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Merge pull request #15951 from peppy/fix-failing-recorder-tests-w
Fix intermittent test failures in scenes using `SpectatorClient`
This commit is contained in:
commit
9033169177
@ -43,83 +43,88 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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[SetUp]
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public void SetUp() => Schedule(() =>
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[SetUpSteps]
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public void SetUpSteps()
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{
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replay = new Replay();
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AddStep("Reset recorder state", cleanUpState);
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Add(new GridContainer
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AddStep("Setup containers", () =>
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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replay = new Replay();
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Add(new GridContainer
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{
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new Drawable[]
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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new Drawable[]
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{
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Recorder = recorder = new TestReplayRecorder(new Score
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Replay = replay,
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ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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new Box
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Replay = replay,
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ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Recording",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Recording",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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new Box
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GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Playback",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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new Box
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Playback",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestInputConsumer()
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}
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},
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}
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}
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}
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}
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});
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});
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});
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}
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[Test]
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public void TestBasic()
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@ -184,7 +189,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TearDownSteps]
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public void TearDown()
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{
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AddStep("stop recorder", () => recorder.Expire());
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AddStep("stop recorder", cleanUpState);
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}
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private void cleanUpState()
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{
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// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
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recorder?.RemoveAndDisposeImmediately();
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recorder = null;
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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@ -1,228 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneReplayRecording : OsuTestScene
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{
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private readonly TestRulesetInputManager playbackManager;
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private readonly TestRulesetInputManager recordingManager;
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[Cached]
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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public TestSceneReplayRecording()
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{
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Replay replay = new Replay();
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { BeatmapInfo = gameplayState.Beatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager?.ToLocalSpace(pos) ?? Vector2.Zero,
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Recording",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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GamefieldToScreenSpace = pos => playbackManager?.ToScreenSpace(pos) ?? Vector2.Zero,
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Playback",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestConsumer()
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}
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},
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}
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}
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
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}
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestConsumer()
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{
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Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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public bool OnPressed(KeyBindingPressEvent<TestAction> e)
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{
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if (e.Repeat)
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return false;
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box.Colour = Color4.White;
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return true;
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}
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public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
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{
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box.Colour = Color4.Black;
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}
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}
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public class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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}
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}
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public class TestReplayFrame : ReplayFrame
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{
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public Vector2 Position;
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
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: base(time)
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{
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Position = position;
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Actions.AddRange(actions);
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}
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}
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public enum TestAction
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{
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Down,
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}
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
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{
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public TestReplayRecorder(Score target)
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: base(target)
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{
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
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new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private TestReplayRecorder recorder;
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private readonly ManualClock manualClock = new ManualClock();
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private ManualClock manualClock;
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private OsuSpriteText latencyDisplay;
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@ -66,113 +66,121 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
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[SetUp]
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public void SetUp() => Schedule(() =>
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[SetUpSteps]
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public void SetUpSteps()
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{
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replay = new Replay();
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AddStep("Reset recorder state", cleanUpState);
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users.BindTo(spectatorClient.PlayingUsers);
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users.BindCollectionChanged((obj, args) =>
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AddStep("Setup containers", () =>
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{
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switch (args.Action)
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replay = new Replay();
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manualClock = new ManualClock();
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spectatorClient.OnNewFrames += onNewFrames;
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users.BindTo(spectatorClient.PlayingUsers);
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users.BindCollectionChanged((obj, args) =>
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{
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case NotifyCollectionChangedAction.Add:
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Debug.Assert(args.NewItems != null);
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foreach (int user in args.NewItems)
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{
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if (user == api.LocalUser.Value.Id)
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spectatorClient.WatchUser(user);
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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Debug.Assert(args.OldItems != null);
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foreach (int user in args.OldItems)
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{
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if (user == api.LocalUser.Value.Id)
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spectatorClient.StopWatchingUser(user);
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}
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break;
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}
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}, true);
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spectatorClient.OnNewFrames += onNewFrames;
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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switch (args.Action)
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{
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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case NotifyCollectionChangedAction.Add:
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Debug.Assert(args.NewItems != null);
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foreach (int user in args.NewItems)
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{
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if (user == api.LocalUser.Value.Id)
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spectatorClient.WatchUser(user);
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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Debug.Assert(args.OldItems != null);
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foreach (int user in args.OldItems)
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{
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if (user == api.LocalUser.Value.Id)
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spectatorClient.StopWatchingUser(user);
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}
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break;
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}
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}, true);
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Children = new Drawable[]
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{
|
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
|
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Recorder = recorder = new TestReplayRecorder
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new Drawable[]
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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new Box
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Recorder = recorder = new TestReplayRecorder
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
|
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Child = new Container
|
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{
|
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Colour = Color4.Brown,
|
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RelativeSizeAxes = Axes.Both,
|
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Children = new Drawable[]
|
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{
|
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new Box
|
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{
|
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
|
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},
|
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new OsuSpriteText
|
||||
{
|
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Text = "Sending",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
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new TestInputConsumer()
|
||||
}
|
||||
},
|
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new OsuSpriteText
|
||||
{
|
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Text = "Sending",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
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new TestInputConsumer()
|
||||
}
|
||||
},
|
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new Drawable[]
|
||||
{
|
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playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
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Clock = new FramedClock(manualClock),
|
||||
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkBlue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Receiving",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Clock = new FramedClock(manualClock),
|
||||
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkBlue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Receiving",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
latencyDisplay = new OsuSpriteText()
|
||||
};
|
||||
});
|
||||
|
||||
Add(latencyDisplay = new OsuSpriteText());
|
||||
});
|
||||
}
|
||||
|
||||
private void onNewFrames(int userId, FrameDataBundle frames)
|
||||
{
|
||||
@ -189,6 +197,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("Wait for user input", () => { });
|
||||
}
|
||||
|
||||
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
|
||||
@ -232,11 +241,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TearDownSteps]
|
||||
public void TearDown()
|
||||
{
|
||||
AddStep("stop recorder", () =>
|
||||
{
|
||||
recorder.Expire();
|
||||
spectatorClient.OnNewFrames -= onNewFrames;
|
||||
});
|
||||
AddStep("stop recorder", cleanUpState);
|
||||
}
|
||||
|
||||
private void cleanUpState()
|
||||
{
|
||||
// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
|
||||
recorder?.RemoveAndDisposeImmediately();
|
||||
recorder = null;
|
||||
spectatorClient.OnNewFrames -= onNewFrames;
|
||||
}
|
||||
|
||||
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
|
@ -136,30 +136,32 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
public void BeginPlaying(GameplayState state, Score score)
|
||||
{
|
||||
Debug.Assert(ThreadSafety.IsUpdateThread);
|
||||
// This schedule is only here to match the one below in `EndPlaying`.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (IsPlaying)
|
||||
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
|
||||
|
||||
if (IsPlaying)
|
||||
throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
|
||||
IsPlaying = true;
|
||||
|
||||
IsPlaying = true;
|
||||
// transfer state at point of beginning play
|
||||
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID;
|
||||
currentState.RulesetID = score.ScoreInfo.RulesetID;
|
||||
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
|
||||
|
||||
// transfer state at point of beginning play
|
||||
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID;
|
||||
currentState.RulesetID = score.ScoreInfo.RulesetID;
|
||||
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
|
||||
currentBeatmap = state.Beatmap;
|
||||
currentScore = score;
|
||||
|
||||
currentBeatmap = state.Beatmap;
|
||||
currentScore = score;
|
||||
|
||||
BeginPlayingInternal(currentState);
|
||||
BeginPlayingInternal(currentState);
|
||||
});
|
||||
}
|
||||
|
||||
public void SendFrames(FrameDataBundle data) => lastSend = SendFramesInternal(data);
|
||||
|
||||
public void EndPlaying()
|
||||
{
|
||||
// This method is most commonly called via Dispose(), which is asynchronous.
|
||||
// Todo: This should not be a thing, but requires framework changes.
|
||||
// This method is most commonly called via Dispose(), which is can be asynchronous (via the AsyncDisposalQueue).
|
||||
// We probably need to find a better way to handle this...
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!IsPlaying)
|
||||
|
Loading…
Reference in New Issue
Block a user