Dan Balasescu
57b8495c7a
Merge branch 'master' into long-standard
2022-11-18 14:24:04 +09:00
Dawid Sośnia
0dbf491872
Merge branch 'master' into gameplay-leaderboard-fix
2022-11-17 22:06:51 +01:00
Piggey
eb691266c1
cleanup
2022-11-17 21:50:39 +01:00
Piggey
fa00fc5c6d
change scoresType to be a bindable
2022-11-17 13:27:56 +01:00
Piggey
dea2a6ed8d
override sort()
function in SoloGameplayLeaderboard
2022-11-17 12:12:36 +01:00
Dean Herbert
489dca79a1
Remove upper limit for pooling
2022-11-15 12:31:25 +09:00
Dean Herbert
308ed1abd1
Fix number of judgements shown potentially exceeding upper limit
2022-11-15 12:31:25 +09:00
Dean Herbert
59a8603728
Ensure flowing animation starts correctly from zero
2022-11-15 12:04:40 +09:00
Dean Herbert
aef6ee23eb
Apply pooling support to ColourHitErrorMeter
2022-11-15 12:04:40 +09:00
Dean Herbert
a86b50d62a
Apply nullability to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
Dean Herbert
576f462f59
Add pooling support to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
Piggey
0011f4e7be
fix comment lol
2022-11-09 19:59:04 +01:00
Piggey
ab53fb17d3
change displayed text from #?
to -
2022-11-09 19:53:36 +01:00
Piggey
d48c56818f
change positionText
to display "#?" if tracked score is being 51st on the leaderboard
2022-11-08 20:02:21 +01:00
maromalo
8eef2ba8de
quality shenanigans
2022-11-06 20:12:26 -03:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Joseph Madamba
87328dd1f5
Fix bar hit error meter labels not clearing when setting to none
2022-10-27 23:59:01 -07:00
Dean Herbert
71970d83cf
Remove obsoleted ShowProgressGraph
global setting
...
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
Dean Herbert
1e7b8cd227
Fix formatting issues
2022-10-17 13:22:06 +09:00
outfoxxed
85de802793
Only create hit error bar icon containers once
...
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
outfoxxed
d6030891a2
Reuse existing code in hit error bar fix
...
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
outfoxxed
cd1885a17b
Fix hit error bar icon orientation
...
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
Dean Herbert
19f3810020
Revert namespace change
...
Let's not
2022-10-12 18:50:47 +09:00
Dario Headley
b72c8970eb
Max Combo Counter added
2022-10-12 09:50:01 +02:00
Dan Balasescu
c18d4afdcc
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-10-07 19:55:16 +09:00
Dean Herbert
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
Dean Herbert
42aac16b37
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-03 18:12:36 +09:00
nanashi-1
2493468800
display highest combo instead of current combo
2022-10-02 18:40:31 +08:00
Dean Herbert
cbbca616c1
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-09-28 17:58:45 +09:00
Dean Herbert
cdcc8494c9
Fix fade being applied for too long when leaderboard scrolls to start
2022-09-28 16:10:19 +09:00
Dean Herbert
c8643ed265
Set ClampExtension
to zero to stop jittering
2022-09-28 15:58:00 +09:00
Dean Herbert
8edb1cb98a
Add test coverage of current score staying on screen
2022-09-28 15:57:50 +09:00
Dean Herbert
0296685c74
Start key counter / gameplay leaderboard hidden to avoid initial fade out
2022-09-27 17:25:24 +09:00
Dean Herbert
320f134634
Use same logic as KeyCounterDisplay
2022-09-27 15:01:18 +09:00
nanashi-1
5d18001d75
move config
2022-09-26 21:11:38 +08:00
nanashi-1
4295d9c169
revert
2022-09-26 21:11:14 +08:00
nanashi-1
ee4d1b2d58
add config visibility
2022-09-26 20:13:07 +08:00
Dean Herbert
20da1051d9
Apply NRT to GameplayLeaderboard
hierarchy
...
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
...
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
...
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
8f7a306d81
Inline comment regarding margin necessity
2022-09-22 19:53:16 +09:00
Dean Herbert
f0dcda9acc
Decrease precision of spacing setting
2022-09-22 15:49:02 +09:00
Dean Herbert
26d98323ff
Fix bindable flow, code quality, everything
2022-09-22 15:45:23 +09:00
Dean Herbert
0f663deda0
Fix changing shape causing alpha to be permanently reset to zero
2022-09-22 15:24:57 +09:00
Dean Herbert
ae70b2c32f
Fix other weirdness in variable and description naming
2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977
Remove "Opacity" setting
...
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a
Rename judgement count to not mention "shape"
2022-09-22 15:18:20 +09:00
Dean Herbert
29c4d06d36
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
2022-09-21 14:58:58 +09:00
Dean Herbert
b04871f40a
Animate scroll for a better visual experience
2022-09-21 14:51:12 +09:00
Dean Herbert
087ca59ebb
Add extra margin space to flow equal to height of leaderboard
...
This ensures the content is always on screen, but also accounts for the
fact that scroll operations without animation were actually forcing the
local score to a location it can't usually reside at.
Basically, the local score was in the scroll extension region (due to always trying
to scroll the local player to the middle of the display, but there being
no other content below the local player to scroll up by).
2022-09-21 14:51:12 +09:00
Dean Herbert
a8338c4efd
Add local score after existing scores to avoid initial re-sort
2022-09-21 13:38:40 +09:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
HiddenNode
8286ab0d04
Revert "Fix SongProgress
invalidating too often"
...
This reverts commit 2b4b14ca99
.
2022-09-15 11:11:58 +01:00
Dean Herbert
fcf54f1bc8
Fix gameplay leaderboard not being sorted correctly in tie situations
2022-09-14 14:18:12 +09:00
Dean Herbert
8a6977213a
Fix displayed scores in gameplay leaderboard not tracking display mode changes
2022-09-14 14:02:35 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Dean Herbert
70e6b595f1
Refactor SoloGameplayLeaderboard
to not read scores via DI
...
Also allows updating scores if they arrive late.
2022-09-13 18:00:21 +09:00
Dean Herbert
d2b80645ab
Change Leaderboard
to use IUser
instead of APIUser
2022-09-13 18:00:21 +09:00
Dean Herbert
368faa0084
Make constructor protected
in base implementation
2022-09-13 18:00:21 +09:00
Dean Herbert
4c669e2bce
Track local Player.Score
's user rather than using APIProvider
2022-09-13 18:00:21 +09:00
Salman Ahmed
3490b16056
Add simplified SoloGameplayLeaderboard
implementation
...
Note that this doesn't support waiting until leaderboard finishes fetching scores.
2022-09-13 18:00:21 +09:00
Dean Herbert
2b4b14ca99
Fix SongProgress
invalidating too often
...
This regressed with https://github.com/ppy/osu/pull/19556 . Rather than
try and figure whether that new container needs to handle size
differently, this is a simple solution.
Height was taken from a runtime check (maxes out at about 14.5).
Closes #20235 .
2022-09-12 20:06:53 +09:00
Mk-56spn
c00bf61273
Framework change adressed
2022-09-10 21:24:29 +02:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved
2022-09-10 21:16:23 +02:00
Mk-56spn
f6aef73f9e
fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names
2022-09-10 20:30:43 +02:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info
2022-09-09 17:34:13 +09:00
Dean Herbert
05797cb9e5
Fix enum to STRING????????? conversion (and use bindable flow)
2022-09-09 16:30:08 +09:00
Dean Herbert
45239fc737
Update TrueGameplayRate
accessing
2022-09-08 23:03:15 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dean Herbert
a98c6b2c1f
Add comment metioning why we need to use DrawableRuleset
lookup
2022-09-08 19:14:23 +09:00
Mk-56spn
07c16224d2
Fix Main file issues
2022-09-08 11:58:14 +02:00
Dean Herbert
5c2fb3e434
Simplify calculation method
2022-09-08 18:22:53 +09:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult
into OsuColour.ForHitResult
2022-09-07 23:34:46 +09:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult
by usage
2022-09-05 01:58:57 +09:00
Mk-56spn
0c6d8efa28
Large code refactor, Implementation of shapes option drop down
2022-09-04 17:24:12 +02:00
Mk-56spn
51061c3a12
Bug fixing and parameter adjustments
2022-09-03 01:27:22 +02:00
Mk-56spn
534c40e18e
Initial version
2022-09-02 23:07:30 +02:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info
2022-09-02 18:00:35 +09:00
HiddenNode
4a630b5384
Implemented SizePreservingSpriteText
2022-08-31 22:05:06 +01:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dean Herbert
2c780eab5f
Merge branch 'master' into fix_progress_bar_info
2022-08-26 16:14:21 +09:00
Dean Herbert
23efec6505
Fix naming and comment typos
2022-08-26 15:57:36 +09:00
HiddenNode
d98357aa57
Made text inside SongProgressInfo scale.
2022-08-26 01:30:44 +01:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
HiddenNode
1098e24c40
Improved UprightUnscaledContainer
2022-08-22 14:24:52 +01:00
Ryuki
5cf54a788a
Code cleanup for CPS counter
2022-08-21 16:00:58 +02:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks
2022-08-18 18:40:02 +02:00
Dean Herbert
2c6fd1ec6e
Fix `GameplayClockContainer potentially resetting external seeks
2022-08-18 18:54:10 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
623e90a7b2
Fix div-by-zero in SongProgress
when no object duration could be calculated
2022-08-15 15:05:35 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Ryuki
e08f71797e
Change displayed metric from "KPS" to "clicks/s"
2022-08-13 04:27:26 +02:00
Ryuki
d29cba80e9
Remove useless comment in KeysPerSecondCounter
2022-08-11 11:01:16 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
Ryuki
0a94fb4039
Make KPS counter strictly depending only on KPS calculator
...
`KeysPerSecondCounter` now depends on `KeysPerSecondCalculator` via the
`BackgroundDependencyLoaderAttribute` method, making it appear only in a
gameplay context without requiring `GameplayClock` without using it.
2022-08-11 00:46:39 +02:00
Ryuki
46e372cb99
Add more readiness checks in KeysPerSecondCalculator
2022-08-11 00:43:15 +02:00
Ryuki
9e80d3f71c
Re-adjust timespan conditions in KeysPerSecondCalculator
2022-08-11 00:42:22 +02:00
Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
...
gathering
KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
HiddenNode
ed86255e2b
Use UprightUnscaledContainer instead of KeepUprightAndUnscaled
2022-08-07 13:20:22 +01:00
Ryuki
b2557a8d2d
Refactor KPS
...
- Remove '#nullable disable' in KeysPerSecondCalculator and
KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
defaults to the last non 0 rate if no such mod is enabled
2022-08-07 00:53:00 +02:00
Ryuki
0886137e39
Prevent KeysPerSecondCounter from NRE when no instance is initialized
2022-08-05 21:03:00 +02:00
HiddenNode
b46bc5d65b
Remove empty line
2022-08-05 14:57:33 +01:00
Ryuki
24c29b7e2f
Do not add KPS calculation when gameplay rate is 0
2022-08-05 15:51:07 +02:00
HiddenNode
0243f8d6ac
Clean up
2022-08-05 14:28:15 +01:00
HiddenNode
12ef99a1a1
Fix text position
2022-08-05 12:56:08 +01:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class
2022-08-05 04:17:01 +02:00
Dean Herbert
6ad6561e1c
Fix LegacySongProgress
incorrectly blocking mouse input from gameplay
...
Closes #19555 .
2022-08-03 17:42:29 +09:00
HiddenNode
bc21a2ed56
Remove unnecessary using directive
2022-08-02 17:41:17 +01:00
HiddenNode
78a98cdb9c
Prevent TextSprites inside SongProgressInfo from being stretched or flipped
2022-08-02 17:37:31 +01:00
HiddenNode
df85bd74d7
Keep TextSprites in SongProgressInfo upright
2022-08-01 21:46:37 +01:00
Dean Herbert
5b98a73edc
Apply nullability to SkinComponentToolbox
and split out reflection method to get all skinnable components
2022-08-01 14:04:08 +09:00
Ryuki
89855cc1d6
Change KPS Counter implementation base and add better replay integration
...
The counter implementaiton is now list based, and will not invalidate
previous hits by removing them but by testing if they are within the 1
second span, allowing better integration with replays and spectators.
2022-07-31 01:29:57 +02:00
Salman Ahmed
905bbdc8ee
Remove caching of GameplayClockContainer
in favour of GameplayClock
...
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS
2022-07-28 18:37:12 +02:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dean Herbert
86c2b7e449
Apply nullability to DefaultSongProgress
and clean up more stuff
2022-07-28 18:37:17 +09:00
Dean Herbert
ea027eda46
Move initial show to base implementation and add transition for legacy version
2022-07-28 18:29:49 +09:00
Dean Herbert
d5e5761892
Fix DefaultSongProgress
graph not resetting if time is in intro
2022-07-28 18:25:24 +09:00
Dean Herbert
7108553883
Tidy up various things everywhere
2022-07-28 18:25:14 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
bca3994d91
set FirstHitTime
and LastHitTime
once
2022-07-28 15:25:12 +08:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Nitrous
45c11f2b7b
account for gameplay start time
2022-07-28 08:01:38 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Bartłomiej Dach
6f37487528
Replace calls to defective Humanizer methods with correct version
2022-07-18 22:34:58 +02:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
bd9ea9bd6f
Revert most unnecessary changes
...
Turns out `AlwaysPresent` at top level is actually enough.
This reverts commit 86163d2225
.
2022-06-13 23:58:14 +09:00
Dean Herbert
86163d2225
Fix hit error meters not updating visual state when hidden
...
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.
To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.
Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.
Closes #18624 .
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c
Add failing test coverage showing hit meters don't update when not visible
2022-06-13 16:36:22 +09:00
Dan Balasescu
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
Bartłomiej Dach
1641918c51
Revert "Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes"
...
This reverts commit 19b655d75b
.
2022-05-28 15:23:28 +02:00
Bartłomiej Dach
f5026bbbeb
Bind to button's activation delay directly
2022-05-06 10:04:36 +02:00
Bartłomiej Dach
f39fcee41b
Remove commented-out code
2022-05-06 10:04:00 +02:00
Dean Herbert
78959a6e05
Add animation to denote a dangerous player exit
2022-05-06 15:02:22 +09:00
Dean Herbert
1c4aa12585
Rename non-descript Button
nested class
2022-05-06 14:45:53 +09:00
Dean Herbert
a11771c11b
Better encapsulate exposed bindables of HoldToConfirmContainer
2022-05-06 14:45:53 +09:00
Dean Herbert
be960eb092
Move dangerous hold specification to base class
2022-05-06 14:34:31 +09:00
Dean Herbert
2896612c5c
Make exiting multiplayer a dangerous operation, requiring hold
2022-05-03 16:06:04 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
017f3852c8
Replace incorrectly chosen ??=
with ??
2022-04-13 13:32:36 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483
Ensure all users are shown on leaderboard (even when API lookup fails)
2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888
Fix MultiplayerGameplayLeaderboard
not immediately updating totals on scoring mode change
2022-04-12 11:27:27 +09:00
Dean Herbert
19b655d75b
Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes
2022-04-11 13:30:21 +09:00
Dean Herbert
01829cf2d8
Move SkinnableInfo
error handling to lower level
...
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.
Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00