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Commit Graph

911 Commits

Author SHA1 Message Date
Dean Herbert
f804be25d1 Remove incorrect area sizing (now using fillmode / relative instead) 2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
4032d66959 Apply same legacy scale adjust logic to TaikoLegacyHitTarget 2020-04-23 13:17:46 +09:00
Dean Herbert
61d2580e1c Fix gap to left of InputDrum on legacy skins 2020-04-23 13:07:38 +09:00
Dean Herbert
2e022fbcb5 Add comment about padding update computation 2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56 Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Tim Oliver
81c51f0661 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
2600518b1b Moved drumroll container and removed rewound notes 2020-04-22 22:50:00 +08:00
Tim Oliver
26779a57b4 Exposed public ability to unproxy content 2020-04-22 22:49:30 +08:00
Craftplacer
8446fa98b5 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-22 15:21:54 +02:00
Craftplacer
617d27ace9 Restart branch 2020-04-22 15:19:29 +02:00
Tim Oliver
44405d4771 Moved result to load complete for flying hits 2020-04-22 15:50:23 +08:00
smoogipoo
ba12e23d9e Fix inspection 2020-04-22 09:06:04 +09:00
smoogipoo
d8fdd73e17 Implement IHasCurve on DrumRoll 2020-04-22 09:06:04 +09:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Tim Oliver
5b4f69bb8c Moved flying hit objects to separate files 2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171 Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d Add back "filled" property setting 2020-04-16 10:04:09 +09:00
Dean Herbert
bfc0d41c0c Add tick skinning support 2020-04-15 19:24:50 +09:00
Dean Herbert
07632cd1e5 Remove unnecessary container logic 2020-04-15 18:44:12 +09:00
Dean Herbert
3137417994 Add drumroll skinning 2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8 Split out base logic from LegacyHit into LegacyCirclePiece 2020-04-15 18:03:23 +09:00
Dean Herbert
eb165840cb Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65 Fix typo in DrawableTaikoHitObject 2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748 Make CirclePiece abstract 2020-04-12 17:40:22 +09:00
Tim Oliver
412ac6121f Merge branch 'master' into taiko-drumroll-party 2020-04-12 15:36:07 +08:00
Tim Oliver
162a85042a Removed un-needed using 2020-04-12 10:38:22 +08:00
Tim Oliver
3ad36c7b84 Moved flying objects to use ignore hit judgements 2020-04-11 17:20:52 +08:00
Tim Oliver
1c0ad13d82 Added ignore hit object 2020-04-11 17:20:37 +08:00
Dean Herbert
3d5a622db7 Tidy up comments 2020-04-11 15:04:58 +09:00
Dean Herbert
63ebb7f80c Add support for taikobigcircle and fix exception on missing layers 2020-04-11 15:02:50 +09:00
Dean Herbert
96bf86099c Fix scaling of strong hits 2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d Add support for skinned hits 2020-04-11 14:23:13 +09:00
Dean Herbert
009b138364 Prepare for skinnable versions 2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e Remove TaikoPiece class and localise kiai for now 2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
Dean Herbert
d786a2c5b3 Add alignment support for skin versions older than 2.1 2020-04-08 19:42:31 +09:00
Dean Herbert
40267cb1fe Add test sprites and make alignment initially better 2020-04-08 19:42:31 +09:00
Tim Oliver
c30ea2ec29 Added content proxying to drull roll elements 2020-04-08 12:46:02 +08:00
Tim Oliver
b883586add Added logic to allow strong notes 2020-04-08 12:46:02 +08:00
Tim Oliver
7751c5e3aa Added separate scrolling track to display drum roll notes 2020-04-08 12:46:02 +08:00
Tim Oliver
9d5a977501 Added judgement forwarder to drumroll tick object 2020-04-08 12:46:02 +08:00
Tim Oliver
1057981c79 Added arbitrary hit handler to drum roll object 2020-04-08 12:46:02 +08:00
Tim Oliver
6e12f1b69b Added “instant fly” variant of hit notes 2020-04-08 12:46:02 +08:00
Dean Herbert
53c99d137a
Merge branch 'master' into mania-config-lookup-refactor 2020-04-03 22:22:59 +09:00
Dean Herbert
d896d5a231 Rename filename to match class 2020-04-03 18:51:34 +09:00
Dean Herbert
0a7d9b930c Add osu!taiko legacy drum skinning support 2020-04-03 18:23:03 +09:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Dean Herbert
8a2aac5f83 Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897 Add remaining replay recorders 2020-03-24 14:55:49 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
smoogipoo
e3a5be71cc Implement random mod for taiko 2020-03-23 12:09:30 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Dean Herbert
5b8aaba4a6 Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
smoogipoo
bb4193d985 Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
smoogipoo
da89798765 Merge remote-tracking branch 'origin/master' into layout-rework 2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Dean Herbert
0e29d3c4a2 Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312 Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Albie Spriddell
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
smoogipoo
9c49da8942 Remove unnecessary extra "wait" frame 2020-01-03 16:24:39 +09:00
smoogipoo
97b4c65554 Fix taiko replay frames being mis-ordered 2020-01-03 16:24:29 +09:00
smoogipoo
cba6d9f7e6 Fix taiko samples not being loaded 2020-01-02 15:58:11 +09:00
smoogipoo
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
smoogipoo
d45556eb6a Remove whitespace 2019-12-26 17:57:16 +09:00
smoogipoo
429272b864 Clean up + document taiko health processor 2019-12-26 15:28:30 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
504a55e803
Merge branch 'master' into better-beatmap-conversion 2019-12-25 19:52:06 +09:00
Dean Herbert
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
smoogipoo
6e7426a098 Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
unknown
00ef2bd8d3 remove unused usings 2019-12-22 16:57:07 +08:00
unknown
fe73b9f8d3 make HP and OD generic and instantiate CS and AR to modes that need it 2019-12-22 16:45:32 +08:00
unknown
08b477ed52 make ModDifficultyAdjust abstract 2019-12-20 18:30:23 +08:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
ea661fce21
Merge branch 'master' into adjustable-map-settings 2019-12-18 18:44:11 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00
smoogipoo
2a128340d0 Merge remote-tracking branch 'refs/remotes/origin/master' into nightcore-beats 2019-12-18 17:58:37 +09:00
Dean Herbert
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
40b43b85f1 CA1715: use prefix for generic parameters. 2019-12-17 13:00:25 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
unknown
01c036b0b0 implement backing beats for nightcore mods 2019-12-15 16:56:02 +08:00
Huo Yaoyuan
ddb2cfc46d Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
unknown
002a125b4a make ModDifficultyAdjust generic 2019-12-12 21:14:26 +08:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
unknown
b0cf44c3be fix appveyor issues 2019-12-11 20:12:29 +08:00
unknown
be3634cce1 remove ApproachRate setting 2019-12-11 20:02:23 +08:00
unknown
b795532aa5 add difficulty adjustment mods 2019-12-11 19:43:16 +08:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod 2019-12-10 17:06:53 +00:00
Huo Yaoyuan
6a58509f41 Fix format. 2019-12-03 20:59:42 +08:00
Huo Yaoyuan
9ddfdab27a Remove meaningless Convert calls. 2019-12-03 20:47:00 +08:00
Albie
7864899249
Merge branch 'master' into cinema-mod 2019-11-28 16:42:01 +00:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen 2019-11-27 17:09:11 +09:00
Huo Yaoyuan
9425e80a5d Unify to use double in performance calculators. 2019-11-26 18:34:23 +08:00
Albie Spriddell
3b9f59cb33 add cinema mod support 2019-11-23 17:34:53 +00:00
Albie Spriddell
20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83 Merge branch 'master' into sharpen 2019-11-20 17:30:58 +08:00
Huo Yaoyuan
608785b99a Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
Huo Yaoyuan
e5e8e70704 Use pattern matching. 2019-11-12 19:55:19 +08:00
Huo Yaoyuan
bbeab6fa76 Use auto property. 2019-11-12 19:53:25 +08:00
Dean Herbert
b37bf4ea01 Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition 2019-11-12 10:44:53 +09:00
smoogipoo
6fc1be64c2 Make hitobject samples a bindable list 2019-11-08 14:04:57 +09:00
Huo Yaoyuan
bcf8e3a9d4 Remove redundant properties from desktop projects.
While OutputType=Library maybe doubtful, PlatformTarget=AnyCPU should be clearly the default.
2019-10-30 22:56:33 +08:00
Huo Yaoyuan
31595159be Normalize .props 2019-10-30 21:54:14 +08:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8 Remove unused using directives 2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
624e5644a4 Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Dan Balasescu
125b3fda6c
Merge branch 'master' into improve-catch-replay-frames 2019-09-13 19:23:15 +09:00
Dean Herbert
9fc60aeefc Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert
acdfeef1dc Improve how osu!catch stores and replays key actions 2019-09-12 18:33:46 +09:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert
6cdc87bd29 Fix allowed results omissions 2019-09-06 15:37:20 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4 Fix taiko sample namespace 2019-09-04 12:47:10 +09:00
Dean Herbert
40c61894ef Update some case sensitive resources lookups in-line with resources 2019-09-04 10:44:24 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
Dean Herbert
0261456d5a
Merge branch 'master' into play-to-gameplay 2019-09-03 11:42:15 +09:00
smoogipoo
8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
smoogipoo
4c150839c0 Fix potential diffcalc hitwindow nullref 2019-09-02 17:38:58 +09:00
smoogipoo
f3656475de Return null hitwindows for non-time-based objects 2019-09-02 16:10:30 +09:00
Dean Herbert
f9fcf1562f Merge remote-tracking branch 'upstream/master' into iskincomponent 2019-09-02 14:21:02 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display 2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591 Hide taiko swell ticks 2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2 Fix swell ticks having non-zero time offsets 2019-09-02 13:25:39 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
Dean Herbert
720908ba22
Merge pull request #5865 from peppy/fix-osu-hitobject-fade-in
Fix osu! approach circles fading in too late
2019-08-28 20:25:49 +09:00
Dean Herbert
9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo
7cc92e2fad Make taiko proxy containers use LifetimeManagementContainer 2019-08-28 13:20:28 +09:00
smoogipoo
3723c441d2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d Use constant value for offset 2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733 Add initial fade transform 2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817 Fix DrawableSwell not proxying its content in time/correctly 2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2 Fix taiko proxies being removed on rewind 2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7 Remove redundant using directive 2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd Remove unnecessary UpdateState overrides 2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
smoogipoo
d4a296f911 Slight refactoring 2019-08-26 17:45:12 +09:00
smoogipoo
fd4c6e08ca Merge remote-tracking branch 'origin/master' 2019-08-26 17:37:06 +09:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Desconocidosmh
77e9e89fec Refactoring 2019-08-19 20:45:23 +02:00
Desconocidosmh
9bd844bf4d Make comment more informative 2019-08-19 19:54:22 +02:00
Desconocidosmh
9732f5d622 Add Swell to GetNextObject() check 2019-08-19 17:28:32 +02:00
Desconocidosmh
eb83e36e0f Make TaikoAutoGenerator unpress sooner 2019-08-19 17:15:08 +02:00
Desconocidosmh
b3556403aa Make GetNextObject() a virtual method 2019-08-19 16:18:25 +02:00
Desconocidosmh
aa3651f65e Change the logic so the last button gets unpressed instead of staying pressed forever 2019-08-15 19:45:10 +02:00
Desconocidosmh
386d788813 Change if-else to ternary if 2019-08-15 18:32:45 +02:00
Desconocidosmh
ba539abac7 Refactoring 2019-08-14 21:05:24 +02:00
Desconocidosmh
e567e81981 Refactoring 2019-08-14 20:10:52 +02:00
Desconocidosmh
f849b4ce54 Make autoplay unpress sooner, if needed 2019-08-14 19:49:32 +02:00
smoogipoo
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Dean Herbert
c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert
9bed0094de Merge remote-tracking branch 'upstream/master' into android 2019-07-02 19:40:50 +09:00
Unknown
665da09ed7 disable HD for taiko 2019-07-01 09:45:14 +02:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Shane Woolcock
17d103181c Merge branch 'master' into android 2019-06-18 20:05:14 +09:30
HoLLy
7e9f5a0939 Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
tangalbert919
6fd1eb5e08 Merge remote-tracking branch 'upstream/master' into android 2019-05-08 08:15:03 -05:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
smoogipoo
aeae759fcd Rename method + add xmldoc 2019-04-22 18:08:15 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
b59f23d094 Implement hp increase for taiko 2019-04-22 17:04:46 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00