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Merge pull request #15845 from smoogipoo/diffcalc-cli-arg
Add legacy IPC endpoint for difficulty calculation
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commit
07583a54e5
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Desktop.LegacyIpc
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{
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/// <summary>
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/// A difficulty calculation request from the legacy client.
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/// </summary>
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/// <remarks>
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/// Synchronise any changes with osu!stable.
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/// </remarks>
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public class LegacyIpcDifficultyCalculationRequest
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{
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public string BeatmapFile { get; set; }
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public int RulesetId { get; set; }
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public int Mods { get; set; }
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Desktop.LegacyIpc
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{
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/// <summary>
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/// A difficulty calculation response returned to the legacy client.
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/// </summary>
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/// <remarks>
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/// Synchronise any changes with osu!stable.
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/// </remarks>
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public class LegacyIpcDifficultyCalculationResponse
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{
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public double StarRating { get; set; }
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}
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}
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53
osu.Desktop/LegacyIpc/LegacyIpcMessage.cs
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53
osu.Desktop/LegacyIpc/LegacyIpcMessage.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Platform;
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using Newtonsoft.Json.Linq;
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namespace osu.Desktop.LegacyIpc
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{
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/// <summary>
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/// An <see cref="IpcMessage"/> that can be used to communicate to and from legacy clients.
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/// <para>
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/// In order to deserialise types at either end, types must be serialised as their <see cref="System.Type.AssemblyQualifiedName"/>,
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/// however this cannot be done since osu!stable and osu!lazer live in two different assemblies.
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/// <br />
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/// To get around this, this class exists which serialises a payload (<see cref="LegacyIpcMessage.Data"/>) as an <see cref="System.Object"/> type,
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/// which can be deserialised at either end because it is part of the core library (mscorlib / System.Private.CorLib).
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/// The payload contains the data to be sent over the IPC channel.
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/// <br />
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/// At either end, Json.NET deserialises the payload into a <see cref="JObject"/> which is manually converted back into the expected <see cref="LegacyIpcMessage.Data"/> type,
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/// which then further contains another <see cref="JObject"/> representing the data sent over the IPC channel whose type can likewise be lazily matched through
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/// <see cref="LegacyIpcMessage.Data.MessageType"/>.
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/// </para>
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/// </summary>
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/// <remarks>
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/// Synchronise any changes with osu-stable.
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/// </remarks>
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public class LegacyIpcMessage : IpcMessage
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{
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public LegacyIpcMessage()
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{
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// Types/assemblies are not inter-compatible, so always serialise/deserialise into objects.
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base.Type = typeof(object).FullName;
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}
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public new string Type => base.Type; // Hide setter.
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public new object Value
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{
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get => base.Value;
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set => base.Value = new Data
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{
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MessageType = value.GetType().Name,
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MessageData = value
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};
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}
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public class Data
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{
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public string MessageType { get; set; }
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public object MessageData { get; set; }
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}
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}
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}
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121
osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs
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121
osu.Desktop/LegacyIpc/LegacyTcpIpcProvider.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Newtonsoft.Json.Linq;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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#nullable enable
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namespace osu.Desktop.LegacyIpc
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{
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/// <summary>
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/// Provides IPC to legacy osu! clients.
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/// </summary>
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public class LegacyTcpIpcProvider : TcpIpcProvider
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{
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private static readonly Logger logger = Logger.GetLogger("legacy-ipc");
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public LegacyTcpIpcProvider()
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: base(45357)
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{
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MessageReceived += msg =>
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{
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try
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{
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logger.Add("Processing legacy IPC message...");
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logger.Add($" {msg.Value}", LogLevel.Debug);
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// See explanation in LegacyIpcMessage for why this is done this way.
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var legacyData = ((JObject)msg.Value).ToObject<LegacyIpcMessage.Data>();
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object value = parseObject((JObject)legacyData!.MessageData, legacyData.MessageType);
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return new LegacyIpcMessage
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{
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Value = onLegacyIpcMessageReceived(value)
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};
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}
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catch (Exception ex)
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{
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logger.Add($"Processing IPC message failed: {msg.Value}", exception: ex);
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return null;
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}
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};
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}
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private object parseObject(JObject value, string type)
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{
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switch (type)
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{
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case nameof(LegacyIpcDifficultyCalculationRequest):
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return value.ToObject<LegacyIpcDifficultyCalculationRequest>()
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?? throw new InvalidOperationException($"Failed to parse request {value}");
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case nameof(LegacyIpcDifficultyCalculationResponse):
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return value.ToObject<LegacyIpcDifficultyCalculationResponse>()
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?? throw new InvalidOperationException($"Failed to parse request {value}");
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default:
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throw new ArgumentException($"Unsupported object type {type}");
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}
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}
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private object onLegacyIpcMessageReceived(object message)
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{
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switch (message)
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{
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case LegacyIpcDifficultyCalculationRequest req:
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try
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{
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var ruleset = getLegacyRulesetFromID(req.RulesetId);
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Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
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WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile, _ => ruleset);
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return new LegacyIpcDifficultyCalculationResponse
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{
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StarRating = ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating
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};
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}
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catch
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{
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return new LegacyIpcDifficultyCalculationResponse();
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}
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default:
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throw new ArgumentException($"Unsupported message type {message}");
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}
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}
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private static Ruleset getLegacyRulesetFromID(int rulesetId)
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{
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switch (rulesetId)
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{
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case 0:
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return new OsuRuleset();
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case 1:
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return new TaikoRuleset();
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case 2:
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return new CatchRuleset();
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case 3:
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return new ManiaRuleset();
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default:
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throw new ArgumentException("Invalid ruleset id");
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Desktop.LegacyIpc;
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using osu.Framework;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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@ -18,8 +19,10 @@ namespace osu.Desktop
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{
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private const string base_game_name = @"osu";
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private static LegacyTcpIpcProvider legacyIpc;
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[STAThread]
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public static int Main(string[] args)
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public static void Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
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string cwd = Environment.CurrentDirectory;
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throw new TimeoutException(@"IPC took too long to send");
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}
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return 0;
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return;
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}
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// we want to allow multiple instances to be started when in debug.
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if (!DebugUtils.IsDebugBuild)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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return 0;
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return;
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}
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}
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if (host.IsPrimaryInstance)
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{
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try
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{
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Logger.Log("Starting legacy IPC provider...");
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legacyIpc = new LegacyTcpIpcProvider();
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legacyIpc.Bind();
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legacyIpc.StartAsync();
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to start legacy IPC provider");
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}
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}
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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return 0;
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}
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}
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52
osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs
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52
osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
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/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
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/// </summary>
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public class FlatFileWorkingBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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public FlatFileWorkingBeatmap(string file, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
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: this(readFromFile(file), rulesetProvider, beatmapId)
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{
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}
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private FlatFileWorkingBeatmap(Beatmap beatmap, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.RulesetID).RulesetInfo;
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if (beatmapId.HasValue)
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beatmap.BeatmapInfo.OnlineID = beatmapId;
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}
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private static Beatmap readFromFile(string filename)
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{
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using (var stream = File.OpenRead(filename))
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using (var reader = new LineBufferedReader(stream))
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return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected internal override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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@ -18,6 +18,7 @@ namespace osu.Game.IPC
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: base(host)
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{
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this.importer = importer;
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MessageReceived += msg =>
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{
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Debug.Assert(importer != null);
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