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182 changed files with 2854 additions and 1408 deletions
-1
View File
@@ -2,7 +2,6 @@
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
</modules>
</component>
+2 -2
View File
@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.623.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
</ItemGroup>
</Project>
+1 -1
View File
@@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();
@@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>
@@ -8,7 +8,6 @@ using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
@@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public float Position
{
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
get => HitObject?.X ?? position;
set => position = value;
}
@@ -27,15 +27,15 @@ namespace osu.Game.Rulesets.Catch.Tests
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f;
float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
beatmap.HitObjects.Add(new JuiceStream
{
X = 0.5f - width / 2,
X = CatchPlayfield.CENTER_X - width / 2,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0
@@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
@@ -22,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
{
beatmap.HitObjects.Add(new Fruit
{
X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
StartTime = i * 100,
NewCombo = i % 8 == 0
});
}
return beatmap;
}
@@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both,
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
},
});
@@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private float getXCoords(bool hit)
{
const float x_offset = 0.2f;
float xCoords = drawableRuleset.Playfield.Width / 2;
const float x_offset = 0.2f * CatchPlayfield.WIDTH;
float xCoords = CatchPlayfield.CENTER_X;
if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
@@ -47,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Tests
};
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
const float left_x = 0.02f * CatchPlayfield.WIDTH;
const float right_x = 0.98f * CatchPlayfield.WIDTH;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
new JuiceStream
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
@@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
},
new Banana
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
StartTime = 1000,
NewCombo = true
}
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
@@ -36,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
X = positionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
@@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
X = positionData?.X ?? 0
}.Yield();
}
}
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{
banana.XOffset = (float)rng.NextDouble();
banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH);
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
catchObject.XOffset = 0;
if (catchObject is TinyDroplet)
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
}
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
if (Math.Abs(positionDiff) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@@ -149,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
{
bool right = rng.NextBool();
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
if (position + rand <= CatchPlayfield.WIDTH)
position += rand;
else
position -= rand;
@@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
+2
View File
@@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
@@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
@@ -33,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
NormalizedPosition = BaseObject.X * scalingFactor;
LastNormalizedPosition = LastObject.X * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
@@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
@@ -78,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
return 0;
case HitResult.Perfect:
return 0.01;
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -17,6 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects
private float x;
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
public float X
{
get => x + XOffset;
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@@ -70,12 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}
@@ -7,7 +7,6 @@ using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -80,7 +79,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
});
}
}
@@ -97,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
@@ -108,14 +107,14 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
}
}
}
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public float EndX => X + this.CurvePositionAt(1).X;
public double Duration
{
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Replays
// todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0;
void moveToNext(CatchHitObject h)
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Replays
bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
@@ -4,7 +4,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
@@ -41,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
if (Dashing)
@@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
return new LegacyReplayFrame(Time, Position, null, state);
}
}
}
+10 -1
View File
@@ -16,7 +16,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512;
/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2;
internal readonly CatcherArea CatcherArea;
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
}
}
+5 -8
View File
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public const double BASE_SPEED = 1.0;
public Container ExplodingFruitTarget;
@@ -104,9 +104,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
this.trailsTarget = trailsTarget;
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
@@ -209,8 +206,8 @@ namespace osu.Game.Rulesets.Catch.UI
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var catchObjectPosition = fruit.X;
var catcherPosition = Position.X;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
@@ -224,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double positionDifference = target.X - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
@@ -331,7 +328,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
if (position == X)
return;
+2 -8
View File
@@ -31,14 +31,8 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(this, difficulty);
}
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
@@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("convert-samples")]
[TestCase("mania-samples")]
[TestCase("slider-convert-samples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
@@ -29,13 +30,16 @@ namespace osu.Game.Rulesets.Mania.Tests
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
Samples = getSampleNames(hitObject.Samples),
NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
};
}
private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(samples =>
(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(getSampleNames)
.ToList();
protected override Ruleset CreateRuleset() => new ManiaRuleset();
@@ -51,14 +55,19 @@ namespace osu.Game.Rulesets.Mania.Tests
public double StartTime;
public double EndTime;
public int Column;
public IList<string> Samples;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& samplesEqual(NodeSamples, other.NodeSamples);
&& samplesEqual(Samples, other.Samples)
&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
private static bool samplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
private static bool samplesEqual(ICollection<string> firstSampleList, ICollection<string> secondSampleList)
=> firstSampleList.SequenceEqual(secondSampleList);
private static bool nodeSamplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
{
if (firstSampleList == null && secondSampleList == null)
return true;

Before

Width:  |  Height:  |  Size: 165 B

After

Width:  |  Height:  |  Size: 165 B

@@ -9,4 +9,6 @@ Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g
Hit300g: mania/hit300g
StageLeft: mania/stage-left
StageRight: mania/stage-right
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -483,9 +483,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
// mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind
var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero);
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
+2
View File
@@ -12,6 +12,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@@ -34,6 +35,7 @@ using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
@@ -9,7 +9,8 @@
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
]
],
"Samples": ["drum-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
@@ -17,14 +18,16 @@
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
]
],
"Samples": ["drum-hitnormal"]
}]
}, {
"StartTime": 3750.0,
"Objects": [{
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3
"Column": 3,
"Samples": ["normal-hitnormal"]
}]
}]
}
@@ -13,4 +13,4 @@ SliderTickRate:1
[HitObjects]
88,99,1000,6,0,L|306:259,2,245,0|0|0,1:0|2:0|3:0,0:0:0:0:
259,118,3750,1,0,0:0:0:0:
259,118,3750,1,0,1:0:0:0:
@@ -8,7 +8,8 @@
"NodeSamples": [
["normal-hitnormal"],
[]
]
],
"Samples": ["normal-hitnormal"]
}]
}, {
"StartTime": 2000.0,
@@ -19,7 +20,8 @@
"NodeSamples": [
["drum-hitnormal"],
[]
]
],
"Samples": ["drum-hitnormal"]
}]
}]
}
@@ -0,0 +1,21 @@
{
"Mappings": [{
"StartTime": 8470.0,
"Objects": [{
"StartTime": 8470.0,
"EndTime": 8470.0,
"Column": 0,
"Samples": ["normal-hitnormal", "normal-hitclap"]
}, {
"StartTime": 8626.470587768974,
"EndTime": 8626.470587768974,
"Column": 1,
"Samples": ["normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
"Samples": ["normal-hitnormal", "normal-hitclap"]
}]
}]
}
@@ -0,0 +1,15 @@
osu file format v14
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:2.00000000596047
SliderTickRate:1
[TimingPoints]
0,312.941176470588,4,1,0,100,1,0
[HitObjects]
82,216,8470,6,0,P|52:161|99:113,2,100,8|0|8,1:0|1:0|1:0,0:0:0:0:
@@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -16,14 +19,46 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSceneDrawableJudgement()
{
var pools = new List<DrawablePool<DrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
AddStep("Show " + result.GetDescription(), () =>
{
int poolIndex = 0;
SetContents(() =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
DrawablePool<DrawableOsuJudgement> pool;
if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
poolIndex++;
return container;
});
});
}
}
}
@@ -5,7 +5,9 @@ using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@@ -24,9 +26,34 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; }
private Drawable background;
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
AddStep("change background colour", () =>
{
background?.Expire();
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
});
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.Set(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate);
});
AddStep("test cursor container", recreate);
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
}
[TestCase(1, 1)]
@@ -69,16 +96,27 @@ namespace osu.Game.Rulesets.Osu.Tests
private class ClickingCursorContainer : OsuCursorContainer
{
private bool pressed;
public bool Pressed
{
set
{
if (value == pressed)
return;
pressed = value;
if (value)
OnPressed(OsuAction.LeftButton);
else
OnReleased(OsuAction.LeftButton);
}
}
protected override void Update()
{
base.Update();
double currentTime = Time.Current;
if (((int)(currentTime / 1000)) % 2 == 0)
OnPressed(OsuAction.LeftButton);
else
OnReleased(OsuAction.LeftButton);
Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
}
}
@@ -87,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public MovingCursorInputManager()
{
UseParentInput = false;
ShowVisualCursorGuide = false;
}
protected override void Update()
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
// force completion only once to not break human interaction
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
auto = false;
}
@@ -14,6 +14,12 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
using osu.Game.Storyboards;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
@@ -36,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
[SetUpSteps]
public override void SetUpSteps()
@@ -50,25 +57,78 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
addSeekStep(2500);
AddUntilStep("disc rotation rewound",
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
AddUntilStep("symbol rotation rewound",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
AddAssert("is disc rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
AddAssert("is disc rotation absolute almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
}
[Test]
public void TestRotationDirection([Values(true, false)] bool clockwise)
{
if (clockwise)
{
AddStep("flip replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var scoreWithFlippedReplay = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = flipReplay(score.Replay)
};
drawableRuleset.SetReplayScore(scoreWithFlippedReplay);
});
}
addSeekStep(5000);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
}
private Replay flipReplay(Replay scoreReplay) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
[Test]
public void TestSpinPerMinuteOnRewind()
{
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 5,
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 5,
@@ -24,10 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
public DrawableOsuJudgement()
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
if (config.Get<bool>(OsuSetting.HitLighting))
{
AddInternal(lighting = new SkinnableSprite("lighting")
{
@@ -36,11 +40,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
});
}
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
{
base.Apply(result, judgedObject);
if (judgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void PrepareForUse()
{
base.PrepareForUse();
lightingColour?.UnbindAll();
if (lighting != null)
{
lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
}
else
{
@@ -55,13 +82,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (lighting != null)
{
JudgementBody.Delay(FadeInDuration).FadeOut(400);
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
@@ -14,6 +14,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
@@ -137,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindTo(HitObject.PositionBindable);
}
public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
@@ -190,12 +191,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.RotationAbsolute);
SpmCounter.SetRotation(Disc.CumulativeRotation);
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
protected override void UpdateInitialTransforms()
@@ -205,9 +207,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
Disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
.ScaleTo(0)
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
@@ -73,6 +73,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction.
/// </summary>
/// <remarks>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </remarks>
/// <example>
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// </example>
public float CumulativeRotation;
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
@@ -88,10 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private float lastAngle;
private float currentRotation;
public float RotationAbsolute;
private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
private bool rotationTransferred;
@@ -149,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
currentRotation += angle;
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
}
}
}
@@ -4,6 +4,7 @@
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
@@ -24,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}
}
+2
View File
@@ -30,12 +30,14 @@ using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Osu
{
[ExcludeFromDynamicCompile]
public class OsuRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
+18 -20
View File
@@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
if (!cursorExpand) return;
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
}
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
private class DefaultCursor : OsuCursorSprite
{
@@ -115,24 +115,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
},
},
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.1f),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
},
},
}
}
},
},
new Circle
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.14f),
Colour = new Color4(34, 93, 204, 255),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = Color4.White,
},
},
};
}
}
@@ -30,7 +30,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public Bindable<float> CursorScale = new BindableFloat(1);
public IBindable<float> CursorScale => cursorScale;
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
@@ -68,13 +70,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.ValueChanged += e =>
CursorScale.BindValueChanged(e =>
{
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
cursorTrail.Scale = newScale;
};
}, true);
calculateScale();
}
@@ -95,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
CursorScale.Value = scale;
cursorScale.Value = scale;
var newScale = new Vector2(scale);
+41 -10
View File
@@ -1,17 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
@@ -26,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
@@ -54,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.UI
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result));
AddRangeInternal(poolDictionary.Values);
}
public override void Add(DrawableHitObject h)
@@ -91,12 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
};
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
judgementLayer.Add(explosion);
}
@@ -107,5 +117,26 @@ namespace osu.Game.Rulesets.Osu.UI
{
public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
}
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
{
private readonly HitResult result;
public DrawableJudgementPool(HitResult result)
: base(10)
{
this.result = result;
}
protected override DrawableOsuJudgement CreateNewDrawable()
{
var judgement = base.CreateNewDrawable();
// just a placeholder to initialise the correct drawable hierarchy for this pool.
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
return judgement;
}
}
}
}
+1 -1
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
private OsuClickToResumeCursor clickToResumeCursor;
private OsuCursorContainer localCursorContainer;
private Bindable<float> localCursorScale;
private IBindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
+2
View File
@@ -22,6 +22,7 @@ using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Objects;
@@ -31,6 +32,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
[ExcludeFromDynamicCompile]
public class TaikoRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
+2 -2
View File
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
@@ -157,6 +157,24 @@ namespace osu.Game.Tests.Gameplay
assertHealthNotEqualTo(1);
}
[Test]
public void TestBonusObjectsExcludedFromDrain()
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
};
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
for (double time = 0; time < 5000; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
createProcessor(beatmap);
setTime(4900); // Get close to the second combo-affecting object
assertHealthNotEqualTo(0);
}
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
{
var beatmap = new Beatmap
@@ -197,8 +215,25 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
public override Judgement CreateJudgement() => new Judgement();
private readonly bool affectsCombo;
public JudgeableHitObject(bool affectsCombo = true)
{
this.affectsCombo = affectsCombo;
}
public override Judgement CreateJudgement() => new TestJudgement(affectsCombo);
protected override HitWindows CreateHitWindows() => new HitWindows();
private class TestJudgement : Judgement
{
public override bool AffectsCombo { get; }
public TestJudgement(bool affectsCombo)
{
AffectsCombo = affectsCombo;
}
}
}
}
}
@@ -19,24 +19,18 @@ namespace osu.Game.Tests.NonVisual
[TestFixture]
public class CustomDataDirectoryTest
{
[SetUp]
public void SetUp()
{
if (Directory.Exists(customPath))
Directory.Delete(customPath, true);
}
[Test]
public void TestDefaultDirectory()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestDefaultDirectory)))
{
try
{
string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory));
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<Storage>();
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
}
finally
@@ -46,21 +40,14 @@ namespace osu.Game.Tests.NonVisual
}
}
private string customPath => Path.Combine(RuntimeInfo.StartupDirectory, "custom-path");
[Test]
public void TestCustomDirectory()
{
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
string customPath = prepareCustomPath();
using (var host = new CustomTestHeadlessGameHost(nameof(TestCustomDirectory)))
{
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(defaultStorageLocation, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
@@ -68,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
var storage = osu.Dependencies.Get<Storage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
}
@@ -82,16 +69,11 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestSubDirectoryLookup()
{
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
string customPath = prepareCustomPath();
using (var host = new CustomTestHeadlessGameHost(nameof(TestSubDirectoryLookup)))
{
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestSubDirectoryLookup));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(defaultStorageLocation, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
@@ -99,7 +81,7 @@ namespace osu.Game.Tests.NonVisual
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
var storage = osu.Dependencies.Get<Storage>();
string actualTestFile = Path.Combine(customPath, "rulesets", "test");
@@ -120,13 +102,20 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigration()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigration)))
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigration)))
{
try
{
string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration));
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<Storage>();
// Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes.
string originalDirectory = storage.GetFullPath(".");
// ensure we perform a save
host.Dependencies.Get<FrameworkConfigManager>().Save();
@@ -136,8 +125,6 @@ namespace osu.Game.Tests.NonVisual
// for testing nested files are not ignored (only top level)
host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache");
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
osu.Migrate(customPath);
@@ -145,25 +132,25 @@ namespace osu.Game.Tests.NonVisual
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
// ensure cache was not moved
Assert.That(host.Storage.ExistsDirectory("cache"));
Assert.That(Directory.Exists(Path.Combine(originalDirectory, "cache")));
// ensure nested cache was moved
Assert.That(!host.Storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
Assert.That(!Directory.Exists(Path.Combine(originalDirectory, "test-nested", "cache")));
Assert.That(storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
foreach (var file in OsuStorage.IGNORE_FILES)
{
Assert.That(host.Storage.Exists(file), Is.True);
Assert.That(File.Exists(Path.Combine(originalDirectory, file)));
Assert.That(storage.Exists(file), Is.False);
}
foreach (var dir in OsuStorage.IGNORE_DIRECTORIES)
{
Assert.That(host.Storage.ExistsDirectory(dir), Is.True);
Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir)));
Assert.That(storage.ExistsDirectory(dir), Is.False);
}
Assert.That(new StreamReader(host.Storage.GetStream("storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}"));
Assert.That(new StreamReader(Path.Combine(originalDirectory, "storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}"));
}
finally
{
@@ -175,14 +162,15 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationBetweenTwoTargets()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
string customPath = prepareCustomPath();
string customPath2 = prepareCustomPath("-2");
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
{
try
{
var osu = loadOsu(host);
string customPath2 = $"{customPath}-2";
const string database_filename = "client.db";
Assert.DoesNotThrow(() => osu.Migrate(customPath));
@@ -204,7 +192,9 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToSameTargetFails()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
{
try
{
@@ -223,7 +213,9 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToNestedTargetFails()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
{
try
{
@@ -250,7 +242,9 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToSeeminglyNestedTarget()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
{
try
{
@@ -279,6 +273,7 @@ namespace osu.Game.Tests.NonVisual
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
@@ -291,5 +286,39 @@ namespace osu.Game.Tests.NonVisual
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private static string getDefaultLocationFor(string testTypeName)
{
string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName);
if (Directory.Exists(path))
Directory.Delete(path, true);
return path;
}
private string prepareCustomPath(string suffix = "")
{
string path = Path.Combine(RuntimeInfo.StartupDirectory, $"custom-path{suffix}");
if (Directory.Exists(path))
Directory.Delete(path, true);
return path;
}
public class CustomTestHeadlessGameHost : HeadlessGameHost
{
public Storage InitialStorage { get; }
public CustomTestHeadlessGameHost(string name)
: base(name)
{
string defaultStorageLocation = getDefaultLocationFor(name);
InitialStorage = new DesktopStorage(defaultStorageLocation, this);
InitialStorage.DeleteDirectory(string.Empty);
}
}
}
}
@@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Online
{
@@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.Queue(request);
});
@@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.Perform(request);
});
@@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request = new LeaveChannelRequest(new Channel());
request.Success += () => gotResponse = true;
API.PerformAsync(request);
});
@@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
@@ -14,6 +15,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private FailingLayer layer;
private readonly Bindable<bool> showHealth = new Bindable<bool>();
[Resolved]
private OsuConfigManager config { get; set; }
@@ -24,8 +27,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Child = layer = new FailingLayer();
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
layer.ShowHealth.BindTo(showHealth);
});
AddStep("show health", () => showHealth.Value = true);
AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer is visible", () => layer.IsPresent);
}
@@ -69,5 +74,27 @@ namespace osu.Game.Tests.Visual.Gameplay
AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithDifferentOptions()
{
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddStep("don't show health", () => showHealth.Value = false);
AddStep("disable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
AddStep("don't show health", () => showHealth.Value = false);
AddStep("enable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
AddStep("show health", () => showHealth.Value = true);
AddStep("disable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddUntilStep("layer fade is invisible", () => !layer.IsPresent);
AddStep("show health", () => showHealth.Value = true);
AddStep("enable FadePlayfieldWhenHealthLow", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer fade is visible", () => layer.IsPresent);
}
}
}
@@ -19,10 +19,10 @@ namespace osu.Game.Tests.Visual.Menus
[Cached]
private OsuLogo logo;
protected OsuScreenStack IntroStack;
protected IntroTestScene()
{
OsuScreenStack introStack = null;
Children = new Drawable[]
{
new Box
@@ -45,17 +45,17 @@ namespace osu.Game.Tests.Visual.Menus
logo.FinishTransforms();
logo.IsTracking = false;
introStack?.Expire();
IntroStack?.Expire();
Add(introStack = new OsuScreenStack
Add(IntroStack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
});
introStack.Push(CreateScreen());
IntroStack.Push(CreateScreen());
});
AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu);
AddUntilStep("wait for menu", () => IntroStack.CurrentScreen is MainMenu);
}
protected abstract IScreen CreateScreen();
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
@@ -11,5 +12,14 @@ namespace osu.Game.Tests.Visual.Menus
public class TestSceneIntroWelcome : IntroTestScene
{
protected override IScreen CreateScreen() => new IntroWelcome();
public TestSceneIntroWelcome()
{
AddUntilStep("wait for load", () => getTrack() != null);
AddAssert("check if menu music loops", () => getTrack().Looping);
}
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
}
}
@@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : MultiplayerTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
}
protected void AddRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
RoomManager.Rooms.Add(room);
}
});
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
}
@@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeFilterControl : OsuTestScene
{
public TestSceneLoungeFilterControl()
{
Child = new FilterControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
}
}
@@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.CopyFrom(new Room());
Room = new Room();
Child = new RoomInfo
{
@@ -1,30 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
private RoomsContainer container;
[BackgroundDependencyLoader]
@@ -39,34 +31,57 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => roomManager.Rooms.Clear());
}
[Test]
public void TestBasicListChanges()
{
addRooms(3);
AddRooms(3);
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
AddAssert("first room selected", () => Room == roomManager.Rooms.First());
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
}
[Test]
public void TestKeyboardNavigation()
{
AddRooms(3);
AddAssert("no selection", () => checkRoomSelected(null));
press(Key.Down);
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
press(Key.Up);
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
press(Key.Down);
press(Key.Down);
AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
press(Key.Enter);
AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
}
private void press(Key down)
{
AddStep($"press {down}", () =>
{
InputManager.PressKey(down);
InputManager.ReleaseKey(down);
});
}
[Test]
public void TestStringFiltering()
{
addRooms(4);
AddRooms(4);
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
@@ -82,8 +97,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestRulesetFiltering()
{
addRooms(2, new OsuRuleset().RulesetInfo);
addRooms(3, new CatchRuleset().RulesetInfo);
AddRooms(2, new OsuRuleset().RulesetInfo);
AddRooms(3, new CatchRuleset().RulesetInfo);
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
@@ -96,67 +111,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}
private void addRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
roomManager.Rooms.Add(room);
}
});
}
private bool checkRoomSelected(Room room) => Room == room;
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
private class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
private class JoinedRoomStatus : RoomStatus
{
public override string Message => "Joined";
@@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeSubScreen : RoomManagerTestScene
{
private LoungeSubScreen loungeScreen;
[BackgroundDependencyLoader]
private void load()
{
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new LoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
}));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
[Test]
public void TestScrollSelectedIntoView()
{
AddRooms(30);
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
AddStep("select last room", () => roomsContainer.Rooms.Last().Action?.Invoke());
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
}
private bool checkRoomVisible(DrawableRoom room) =>
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
.Contains(room.ScreenSpaceDrawQuad.Centre);
}
}
@@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.Playlist.Clear();
Room = new Room();
Child = new MatchBeatmapDetailArea
{
@@ -14,6 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public TestSceneMatchHeader()
{
Room = new Room();
Room.Playlist.Add(new PlaylistItem
{
Beatmap =
@@ -6,6 +6,7 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
using osuTK;
@@ -18,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public TestSceneMatchLeaderboard()
{
Room.RoomID.Value = 3;
Room = new Room { RoomID = { Value = 3 } };
Add(new MatchLeaderboard
{
@@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Multi.Match.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchLeaderboardChatDisplay : MultiplayerTestScene
{
protected override bool UseOnlineAPI => true;
public TestSceneMatchLeaderboardChatDisplay()
{
Room.RoomID.Value = 7;
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500),
Child = new LeaderboardChatDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
}
}
}
@@ -14,6 +14,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Components;
@@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.Playlist.Clear();
Room = new Room();
});
[Test]
@@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.CopyFrom(new Room());
Room = new Room();
});
[SetUpSteps]
@@ -58,6 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
[Test]
public void TestLoadSimpleMatch()
{
AddStep("set room properties", () =>
{
Room.RoomID.Value = 1;
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.RecentParticipants.Add(Room.Host.Value);
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
}
[Test]
public void TestPlaylistItemSelectedOnCreate()
{
@@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
@@ -12,22 +13,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected override bool UseOnlineAPI => true;
public TestSceneOverlinedParticipants()
[SetUp]
public void Setup() => Schedule(() =>
{
Room.RoomID.Value = 7;
}
Room = new Room { RoomID = { Value = 7 } };
});
[Test]
public void TestHorizontalLayout()
{
AddStep("create component", () =>
{
Child = new OverlinedParticipants(Direction.Horizontal)
Child = new ParticipantsDisplay(Direction.Horizontal)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
};
});
}
@@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create component", () =>
{
Child = new OverlinedParticipants(Direction.Vertical)
Child = new ParticipantsDisplay(Direction.Vertical)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi;
using osu.Game.Tests.Beatmaps;
using osuTK;
@@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
public TestSceneOverlinedPlaylist()
{
Room = new Room { RoomID = { Value = 7 } };
for (int i = 0; i < 10; i++)
{
Room.Playlist.Add(new PlaylistItem
@@ -26,7 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
Add(new OverlinedPlaylist(false)
Add(new DrawableRoomPlaylist(false, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Tests.Visual.Multiplayer
@@ -10,10 +12,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected override bool UseOnlineAPI => true;
[SetUp]
public void Setup() => Schedule(() =>
{
Room = new Room { RoomID = { Value = 7 } };
});
public TestSceneParticipantsList()
{
Room.RoomID.Value = 7;
Add(new ParticipantsList { RelativeSizeAxes = Axes.Both });
}
}
@@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@@ -70,6 +71,23 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test]
public void TestMenuMakesMusic()
{
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddUntilStep("wait for no track", () => track() is TrackVirtual);
AddStep("return to menu", () => songSelect.Exit());
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
}
[Test]
public void TestExitSongSelectWithClick()
{
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.News;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osuTK;
using System;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneNewsCard : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneNewsCard()
{
Add(new FillFlowContainer<NewsCard>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Width = 500,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 20),
Children = new[]
{
new NewsCard(new APINewsPost
{
Title = "This post has an image which starts with \"/\" and has many authors!",
Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
Author = "someone, someone1, someone2, someone3, someone4",
FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png",
PublishedAt = DateTimeOffset.Now
}),
new NewsCard(new APINewsPost
{
Title = "This post has a full-url image! (HTML entity: &amp;)",
Preview = "boom (HTML entity: &amp;)",
Author = "user (HTML entity: &amp;)",
FirstImage = "https://assets.ppy.sh/artists/88/header.jpg",
PublishedAt = DateTimeOffset.Now
})
}
});
}
}
}
@@ -80,9 +80,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestRecommendedSelection()
{
loadBeatmaps();
loadBeatmaps(carouselAdjust: carousel => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
AddStep("select last", () => carousel.SelectBeatmap(carousel.BeatmapSets.Last().Beatmaps.Last()));
// check recommended was selected
advanceSelection(direction: 1, diff: false);
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
loadBeatmaps();
advanceSelection(direction: 1, diff: false);
AddStep("select first", () => carousel.SelectBeatmap(carousel.BeatmapSets.First().Beatmaps.First()));
waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true);
@@ -707,9 +707,9 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 15);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null)
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
{
createCarousel();
createCarousel(carouselAdjust);
if (beatmapSets == null)
{
@@ -730,17 +730,21 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Wait for load", () => changed);
}
private void createCarousel(Container target = null)
private void createCarousel(Action<BeatmapCarousel> carouselAdjust = null, Container target = null)
{
AddStep("Create carousel", () =>
{
selectedSets.Clear();
eagerSelectedIDs.Clear();
(target ?? this).Child = carousel = new TestBeatmapCarousel
carousel = new TestBeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
};
carouselAdjust?.Invoke(carousel);
(target ?? this).Child = carousel;
});
}
@@ -1,48 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNumberBox : OsuTestScene
{
private OsuNumberBox numberBox;
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 250 },
Child = numberBox = new OsuNumberBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
PlaceholderText = "Insert numbers here"
}
};
clearInput();
AddStep("enter numbers", () => numberBox.Text = "987654321");
expectedValue("987654321");
clearInput();
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
expectedValue("123");
clearInput();
}
private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
}
}
@@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuTextBox : OsuTestScene
{
private readonly OsuNumberBox numberBox;
public TestSceneOsuTextBox()
{
Child = new Container
{
Masking = true,
CornerRadius = 10f,
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding(15f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0.75f,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(50f),
Spacing = new Vector2(0f, 50f),
Children = new[]
{
new OsuTextBox
{
Width = 500f,
PlaceholderText = "Normal textbox",
},
new OsuPasswordTextBox
{
Width = 500f,
PlaceholderText = "Password textbox",
},
numberBox = new OsuNumberBox
{
Width = 500f,
PlaceholderText = "Number textbox"
}
}
}
}
};
}
[Test]
public void TestNumberBox()
{
clearTextbox(numberBox);
AddStep("enter numbers", () => numberBox.Text = "987654321");
expectedValue(numberBox, "987654321");
clearTextbox(numberBox);
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
expectedValue(numberBox, "123");
clearTextbox(numberBox);
}
private void clearTextbox(OsuTextBox textBox) => AddStep("clear textbox", () => textBox.Text = null);
private void expectedValue(OsuTextBox textBox, string value) => AddAssert("expected textbox value", () => textBox.Text == value);
}
}
@@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneRankingsSortTabControl : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneRankingsSortTabControl()
{
Child = new RankingsSortTabControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
}
}
+1 -1
View File
@@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
@@ -203,13 +203,14 @@ namespace osu.Game.Tournament.Screens.TeamIntro
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = TournamentGame.TEXT_COLOUR,
Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
},
new TournamentSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = seeding.ToString("#,0"),
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
},
}
},
+5 -3
View File
@@ -283,14 +283,16 @@ namespace osu.Game.Beatmaps
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
/// </summary>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
{
IQueryable<BeatmapSetInfo> queryable;
@@ -312,7 +314,7 @@ namespace osu.Game.Beatmaps
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
// clause which causes queries to take 5-10x longer.
// TODO: remove if upgrading to EF core 3.x.
return queryable.AsEnumerable().Where(s => !s.DeletePending && !s.Protected);
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
}
/// <summary>
@@ -48,16 +48,13 @@ namespace osu.Game.Beatmaps
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
if (api?.State != APIState.Online)
return Task.CompletedTask;
LogForModel(beatmapSet, "Performing online lookups...");
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
@@ -183,6 +180,7 @@ namespace osu.Game.Beatmaps
public void Dispose()
{
cacheDownloadRequest?.Dispose();
updateScheduler?.Dispose();
}
[Serializable]
@@ -218,7 +218,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case 2:
position.X = ((IHasXPosition)hitObject).X * 512;
position.X = ((IHasXPosition)hitObject).X;
break;
case 3:
@@ -91,6 +91,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.PositionalHitSounds, true);
Set(OsuSetting.AlwaysPlayFirstComboBreak, true);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@@ -180,6 +181,7 @@ namespace osu.Game.Configuration
ShowStoryboard,
KeyOverlay,
PositionalHitSounds,
AlwaysPlayFirstComboBreak,
ScoreMeter,
FloatingComments,
ShowInterface,
+78
View File
@@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics
{
public class DateTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText dateText, timeText;
private readonly Box background;
public DateTooltip()
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
dateText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
timeText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDarker;
timeText.Colour = colours.BlueLighter;
}
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
public bool SetContent(object content)
{
if (!(content is DateTimeOffset date))
return false;
dateText.Text = $"{date:d MMMM yyyy} ";
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
return true;
}
public void Move(Vector2 pos) => Position = pos;
}
}
-67
View File
@@ -4,12 +4,9 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Graphics
{
@@ -81,69 +78,5 @@ namespace osu.Game.Graphics
public ITooltip GetCustomTooltip() => new DateTooltip();
public object TooltipContent => Date;
private class DateTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText dateText, timeText;
private readonly Box background;
public DateTooltip()
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
dateText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
timeText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDarker;
timeText.Colour = colours.BlueLighter;
}
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
public bool SetContent(object content)
{
if (!(content is DateTimeOffset date))
return false;
dateText.Text = $"{date:d MMMM yyyy} ";
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
return true;
}
public void Move(Vector2 pos) => Position = pos;
}
}
}
@@ -27,6 +27,8 @@ namespace osu.Game.Graphics.UserInterface
{
Height = 32;
TabContainer.Spacing = new Vector2(padding, 0f);
SwitchTabOnRemove = false;
Current.ValueChanged += index =>
{
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
@@ -63,16 +63,19 @@ namespace osu.Game.Graphics.UserInterface
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Download";
break;
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Downloading...";
break;
case DownloadState.Downloaded:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
TooltipText = "Importing";
break;
case DownloadState.LocallyAvailable:
@@ -24,6 +24,8 @@ namespace osu.Game.Graphics.UserInterface
Child = new PasswordMaskChar(CalculatedTextSize),
};
protected override bool AllowUniqueCharacterSamples => false;
protected override bool AllowClipboardExport => false;
private readonly CapsWarning warning;
@@ -23,6 +23,8 @@ namespace osu.Game.Graphics.UserInterface
{
private Color4 accentColour;
public const float HORIZONTAL_SPACING = 10;
public virtual Color4 AccentColour
{
get => accentColour;
@@ -54,7 +56,7 @@ namespace osu.Game.Graphics.UserInterface
public OsuTabControl()
{
TabContainer.Spacing = new Vector2(10f, 0f);
TabContainer.Spacing = new Vector2(HORIZONTAL_SPACING, 0f);
AddInternal(strip = new Box
{
@@ -21,7 +21,6 @@ namespace osu.Game.Graphics.UserInterface
{
private readonly Box box;
private readonly SpriteText text;
private readonly SpriteIcon icon;
private Color4? accentColour;
@@ -32,12 +31,6 @@ namespace osu.Game.Graphics.UserInterface
{
accentColour = value;
if (Current.Value)
{
text.Colour = AccentColour;
icon.Colour = AccentColour;
}
updateFade();
}
}
@@ -52,6 +45,8 @@ namespace osu.Game.Graphics.UserInterface
public OsuTabControlCheckbox()
{
SpriteIcon icon;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
@@ -89,6 +84,8 @@ namespace osu.Game.Graphics.UserInterface
{
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
updateFade();
};
}
@@ -115,8 +112,8 @@ namespace osu.Game.Graphics.UserInterface
private void updateFade()
{
box.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
box.FadeTo(Current.Value || IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
text.FadeColour(Current.Value || IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
}
}
}
+56 -1
View File
@@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
@@ -11,6 +14,7 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osuTK;
@@ -19,6 +23,18 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : BasicTextBox
{
private readonly SampleChannel[] textAddedSamples = new SampleChannel[4];
private SampleChannel capsTextAddedSample;
private SampleChannel textRemovedSample;
private SampleChannel textCommittedSample;
private SampleChannel caretMovedSample;
/// <summary>
/// Whether to allow playing a different samples based on the type of character.
/// If set to false, the same sample will be used for all characters.
/// </summary>
protected virtual bool AllowUniqueCharacterSamples => true;
protected override float LeftRightPadding => 10;
protected override float CaretWidth => 3;
@@ -41,15 +57,54 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
private void load(OsuColour colour, AudioManager audio)
{
BackgroundUnfocused = Color4.Black.Opacity(0.5f);
BackgroundFocused = OsuColour.Gray(0.3f).Opacity(0.8f);
BackgroundCommit = BorderColour = colour.Yellow;
for (int i = 0; i < textAddedSamples.Length; i++)
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
}
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
protected override void OnTextAdded(string added)
{
base.OnTextAdded(added);
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
capsTextAddedSample?.Play();
else
textAddedSamples[RNG.Next(0, 3)]?.Play();
}
protected override void OnTextRemoved(string removed)
{
base.OnTextRemoved(removed);
textRemovedSample?.Play();
}
protected override void OnTextCommitted(bool textChanged)
{
base.OnTextCommitted(textChanged);
textCommittedSample?.Play();
}
protected override void OnCaretMoved(bool selecting)
{
base.OnCaretMoved(selecting);
caretMovedSample?.Play();
}
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;
+87 -8
View File
@@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Configuration;
@@ -13,28 +15,86 @@ namespace osu.Game.IO
{
public class OsuStorage : WrappedStorage
{
/// <summary>
/// Indicates the error (if any) that occurred when initialising the custom storage during initial startup.
/// </summary>
public readonly OsuStorageError Error;
/// <summary>
/// The custom storage path as selected by the user.
/// </summary>
[CanBeNull]
public string CustomStoragePath => storageConfig.Get<string>(StorageConfig.FullPath);
/// <summary>
/// The default storage path to be used if a custom storage path hasn't been selected or is not accessible.
/// </summary>
[NotNull]
public string DefaultStoragePath => defaultStorage.GetFullPath(".");
private readonly GameHost host;
private readonly StorageConfigManager storageConfig;
private readonly Storage defaultStorage;
internal static readonly string[] IGNORE_DIRECTORIES = { "cache" };
public static readonly string[] IGNORE_DIRECTORIES = { "cache" };
internal static readonly string[] IGNORE_FILES =
public static readonly string[] IGNORE_FILES =
{
"framework.ini",
"storage.ini"
};
public OsuStorage(GameHost host)
: base(host.Storage, string.Empty)
public OsuStorage(GameHost host, Storage defaultStorage)
: base(defaultStorage, string.Empty)
{
this.host = host;
this.defaultStorage = defaultStorage;
storageConfig = new StorageConfigManager(host.Storage);
storageConfig = new StorageConfigManager(defaultStorage);
var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
if (!string.IsNullOrEmpty(CustomStoragePath))
TryChangeToCustomStorage(out Error);
}
if (!string.IsNullOrEmpty(customStoragePath))
ChangeTargetStorage(host.GetStorage(customStoragePath));
/// <summary>
/// Resets the custom storage path, changing the target storage to the default location.
/// </summary>
public void ResetCustomStoragePath()
{
storageConfig.Set(StorageConfig.FullPath, string.Empty);
storageConfig.Save();
ChangeTargetStorage(defaultStorage);
}
/// <summary>
/// Attempts to change to the user's custom storage path.
/// </summary>
/// <param name="error">The error that occurred.</param>
/// <returns>Whether the custom storage path was used successfully. If not, <paramref name="error"/> will be populated with the reason.</returns>
public bool TryChangeToCustomStorage(out OsuStorageError error)
{
Debug.Assert(!string.IsNullOrEmpty(CustomStoragePath));
error = OsuStorageError.None;
Storage lastStorage = UnderlyingStorage;
try
{
Storage userStorage = host.GetStorage(CustomStoragePath);
if (!userStorage.ExistsDirectory(".") || !userStorage.GetFiles(".").Any())
error = OsuStorageError.AccessibleButEmpty;
ChangeTargetStorage(userStorage);
}
catch
{
error = OsuStorageError.NotAccessible;
ChangeTargetStorage(lastStorage);
}
return error == OsuStorageError.None;
}
protected override void ChangeTargetStorage(Storage newStorage)
@@ -145,4 +205,23 @@ namespace osu.Game.IO
}
}
}
public enum OsuStorageError
{
/// <summary>
/// No error.
/// </summary>
None,
/// <summary>
/// Occurs when the target storage directory is accessible but does not already contain game files.
/// Only happens when the user changes the storage directory and then moves the files manually or mounts a different device to the same path.
/// </summary>
AccessibleButEmpty,
/// <summary>
/// Occurs when the target storage directory cannot be accessed at all.
/// </summary>
NotAccessible,
}
}

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