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Add support for migration of skins from EF to Realm
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@ -5,6 +5,7 @@ using System;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Input.Bindings;
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@ -205,6 +206,61 @@ namespace osu.Game.Database
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return;
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using (var db = efContextFactory.GetForWrite())
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{
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migrateSettings(db);
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migrateSkins(db);
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}
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void migrateSkins(DatabaseWriteUsage db)
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{
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// migrate ruleset settings. can be removed 20220530.
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var existingSkins = db.Context.SkinInfo
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo);
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// previous entries in EF are removed post migration.
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if (!existingSkins.Any())
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return;
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using (var realm = CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!realm.All<SkinInfo>().Any(s => !s.Protected))
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{
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foreach (var skin in existingSkins)
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{
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var realmSkin = new SkinInfo
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{
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Name = skin.Name,
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Creator = skin.Creator,
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Hash = skin.Hash,
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Protected = false,
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InstantiationInfo = skin.InstantiationInfo,
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};
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foreach (var file in skin.Files)
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{
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var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
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if (realmFile == null)
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realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
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realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
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}
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realm.Add(realmSkin);
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}
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}
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db.Context.RemoveRange(existingSkins);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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transaction.Commit();
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}
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}
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void migrateSettings(DatabaseWriteUsage db)
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{
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// migrate ruleset settings. can be removed 20220315.
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var existingSettings = db.Context.DatabasedSetting;
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