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Commit Graph

4713 Commits

Author SHA1 Message Date
Dean Herbert
39e0362db1 Reduce size of spinner blueprint to better represent gameplay size 2022-10-27 16:15:22 +09:00
Dean Herbert
0c7672e124 Avoid unnecessarily refreshing SliderBodyPiece's path 2022-10-27 16:02:04 +09:00
Dean Herbert
2f172b66cf Block hover if a multi-selection is made to avoid overlapping path visualisers 2022-10-27 14:52:46 +09:00
Dean Herbert
097d310d74 Only draw path visualiser when hovered or single slider is selected 2022-10-27 14:40:14 +09:00
Dan Balasescu
2d829c3beb
Merge pull request #20945 from peppy/fix-misplaced-slider-head
Fix slider heads getting misplaced after flipping in editor
2022-10-27 12:51:27 +09:00
Bartłomiej Dach
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects 2022-10-26 23:31:17 +02:00
Bartłomiej Dach
8b8d0c2293
Fix typo in comment 2022-10-26 23:30:14 +02:00
Dean Herbert
674ae9e742 Refactor DrawableSliderHead to never update the drawable position
Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.

Closes #20644.
2022-10-26 15:26:22 +09:00
Dean Herbert
d03161ec01 Apply distance snap time component even when nearby object snap kicks in 2022-10-26 14:39:39 +09:00
Dean Herbert
7d59bc6e2f Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap 2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc Move distance snap toggle button implementation to DistancedHitObjectComposer 2022-10-26 13:27:23 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts 2022-10-25 22:17:08 +02:00
Dean Herbert
521fbd2ea3
Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
Add "Freeze Frame" mod
2022-10-26 01:28:23 +09:00
D.Headley
f4aae9138b Remove Incompatibility with HD 2022-10-25 08:48:45 +02:00
Dean Herbert
2f0283e4d4 Simplify logic with new multi-grid snap support 2022-10-25 14:22:30 +09:00
Dean Herbert
2b850694fa Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts 2022-10-25 14:10:45 +09:00
Dean Herbert
02a3f8c17f Allow both distance snap and grid snap to be applied at the same time 2022-10-25 14:09:22 +09:00
Dean Herbert
279ef556e3 Fix typon in comment 2022-10-25 13:27:26 +09:00
Dean Herbert
588fc750cd Change approach circles to all appear at the same time, but don't adjust AR 2022-10-25 13:26:32 +09:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
Bartłomiej Dach
c0709a59f5
Merge branch 'master' into argon-spinner-sides 2022-10-23 18:44:04 +02:00
Dean Herbert
645a84b1d6 Display current distance snap and add button to update to use it 2022-10-21 22:58:36 +09:00
Dean Herbert
bcd65f3c3c
Merge pull request #20827 from goodtrailer/smoke-uncapped-v3
Remove smoke point maximum
2022-10-21 19:58:49 +09:00
Dean Herbert
ca91f9f716 Don't allow two momentary toggles at the same time to avoid edge cases 2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca Handle distance/grid toggles based on key type, rathern than individual left/right 2022-10-21 16:11:19 +09:00
Alden Wu
23b7b9013e Change smoke quadbatch growth factor to 2 from 1.5 2022-10-20 23:37:05 -07:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing 2022-10-21 12:48:35 +09:00
Dan Balasescu
e577a87618
Merge pull request #20825 from peppy/fix-argon-editor-combo-colour-change
Fix some argon circle layers not getting correct colour updates in editor
2022-10-20 12:56:34 +09:00
Salman Ahmed
7d31eaea54 Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
Salman Ahmed
eb386d4bd5 Enable slider ball tint in default legacy skin 2022-10-20 03:29:25 +03:00
Salman Ahmed
ba37daa456 Bring back removed newline 2022-10-20 01:18:10 +03:00
Salman Ahmed
1852714d2d Fix existing alpha transform cleared on accent colour change
Clearing it causes its start value to be lost.
2022-10-20 01:16:27 +03:00
Dean Herbert
966dd786ae Don't consume keys when handling momentary snap toggles 2022-10-20 00:00:24 +09:00
Dean Herbert
830b92d3ae Add momentary shortcuts to toggle grid/distance snap
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.

Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
aca0d04834 Forcefully remove transforms before reapplying to avoid old accent colour getting rewound 2022-10-19 15:52:25 +09:00
Dean Herbert
9356a40a39 Remove redundant flash layer colour logic
In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
Alden Wu
50ab9bff8b Rename for consistency 2022-10-18 23:05:09 -07:00
Alden Wu
a9b8ba94fa Add necessary newlines 2022-10-18 22:59:58 -07:00
Alden Wu
343c560b1b Remove smoke point maximum/cap 2022-10-18 22:54:17 -07:00
Dean Herbert
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
Dean Herbert
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
Joppe27
59213fc00b Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable 2022-10-18 23:53:12 +02:00
Joppe27
a76a039722 Rename KiaiFlashingDrawable and move to osu.Game 2022-10-18 23:40:43 +02:00
Salman Ahmed
13e2323791 Adjust fade out duration to match stable 2022-10-18 23:48:51 +03:00
Salman Ahmed
3b3f3dc159 Fix new-style spinners fading in later than usual 2022-10-18 23:48:40 +03:00
Salman Ahmed
03edfce822 Remove fade easing from sliders 2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a Adjust fade out time to match stable 2022-10-18 23:43:31 +03:00
Salman Ahmed
2245456224 Remove fade easing from legacy hit circles on hit 2022-10-18 22:22:53 +03:00
D.Headley
764bc1948f remove commented out Incompatible mod 2022-10-18 14:59:43 +02:00
D.Headley
acf3498f83 Code Quality 2022-10-18 13:49:10 +02:00
Dario Headley
e1a8bfa135 Fixed approachCircle preempt 2022-10-18 13:40:13 +02:00
Dean Herbert
6a7f6c76ff Fix osu! editor padding being applied to toolboxes
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dan Balasescu
09500882c2
Merge pull request #20767 from frenzibyte/no-scope-no-smoke
Hide cursor smoke in "No scope" mod
2022-10-17 19:06:08 +09:00
Salman Ahmed
2adbf4cc1a Add arc-shaped progress bars to "argon" spinner 2022-10-17 08:58:47 +03:00
Bartłomiej Dach
148da4d423
Merge branch 'master' into argon-judgement-in-front 2022-10-15 22:42:41 +02:00
Salman Ahmed
7e9229a117 Merge branch 'master' into no-scope-no-smoke 2022-10-15 16:42:34 +03:00
Dean Herbert
b72c117333
Merge pull request #20756 from goodtrailer/smoke-rotation-fix
Fix smoke shaking when gameplay is paused
2022-10-15 19:14:04 +09:00
Alden Wu
46bcabea6c Separate smoke rotation seed and index 2022-10-14 12:42:04 -07:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Salman Ahmed
b1b97505ac Fix smoke displayed in "No scope" mod 2022-10-14 22:16:14 +03:00
Alden Wu
029f896db8 Use StatelessRNG for smoke rotation 2022-10-13 16:18:47 -07:00
Alden Wu
310588ad94 Renew smoke rng every draw 2022-10-13 13:01:05 -07:00
Dean Herbert
dd372c4d19 Move "argon" skin judgement text in front of hitobjects 2022-10-13 13:52:02 +09:00
Salman Ahmed
09cc89cfa0 Update existing usages of Cursor to handle null value 2022-10-13 00:17:08 +03:00
D.Headley
f67f6cc99c Fix switch case 2022-10-12 19:45:08 +02:00
D.Headley
83aedb1930 Make mod use new Combo, remove pointless test 2022-10-12 12:42:26 +02:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dan Balasescu
083a13f041
Merge pull request #20680 from peppy/fix-slider-ball-editor-rewind
Fix slider ball facing incorrect direction during rewinding in editor
2022-10-11 17:47:17 +09:00
Dean Herbert
f060e6a780 Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
Dean Herbert
5a5f3af27d Rename property and add xmldoc 2022-10-10 15:42:08 +09:00
Dean Herbert
33620b7bd6 Fix slider ball facing incorrect direction during rewinding in editor
Closes https://github.com/ppy/osu/issues/20648.
2022-10-10 15:24:18 +09:00
Salman Ahmed
2d4f390372 Remove non-smoke key bindings on "Relax" mod instead 2022-10-09 17:14:16 +03:00
Salman Ahmed
c89a55043e Fix smoke being blocked with "Relax" mod enabled 2022-10-09 15:28:12 +03:00
OliBomby
b22e201289 Fixed stream convert float precision edge case 2022-10-08 23:43:23 +02:00
MK56
8fe89d5de2
Merge branch 'ppy:master' into Freeze_frame_implementation 2022-10-07 22:23:51 +02:00
Dean Herbert
e0c66dbdbc
Merge pull request #20566 from smoogipoo/adjust-flashlight
Adjust flashlight to more closely match classic scaling
2022-10-07 15:23:42 +09:00
Dan Balasescu
4e6047f23d
Merge pull request #20571 from peppy/argon-mania
Add "argon" key area for osu!mania
2022-10-07 15:19:18 +09:00
Dan Balasescu
bce20e0a59 Merge branch 'master' into adjust-flashlight 2022-10-07 14:45:30 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Alden Wu
9d54467145 Make smoke skinnable lifetime more robust 2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
590af4cb7c Merge branch 'master' into argon-mania 2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
Dean Herbert
8f0ef99e10 Privatise some fields 2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333 Remove custom radius implementation 2022-10-05 18:53:07 +09:00
Dean Herbert
91d877e893 Set LifetimeEnd once rather than computing on every access 2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1 Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Dean Herbert
6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f Update default cursor smoke implementation to use a texture 2022-10-05 18:26:17 +09:00
Dean Herbert
52002d91dd Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
Dean Herbert
56d424003d Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Dean Herbert
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
Dean Herbert
c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845 Remove things that should've been removed before push 2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892 Attempt to fix code style infractions 2022-10-04 16:17:38 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Dean Herbert
326a3e6583 Add TODO in osu! argon transformer regarding missing components 2022-10-04 14:56:46 +09:00