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Merge pull request #15835 from bdach/off-thread-transforms-unbind
Fix instances of components adding off-thread transforms on unbind
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commit
51a7c60eec
@ -214,7 +214,8 @@ namespace osu.Game.Overlays
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{
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base.LoadComplete();
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(beatmapDisabledChanged));
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beatmapDisabledChanged();
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musicController.TrackChanged += trackChanged;
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trackChanged(beatmap.Value);
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@ -318,8 +319,10 @@ namespace osu.Game.Overlays
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};
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}
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private void beatmapDisabledChanged(bool disabled)
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private void beatmapDisabledChanged()
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{
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bool disabled = beatmap.Disabled;
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if (disabled)
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playlist?.Hide();
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@ -68,13 +68,19 @@ namespace osu.Game.Overlays.Toolbar
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{
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base.LoadComplete();
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Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
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Current.BindValueChanged(_ => moveLineToCurrent());
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Current.BindDisabledChanged(_ => Scheduler.AddOnce(currentDisabledChanged));
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currentDisabledChanged();
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Current.BindValueChanged(_ => moveLineToCurrent());
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// Scheduled to allow the button flow layout to be computed before the line position is updated
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ScheduleAfterChildren(moveLineToCurrent);
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}
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private void currentDisabledChanged()
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{
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this.FadeColour(Current.Disabled ? Color4.Gray : Color4.White, 300);
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}
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private bool hasInitialPosition;
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private void moveLineToCurrent()
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