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- Remove '#nullable disable' in KeysPerSecondCalculator and KeysPerSecondCounter - Remove KeysPerSecondCalculator IDisposable implementation - Make KeysPerSecondCalculator static instance initialized once by KeysPerSecondCounters - Auto transfer dependencies from KeysPerSecondCounter to KeysPerSecondCalculator using Resolved properties - Add internal reset logic to KeysPerSecondCalculator and make it independent from Player - Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it defaults to the last non 0 rate if no such mod is enabled |
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.. | ||
HitErrorMeters | ||
KPSCounter | ||
DefaultAccuracyCounter.cs | ||
DefaultComboCounter.cs | ||
DefaultHealthDisplay.cs | ||
DefaultScoreCounter.cs | ||
FailingLayer.cs | ||
GameplayAccuracyCounter.cs | ||
GameplayLeaderboard.cs | ||
GameplayLeaderboardScore.cs | ||
GameplayScoreCounter.cs | ||
HealthDisplay.cs | ||
HoldForMenuButton.cs | ||
ILeaderboardScore.cs | ||
MatchScoreDisplay.cs | ||
ModDisplay.cs | ||
ModFlowDisplay.cs | ||
MultiplayerGameplayLeaderboard.cs | ||
PerformancePointsCounter.cs | ||
PlayerSettingsOverlay.cs | ||
SkinnableInfo.cs | ||
UnstableRateCounter.cs |