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Merge pull request #15936 from peppy/multiplayer-room-composite-event-debounce-fix
Don't debounce `MultiplayerRoomComposite` events
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7f68d81c85
@ -32,9 +32,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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private void invokeOnRoomUpdated() => Scheduler.AddOnce(OnRoomUpdated);
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private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.AddOnce(UserJoined, user);
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private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.AddOnce(UserKicked, user);
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private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.AddOnce(UserLeft, user);
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private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.Add(() => UserJoined(user));
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private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.Add(() => UserKicked(user));
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private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.Add(() => UserLeft(user));
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private void invokeItemAdded(MultiplayerPlaylistItem item) => Schedule(() => PlaylistItemAdded(item));
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private void invokeItemRemoved(long item) => Schedule(() => PlaylistItemRemoved(item));
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private void invokeItemChanged(MultiplayerPlaylistItem item) => Schedule(() => PlaylistItemChanged(item));
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