mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 02:02:53 +08:00
Merge branch 'master' into multiplayer-beatmap-checksum
This commit is contained in:
commit
caf94df0d0
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.528.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.601.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -33,13 +33,11 @@ namespace osu.Desktop
|
||||
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
|
||||
{
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
// Restore the cwd so relative paths given at the command line work correctly
|
||||
Directory.SetCurrentDirectory(cwd);
|
||||
|
||||
foreach (var file in args)
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
|
||||
throw new TimeoutException(@"IPC took too long to send");
|
||||
}
|
||||
|
||||
|
@ -237,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
@ -245,6 +246,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomRight.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
@ -253,6 +255,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopRight.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
@ -261,6 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopLeft.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
@ -290,6 +294,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
[VertexMember(2, VertexAttribPointerType.Float)]
|
||||
public Vector2 TexturePosition;
|
||||
|
||||
[VertexMember(4, VertexAttribPointerType.Float)]
|
||||
public Vector4 TextureRect;
|
||||
|
||||
[VertexMember(1, VertexAttribPointerType.Float)]
|
||||
public float Time;
|
||||
|
||||
|
17
osu.Game.Rulesets.Taiko.Tests/TestSceneEditor.cs
Normal file
17
osu.Game.Rulesets.Taiko.Tests/TestSceneEditor.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
{
|
||||
public TestSceneEditor()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
|
||||
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void BasicTest()
|
||||
{
|
||||
}
|
||||
|
||||
private class TestComposer : CompositeDrawable
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
public readonly EditorBeatmap EditorBeatmap;
|
||||
|
||||
public TestComposer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new TaikoBeatmap())
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }
|
||||
},
|
||||
new TaikoHitObjectComposer(new TaikoRuleset())
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Hit { StartTime = 125 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class DrumRollPlacementBlueprint : TaikoSpanPlacementBlueprint
|
||||
{
|
||||
public DrumRollPlacementBlueprint()
|
||||
: base(new DrumRoll())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
35
osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPiece.cs
Normal file
35
osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPiece.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class HitPiece : CompositeDrawable
|
||||
{
|
||||
public HitPiece()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.Yellow,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class HitPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
private readonly HitPiece piece;
|
||||
|
||||
private static Hit hit;
|
||||
|
||||
public HitPlacementBlueprint()
|
||||
: base(hit = new Hit())
|
||||
{
|
||||
InternalChild = piece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
hit.Type = HitType.Centre;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
hit.Type = HitType.Rim;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
base.UpdatePosition(result);
|
||||
}
|
||||
}
|
||||
}
|
40
osu.Game.Rulesets.Taiko/Edit/Blueprints/LengthPiece.cs
Normal file
40
osu.Game.Rulesets.Taiko/Edit/Blueprints/LengthPiece.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class LengthPiece : CompositeDrawable
|
||||
{
|
||||
public LengthPiece()
|
||||
{
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
Colour = Color4.Yellow,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 8,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 8,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class SwellPlacementBlueprint : TaikoSpanPlacementBlueprint
|
||||
{
|
||||
public SwellPlacementBlueprint()
|
||||
: base(new Swell())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
public TaikoSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
|
||||
AddInternal(new HitPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight));
|
||||
|
||||
Size = bottomRight - topLeft;
|
||||
Position = topLeft;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class TaikoSpanPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
private readonly HitPiece headPiece;
|
||||
private readonly HitPiece tailPiece;
|
||||
|
||||
private readonly LengthPiece lengthPiece;
|
||||
|
||||
private readonly IHasDuration spanPlacementObject;
|
||||
|
||||
public TaikoSpanPlacementBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
spanPlacementObject = hitObject as IHasDuration;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
headPiece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
},
|
||||
lengthPiece = new LengthPiece
|
||||
{
|
||||
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
|
||||
},
|
||||
tailPiece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
private Vector2 originalPosition;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
{
|
||||
if (result.Time is double dragTime)
|
||||
{
|
||||
if (dragTime < originalStartTime)
|
||||
{
|
||||
HitObject.StartTime = dragTime;
|
||||
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
|
||||
headPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
tailPiece.Position = originalPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = originalStartTime;
|
||||
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
|
||||
tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
headPiece.Position = originalPosition;
|
||||
}
|
||||
|
||||
lengthPiece.X = headPiece.X;
|
||||
lengthPiece.Width = tailPiece.X - headPiece.X;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lengthPiece.Position = headPiece.Position = tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
|
||||
if (result.Time is double startTime)
|
||||
{
|
||||
originalStartTime = HitObject.StartTime = startTime;
|
||||
originalPosition = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Taiko/Edit/DrumRollCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Taiko/Edit/DrumRollCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class DrumRollCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public DrumRollCompositionTool()
|
||||
: base(nameof(DrumRoll))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint();
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Taiko/Edit/HitCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Taiko/Edit/HitCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class HitCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public HitCompositionTool()
|
||||
: base(nameof(Hit))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class SwellCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public SwellCompositionTool()
|
||||
: base(nameof(Swell))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
|
||||
}
|
||||
}
|
24
osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs
Normal file
24
osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
: base(hitObjects)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
|
||||
new TaikoSelectionBlueprint(hitObject);
|
||||
}
|
||||
}
|
30
osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs
Normal file
30
osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
|
||||
{
|
||||
public TaikoHitObjectComposer(TaikoRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new HitCompositionTool(),
|
||||
new DrumRollCompositionTool(),
|
||||
new SwellCompositionTool()
|
||||
};
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
=> new TaikoBlueprintContainer(hitObjects);
|
||||
}
|
||||
}
|
80
osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs
Normal file
80
osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoSelectionHandler : SelectionHandler
|
||||
{
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||||
{
|
||||
if (selection.All(s => s.HitObject is Hit))
|
||||
{
|
||||
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
|
||||
|
||||
yield return new TernaryStateMenuItem("Rim", action: state =>
|
||||
{
|
||||
foreach (var h in hits)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.True:
|
||||
h.Type = HitType.Rim;
|
||||
break;
|
||||
|
||||
case TernaryState.False:
|
||||
h.Type = HitType.Centre;
|
||||
break;
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
|
||||
};
|
||||
}
|
||||
|
||||
if (selection.All(s => s.HitObject is TaikoHitObject))
|
||||
{
|
||||
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
|
||||
|
||||
yield return new TernaryStateMenuItem("Strong", action: state =>
|
||||
{
|
||||
foreach (var h in hits)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.True:
|
||||
h.IsStrong = true;
|
||||
break;
|
||||
|
||||
case TernaryState.False:
|
||||
h.IsStrong = false;
|
||||
break;
|
||||
}
|
||||
|
||||
EditorBeatmap?.UpdateHitObject(h);
|
||||
}
|
||||
})
|
||||
{
|
||||
State = { Value = getTernaryState(hits, h => h.IsStrong) }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||||
{
|
||||
if (selection.Any(func))
|
||||
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.False;
|
||||
}
|
||||
}
|
||||
}
|
@ -48,12 +48,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
colourIdle = colours.YellowDark;
|
||||
colourEngaged = colours.YellowDarker;
|
||||
|
||||
updateColour();
|
||||
|
||||
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
if (MainPiece.Drawable is IHasAccentColour accentMain)
|
||||
accentMain.AccentColour = colourIdle;
|
||||
Content.Add(tickContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MinValue
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -63,6 +62,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
OnNewResult += onNewResult;
|
||||
}
|
||||
|
||||
protected override void RecreatePieces()
|
||||
{
|
||||
base.RecreatePieces();
|
||||
updateColour();
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
public TaikoAction[] HitActions { get; }
|
||||
public TaikoAction[] HitActions { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The action that caused this <see cref="DrawableHit"/> to be hit.
|
||||
@ -34,15 +36,35 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
private bool pressHandledThisFrame;
|
||||
|
||||
private Bindable<HitType> type;
|
||||
|
||||
public DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
type = HitObject.TypeBindable.GetBoundCopy();
|
||||
type.BindValueChanged(_ =>
|
||||
{
|
||||
updateType();
|
||||
RecreatePieces();
|
||||
});
|
||||
|
||||
updateType();
|
||||
}
|
||||
|
||||
private void updateType()
|
||||
{
|
||||
HitActions =
|
||||
HitObject.Type == HitType.Centre
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
RecreatePieces();
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
|
||||
|
@ -8,6 +8,8 @@ using osuTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -115,8 +117,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public new TObject HitObject;
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
protected readonly SkinnableDrawable MainPiece;
|
||||
protected Vector2 BaseSize;
|
||||
protected SkinnableDrawable MainPiece;
|
||||
|
||||
private Bindable<bool> isStrong;
|
||||
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
@ -129,13 +133,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Origin = Anchor.Custom;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
|
||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
|
||||
isStrong.BindValueChanged(_ => RecreatePieces(), true);
|
||||
}
|
||||
|
||||
protected virtual void RecreatePieces()
|
||||
{
|
||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
MainPiece?.Expire();
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
|
@ -1,13 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class Hit : TaikoHitObject
|
||||
{
|
||||
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
|
||||
/// </summary>
|
||||
public HitType Type { get; set; }
|
||||
public HitType Type
|
||||
{
|
||||
get => TypeBindable.Value;
|
||||
set => TypeBindable.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int RequiredHits = 10;
|
||||
|
||||
public override bool IsStrong
|
||||
{
|
||||
set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject.");
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -27,11 +28,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
||||
|
||||
public readonly Bindable<bool> IsStrongBindable = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is a "strong" type.
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public virtual bool IsStrong { get; set; }
|
||||
public bool IsStrong
|
||||
{
|
||||
get => IsStrongBindable.Value;
|
||||
set => IsStrongBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
|
@ -21,6 +21,8 @@ using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -144,6 +146,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||
|
@ -2,12 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -18,7 +18,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
[HeadlessTest]
|
||||
public class TestSceneDrainingHealthProcessor : OsuTestScene
|
||||
{
|
||||
private Bindable<bool> breakTime;
|
||||
private HealthProcessor processor;
|
||||
private ManualClock clock;
|
||||
|
||||
@ -41,6 +40,64 @@ namespace osu.Game.Tests.Gameplay
|
||||
assertHealthEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDrainBetweenBreakAndObjects()
|
||||
{
|
||||
createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375)));
|
||||
|
||||
// 275 300 325 350 375 400 425
|
||||
// hitobjects o o
|
||||
// break [-------------]
|
||||
// no drain [---------------------------]
|
||||
|
||||
setTime(285);
|
||||
setHealth(1);
|
||||
|
||||
setTime(295);
|
||||
assertHealthNotEqualTo(1);
|
||||
|
||||
setTime(305);
|
||||
setHealth(1);
|
||||
|
||||
setTime(315);
|
||||
assertHealthEqualTo(1);
|
||||
|
||||
setTime(365);
|
||||
assertHealthEqualTo(1);
|
||||
|
||||
setTime(395);
|
||||
assertHealthEqualTo(1);
|
||||
|
||||
setTime(425);
|
||||
assertHealthNotEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDrainDuringMaximalBreak()
|
||||
{
|
||||
createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400)));
|
||||
|
||||
// 275 300 325 350 375 400 425
|
||||
// hitobjects o o
|
||||
// break [---------------------------]
|
||||
// no drain [---------------------------]
|
||||
|
||||
setTime(285);
|
||||
setHealth(1);
|
||||
|
||||
setTime(295);
|
||||
assertHealthNotEqualTo(1);
|
||||
|
||||
setTime(305);
|
||||
setHealth(1);
|
||||
|
||||
setTime(395);
|
||||
assertHealthEqualTo(1);
|
||||
|
||||
setTime(425);
|
||||
assertHealthNotEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthNotDrainedAfterGameplayEnd()
|
||||
{
|
||||
@ -54,18 +111,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
assertHealthEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthNotDrainedDuringBreak()
|
||||
{
|
||||
createProcessor(createBeatmap(0, 2000));
|
||||
setBreak(true);
|
||||
|
||||
setTime(700);
|
||||
assertHealthEqualTo(1);
|
||||
setTime(900);
|
||||
assertHealthEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDrainedDuringGameplay()
|
||||
{
|
||||
@ -112,30 +157,31 @@ namespace osu.Game.Tests.Gameplay
|
||||
assertHealthNotEqualTo(1);
|
||||
}
|
||||
|
||||
private Beatmap createBeatmap(double startTime, double endTime)
|
||||
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } },
|
||||
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
|
||||
};
|
||||
|
||||
for (double time = startTime; time <= endTime; time += 100)
|
||||
{
|
||||
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
|
||||
}
|
||||
|
||||
beatmap.Breaks.AddRange(breaks);
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
|
||||
{
|
||||
breakTime = new Bindable<bool>();
|
||||
|
||||
Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
|
||||
{
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Clock = new FramedClock(clock = new ManualClock());
|
||||
});
|
||||
|
||||
processor.IsBreakTime.BindTo(breakTime);
|
||||
processor.ApplyBeatmap(beatmap);
|
||||
});
|
||||
|
||||
@ -143,8 +189,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
|
||||
|
||||
private void setBreak(bool enabled) => AddStep($"{(enabled ? "enable" : "disable")} break", () => breakTime.Value = enabled);
|
||||
|
||||
private void assertHealthEqualTo(double value)
|
||||
=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Platform;
|
||||
@ -35,8 +36,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
var osu = loadOsu(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
|
||||
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory));
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
}
|
||||
finally
|
||||
@ -46,17 +46,17 @@ namespace osu.Game.Tests.NonVisual
|
||||
}
|
||||
}
|
||||
|
||||
private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
|
||||
private string customPath => Path.Combine(RuntimeInfo.StartupDirectory, "custom-path");
|
||||
|
||||
[Test]
|
||||
public void TestCustomDirectory()
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
|
||||
{
|
||||
string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(headlessPrefix, host);
|
||||
Storage storage = new DesktopStorage(defaultStorageLocation, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
@ -84,10 +84,10 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
|
||||
{
|
||||
string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestSubDirectoryLookup));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(headlessPrefix, host);
|
||||
Storage storage = new DesktopStorage(defaultStorageLocation, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
// for testing nested files are not ignored (only top level)
|
||||
host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache");
|
||||
|
||||
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestMigration));
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration));
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
||||
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new Texture(1, 1));
|
||||
}
|
||||
|
||||
public override Texture Get(string name) => Textures.GetValueOrDefault(name);
|
||||
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => Textures.GetValueOrDefault(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,14 +17,14 @@ namespace osu.Game.Tests.Resources
|
||||
|
||||
public static string GetTestBeatmapForImport(bool virtualTrack = false)
|
||||
{
|
||||
var temp = Path.GetTempFileName() + ".osz";
|
||||
var tempPath = Path.GetTempFileName() + ".osz";
|
||||
|
||||
using (var stream = GetTestBeatmapStream(virtualTrack))
|
||||
using (var newFile = File.Create(temp))
|
||||
using (var newFile = File.Create(tempPath))
|
||||
stream.CopyTo(newFile);
|
||||
|
||||
Assert.IsTrue(File.Exists(temp));
|
||||
return temp;
|
||||
Assert.IsTrue(File.Exists(tempPath));
|
||||
return tempPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
|
@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
|
||||
|
||||
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ChannelManager,
|
||||
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
|
||||
};
|
||||
|
||||
ChatOverlay.Show();
|
||||
}
|
||||
}
|
||||
|
@ -36,12 +36,14 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
}
|
||||
|
||||
private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
|
||||
private TestResultsScreen createResultsScreen() => new TestResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
|
||||
|
||||
private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
|
||||
|
||||
[Test]
|
||||
public void ResultsWithoutPlayer()
|
||||
{
|
||||
TestSoloResults screen = null;
|
||||
TestResultsScreen screen = null;
|
||||
OsuScreenStack stack;
|
||||
|
||||
AddStep("load results", () =>
|
||||
@ -60,13 +62,23 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
[Test]
|
||||
public void ResultsWithPlayer()
|
||||
{
|
||||
TestSoloResults screen = null;
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ResultsForUnranked()
|
||||
{
|
||||
UnrankedSoloResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
|
||||
}
|
||||
|
||||
private class TestResultsContainer : Container
|
||||
{
|
||||
[Cached(typeof(Player))]
|
||||
@ -86,11 +98,11 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSoloResults : ResultsScreen
|
||||
private class TestResultsScreen : ResultsScreen
|
||||
{
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public TestSoloResults(ScoreInfo score)
|
||||
public TestResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
@ -102,5 +114,24 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
|
||||
}
|
||||
}
|
||||
|
||||
private class UnrankedSoloResultsScreen : SoloResultsScreen
|
||||
{
|
||||
public HotkeyRetryOverlay RetryOverlay;
|
||||
|
||||
public UnrankedSoloResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
Score.Beatmap.OnlineBeatmapID = 0;
|
||||
Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.KeyBinding;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneKeyBindingPanel : OsuTestScene
|
||||
public class TestSceneKeyBindingPanel : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly KeyBindingPanel panel;
|
||||
|
||||
@ -21,5 +27,42 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
base.LoadComplete();
|
||||
panel.Show();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickTwiceOnClearButton()
|
||||
{
|
||||
KeyBindingRow firstRow = null;
|
||||
|
||||
AddStep("click first row", () =>
|
||||
{
|
||||
firstRow = panel.ChildrenOfType<KeyBindingRow>().First();
|
||||
InputManager.MoveMouseTo(firstRow);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("schedule button clicks", () =>
|
||||
{
|
||||
var clearButton = firstRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
|
||||
|
||||
InputManager.MoveMouseTo(clearButton);
|
||||
|
||||
int buttonClicks = 0;
|
||||
ScheduledDelegate clickDelegate = null;
|
||||
|
||||
clickDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
|
||||
if (++buttonClicks == 2)
|
||||
{
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
Debug.Assert(clickDelegate != null);
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
clickDelegate.Cancel();
|
||||
}
|
||||
}, 0, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Tournament.Screens
|
||||
private FillFlowContainer fillFlow;
|
||||
|
||||
private LoginOverlay loginOverlay;
|
||||
private ActionableInfo resolution;
|
||||
private ResolutionSelector resolution;
|
||||
|
||||
[Resolved]
|
||||
private MatchIPCInfo ipc { get; set; }
|
||||
@ -108,18 +108,20 @@ namespace osu.Game.Tournament.Screens
|
||||
Items = rulesets.AvailableRulesets,
|
||||
Current = LadderInfo.Ruleset,
|
||||
},
|
||||
resolution = new ActionableInfo
|
||||
resolution = new ResolutionSelector
|
||||
{
|
||||
Label = "Stream area resolution",
|
||||
ButtonText = "Set to 1080p",
|
||||
Action = () =>
|
||||
ButtonText = "Set height",
|
||||
Action = height =>
|
||||
{
|
||||
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
|
||||
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private const float aspect_ratio = 16f / 9f;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -174,6 +176,7 @@ namespace osu.Game.Tournament.Screens
|
||||
public Action Action;
|
||||
|
||||
private TournamentSpriteText valueText;
|
||||
protected FillFlowContainer FlowContainer;
|
||||
|
||||
protected override Drawable CreateComponent() => new Container
|
||||
{
|
||||
@ -186,15 +189,67 @@ namespace osu.Game.Tournament.Screens
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
button = new TriangleButton
|
||||
FlowContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Size = new Vector2(100, 30),
|
||||
Action = () => Action?.Invoke()
|
||||
},
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
button = new TriangleButton
|
||||
{
|
||||
Size = new Vector2(100, 40),
|
||||
Action = () => Action?.Invoke()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class ResolutionSelector : ActionableInfo
|
||||
{
|
||||
private const int minimum_window_height = 480;
|
||||
private const int maximum_window_height = 2160;
|
||||
|
||||
public new Action<int> Action;
|
||||
|
||||
private OsuNumberBox numberBox;
|
||||
|
||||
protected override Drawable CreateComponent()
|
||||
{
|
||||
var drawable = base.CreateComponent();
|
||||
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
|
||||
{
|
||||
Text = "1080",
|
||||
Width = 100
|
||||
});
|
||||
|
||||
base.Action = () =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(numberBox.Text))
|
||||
return;
|
||||
|
||||
// box contains text
|
||||
if (!int.TryParse(numberBox.Text, out var number))
|
||||
{
|
||||
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
|
||||
// so clamp to max allowed value
|
||||
number = maximum_window_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
|
||||
}
|
||||
|
||||
// in case number got clamped, reset number in numberBox
|
||||
numberBox.Text = number.ToString();
|
||||
|
||||
Action?.Invoke(number);
|
||||
};
|
||||
return drawable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,23 +11,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
|
||||
: this(text, type, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TernaryStateMenuItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateMenuItem(string text, MenuItemType type, Action<TernaryState> action)
|
||||
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: this(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
@ -93,12 +93,6 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
JoinChannel(e.NewValue);
|
||||
|
||||
if (e.NewValue?.MessagesLoaded == false)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(e.NewValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
|
||||
JoinChannel(channel);
|
||||
CurrentChannel.Value = channel;
|
||||
break;
|
||||
|
||||
case "help":
|
||||
@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
// join any channels classified as "defaults"
|
||||
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
JoinChannel(ch);
|
||||
joinChannel(ch);
|
||||
}
|
||||
};
|
||||
req.Failure += error =>
|
||||
@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
|
||||
/// <param name="channel">The channel </param>
|
||||
private void fetchInitalMessages(Channel channel)
|
||||
{
|
||||
if (channel.Id <= 0) return;
|
||||
if (channel.Id <= 0 || channel.MessagesLoaded) return;
|
||||
|
||||
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||
fetchInitialMsgReq.Success += messages =>
|
||||
@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
|
||||
/// Joins a channel if it has not already been joined.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to join.</param>
|
||||
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
|
||||
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
|
||||
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
|
||||
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
|
||||
|
||||
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
|
||||
{
|
||||
if (channel == null) return null;
|
||||
|
||||
@ -362,21 +356,36 @@ namespace osu.Game.Online.Chat
|
||||
// ensure we are joined to the channel
|
||||
if (!channel.Joined.Value)
|
||||
{
|
||||
if (alreadyJoined)
|
||||
channel.Joined.Value = true;
|
||||
else
|
||||
switch (channel.Type)
|
||||
{
|
||||
switch (channel.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
|
||||
req.Success += () => JoinChannel(channel, true);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
}
|
||||
case ChannelType.Multiplayer:
|
||||
// join is implicit. happens when you join a multiplayer game.
|
||||
// this will probably change in the future.
|
||||
channel.Joined.Value = true;
|
||||
joinChannel(channel, fetchInitialMessages);
|
||||
return channel;
|
||||
|
||||
case ChannelType.Private:
|
||||
// can't do this yet.
|
||||
break;
|
||||
|
||||
default:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
|
||||
req.Success += () =>
|
||||
{
|
||||
channel.Joined.Value = true;
|
||||
joinChannel(channel, fetchInitialMessages);
|
||||
};
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fetchInitialMessages)
|
||||
fetchInitalMessages(channel);
|
||||
}
|
||||
|
||||
if (CurrentChannel.Value == null)
|
||||
CurrentChannel.Value = channel;
|
||||
@ -420,7 +429,8 @@ namespace osu.Game.Online.Chat
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
// we received this from the server so should mark the channel already joined.
|
||||
JoinChannel(channel, true);
|
||||
channel.Joined.Value = true;
|
||||
joinChannel(channel);
|
||||
}
|
||||
|
||||
//todo: handle left channels
|
||||
|
@ -274,6 +274,9 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private void clear()
|
||||
{
|
||||
if (bindTarget == null)
|
||||
return;
|
||||
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
finalise();
|
||||
}
|
||||
@ -333,7 +336,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
private class ClearButton : TriangleButton
|
||||
public class ClearButton : TriangleButton
|
||||
{
|
||||
public ClearButton()
|
||||
{
|
||||
|
@ -87,11 +87,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="snapResult">The snap result information.</param>
|
||||
public virtual void UpdatePosition(SnapResult snapResult)
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public virtual void UpdatePosition(SnapResult result)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
HitObject.StartTime = snapResult.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
public static class SliderEventGenerator
|
||||
{
|
||||
[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
|
||||
// ReSharper disable once RedundantOverload.Global
|
||||
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
|
||||
double? legacyLastTickOffset)
|
||||
{
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
@ -100,7 +101,8 @@ namespace osu.Game.Rulesets
|
||||
return value;
|
||||
}
|
||||
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
|
||||
[CanBeNull]
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
|
||||
|
||||
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
@ -153,14 +154,14 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] files = Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll");
|
||||
var files = Directory.GetFiles(RuntimeInfo.StartupDirectory, $"{ruleset_library_prefix}.*.dll");
|
||||
|
||||
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
|
||||
loadRulesetFromFile(file);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}");
|
||||
Logger.Error(e, $"Could not load rulesets from directory {RuntimeInfo.StartupDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
@ -47,6 +49,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private double targetMinimumHealth;
|
||||
private double drainRate = 1;
|
||||
|
||||
private PeriodTracker noDrainPeriodTracker;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DrainingHealthProcessor"/>.
|
||||
/// </summary>
|
||||
@ -60,14 +64,14 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsBreakTime.Value)
|
||||
{
|
||||
// When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time
|
||||
double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
|
||||
double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
|
||||
if (noDrainPeriodTracker?.IsInAny(Time.Current) == true)
|
||||
return;
|
||||
|
||||
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
|
||||
}
|
||||
// When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time
|
||||
double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
|
||||
double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
|
||||
|
||||
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
|
||||
}
|
||||
|
||||
public override void ApplyBeatmap(IBeatmap beatmap)
|
||||
@ -77,6 +81,19 @@ namespace osu.Game.Rulesets.Scoring
|
||||
if (beatmap.HitObjects.Count > 0)
|
||||
gameplayEndTime = beatmap.HitObjects[^1].GetEndTime();
|
||||
|
||||
noDrainPeriodTracker = new PeriodTracker(beatmap.Breaks.Select(breakPeriod => new Period(
|
||||
beatmap.HitObjects
|
||||
.Select(hitObject => hitObject.GetEndTime())
|
||||
.Where(endTime => endTime <= breakPeriod.StartTime)
|
||||
.DefaultIfEmpty(double.MinValue)
|
||||
.Last(),
|
||||
beatmap.HitObjects
|
||||
.Select(hitObject => hitObject.StartTime)
|
||||
.Where(startTime => startTime >= breakPeriod.EndTime)
|
||||
.DefaultIfEmpty(double.MaxValue)
|
||||
.First()
|
||||
)));
|
||||
|
||||
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
|
||||
|
||||
base.ApplyBeatmap(beatmap);
|
||||
|
@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||
/// </summary>
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
internal void HandleSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectedBlueprints.Add(blueprint);
|
||||
editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||
|
||||
UpdateVisibility();
|
||||
}
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
internal void HandleDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
editorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||
|
||||
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
||||
if (selectedBlueprints.Count == 0)
|
||||
@ -165,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
editorBeatmap?.Remove(h.HitObject);
|
||||
EditorBeatmap?.Remove(h.HitObject);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
@ -259,8 +259,6 @@ namespace osu.Game.Screens.Play
|
||||
Breaks = working.Beatmap.Breaks
|
||||
}
|
||||
});
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
|
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
|
||||
Text = $"Played on {score.Date.ToLocalTime():g}"
|
||||
Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -243,5 +243,10 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
=> base.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
@ -24,6 +25,9 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
return null;
|
||||
|
||||
var req = new GetScoresRequest(Score.Beatmap, Score.Ruleset);
|
||||
req.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets)));
|
||||
return req;
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
@ -20,6 +22,9 @@ namespace osu.Game.Screens.Select
|
||||
private bool removeAutoModOnResume;
|
||||
private OsuScreen player;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
|
||||
@ -49,8 +54,11 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (removeAutoModOnResume)
|
||||
{
|
||||
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
|
||||
ModSelect.DeselectTypes(new[] { autoType }, true);
|
||||
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
|
||||
|
||||
if (autoType != null)
|
||||
ModSelect.DeselectTypes(new[] { autoType }, true);
|
||||
|
||||
removeAutoModOnResume = false;
|
||||
}
|
||||
}
|
||||
@ -78,10 +86,19 @@ namespace osu.Game.Screens.Select
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
var autoType = auto?.GetType();
|
||||
|
||||
var mods = Mods.Value;
|
||||
|
||||
if (autoType == null)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mods.All(m => m.GetType() != autoType))
|
||||
{
|
||||
Mods.Value = mods.Append(auto).ToArray();
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -118,7 +119,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
localStorage = new Lazy<Storage>(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
|
||||
localStorage = new Lazy<Storage>(() => new NativeStorage(Path.Combine(RuntimeInfo.StartupDirectory, $"{GetType().Name}-{Guid.NewGuid()}")));
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -24,8 +24,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.528.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.601.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -70,8 +70,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.528.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.601.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.528.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.601.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user