene
{
private SkinManager skinManager => Game.Dependencies.Get<SkinManager>();
private SkinEditorOverlay skinEditor => Game.Dependencies.Get<SkinEditorOverlay>();
[Test]
public void TestEditDefaultSkin()
{
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN);
AddStep("open settings", () => { Game.Settings.Show(); });
// Until step requires as settings has a delayed load.
AddUntilStep("export button disabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == false);
// Will create a mutable skin.
AddStep("open skin editor", () => skinEditor.Show());
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN);
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);
}
}
}
@@ -0,0 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneMouseWheelVolumeAdjust : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
// Headless tests are always at minimum volume. This covers interactive tests, matching that initial value.
AddStep("Set volume to min", () => Game.Audio.Volume.Value = 0);
AddAssert("Volume is min", () => Game.Audio.AggregateVolume.Value == 0);
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
}
[Test]
public void TestAdjustVolumeFromMainMenu()
{
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
AddUntilStep("Volume is above zero", () => Game.Audio.AggregateVolume.Value > 0);
}
[Test]
public void TestAdjustVolumeFromPlayerWheelEnabled()
{
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
[Test]
public void TestAdjustVolumeFromPlayerWheelDisabled()
{
AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
}
[Test]
public void TestAdjustVolumeFromPlayerWheelDisabledHoldingAlt()
{
AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
loadToPlayerNonBreakTime();
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel holding alt", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.ScrollVerticalBy(5);
InputManager.ReleaseKey(Key.AltLeft);
}, 2);
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
private void loadToPlayerNonBreakTime()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () =>
{
// dismiss any notifications that may appear (ie. muted notification).
clickMouseInCentre();
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
}
private void clickMouseInCentre()
{
InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
}
}
}
@@ -83,9 +83,6 @@ namespace osu.Game.Tests.Visual.Navigation
[Resolved]
private OsuGameBase gameBase { get; set; }
[Resolved]
private GameHost host { get; set; }
[Test]
public void TestNullRulesetHandled()
{
@@ -6,15 +6,15 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectDownloadButton : OsuTestScene
public class TestSceneBeatmapDownloadButton : OsuTestScene
{
private TestDownloadButton downloadButton;
@@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual.Online
return apiBeatmapSet;
}
private class TestDownloadButton : BeatmapPanelDownloadButton
private class TestDownloadButton : BeatmapDownloadButton
{
public new bool DownloadEnabled => base.DownloadEnabled;
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
}
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
[Test]
public void TestMultipleRulesetsBeatmapSet()
@@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Online
}
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
[Test]
public void TestLoading()
@@ -13,7 +13,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
@@ -47,9 +46,6 @@ namespace osu.Game.Tests.Visual.Online
[CanBeNull]
private Func<Channel, List<Message>> onGetMessages;
[Resolved]
private GameHost host { get; set; }
public TestSceneChatOverlay()
{
channels = Enumerable.Range(1, 10)
@@ -1,137 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets;
using osuTK;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Online
{
[Cached(typeof(IPreviewTrackOwner))]
public class TestSceneDirectPanel : OsuTestScene, IPreviewTrackOwner
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var normal = getBeatmapSet();
normal.HasVideo = true;
normal.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet();
var manyDifficulties = getManyDifficultiesBeatmapSet();
var explicitMap = getBeatmapSet();
explicitMap.HasExplicitContent = true;
var featuredMap = getBeatmapSet();
featuredMap.TrackId = 1;
var explicitFeaturedMap = getBeatmapSet();
explicitFeaturedMap.HasExplicitContent = true;
explicitFeaturedMap.TrackId = 2;
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Padding = new MarginPadding(20),
Spacing = new Vector2(5, 20),
Children = new Drawable[]
{
new GridBeatmapPanel(normal),
new GridBeatmapPanel(undownloadable),
new GridBeatmapPanel(manyDifficulties),
new GridBeatmapPanel(explicitMap),
new GridBeatmapPanel(featuredMap),
new GridBeatmapPanel(explicitFeaturedMap),
new ListBeatmapPanel(normal),
new ListBeatmapPanel(undownloadable),
new ListBeatmapPanel(manyDifficulties),
new ListBeatmapPanel(explicitMap),
new ListBeatmapPanel(featuredMap),
new ListBeatmapPanel(explicitFeaturedMap)
},
},
};
APIBeatmapSet getBeatmapSet() => CreateAPIBeatmapSet(Ruleset.Value);
APIBeatmapSet getUndownloadableBeatmapSet() => new APIBeatmapSet
{
OnlineID = 123,
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new APIUser
{
Username = "BanchoBot",
Id = 3,
},
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
Beatmaps = new[]
{
new APIBeatmap
{
RulesetID = Ruleset.Value.OnlineID,
DifficultyName = "Test",
StarRating = 6.42,
}
}
};
APIBeatmapSet getManyDifficultiesBeatmapSet()
{
var beatmaps = new List<APIBeatmap>();
for (int i = 0; i < 100; i++)
{
beatmaps.Add(new APIBeatmap
{
RulesetID = i % 4,
StarRating = 2 + i % 4 * 2,
OverallDifficulty = 3.5f,
});
}
return new APIBeatmapSet
{
OnlineID = 1,
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new APIUser
{
Username = "BanchoBot",
Id = 3,
},
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
Beatmaps = beatmaps.ToArray(),
};
}
}
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
private TestUserListPanel evast;
[Resolved]
private RulesetStore rulesetStore { get; set; }
private IRulesetStore rulesetStore { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
@@ -4,8 +4,6 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile;
@@ -20,9 +18,6 @@ namespace osu.Game.Tests.Visual.Online
private readonly TestUserProfileOverlay profile;
[Resolved]
private IAPIProvider api { get; set; }
public static readonly APIUser TEST_USER = new APIUser
{
Username = @"Somebody",
@@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@@ -20,9 +19,6 @@ namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneContractedPanelMiddleContent : OsuTestScene
{
[Resolved]
private RulesetStore rulesetStore { get; set; }
[Test]
public void TestShowPanel()
{
@@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.SongSelect
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
setRuleset(rulesetInfo);
selectBeatmap(testBeatmap);
@@ -167,6 +167,22 @@ namespace osu.Game.Tests.Visual.SongSelect
label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
}
private void setRuleset(RulesetInfo rulesetInfo)
{
Container containerBefore = null;
AddStep("set ruleset", () =>
{
// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
if (!rulesetInfo.Equals(Ruleset.Value))
containerBefore = infoWedge.DisplayedContent;
Ruleset.Value = rulesetInfo;
});
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private void selectBeatmap([CanBeNull] IBeatmap b)
{
Container containerBefore = null;
@@ -135,6 +135,35 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("bpm is default", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60));
}
[TestCase(true)]
[TestCase(false)]
public void TestEarlyActivationEffectPoint(bool earlyActivating)
{
double earlyActivationMilliseconds = earlyActivating ? 100 : 0;
ControlPoint actualEffectPoint = null;
AddStep($"set early activation to {earlyActivationMilliseconds}", () => beatContainer.EarlyActivationMilliseconds = earlyActivationMilliseconds);
AddStep("seek before kiai effect point", () =>
{
ControlPoint expectedEffectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPoints.First(ep => ep.KiaiMode);
actualEffectPoint = null;
beatContainer.AllowMistimedEventFiring = false;
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
{
if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE))
actualEffectPoint = effectControlPoint;
};
gameplayClockContainer.Seek(expectedEffectPoint.Time - earlyActivationMilliseconds);
});
AddUntilStep("wait for effect point", () => actualEffectPoint != null);
AddAssert("effect has kiai", () => actualEffectPoint != null && ((EffectControlPoint)actualEffectPoint).KiaiMode);
}
private class TestBeatSyncedContainer : BeatSyncedContainer
{
private const int flash_layer_height = 150;
@@ -145,6 +174,12 @@ namespace osu.Game.Tests.Visual.UserInterface
set => base.AllowMistimedEventFiring = value;
}
public new double EarlyActivationMilliseconds
{
get => base.EarlyActivationMilliseconds;
set => base.EarlyActivationMilliseconds = value;
}
private readonly InfoString timingPointCount;
private readonly InfoString currentTimingPoint;
private readonly InfoString beatCount;
@@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
@@ -6,19 +6,20 @@ using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneTournamentBeatmapPanel : TournamentTestScene
{
/// <remarks>
/// Warning: the below API instance is actually the online API, rather than the dummy API provided by the test.
/// It cannot be trivially replaced because setting <see cref="OsuTestScene.UseOnlineAPI"/> to <see langword="true"/> causes <see cref="OsuTestScene.API"/> to no longer be usable.
/// </remarks>
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[BackgroundDependencyLoader]
private void load()
{
@@ -19,7 +19,7 @@ namespace osu.Game.Tournament.Tests.Components
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
@@ -87,16 +87,16 @@ namespace osu.Game.Tournament.Tests.NonVisual
// Recreate the old setup that uses "tournament" as the base path.
string oldPath = Path.Combine(osuRoot, "tournament");
string videosPath = Path.Combine(oldPath, "videos");
string modsPath = Path.Combine(oldPath, "mods");
string flagsPath = Path.Combine(oldPath, "flags");
string videosPath = Path.Combine(oldPath, "Videos");
string modsPath = Path.Combine(oldPath, "Mods");
string flagsPath = Path.Combine(oldPath, "Flags");
Directory.CreateDirectory(videosPath);
Directory.CreateDirectory(modsPath);
Directory.CreateDirectory(flagsPath);
// Define testing files corresponding to the specific file migrations that are needed
string bracketFile = Path.Combine(osuRoot, "bracket.json");
string bracketFile = Path.Combine(osuRoot, TournamentGameBase.BRACKET_FILENAME);
string drawingsConfig = Path.Combine(osuRoot, "drawings.ini");
string drawingsFile = Path.Combine(osuRoot, "drawings.txt");
@@ -123,9 +123,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
string migratedPath = Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default");
videosPath = Path.Combine(migratedPath, "videos");
modsPath = Path.Combine(migratedPath, "mods");
flagsPath = Path.Combine(migratedPath, "flags");
videosPath = Path.Combine(migratedPath, "Videos");
modsPath = Path.Combine(migratedPath, "Mods");
flagsPath = Path.Combine(migratedPath, "Flags");
videoFile = Path.Combine(videosPath, "video.mp4");
modFile = Path.Combine(modsPath, "mod.png");
@@ -133,7 +133,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
Assert.True(storage.Exists("bracket.json"));
Assert.True(storage.Exists(TournamentGameBase.BRACKET_FILENAME));
Assert.True(storage.Exists("drawings.txt"));
Assert.True(storage.Exists("drawings_results.txt"));
@@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Components
private readonly string modAcronym;
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
public TournamentModIcon(string modAcronym)
{
@@ -31,7 +31,7 @@ namespace osu.Game.Tournament.Components
[BackgroundDependencyLoader]
private void load(TextureStore textures, LadderInfo ladderInfo)
{
var customTexture = textures.Get($"mods/{modAcronym}");
var customTexture = textures.Get($"Mods/{modAcronym}");
if (customTexture != null)
{
+18 -1
View File
@@ -51,6 +51,23 @@ namespace osu.Game.Tournament.IO
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
protected override void ChangeTargetStorage(Storage newStorage)
{
// due to an unfortunate oversight, on OSes that are sensitive to pathname casing
// the custom flags directory needed to be named `Flags` (uppercase),
// while custom mods and videos directories needed to be named `mods` and `videos` respectively (lowercase).
// to unify handling to uppercase, move any non-compliant directories automatically for the user to migrate.
// can be removed 20220528
if (newStorage.ExistsDirectory("flags"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("flags"), newStorage.GetFullPath("Flags")));
if (newStorage.ExistsDirectory("mods"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("mods"), newStorage.GetFullPath("Mods")));
if (newStorage.ExistsDirectory("videos"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("videos"), newStorage.GetFullPath("Videos")));
base.ChangeTargetStorage(newStorage);
}
public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
public override void Migrate(Storage newStorage)
@@ -69,7 +86,7 @@ namespace osu.Game.Tournament.IO
DeleteRecursive(source);
}
moveFileIfExists("bracket.json", destination);
moveFileIfExists(TournamentGameBase.BRACKET_FILENAME, destination);
moveFileIfExists("drawings.txt", destination);
moveFileIfExists("drawings_results.txt", destination);
moveFileIfExists("drawings.ini", destination);
@@ -9,7 +9,7 @@ namespace osu.Game.Tournament.IO
public class TournamentVideoResourceStore : NamespacedResourceStore<byte[]>
{
public TournamentVideoResourceStore(Storage storage)
: base(new StorageBackedResourceStore(storage), "videos")
: base(new StorageBackedResourceStore(storage), "Videos")
{
AddExtension("m4v");
AddExtension("avi");
+1 -1
View File
@@ -28,7 +28,7 @@ namespace osu.Game.Tournament.IPC
protected IAPIProvider API { get; private set; }
[Resolved]
protected RulesetStore Rulesets { get; private set; }
protected IRulesetStore Rulesets { get; private set; }
[Resolved]
private GameHost host { get; set; }
@@ -25,9 +25,6 @@ namespace osu.Game.Tournament.Screens.Editors
protected override BindableList<SeedingResult> Storage => team.SeedingResults;
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
public SeedingEditorScreen(TournamentTeam team, TournamentScreen parentScreen)
: base(parentScreen)
{
@@ -38,9 +35,6 @@ namespace osu.Game.Tournament.Screens.Editors
{
public SeedingResult Model { get; }
[Resolved]
private LadderInfo ladderInfo { get; set; }
public SeedingResultRow(TournamentTeam team, SeedingResult round)
{
Model = round;
@@ -21,9 +21,6 @@ namespace osu.Game.Tournament.Screens.Setup
{
public class StablePathSelectScreen : TournamentScreen
{
[Resolved]
private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
@@ -197,7 +197,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
{
row.Add(new Sprite
{
Texture = textures.Get($"mods/{mods.ToLower()}"),
Texture = textures.Get($"Mods/{mods.ToLower()}"),
Scale = new Vector2(0.5f)
});
}
+1 -1
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Tournament
loadingSpinner.Expire();
Logger.Error(t.Exception, "Couldn't load bracket with error");
Add(new WarningBox("Your bracket.json file could not be parsed. Please check runtime.log for more details."));
Add(new WarningBox($"Your {BRACKET_FILENAME} file could not be parsed. Please check runtime.log for more details."));
});
return;
+15 -8
View File
@@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests;
@@ -26,15 +27,15 @@ namespace osu.Game.Tournament
[Cached(typeof(TournamentGameBase))]
public class TournamentGameBase : OsuGameBase
{
private const string bracket_filename = "bracket.json";
public const string BRACKET_FILENAME = @"bracket.json";
private LadderInfo ladder;
private TournamentStorage storage;
private DependencyContainer dependencies;
private FileBasedIPC ipc;
protected Task BracketLoadTask => taskCompletionSource.Task;
protected Task BracketLoadTask => bracketLoadTaskCompletionSource.Task;
private readonly TaskCompletionSource<bool> taskCompletionSource = new TaskCompletionSource<bool>();
private readonly TaskCompletionSource<bool> bracketLoadTaskCompletionSource = new TaskCompletionSource<bool>();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@@ -71,9 +72,9 @@ namespace osu.Game.Tournament
{
try
{
if (storage.Exists(bracket_filename))
if (storage.Exists(BRACKET_FILENAME))
{
using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open))
using (Stream stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd(), new JsonPointConverter());
}
@@ -144,7 +145,7 @@ namespace osu.Game.Tournament
}
catch (Exception e)
{
taskCompletionSource.SetException(e);
bracketLoadTaskCompletionSource.SetException(e);
return;
}
@@ -156,7 +157,7 @@ namespace osu.Game.Tournament
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc);
taskCompletionSource.SetResult(true);
bracketLoadTaskCompletionSource.SetResult(true);
initialisationText.Expire();
});
@@ -292,6 +293,12 @@ namespace osu.Game.Tournament
protected virtual void SaveChanges()
{
if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully)
{
Logger.Log("Inhibiting bracket save as bracket parsing failed");
return;
}
foreach (var r in ladder.Rounds)
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
@@ -309,7 +316,7 @@ namespace osu.Game.Tournament
Converters = new JsonConverter[] { new JsonPointConverter() }
});
using (var stream = storage.GetStream(bracket_filename, FileAccess.Write, FileMode.Create))
using (var stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream))
sw.Write(serialisedLadder);
}
-3
View File
@@ -18,9 +18,6 @@ namespace osu.Game.Audio
private readonly BindableDouble muteBindable = new BindableDouble();
[Resolved]
private AudioManager audio { get; set; }
private ITrackStore trackStore;
protected TrackManagerPreviewTrack CurrentTrack;
+2 -2
View File
@@ -288,9 +288,9 @@ namespace osu.Game.Beatmaps
#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents, string filename = null)
public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents)
{
beatmapModelManager.ReplaceFile(model, file, contents, filename);
beatmapModelManager.ReplaceFile(model, file, contents);
}
public void DeleteFile(BeatmapSetInfo model, BeatmapSetFileInfo file)
+3 -3
View File
@@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
@@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
/// </summary>
private int? requestedUserId;
private readonly Dictionary<RulesetInfo, double> recommendedDifficultyMapping = new Dictionary<RulesetInfo, double>();
private readonly Dictionary<IRulesetInfo, double> recommendedDifficultyMapping = new Dictionary<IRulesetInfo, double>();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
@@ -101,7 +101,7 @@ namespace osu.Game.Beatmaps
/// Rulesets ordered descending by their respective recommended difficulties.
/// The currently selected ruleset will always be first.
/// </returns>
private IEnumerable<RulesetInfo> orderedRulesets
private IEnumerable<IRulesetInfo> orderedRulesets
{
get
{
@@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Containers;
@@ -14,9 +13,9 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.BeatmapListing.Panels
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapPanelDownloadButton : CompositeDrawable
public class BeatmapDownloadButton : CompositeDrawable
{
protected bool DownloadEnabled => button.Enabled.Value;
@@ -35,7 +34,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
private readonly IBeatmapSetInfo beatmapSet;
public BeatmapPanelDownloadButton(IBeatmapSetInfo beatmapSet)
public BeatmapDownloadButton(IBeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
@@ -23,7 +23,6 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
using osuTK;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Resources.Localisation.Web;
using DownloadButton = osu.Game.Beatmaps.Drawables.Cards.Buttons.DownloadButton;
@@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Chat;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public class BeatmapCardDifficultyList : CompositeDrawable
{
public BeatmapCardDifficultyList(IBeatmapSetInfo beatmapSetInfo)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
FillFlowContainer flow;
InternalChild = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 3)
};
bool firstGroup = true;
foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
{
if (!firstGroup)
{
flow.Add(Empty().With(s =>
{
s.RelativeSizeAxes = Axes.X;
s.Height = 4;
}));
}
foreach (var difficulty in group.OrderBy(b => b.StarRating))
flow.Add(new BeatmapCardDifficultyRow(difficulty));
firstGroup = false;
}
}
private class BeatmapCardDifficultyRow : CompositeDrawable
{
private readonly IBeatmapInfo beatmapInfo;
public BeatmapCardDifficultyRow(IBeatmapInfo beatmapInfo)
{
this.beatmapInfo = beatmapInfo;
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4, 0),
Children = new[]
{
(rulesets.GetRuleset(beatmapInfo.Ruleset.OnlineID)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }).With(icon =>
{
icon.Anchor = icon.Origin = Anchor.CentreLeft;
icon.Size = new Vector2(16);
}),
new StarRatingDisplay(new StarDifficulty(beatmapInfo.StarRating, 0), StarRatingDisplaySize.Small)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
new LinkFlowContainer(s =>
{
s.Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold);
}).With(d =>
{
d.AutoSizeAxes = Axes.Both;
d.Anchor = Anchor.CentreLeft;
d.Origin = Anchor.CentreLeft;
d.Padding = new MarginPadding { Bottom = 2 };
d.AddLink(beatmapInfo.DifficultyName, LinkAction.OpenBeatmap, beatmapInfo.OnlineID.ToString());
})
}
};
}
}
}
}
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapListing.Panels
namespace osu.Game.Beatmaps.Drawables.Cards
{
public class IconPill : CircularContainer
{
@@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps.Drawables
}
[Resolved]
private RulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > 12;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID))
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key))
{
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
}
@@ -5,13 +5,12 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapListing.Panels
namespace osu.Game.Beatmaps.Drawables
{
public class DownloadProgressBar : CompositeDrawable
{
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
/// </summary>
public class FlatFileWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
public FlatFileWorkingBeatmap(string file, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
: this(readFromFile(file), rulesetProvider, beatmapId)
{
}
private FlatFileWorkingBeatmap(Beatmap beatmap, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.RulesetID).RulesetInfo;
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId;
}
private static Beatmap readFromFile(string filename)
{
using (var stream = File.OpenRead(filename))
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
@@ -13,7 +13,6 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
@@ -193,9 +192,6 @@ namespace osu.Game.Collections
[NotNull]
protected new CollectionFilterMenuItem Item => ((DropdownMenuItem<CollectionFilterMenuItem>)base.Item).Value;
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
@@ -40,9 +40,6 @@ namespace osu.Game.Collections
public readonly BindableList<BeatmapCollection> Collections = new BindableList<BeatmapCollection>();
[Resolved]
private GameHost host { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
+8 -4
View File
@@ -17,6 +17,7 @@ using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Skinning;
namespace osu.Game.Configuration
{
@@ -27,7 +28,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
SetDefault(OsuSetting.Ruleset, string.Empty);
SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue);
SetDefault(OsuSetting.Skin, SkinInfo.DEFAULT_SKIN.ToString());
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
@@ -210,9 +211,12 @@ namespace osu.Game.Configuration
value: scalingMode.GetLocalisableDescription()
)
),
new TrackedSetting<int>(OsuSetting.Skin, skin =>
new TrackedSetting<string>(OsuSetting.Skin, skin =>
{
string skinName = LookupSkinName(skin) ?? string.Empty;
string skinName = string.Empty;
if (Guid.TryParse(skin, out var id))
skinName = LookupSkinName(id) ?? string.Empty;
return new SettingDescription(
rawValue: skinName,
@@ -233,7 +237,7 @@ namespace osu.Game.Configuration
};
}
public Func<int, string> LookupSkinName { private get; set; }
public Func<Guid, string> LookupSkinName { private get; set; }
public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; }
}
+2 -3
View File
@@ -453,13 +453,12 @@ namespace osu.Game.Database
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be replaced.</param>
/// <param name="contents">The new file contents.</param>
/// <param name="filename">An optional filename for the new file. Will use the previous filename if not specified.</param>
public void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null)
public void ReplaceFile(TModel model, TFileModel file, Stream contents)
{
using (ContextFactory.GetForWrite())
{
DeleteFile(model, file);
AddFile(model, contents, filename ?? file.Filename);
AddFile(model, contents, file.Filename);
}
}
+149
View File
@@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Database
{
// This class is based on `UserLookupCache` which is well tested.
// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
{
[Resolved]
private IAPIProvider api { get; set; }
/// <summary>
/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
/// </summary>
/// <param name="beatmapId">The beatmap to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
/// <summary>
/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
/// </summary>
/// <param name="beatmapIds">The beatmaps to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
{
var beatmapLookupTasks = new List<Task<APIBeatmap>>();
foreach (int u in beatmapIds)
{
beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
{
if (!task.IsCompletedSuccessfully)
return null;
return task.Result;
}, token));
}
return Task.WhenAll(beatmapLookupTasks);
}
protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
=> await queryBeatmap(lookup).ConfigureAwait(false);
private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
private Task pendingRequestTask;
private readonly object taskAssignmentLock = new object();
private Task<APIBeatmap> queryBeatmap(int beatmapId)
{
lock (taskAssignmentLock)
{
var tcs = new TaskCompletionSource<APIBeatmap>();
// Add to the queue.
pendingBeatmapTasks.Enqueue((beatmapId, tcs));
// Create a request task if there's not already one.
if (pendingRequestTask == null)
createNewTask();
return tcs.Task;
}
}
private void performLookup()
{
// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
// Grab at most 50 unique beatmap IDs from the queue.
lock (taskAssignmentLock)
{
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
{
(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
if (CheckExists(next.id, out var existing))
next.task.SetResult(existing);
else
{
if (beatmapTasks.TryGetValue(next.id, out var tasks))
tasks.Add(next.task);
else
beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
}
}
}
if (beatmapTasks.Count == 0)
return;
// Query the beatmaps.
var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
// rather than queueing, we maintain our own single-threaded request stream.
// todo: we probably want retry logic here.
api.Perform(request);
// Create a new request task if there's still more beatmaps to query.
lock (taskAssignmentLock)
{
pendingRequestTask = null;
if (pendingBeatmapTasks.Count > 0)
createNewTask();
}
List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
if (foundBeatmaps != null)
{
foreach (var beatmap in foundBeatmaps)
{
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
{
foreach (var task in tasks)
task.SetResult(beatmap);
beatmapTasks.Remove(beatmap.OnlineID);
}
}
}
// if any tasks remain which were not satisfied, return null.
foreach (var tasks in beatmapTasks.Values)
{
foreach (var task in tasks)
task.SetResult(null);
}
}
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
}
}
+148
View File
@@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Game.Configuration;
using osu.Game.Models;
using osu.Game.Skinning;
#nullable enable
namespace osu.Game.Database
{
internal class EFToRealmMigrator
{
private readonly DatabaseContextFactory efContextFactory;
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
this.realmContextFactory = realmContextFactory;
this.config = config;
}
public void Run()
{
using (var db = efContextFactory.GetForWrite())
{
migrateSettings(db);
migrateSkins(db);
}
}
private void migrateSkins(DatabaseWriteUsage db)
{
// can be removed 20220530.
var existingSkins = db.Context.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
// previous entries in EF are removed post migration.
if (!existingSkins.Any())
return;
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
switch (userSkinInt)
{
case EFSkinInfo.DEFAULT_SKIN:
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
break;
case EFSkinInfo.CLASSIC_SKIN:
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
break;
}
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<SkinInfo>().Any(s => !s.Protected))
{
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
{
Name = skin.Name,
Creator = skin.Creator,
Hash = skin.Hash,
Protected = false,
InstantiationInfo = skin.InstantiationInfo,
};
foreach (var file in skin.Files)
{
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
if (realmFile == null)
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
}
realm.Add(realmSkin);
if (skin.ID == userSkinInt)
userSkinChoice.Value = realmSkin.ID.ToString();
}
}
db.Context.RemoveRange(existingSkins);
// Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
}
}
private void migrateSettings(DatabaseWriteUsage db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any())
{
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
realm.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
db.Context.RemoveRange(existingSettings);
transaction.Commit();
}
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
}
}
+2 -2
View File
@@ -38,10 +38,10 @@ namespace osu.Game.Database
bool IsManaged { get; }
/// <summary>
/// Resolve the value of this instance on the current thread's context.
/// Resolve the value of this instance on the update thread.
/// </summary>
/// <remarks>
/// After resolving the data should not be passed between threads.
/// After resolving, the data should not be passed between threads.
/// </remarks>
T Value { get; }
}
+2 -3
View File
@@ -15,8 +15,7 @@ namespace osu.Game.Database
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be replaced.</param>
/// <param name="contents">The new file contents.</param>
/// <param name="filename">An optional filename for the new file. Will use the previous filename if not specified.</param>
void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null);
void ReplaceFile(TModel model, TFileModel file, Stream contents);
/// <summary>
/// Delete an existing file.
@@ -26,7 +25,7 @@ namespace osu.Game.Database
void DeleteFile(TModel model, TFileModel file);
/// <summary>
/// Add a new file.
/// Add a new file. If the file already exists, it is overwritten.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="contents">The new file contents.</param>
+4 -3
View File
@@ -25,7 +25,7 @@ namespace osu.Game.Database
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
public DbSet<SkinInfo> SkinInfo { get; set; }
public DbSet<EFSkinInfo> SkinInfo { get; set; }
public DbSet<ScoreInfo> ScoreInfo { get; set; }
// migrated to realm
@@ -133,8 +133,9 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<EFSkinInfo>().HasMany(s => s.Files).WithOne(f => f.SkinInfo);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
+33 -53
View File
@@ -14,6 +14,7 @@ using osu.Framework.Statistics;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Models;
using osu.Game.Skinning;
using osu.Game.Stores;
using Realms;
@@ -52,6 +53,8 @@ namespace osu.Game.Database
/// </summary>
private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
@@ -99,10 +102,6 @@ namespace osu.Game.Database
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
cleanupPendingDeletions();
// Data migration is handled separately from schema migrations.
// This is required as the user may be initialising realm for the first time ever, which would result in no schema migrations running.
migrateDataFromEF();
}
private void cleanupPendingDeletions()
@@ -120,6 +119,11 @@ namespace osu.Game.Database
realm.Remove(s);
}
var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
foreach (var s in pendingDeleteSkins)
realm.Remove(s);
transaction.Commit();
}
@@ -151,9 +155,22 @@ namespace osu.Game.Database
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
bool tookSemaphoreLock = false;
try
{
contextCreationLock.Wait();
if (!currentThreadCanCreateContexts.Value)
{
contextCreationLock.Wait();
currentThreadCanCreateContexts.Value = true;
tookSemaphoreLock = true;
}
else
{
// the semaphore is used to handle blocking of all context creation during certain periods.
// once the semaphore has been taken by this code section, it is safe to create further contexts on the same thread.
// this can happen if a realm subscription is active and triggers a callback which has user code that calls `CreateContext`.
}
contexts_created.Value++;
@@ -161,7 +178,11 @@ namespace osu.Game.Database
}
finally
{
contextCreationLock.Release();
if (tookSemaphoreLock)
{
contextCreationLock.Release();
currentThreadCanCreateContexts.Value = false;
}
}
}
@@ -174,53 +195,6 @@ namespace osu.Game.Database
};
}
private void migrateDataFromEF()
{
if (efContextFactory == null)
return;
using (var db = efContextFactory.GetForWrite())
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
using (var realm = CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any())
{
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
realm.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
db.Context.RemoveRange(existingSettings);
transaction.Commit();
}
}
}
private void onMigration(Migration migration, ulong lastSchemaVersion)
{
for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
@@ -307,6 +281,9 @@ namespace osu.Game.Database
case 10:
string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _))
return;
var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
@@ -329,6 +306,9 @@ namespace osu.Game.Database
case 11:
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
return;
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
+13 -29
View File
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Development;
using Realms;
#nullable enable
@@ -17,10 +17,7 @@ namespace osu.Game.Database
{
public Guid ID { get; }
public bool IsManaged { get; }
private readonly SynchronizationContext? fetchedContext;
private readonly int fetchedThreadId;
public bool IsManaged => data.IsManaged;
/// <summary>
/// The original live data used to create this instance.
@@ -35,14 +32,6 @@ namespace osu.Game.Database
{
this.data = data;
if (data.IsManaged)
{
IsManaged = true;
fetchedContext = SynchronizationContext.Current;
fetchedThreadId = Thread.CurrentThread.ManagedThreadId;
}
ID = data.ID;
}
@@ -52,7 +41,7 @@ namespace osu.Game.Database
/// <param name="perform">The action to perform.</param>
public void PerformRead(Action<T> perform)
{
if (originalDataValid)
if (!IsManaged)
{
perform(data);
return;
@@ -71,7 +60,7 @@ namespace osu.Game.Database
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
if (originalDataValid)
if (!IsManaged)
return perform(data);
using (var realm = Realm.GetInstance(data.Realm.Config))
@@ -99,27 +88,22 @@ namespace osu.Game.Database
{
get
{
if (originalDataValid)
if (!IsManaged)
return data;
T retrieved;
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException($"Can't use {nameof(Value)} on managed objects from non-update threads");
using (var realm = Realm.GetInstance(data.Realm.Config))
retrieved = realm.Find<T>(ID);
// When using Value, we rely on garbage collection for the realm instance used to retrieve the instance.
// As we are sure that this is on the update thread, there should always be an open and constantly refreshing realm instance to ensure file size growth is a non-issue.
var realm = Realm.GetInstance(data.Realm.Config);
if (!retrieved.IsValid)
throw new InvalidOperationException("Attempted to access value without an open context");
return retrieved;
return realm.Find<T>(ID);
}
}
private bool originalDataValid => !IsManaged || (isCorrectThread && data.IsValid);
// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
private bool isCorrectThread
=> (fetchedContext != null && SynchronizationContext.Current == fetchedContext) || fetchedThreadId == Thread.CurrentThread.ManagedThreadId;
public bool Equals(ILive<T>? other) => ID == other?.ID;
public override string ToString() => PerformRead(i => i.ToString());
}
}
+111 -3
View File
@@ -1,12 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using osu.Framework.Development;
using osu.Game.Input.Bindings;
using Realms;
#nullable enable
namespace osu.Game.Database
{
public static class RealmObjectExtensions
@@ -49,16 +53,120 @@ namespace osu.Game.Database
return mapper.Map<T>(item);
}
public static List<RealmLive<T>> ToLive<T>(this IEnumerable<T> realmList)
public static List<ILive<T>> ToLive<T>(this IEnumerable<T> realmList)
where T : RealmObject, IHasGuidPrimaryKey
{
return realmList.Select(l => new RealmLive<T>(l)).ToList();
return realmList.Select(l => new RealmLive<T>(l)).Cast<ILive<T>>().ToList();
}
public static RealmLive<T> ToLive<T>(this T realmObject)
public static ILive<T> ToLive<T>(this T realmObject)
where T : RealmObject, IHasGuidPrimaryKey
{
return new RealmLive<T>(realmObject);
}
/// <summary>
/// Register a callback to be invoked each time this <see cref="T:Realms.IRealmCollection`1" /> changes.
/// </summary>
/// <remarks>
/// <para>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </para>
/// <para>
/// The first callback will be invoked with the initial <see cref="T:Realms.IRealmCollection`1" /> after the asynchronous query completes,
/// and then called again after each write transaction which changes either any of the objects in the collection, or
/// which objects are in the collection. The <c>changes</c> parameter will
/// be <c>null</c> the first time the callback is invoked with the initial results. For each call after that,
/// it will contain information about which rows in the results were added, removed or modified.
/// </para>
/// <para>
/// If a write transaction did not modify any objects in this <see cref="T:Realms.IRealmCollection`1" />, the callback is not invoked at all.
/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
/// Currently the only errors that can occur are when opening the <see cref="T:Realms.Realm" /> on the background worker thread.
/// </para>
/// <para>
/// At the time when the block is called, the <see cref="T:Realms.IRealmCollection`1" /> object will be fully evaluated
/// and up-to-date, and as long as you do not perform a write transaction on the same thread
/// or explicitly call <see cref="M:Realms.Realm.Refresh" />, accessing it will never perform blocking work.
/// </para>
/// <para>
/// Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity.
/// When notifications can't be delivered instantly, multiple notifications may be coalesced into a single notification.
/// This can include the notification with the initial collection.
/// </para>
/// </remarks>
/// <param name="collection">The <see cref="IRealmCollection{T}"/> to observe for changes.</param>
/// <param name="callback">The callback to be invoked with the updated <see cref="T:Realms.IRealmCollection`1" />.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="M:System.IDisposable.Dispose" />.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0})" />
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0})" />
public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscriptions can only work on the main thread.
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
return collection.SubscribeForNotifications(callback);
}
/// <summary>
/// A convenience method that casts <see cref="IQueryable{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
/// </summary>
/// <remarks>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </remarks>
/// <param name="list">The <see cref="IQueryable{T}"/> to observe for changes.</param>
/// <typeparam name="T">Type of the elements in the list.</typeparam>
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
public static IDisposable? QueryAsyncWithNotifications<T>(this IQueryable<T> list, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscribing to non-managed instances doesn't work.
// In this usage, the instance may be non-managed in tests.
if (!(list is IRealmCollection<T> realmCollection))
return null;
return QueryAsyncWithNotifications(realmCollection, callback);
}
/// <summary>
/// A convenience method that casts <see cref="IList{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
/// </summary>
/// <remarks>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
/// </remarks>
/// <param name="list">The <see cref="IList{T}"/> to observe for changes.</param>
/// <typeparam name="T">Type of the elements in the list.</typeparam>
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
///
/// May be null in the case the provided collection is not managed.
/// </returns>
public static IDisposable? QueryAsyncWithNotifications<T>(this IList<T> list, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscribing to non-managed instances doesn't work.
// In this usage, the instance may be non-managed in tests.
if (!(list is IRealmCollection<T> realmCollection))
return null;
return QueryAsyncWithNotifications(realmCollection, callback);
}
}
}
+3
View File
@@ -100,6 +100,9 @@ namespace osu.Game.Database
}
}
if (userTasks.Count == 0)
return;
// Query the users.
var request = new GetUsersRequest(userTasks.Keys.ToArray());
@@ -111,7 +111,7 @@ namespace osu.Game.Graphics.Containers
if (clock == null)
return;
double currentTrackTime = clock.CurrentTime;
double currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
{
@@ -132,13 +132,11 @@ namespace osu.Game.Graphics.Containers
{
// this may be the case where the beat syncing clock has been paused.
// we still want to show an idle animation, so use this container's time instead.
currentTrackTime = Clock.CurrentTime;
currentTrackTime = Clock.CurrentTime + EarlyActivationMilliseconds;
timingPoint = TimingControlPoint.DEFAULT;
effectPoint = EffectControlPoint.DEFAULT;
}
currentTrackTime += EarlyActivationMilliseconds;
double beatLength = timingPoint.BeatLength / Divisor;
while (beatLength < MinimumBeatLength)
@@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopRight;
BackgroundColour = Color4.Black.Opacity(0.7f);
MaxHeight = 400;
MaxHeight = 200;
}
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item);
+3
View File
@@ -18,6 +18,7 @@ namespace osu.Game.IPC
: base(host)
{
this.importer = importer;
MessageReceived += msg =>
{
Debug.Assert(importer != null);
@@ -25,6 +26,8 @@ namespace osu.Game.IPC
{
if (t.Exception != null) throw t.Exception;
}, TaskContinuationOptions.OnlyOnFaulted);
return null;
};
}
@@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Rulesets;
using Realms;
namespace osu.Game.Input.Bindings
{
@@ -56,7 +55,7 @@ namespace osu.Game.Input.Bindings
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
realmSubscription = realmKeyBindings
.SubscribeForNotifications((sender, changes, error) =>
.QueryAsyncWithNotifications((sender, changes, error) =>
{
// first subscription ignored as we are handling this in LoadComplete.
if (changes == null)

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