Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
smoogipoo
d1af1429b3
Fix inspection
2020-08-06 19:08:45 +09:00
smoogipoo
4cfca71d08
Fix a few test scenes
2020-08-06 19:05:15 +09:00
smoogipoo
c72ab9047e
Cleanup test scene disposal
2020-08-06 17:15:33 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Salman Ahmed
d6f36457a8
Fix legacy font glyphs being mistaken for animation and getting "extrapolated"
2020-08-03 21:48:43 +03:00
smoogipoo
b361761d86
Add position display in contracted score panels
2020-07-31 22:02:25 +09:00
Dean Herbert
df3e2cc640
Fix potential crash due to cross-thread TrackVirtualManual.Stop
2020-07-28 12:08:15 +09:00
smoogipoo
9f7750e615
Add texture wrapping support to skins
2020-07-17 16:54:30 +09:00
Dean Herbert
43624381bf
Change multiplayer tests to have null room by default
2020-07-09 18:55:53 +09:00
Bartłomiej Dach
c7d2ce12eb
Add failing test cases
2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683
Privatise and seal whatever possible
2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359
Move abstract sample test to main game project
2020-06-21 22:28:19 +02:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead
2020-06-15 11:30:48 +03:00
Dean Herbert
0b6e8783d4
Merge branch 'master' into test-scene-create-ruleset
2020-06-12 17:06:27 +09:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene
2020-06-10 18:23:31 +03:00
Salman Ahmed
efd5e14410
Clarify why ruleset bindable must be set at the BDL of any base test scene
2020-06-06 19:20:06 +03:00
Salman Ahmed
0f78af7252
Remove unnecessary disabled check
...
I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
smoogipoo
caf94df0d0
Merge branch 'master' into multiplayer-beatmap-checksum
2020-06-05 19:16:05 +09:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well
2020-06-04 00:47:10 +03:00
Salman Ahmed
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset()
2020-06-04 00:44:28 +03:00
Salman Ahmed
bbad70c3f0
Fix mod perfect test scenes failing due to null ruleset provided
...
Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
2020-06-04 00:43:11 +03:00
Salman Ahmed
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
...
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
...
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
smoogipoo
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
smoogipoo
51e74687f8
Merge branch 'editor-scrolling-playfield-support' of https://github.com/peppy/osu ; branch 'results-screen-condensed-panel' of https://github.com/smoogipoo/osu into results-screen-condensed-panel
2020-05-26 15:39:39 +09:00
smoogipoo
d5ea076427
Merge branch 'master' into results-screen-condensed-panel
2020-05-22 20:45:39 +09:00
Dean Herbert
866db629d6
Fix remaining test failures
2020-05-22 18:23:24 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
smoogipoo
45b59f574d
Fix TestSceneResultsScreen crashing
2020-05-21 18:43:12 +09:00
smoogipoo
9f868be872
Create common TestScoreInfo type
2020-05-21 18:39:22 +09:00
Dean Herbert
bac78707de
Move more logic to column to both clean things up and fix tests
2020-05-21 14:25:37 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
9638064741
Tidy up ruleset assignment code
2020-05-20 10:06:23 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Dean Herbert
44319c1b71
Commit missed change
2020-05-12 20:26:34 +09:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Dean Herbert
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
smoogipoo
7d54d4b800
Improve test scene
2020-04-28 18:36:10 +09:00
Dean Herbert
fe0038ed14
Merge branch 'master' into fix-mania-placement
2020-04-24 17:00:12 +09:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Salman Ahmed
0a0ea39431
Mark the top ruleset creation method as can-be-null
2020-04-23 13:24:30 +03:00
smoogipoo
6df45164fa
Expose direction from scrolling test container
2020-04-23 11:17:16 +09:00
smoogipoo
40f11ed15c
Resolve broken test scene
2020-04-23 10:37:05 +09:00
smoogipoo
08982e0e00
Ensure editor tests wait for load to complete
2020-04-22 19:49:21 +09:00
smoogipoo
0a34fddcc3
Fix TestBeatmap not setting appropriate ruleset ID
2020-04-22 19:38:27 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Dean Herbert
d4788e39bb
Merge branch 'master' into taiko-drumroll-skinning
2020-04-17 19:30:18 +09:00
Salman Ahmed
7f791dcdf0
Re-enable ruleset bindable before setting defined ruleset in case it's disabled
...
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
2020-04-17 11:18:05 +03:00
Salman Ahmed
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Salman Ahmed
5fa6bcb5a3
Move SkinnableTestScene
into using the global CreateRuleset
method
2020-04-17 11:17:44 +03:00
Salman Ahmed
67bd7bfa39
Add CreateRuleset
in OsuTestScene for scenes that depend on it
2020-04-17 11:12:25 +03:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
smoogipoo
bde0b259c1
Improve slider placement test scene
2020-04-13 15:31:54 +09:00
Salman Ahmed
2b4208bebf
Cache ruleset dependencies if the scene tests ruleset-specific components
2020-04-11 04:23:31 +03:00
Dan Balasescu
7951a52a15
Merge branch 'master' into per-ruleset-skinnable-tests
2020-04-07 22:59:42 +09:00
Dean Herbert
c9872f1d93
Retrieve dll resources using a more reliable method
2020-04-07 18:55:03 +09:00
Dean Herbert
0a340bac5a
Ensure the correct (up-to-date) ruleset is retrieved
2020-04-07 16:20:13 +09:00
Dean Herbert
8506029237
Fix SkinnableTestScene losing test resources on dynamic recompilation
2020-04-07 13:46:37 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
0d4830550e
Fix tooltips not showing inside ManualInputManagerTestScenes
2020-03-30 19:15:44 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Bartłomiej Dach
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Bartłomiej Dach
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
Bartłomiej Dach
d5dda05d98
Merge branch 'master' into fix-perfect-judgements
2020-03-08 14:06:18 +01:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate
2020-03-05 23:38:33 +09:00
Dan Balasescu
f12a515ca5
Merge branch 'master' into mod-testscene
2020-03-05 17:10:24 +09:00
Dan Balasescu
f7777ecb01
Merge pull request #8142 from peppy/add-star-difficulty-max-migration
...
Fix song select max displayable star difficulty getting stuck at wrong maximum
2020-03-05 17:10:10 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
Dean Herbert
26ce0d05d6
Use autoplay mod rather than local replay provider
2020-03-05 11:33:30 +09:00
Dean Herbert
77fddcd2c2
Merge branch 'less-test-players' into mod-testscene
2020-03-05 11:26:33 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
fadebcdc03
Move all sets to object initialiser for code formatting reasons
2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead
ModTestCaseData -> ModTestData
2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b
Remove unused "name" parameter
2020-03-05 10:18:37 +09:00
Dean Herbert
ce3786cfd9
Rename to ModTestScene (is no longer a sandbox)
2020-03-05 10:11:27 +09:00
voidedWarranties
c3f840cc1a
Fix Autoplay = false and AllowFail behavior
2020-03-03 17:12:01 -08:00
smoogipoo
a1aecd4c39
Fix TrackVirtualManual not respecting rate adjustments
2020-03-03 13:01:28 +09:00
smoogipoo
1e26df64b6
Fix constructor test failures
2020-03-03 12:58:07 +09:00
smoogipoo
90c2f7bd89
Fail tests by default
2020-03-03 12:13:36 +09:00
smoogipoo
6fb52e5370
Fix custom rulesets not being testable
2020-03-02 13:25:36 +09:00
smoogipoo
cd43a0c9e8
Better check for failing state
2020-03-02 13:24:07 +09:00
smoogipoo
e801ad514b
Fix ruleset nullref
2020-03-02 13:24:02 +09:00
smoogipoo
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00
smoogipoo
ce7cbf29ca
Move to using test methods for better separation
2020-03-02 12:20:25 +09:00
smoogipoo
239cfddcbb
Improve test scenes/cases
2020-03-02 10:50:41 +09:00
smoogipoo
5c15704c81
Improve abstract structure for testability
2020-03-02 10:28:39 +09:00
smoogipoo
a02c5710ac
Rename base class
2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792
Test scene for mod development
2020-02-29 21:16:28 -08:00
Dean Herbert
28c8a9f479
Expose created drawables in SkinnableTestScene
2020-02-17 17:19:46 +09:00
Dean Herbert
bdd6f3af99
Show skinnable test skin names and autosized component sizes
2020-02-17 16:09:31 +09:00
Dean Herbert
06fcb48d65
Move SkinnableTestScene to main project for consumption by other rulesets
2020-02-17 14:19:39 +09:00
smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene
2020-02-07 17:20:43 +09:00
Dean Herbert
9997ae17bc
Fix editor test scene exiting after loading
2020-02-07 16:42:56 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
c4331f34d5
Consume TearDownSteps
2020-01-31 22:09:39 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
Dean Herbert
1f0aaabf7b
Add tests
2020-01-27 12:21:17 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
878e9f182e
Add storyboard sample test scene
2020-01-02 15:23:41 +09:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
Dean Herbert
952bc96bbf
Use GameBase data sources for Beatmap/Mods/Ruleset
...
Sourced in via OsuScreenDependencies for management
2019-12-13 20:05:38 +09:00
Dean Herbert
6c8f325063
Add failing test
2019-12-11 15:46:07 +09:00
Dean Herbert
f7f4a57c5f
Update bindable types in line with framework
2019-12-10 16:48:24 +09:00
Dean Herbert
cdde5d1d69
Fix song select filters not reapplied if in a child screen
...
Closes https://github.com/ppy/osu/issues/6980 .
2019-12-10 02:30:23 +09:00
Huo Yaoyuan
5375af7820
Remove other Equals(object) calls.
2019-12-03 20:23:27 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
64fc5007fc
Use language primitive types.
2019-11-12 19:56:45 +08:00
Dean Herbert
0113ab5e56
Add local preserving container to OsuTestScene to ensure correc… ( #6805 )
...
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-12 16:40:40 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00