Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
smoogipoo
30ff0b83c1
Fix test failures due to unpopulated room
2021-03-02 19:06:21 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
smoogipoo
f7e4cfa4d0
Fix initial room settings not being returned correctly
2021-03-01 17:24:32 +09:00
smoogipoo
97bb217830
Fix test room playlist items not getting ids
2021-03-01 17:24:05 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
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Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
dbea6d4cee
Remove unused using
2021-02-05 00:57:23 +09:00
smoogipoo
18e5081523
Fix test failures
2021-02-05 00:42:38 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Bartłomiej Dach
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Mysfit
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8
Created base class for testing beatmap colours.
2021-01-15 23:46:46 -05:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Salman Ahmed
f827c62081
Add empty online info to test beatmap
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This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
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Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
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The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 09:45:50 +01:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Dean Herbert
3c8f871b28
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
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Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
a7f78d706a
Merge branch 'master' into fix-legacy-skin-texture-loader-store
2020-12-22 12:09:35 +09:00
Dean Herbert
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
smoogipoo
8427ee1b8e
Fix incorrect cached type
2020-12-21 18:42:23 +09:00
smoogipoo
c3d1eaf36d
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:21:05 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
smoogipoo
ba4307a74c
Directly return task
2020-12-20 18:24:13 +09:00
smoogipoo
9b08f573ba
Fix room not created before being joined
2020-12-19 02:41:04 +09:00
smoogipoo
3f4a66c4ae
Add realtime multiplayer test scene abstract class
2020-12-19 02:23:42 +09:00
smoogipoo
7d1fe7955e
Small improvements to testable room manager
2020-12-19 01:57:40 +09:00
smoogipoo
2fc5561b7e
Add handling for GetRoomRequest()
2020-12-19 01:22:52 +09:00
smoogipoo
c6da680c80
Add a container for testing purposes
2020-12-19 01:19:08 +09:00
smoogipoo
c6555c53cc
Add a testable realtime room manager
2020-12-19 01:17:24 +09:00
smoogipoo
50a35c0f63
Add connection/disconnection capability
2020-12-19 01:16:00 +09:00
smoogipoo
1e2163f55e
Add a testable realtime multiplayer client
2020-12-19 01:14:50 +09:00
Dean Herbert
e6a38ffbce
Fix test failure due to polluted bindable value from previous test
2020-12-18 16:39:30 +09:00
smoogipoo
208a9e596e
Set new room for each test iteration
2020-12-18 14:58:58 +09:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length
2020-12-03 18:39:54 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
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Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00