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This ensures the content is always on screen, but also accounts for the fact that scroll operations without animation were actually forcing the local score to a location it can't usually reside at. Basically, the local score was in the scroll extension region (due to always trying to scroll the local player to the middle of the display, but there being no other content below the local player to scroll up by). |
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.. | ||
ClicksPerSecond | ||
HitErrorMeters | ||
DefaultAccuracyCounter.cs | ||
DefaultComboCounter.cs | ||
DefaultHealthDisplay.cs | ||
DefaultScoreCounter.cs | ||
DefaultSongProgress.cs | ||
FailingLayer.cs | ||
GameplayAccuracyCounter.cs | ||
GameplayLeaderboard.cs | ||
GameplayLeaderboardScore.cs | ||
GameplayScoreCounter.cs | ||
HealthDisplay.cs | ||
HoldForMenuButton.cs | ||
ILeaderboardScore.cs | ||
MatchScoreDisplay.cs | ||
ModDisplay.cs | ||
ModFlowDisplay.cs | ||
MultiplayerGameplayLeaderboard.cs | ||
PerformancePointsCounter.cs | ||
PlayerSettingsOverlay.cs | ||
SkinnableInfo.cs | ||
SongProgress.cs | ||
SongProgressBar.cs | ||
SongProgressGraph.cs | ||
SongProgressInfo.cs | ||
UnstableRateCounter.cs |