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Rename non-descript Button nested class

This commit is contained in:
Dean Herbert 2022-05-06 14:44:10 +09:00
parent c38e97c9ec
commit 1c4aa12585

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
private Button button;
private HoldButton button;
public Action Action { get; set; }
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
button = new Button(player?.Configuration.AllowRestart == false)
button = new HoldButton(player?.Configuration.AllowRestart == false)
{
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Play.HUD
}
}
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
private class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
{
private SpriteIcon icon;
private CircularProgress circularProgress;
@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverGained;
public Action HoverLost;
public Button(bool isDangerousAction)
public HoldButton(bool isDangerousAction)
: base(isDangerousAction)
{
}