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Merge pull request #15878 from peppy/beatmap-lookup-cache

Cache beatmap metadata lookups used by multiplayer
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Dan Balasescu 2021-12-01 20:13:21 +09:00 committed by GitHub
commit af704dfe5b
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8 changed files with 213 additions and 42 deletions

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Database
{
// This class is based on `UserLookupCache` which is well tested.
// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
{
[Resolved]
private IAPIProvider api { get; set; }
/// <summary>
/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
/// </summary>
/// <param name="beatmapId">The beatmap to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
/// <summary>
/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
/// </summary>
/// <param name="beatmapIds">The beatmaps to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
{
var beatmapLookupTasks = new List<Task<APIBeatmap>>();
foreach (int u in beatmapIds)
{
beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
{
if (!task.IsCompletedSuccessfully)
return null;
return task.Result;
}, token));
}
return Task.WhenAll(beatmapLookupTasks);
}
protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
=> await queryBeatmap(lookup).ConfigureAwait(false);
private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
private Task pendingRequestTask;
private readonly object taskAssignmentLock = new object();
private Task<APIBeatmap> queryBeatmap(int beatmapId)
{
lock (taskAssignmentLock)
{
var tcs = new TaskCompletionSource<APIBeatmap>();
// Add to the queue.
pendingBeatmapTasks.Enqueue((beatmapId, tcs));
// Create a request task if there's not already one.
if (pendingRequestTask == null)
createNewTask();
return tcs.Task;
}
}
private void performLookup()
{
// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
// Grab at most 50 unique beatmap IDs from the queue.
lock (taskAssignmentLock)
{
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
{
(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
if (CheckExists(next.id, out var existing))
next.task.SetResult(existing);
else
{
if (beatmapTasks.TryGetValue(next.id, out var tasks))
tasks.Add(next.task);
else
beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
}
}
}
if (beatmapTasks.Count == 0)
return;
// Query the beatmaps.
var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
// rather than queueing, we maintain our own single-threaded request stream.
// todo: we probably want retry logic here.
api.Perform(request);
// Create a new request task if there's still more beatmaps to query.
lock (taskAssignmentLock)
{
pendingRequestTask = null;
if (pendingBeatmapTasks.Count > 0)
createNewTask();
}
List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
if (foundBeatmaps != null)
{
foreach (var beatmap in foundBeatmaps)
{
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
{
foreach (var task in tasks)
task.SetResult(beatmap);
beatmapTasks.Remove(beatmap.OnlineID);
}
}
}
// if any tasks remain which were not satisfied, return null.
foreach (var tasks in beatmapTasks.Values)
{
foreach (var task in tasks)
task.SetResult(null);
}
}
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
}
}

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@ -100,6 +100,9 @@ namespace osu.Game.Database
}
}
if (userTasks.Count == 0)
return;
// Query the users.
var request = new GetUsersRequest(userTasks.Keys.ToArray());

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
{
private readonly int[] beatmapIds;
private const int max_ids_per_request = 50;
public GetBeatmapsRequest(int[] beatmapIds)
{
if (beatmapIds.Length > max_ids_per_request)
throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
this.beatmapIds = beatmapIds;
}
protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapsResponse : ResponseWithCursor
{
[JsonProperty("beatmaps")]
public List<APIBeatmap> Beatmaps;
}
}

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@ -703,15 +703,7 @@ namespace osu.Game.Online.Multiplayer
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item)
{
var set = await GetOnlineBeatmapSet(item.BeatmapID).ConfigureAwait(false);
// The incoming response is deserialised without circular reference handling currently.
// Because we require using metadata from this instance, populate the nested beatmaps' sets manually here.
foreach (var b in set.Beatmaps)
b.BeatmapSet = set;
var beatmap = set.Beatmaps.Single(b => b.OnlineID == item.BeatmapID);
beatmap.Checksum = item.BeatmapChecksum;
var apiBeatmap = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
var ruleset = Rulesets.GetRuleset(item.RulesetID);
var rulesetInstance = ruleset.CreateInstance();
@ -720,7 +712,7 @@ namespace osu.Game.Online.Multiplayer
{
ID = item.ID,
OwnerID = item.OwnerID,
Beatmap = { Value = beatmap },
Beatmap = { Value = apiBeatmap },
Ruleset = { Value = ruleset },
Expired = item.Expired
};
@ -732,12 +724,12 @@ namespace osu.Game.Online.Multiplayer
}
/// <summary>
/// Retrieves a <see cref="APIBeatmapSet"/> from an online source.
/// Retrieves a <see cref="APIBeatmap"/> from an online source.
/// </summary>
/// <param name="beatmapId">The beatmap set ID.</param>
/// <param name="beatmapId">The beatmap ID.</param>
/// <param name="cancellationToken">A token to cancel the request.</param>
/// <returns>The <see cref="APIBeatmapSet"/> retrieval task.</returns>
protected abstract Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default);
/// <returns>The <see cref="APIBeatmap"/> retrieval task.</returns>
protected abstract Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default);
/// <summary>
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.

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@ -9,8 +9,8 @@ using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer
private HubConnection? connection => connector?.CurrentConnection;
[Resolved]
private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
public OnlineMultiplayerClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MultiplayerEndpointUrl;
@ -159,27 +162,9 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
}
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
{
var tcs = new TaskCompletionSource<APIBeatmapSet>();
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
if (cancellationToken.IsCancellationRequested)
{
tcs.SetCanceled();
return;
}
tcs.SetResult(res);
};
req.Failure += e => tcs.SetException(e);
API.Queue(req);
return tcs.Task;
return beatmapLookupCache.GetBeatmapAsync(beatmapId, cancellationToken);
}
protected override void Dispose(bool isDisposing)

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@ -142,6 +142,7 @@ namespace osu.Game
private BeatmapDifficultyCache difficultyCache;
private UserLookupCache userCache;
private BeatmapLookupCache beatmapCache;
private FileStore fileStore;
@ -265,6 +266,9 @@ namespace osu.Game
dependencies.Cache(userCache = new UserLookupCache());
AddInternal(userCache);
dependencies.Cache(beatmapCache = new BeatmapLookupCache());
AddInternal(beatmapCache);
var scorePerformanceManager = new ScorePerformanceCache();
dependencies.Cache(scorePerformanceManager);
AddInternal(scorePerformanceManager);

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@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
{
IBeatmapSetInfo? set = roomManager.ServerSideRooms.SelectMany(r => r.Playlist)
.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
@ -345,13 +345,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (set == null)
throw new InvalidOperationException("Beatmap not found.");
var apiSet = new APIBeatmapSet
return Task.FromResult(new APIBeatmap
{
OnlineID = set.OnlineID,
Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(),
};
return Task.FromResult(apiSet);
BeatmapSet = new APIBeatmapSet { OnlineID = set.OnlineID },
OnlineID = beatmapId,
Checksum = set.Beatmaps.First(b => b.OnlineID == beatmapId).MD5Hash
});
}
private async Task changeMatchType(MatchType type)