Joseph Madamba
cd968d4185
Add caret transition to beatmap sort tab items
2024-07-08 16:46:35 -07:00
Dean Herbert
c100d1ab65
Merge pull request #28769 from peppy/carousel-realm-simplification
...
Simplify realm model tracking in `BeatmapCarousel` (and fix hard delete handling)
2024-07-09 01:40:10 +09:00
Dan Balasescu
9c2a0576fb
Merge pull request #28776 from bdach/fix-composer-disappearing
...
Fix composer disappearing when undoing change to control points
2024-07-09 00:54:38 +09:00
Dean Herbert
9a61adc4bc
Ensure other lists are cleared when realm is reset
2024-07-08 23:59:20 +09:00
Bartłomiej Dach
275b959c02
Fix composer disappearing when undoing change to control points
...
As mentioned in https://github.com/ppy/osu/issues/28752 .
Regressed in https://github.com/ppy/osu/pull/28444 .
2024-07-08 16:28:54 +02:00
Bartłomiej Dach
877b5768fc
Merge branch 'master' into sorted-breaks
2024-07-08 15:59:32 +02:00
Bartłomiej Dach
0d22c9a9c6
Pass comparer in all usages for consistency
2024-07-08 15:58:21 +02:00
Salman Ahmed
b33e54d064
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
Bartłomiej Dach
2cad8d3684
Merge branch 'master' into time-accurate
2024-07-08 14:19:57 +02:00
Bartłomiej Dach
d5158d1035
Fix incorrect changes around success callback refactor
2024-07-08 13:36:30 +02:00
OliBomby
2822ba2377
Fix CurrentTimeAccurate being inaccurate if seeking smoothly in the same frame and a transform is already active
2024-07-08 13:30:11 +02:00
Bartłomiej Dach
0fe2c45e1d
Fix editor playback control not removing correct adjustment
...
Closes https://github.com/ppy/osu/issues/28768 .
great job past me 🤦 🤦 🤦 🤦 🤦 🤦 🤦 🤦 🤦 🤦 🤦
2024-07-08 13:21:42 +02:00
Dean Herbert
c0a1696538
Merge pull request #28762 from frenzibyte/change-chevron-display
...
Change display of "expanded" chevrons in many UI components to use scale instead of rotation
2024-07-08 20:05:59 +09:00
Dean Herbert
8f271170e9
Coalesce beatmap updates
2024-07-08 20:05:18 +09:00
Dean Herbert
1095137a5b
Simplify tracking of hidden beatmaps
...
Handling a few extra events is preferrable to keeping a second realm
subscription live.
2024-07-08 20:05:18 +09:00
Dean Herbert
151c448535
Simplify tracking of beatmap sets in BeatmapCarousel
2024-07-08 20:05:18 +09:00
Dean Herbert
910153c2e0
Fix sizing / padding of collection dropdown header
2024-07-08 19:32:28 +09:00
Dan Balasescu
b2bdb67a3e
Merge pull request #28765 from bdach/editor-menu-max-height
...
Fix editor menus overflowing off screen
2024-07-08 19:13:30 +09:00
Dan Balasescu
44ebec07bb
Merge pull request #28767 from bdach/editor-test-play-ur-counter-crash
...
Fix editor player crashing with UR counter present in skin
2024-07-08 19:13:19 +09:00
Salman Ahmed
2fcc61edfa
Merge branch 'master' into audio-ducking-fx
2024-07-08 12:50:46 +03:00
Bartłomiej Dach
14a93bfc1a
Merge pull request #28553 from frenzibyte/mod-select-customisation-panel
...
Detach mod customisation area from the footer and replace with an overlay panel display
2024-07-08 11:26:21 +02:00
Salman Ahmed
784a9ae743
Merge branch 'master' into audio-ducking-fx
2024-07-08 12:26:10 +03:00
Bartłomiej Dach
db7774485a
Fix editor player crashing with UR counter present in skin
...
Closes https://github.com/ppy/osu/issues/28764 .
2024-07-08 11:14:32 +02:00
Bartłomiej Dach
2ceedb0f93
Fix editor menus overflowing off screen
...
Closes https://github.com/ppy/osu/issues/28750 .
Yes this is not the perfect change to fix this (which would probably be
some framework change to take bounds of the parenting input manager into
account). I really do not want to go there and would like to just fix
this locally and move on. Due to the game-wide scaling container this
sorta works for any resolution anyhow.
2024-07-08 11:05:39 +02:00
Joseph Madamba
73d164e0d0
Add chevron transition to CommentRepliesButton
2024-07-08 00:32:54 -07:00
Dean Herbert
03bd6069d8
Add slight animation when revert to default button is displayed
...
This also fixes the transforms running too often (could make the initial
transform take longer than expected if adjusting a slider bar, for
instance).
2024-07-08 15:50:27 +09:00
Joseph Madamba
9532146978
Fix content overflowing to border
...
The +2 for the top isn't really needed for the original purpose as content fades out now, but visually, having the header and content spacing looks more correct.
2024-07-07 23:12:20 -07:00
Salman Ahmed
7dc901df11
Do not be lenient on nullability of dropdown
2024-07-08 08:54:05 +03:00
Salman Ahmed
58e236a247
Add transition to dropdown chevrons
2024-07-08 08:48:52 +03:00
Salman Ahmed
4c2ae07eba
Use scale instead of rotation in ChevronButton
(used in top-right of comments section)
2024-07-08 08:48:07 +03:00
Salman Ahmed
dc630ddc9d
Use scale instead of rotation in news month sidebar
2024-07-08 08:45:44 +03:00
Salman Ahmed
be039b85ad
Use scale instead of rotation in profile cover toggle button
2024-07-08 08:32:29 +03:00
Salman Ahmed
5223e0aeae
Use scale instead of rotation for overlay scroll button
2024-07-08 08:31:33 +03:00
Salman Ahmed
22f2f83695
Rescale chevron up and down instead
2024-07-08 08:07:57 +03:00
Salman Ahmed
a0ffe9bcbc
Remove unnecessary HandlePositionalInput
override
2024-07-08 07:58:40 +03:00
Salman Ahmed
0c5a1410d3
Add fade transition to content during open/close
2024-07-08 07:54:37 +03:00
Dean Herbert
3650f3c479
Allow multiple ducks with same parameters
2024-07-08 13:52:40 +09:00
Dean Herbert
0067450b22
Change volume parameter to double
2024-07-08 13:47:57 +09:00
Dean Herbert
5907e0d1eb
Make DuckDuration
non-zero by default
2024-07-05 18:39:13 +09:00
Dean Herbert
7efb4ce30a
Fix multiple disposals resulting in assert being hit
2024-07-05 18:39:12 +09:00
Dean Herbert
717f7ba9f0
Better support multiple concurrent ducking operations
2024-07-05 18:12:40 +09:00
Bartłomiej Dach
4c59ec1d94
Fix incorrect ternary state computation for bank toggles
...
Closes https://github.com/ppy/osu/issues/28741 .
Regressed in a7b066f3ee
.
The intent of the original change there was to ensure that addition
banks being set will put the ternary state toggles in indeterminate
state (to at least provide a visual indication that the selection does
not use a single bank). This would previously not be the case due to
the use of `.All()` in the original condition (a single object/node
was considered to have a bank enabled if and only if *all* samples
within it used it). However the attempt to fix that via switching
to `Any()` was not correct.
The logic used in the offending commit operates on extracted `Samples`
and `NodeSamples` from the selection, and would consider the ternary
toggle:
- fully off if none of the samples/node samples contained a sample with
the given bank,
- indeterminate if the some of the samples/node samples contained a
sample with the given bank,
- fully on if at least one sample from every samples/node samples
contained a sample with the given bank.
This is a *two-tiered* process, as in first a *binary* on/off state is
extracted from each object's samples/node samples, and *then* a ternary
state is extracted from all objects/nodes. This is insufficient to
express the *desired* behaviour, which is that the toggle should be:
- fully off if *none of the individual samples in the selection* use
the given bank,
- indeterminate if *at least one individual sample in the selection*
uses the given bank,
- fully on if *all individual samples in the selection* use the given
bank.
The second wording is flattened, and no longer tries to consider "nodes"
or "objects", it just looks at all of the samples in the selection
without concern as to whether they're from separate objects/nodes
or not.
To explain why this discrepancy caused the bug, consider a single object
with a `soft` normal bank and `drum` addition bank. Selecting the object
would cause a ternary button state update; as per the incorrect logic,
there were two samples on the object and each had its own separate
banks, so two ternary toggles would have their state set to `True`
(rather than the correct `Indeterminate`), thus triggering a bindable
feedback loop that would cause one of these banks to win and actually
overwrite the other.
Note that the addition indeterminate state computation *still* needs
to do the two-tiered process, because there it actually makes sense (for
a selection to have an addition fully on rather than indeterminate,
*every* object/node *must* contain that addition).
2024-07-05 09:27:21 +02:00
Bartłomiej Dach
6907d3d3b5
Merge branch 'master' into nodesample-inherit
2024-07-05 08:12:47 +02:00
Bartłomiej Dach
ab8623ec48
Merge pull request #28727 from OliBomby/inherit-addition
...
Allow inheriting addition bank from previous hitobject when using auto bank assignment
2024-07-05 08:12:30 +02:00
Dean Herbert
20ba6ca867
Add mention of return type for Duck
method
2024-07-05 15:11:11 +09:00
Dean Herbert
554740af10
Adjust ducking API to use a parameters record
2024-07-05 15:04:40 +09:00
Dean Herbert
0d858ce8f8
Change default easings to In
/Out
for all ducking operations
2024-07-05 13:51:41 +09:00
Dean Herbert
ec4623d49f
Reduce duck length slightly on toolbar ruleset selector
2024-07-05 13:51:29 +09:00
Dean Herbert
4528daf7fa
Update resources
2024-07-05 13:15:15 +09:00
Dean Herbert
0696e2df32
Apply nullability to ducking methods
2024-07-05 12:58:34 +09:00
Dean Herbert
7f84e377ab
Merge branch 'music-controller-nullability' into audio-ducking-fx
2024-07-05 12:57:39 +09:00
Dean Herbert
d21eec9542
Apply nullability to MusicController
2024-07-05 12:50:15 +09:00
Dan Balasescu
aaef5c189d
Merge pull request #28739 from peppy/fix-skin-fallbacks
...
Fix incorrect skin fallback order when beatmap skin is present
2024-07-05 12:05:57 +09:00
Dean Herbert
f201cc3fea
Expand explanation in inline comment
2024-07-05 10:09:06 +09:00
Dean Herbert
f0ad7a97cb
Merge branch 'master' into daily-challenge/better-results
2024-07-04 23:56:09 +09:00
Dean Herbert
aa72c09c3a
Merge pull request #28659 from bdach/daily-challenge/integration
...
Use room watching functionality to receive realtime daily challenge updates
2024-07-04 23:55:46 +09:00
Bartłomiej Dach
c524c23db6
Merge branch 'master' into inherit-addition
2024-07-04 15:24:59 +02:00
Bartłomiej Dach
ea9dd841c0
Merge pull request #28728 from OliBomby/inherit-volume
...
Always inherit the volume from the previous hit object on placement
2024-07-04 15:24:34 +02:00
Bartłomiej Dach
652d2e9633
Adjust code style
2024-07-04 15:19:36 +02:00
Bartłomiej Dach
8b4155fc0a
Merge branch 'inherit-addition' into nodesample-inherit
2024-07-04 15:13:20 +02:00
Bartłomiej Dach
faedf268ec
Merge branch 'inherit-volume' into inherit-addition
2024-07-04 14:52:05 +02:00
Bartłomiej Dach
72492a79cd
Reduce duplication in new logic
2024-07-04 14:45:46 +02:00
Bartłomiej Dach
5fa586848d
Replace old bad daily challenge leaderboard with new implementation
...
- Actually shows scores rather than playlist aggregates (which are
useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes
The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.
Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
2024-07-04 13:52:08 +02:00
Bartłomiej Dach
8e8909c999
Adjust daily challenge screen background colour
2024-07-04 13:49:33 +02:00
Bartłomiej Dach
b29e535ca5
Add results screen for displaying arbitrary daily challenge scores
...
At this point its primary usage is the daily challenge event feed, but
the leaderboard will be using this too shortly.
Because the playlists results screen that exists in `master` is
hard-coupled to showing the *local user's* best result on a given
playlist by way of hard-coupling itself to the relevant API request,
allowing show of *arbitrary* score by ID requires a whole bunch of
subclassery as things stand. Oh well.
Class naming is... best effort, due to the above.
2024-07-04 13:45:24 +02:00
Dean Herbert
e3c8bee7d0
Fix nullability failure
2024-07-04 20:17:40 +09:00
Dean Herbert
b2af49c102
Fix classic fallback not having a transformer (and only add if required)
2024-07-04 20:17:39 +09:00
Salman Ahmed
207ee8a2ee
Fix editor not updating ruleset when switching difficulty
2024-07-04 14:06:36 +03:00
Jamie Taylor
a5077fcb3f
Rename TimedDuck -> DuckMomentarily
2024-07-04 17:22:33 +09:00
Dean Herbert
a4c575f77a
Merge pull request #28521 from bdach/tempo-adjust-editor
...
Change editor speed adjustment back to adjusting tempo
2024-07-04 16:42:55 +09:00
Dean Herbert
3f138489a1
Merge pull request #28509 from bdach/slider-anchor-type-switching
...
Add ability to cycle slider control point types via keyboard
2024-07-04 16:11:37 +09:00
Jamie Taylor
82e4e884d7
Change overlapping Duck()
usages to be a noop instead of a throw
2024-07-04 15:51:50 +09:00
Jamie Taylor
753463fadb
Fix code style
2024-07-04 15:01:37 +09:00
Jamie Taylor
681398059e
Merge branch 'master' into audio-ducking-fx
2024-07-04 14:28:37 +09:00
Jamie Taylor
d948193757
Change Duck() to be IDisposable and prevent overlapping usages
2024-07-04 14:23:35 +09:00
Dean Herbert
73d71d3d77
Merge pull request #28705 from bdach/editor-test-play
...
Reimplement missing gameplay test hotkeys from stable
2024-07-04 13:44:25 +09:00
Salman Ahmed
585e09981f
Allow scrollbar to overlap content
...
The content is already padded enough to have the scrollbar sit on top.
Having the content change padding when the scrollbar appears gives an
unpleasent experience (especially when the scrollbar is hidden at first
but the user increases the content's height by clicking on a dropdown or
something)
2024-07-04 07:36:31 +03:00
Salman Ahmed
33711ba616
Remove scroll-dropdown-into-view logic
2024-07-04 07:34:19 +03:00
Salman Ahmed
8658389854
Clarify how the panel blocks input
2024-07-04 07:34:19 +03:00
Salman Ahmed
899c8d39fe
Merge branch 'master' into verify-title-markers
2024-07-04 07:07:59 +03:00
OliBomby
e754668daa
Always inherit the volume from the previous hit object
2024-07-04 01:09:06 +02:00
OliBomby
8f3a30b0b9
inherit addition bank from last hitobject
2024-07-04 00:56:53 +02:00
OliBomby
8dd04b6e9a
update nodesamples on placement
2024-07-04 00:39:12 +02:00
Bartłomiej Dach
00a0058fc7
Fix typo
2024-07-03 16:13:47 +02:00
Bartłomiej Dach
bcb479d4f7
Use one less regex
2024-07-03 16:13:30 +02:00
Bartłomiej Dach
5696e85b68
Adjust conditionals
...
The fact that checking the unicode title was gated behind a
`hasRomanisedTitle` guard was breaking my brain.
2024-07-03 15:52:05 +02:00
Bartłomiej Dach
32b3d3d7df
Compile regexes for speed
2024-07-03 15:49:21 +02:00
Bartłomiej Dach
901fec65ef
Address code quality issues
2024-07-03 15:49:17 +02:00
Dean Herbert
88375694a3
Merge branch 'master' into slider-anchor-type-switching
2024-07-03 22:36:57 +09:00
Bartłomiej Dach
0ab13e4486
Use alternative method of releasing user-pressed keys when activating autoplay
2024-07-03 14:37:07 +02:00
Bartłomiej Dach
e73faaefd2
Merge branch 'master' into editor-test-play
2024-07-03 13:54:47 +02:00
Dean Herbert
56cdd83451
Adjust padding and round corners of hover layer
2024-07-03 20:42:34 +09:00
Dean Herbert
5f56ed6872
Merge branch 'master' into navigate-to-timestamp
2024-07-03 20:42:32 +09:00
Bartłomiej Dach
17ce9cd162
Merge branch 'master' into grids-2
2024-07-03 10:57:05 +02:00
Bartłomiej Dach
84c7d34b77
Fix user-pressed keys remaining pressed whtn autoplay is turned on
2024-07-03 10:32:08 +02:00
Bartłomiej Dach
294aa09c41
Clear pressed keys and last replay frame when detaching replay from ruleset input manager
2024-07-03 10:19:59 +02:00
Bartłomiej Dach
29c3ff0677
Enable NRT in RulesetInputManager
2024-07-03 09:33:48 +02:00
Dean Herbert
824a00b018
Merge pull request #28707 from bdach/remove-breaks
...
Add option to remove breaks via timeline context menu
2024-07-03 16:29:25 +09:00
Dan Balasescu
537e3a1642
Merge pull request #28619 from bdach/fix-tail-volume-not-saving
...
Fix slider tail volume not saving
2024-07-03 16:13:18 +09:00
Dean Herbert
abfcac7466
Fix nullability
2024-07-03 15:31:46 +09:00
Dean Herbert
b6dc483fc1
Add missing change handler to ensure undo/redo works for break removal
2024-07-03 14:23:31 +09:00
Jamie Taylor
d29d114133
Match prior ducking behaviour
2024-07-03 13:52:20 +09:00
Jamie Taylor
b972632e4f
Change default easing to match prior behaviour
2024-07-03 13:50:35 +09:00
Jamie Taylor
153138cdac
Use null
to disable audio filter instead
2024-07-03 13:47:59 +09:00
Salman Ahmed
f1012070c4
Merge branch 'master' into mod-select-customisation-panel
2024-07-03 07:36:52 +03:00
Salman Ahmed
cb350470e5
Merge branch 'master' into update-framework-has-flag
2024-07-03 07:06:13 +03:00
Arthur Araujo
7143ff523f
Make MarkerChecks
and MarkerCheck
class private
2024-07-02 21:09:49 -03:00
Arthur Araujo
7cdad20119
Fix explicit array type specification in MarkerChecks
2024-07-02 20:55:52 -03:00
Arthur Araujo
7cb3d7445c
Add verify checks for title markers
2024-07-02 17:20:00 -03:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Dean Herbert
9034f6186b
Update framework
2024-07-03 00:15:34 +09:00
Bartłomiej Dach
a7b066f3ee
Include node samples when changing additions and banks
2024-07-02 16:22:15 +02:00
Bartłomiej Dach
9414aec8bf
Add capability to remove breaks via context menu
2024-07-02 14:55:04 +02:00
Bartłomiej Dach
d85c467856
Implement quick exit hotkeys for editor test play
2024-07-02 14:34:36 +02:00
Bartłomiej Dach
e28befb98d
Implement quick pause toggle for editor test play
2024-07-02 14:34:35 +02:00
Bartłomiej Dach
1e4db77925
Implement autoplay toggle for editor test play
...
Contains some hacks to fix weird behaviours like rewinding to the start
on enabling autoplay, or gameplay cursor hiding.
2024-07-02 14:34:31 +02:00
Salman Ahmed
1d94c96a8e
Display customisation header in disabled state when no customisable mod selected
2024-07-02 14:40:16 +03:00
Bartłomiej Dach
d4a8f6c8b0
Do not add extra sample control point after end of IHasRepeats
objects
2024-07-02 09:13:07 +02:00
Dan Balasescu
31edca866c
Remove unused code
2024-07-02 12:21:24 +09:00
Dan Balasescu
04da1209f7
Revert "Change breaks list to IReadOnlyList
"
...
This reverts commit 2c3b411bb5
.
2024-07-02 12:16:11 +09:00
Dan Balasescu
db84711214
Revert "Move break cloning back to non-virtual method"
...
This reverts commit f69bc40a4b
.
2024-07-02 12:16:10 +09:00
Dean Herbert
f69bc40a4b
Move break cloning back to non-virtual method
2024-07-02 12:07:13 +09:00
Dean Herbert
2c3b411bb5
Change breaks list to IReadOnlyList
2024-07-02 11:59:24 +09:00
Dean Herbert
f694ae416e
Fix typo in xmldoc
2024-07-02 11:47:40 +09:00
Dean Herbert
005af280f2
Isolate bindable breaks list to EditorBeatmap
2024-07-02 11:31:55 +09:00
Dan Balasescu
f942595829
Fix ManiaModInvert
permanently messing up the beatmap
2024-07-01 15:02:00 +09:00
Dean Herbert
9aec1de4c2
Merge branch 'master' into daily-challenge/integration
2024-07-01 10:37:33 +09:00
Dean Herbert
8bb51d5a4f
Fix summary timeline not correctly updating after changes to breaks
...
Closes https://github.com/ppy/osu/issues/28678 .
Oops.
2024-06-30 20:32:16 +09:00
Salman Ahmed
a65af8249c
Fix first-run setup buttons reset after reopening from dismiss
2024-06-30 07:27:35 +03:00
Salman Ahmed
58c7d1e772
Bind game-wide mods bindable to mod select overlay in new song select screen
2024-06-30 06:50:36 +03:00
Salman Ahmed
e57a0029f1
Remove local footer from ShearedOverlayContainer
2024-06-30 06:50:36 +03:00
Salman Ahmed
5dd822ea38
Migrate first-run setup overlay footer content
2024-06-30 06:50:36 +03:00
Salman Ahmed
48bf3f1385
Migrate mod select overlay footer content
2024-06-30 06:50:36 +03:00
Salman Ahmed
467d7c4f54
Refactor game-wide layout order of footer to fix depth issues with overlays and improve UX
...
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
2024-06-30 06:50:36 +03:00
Salman Ahmed
900d15e777
Add test coverage
2024-06-30 06:50:22 +03:00
Salman Ahmed
56d1255f8a
Fix footer button transforms getting interrupted by consecutive method calls
2024-06-30 06:15:54 +03:00
Salman Ahmed
fb77260afc
Fix footer buttons receiving input while put away from screen
2024-06-30 04:32:36 +03:00
Salman Ahmed
b8816bfc28
Update colour scheme of footer in line with visible overlay
2024-06-30 04:32:36 +03:00
Salman Ahmed
2319fa11ec
Support performing custom overlay-specific action with back button
2024-06-30 04:32:36 +03:00
Salman Ahmed
916d0bfcc2
Temporarily show screen footer if hidden while overlay is present
2024-06-30 04:32:36 +03:00
Salman Ahmed
68b8a4fb2a
Use ScreenFooter
for displaying footer buttons from overlays
2024-06-30 04:32:36 +03:00
Salman Ahmed
892659de0f
Adjust footer design to display well with the rest of the game
2024-06-30 04:32:05 +03:00
Salman Ahmed
c6c75ae48d
Merge branch 'master' into footer-v2-side-buttons
2024-06-29 08:19:49 +03:00
Bartłomiej Dach
df97215298
Use room watching functionality to receive realtime daily challenge updates
2024-06-28 13:35:16 +02:00
Bartłomiej Dach
81c6da98c2
Merge pull request #26465 from LeNitrous/fix/editor-test-exit
...
Fix editor test play not marking hit objects before its start time as judged.
2024-06-28 12:12:17 +02:00
Dean Herbert
4bb8a45d75
Merge pull request #28636 from bdach/daily-challenge/watch-room
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Add client/server models for allowing clients to receive realtime playlist updates
2024-06-28 17:51:40 +09:00
Bartłomiej Dach
007bd3973a
Merge pull request #28653 from peppy/featured-artist-even-more-visible
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Update beatmap listing filter overlay to better imply selected filters
2024-06-28 09:50:21 +02:00
Bartłomiej Dach
a3ea36d2b2
Fix formatting
2024-06-28 09:45:45 +02:00
Bartłomiej Dach
7ac5bd4d37
Ensure past drawable objects also get their results populated in editor test play
2024-06-28 09:37:10 +02:00
Bartłomiej Dach
b36e0f0875
Merge branch 'master' into fix/editor-test-exit
2024-06-28 09:17:40 +02:00
Bartłomiej Dach
030bbf2641
Fix vertical overlaps on multiselection filters when they wrap
2024-06-28 09:07:29 +02:00
Dean Herbert
fa1527f446
Update design for selected filters to better imply that they are selected
2024-06-28 15:45:09 +09:00
Dan Balasescu
77b00dac7e
Fix low pass filter sometimes not applied in dialog overlays
2024-06-28 15:20:55 +09:00
Dean Herbert
c1bec7a7c3
Simplify colour logic for beatmap overlay filter rows
2024-06-28 14:55:55 +09:00
Salman Ahmed
86b8357b8b
Improve UX & input handling when customisation panel is open
2024-06-28 08:53:31 +03:00
Dean Herbert
d370f50cc1
Syncrhronise colours across mod and preset tooltips
2024-06-28 13:16:54 +09:00
Dean Herbert
28d5278935
Show preset description text in tooltip popup
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As proposed in https://github.com/ppy/osu/discussions/28610 .
2024-06-28 13:16:53 +09:00
Dan Balasescu
3b3f914cd2
Merge branch 'master' into pp_counter_fix
2024-06-28 12:40:56 +09:00
Salman Ahmed
167ffac218
Reorder container layout for popovers to recognize clicks on customisation panel
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Basically moves `PopoverContainer` to cover both the columns and the customisation panel, so that if the customisation panel is clicked on, the popover container will notice that and hide popovers like the mod preset popover.
2024-06-28 06:35:21 +03:00
Dean Herbert
fd6b77ea92
Fix distance snap control being removed
2024-06-27 23:59:38 +09:00
Bartłomiej Dach
1b741dada3
Show distance in pixels to previous/next object in osu! hitobject inspector
2024-06-27 14:46:57 +02:00
Bartłomiej Dach
e35744118c
Merge pull request #28638 from OliBomby/beat-divisor
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Fix editor not loading arbitrary beat divisors
2024-06-27 13:31:44 +02:00
OliBomby
29412bb29b
Fix editor setting arbitrary beat divisor
2024-06-27 12:22:00 +02:00
Bartłomiej Dach
d6e7781be1
Add client/server models for allowing clients to receive realtime playlist updates
2024-06-27 11:32:18 +02:00
Dean Herbert
76a1f19233
Merge pull request #28613 from bdach/control-point-table-is-bad
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Improve performance of editor tables
2024-06-27 18:22:56 +09:00
Bartłomiej Dach
9e07c8fff7
Update framework again
2024-06-27 10:31:26 +02:00
Bartłomiej Dach
9384cbcdd8
Fix scroll-into-view on control point table not working as it is supposed to
2024-06-27 09:46:35 +02:00
Bartłomiej Dach
a5aedded16
Remove commented code
2024-06-27 09:44:55 +02:00
Dean Herbert
f07a635447
Merge pull request #28630 from peppy/fix-long-note-break-woes
2024-06-27 15:50:25 +09:00
Bartłomiej Dach
b1baa49459
Add note about implicit reliance on sort by start time
2024-06-27 07:56:57 +02:00
Bartłomiej Dach
ef952bcd65
Use GetLastObjectTime()
for safety
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Due to other circumstances this has no real effect, but may as well.
2024-06-27 07:48:06 +02:00
Dan Balasescu
e6a5131b67
Merge pull request #28632 from frenzibyte/fix-dropdown-enter-key
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Fix osu! dropdown no longer handling `Enter` key to select items
2024-06-27 14:36:24 +09:00
Dean Herbert
8f9b2106d6
Merge pull request #28620 from normalid-awa/ui/mod-select-color-improvement
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Optimize Text Color For Mod Multiplier Text
2024-06-27 13:56:12 +09:00
Salman Ahmed
811621325f
Fix osu! dropdown search text box having commits disabled
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I've also removed inheritance from `SearchTextBox` because it contains
logic that might interfere with the internal implementation of dropdown
search bars (focus logic and stuff).
2024-06-27 07:09:46 +03:00
Dean Herbert
7ef7e5f163
Fix break generation not accounting for concurrent hitobjects correctly
2024-06-27 12:10:26 +09:00
Dean Herbert
ec86cc1333
Merge pull request #28608 from bdach/daily-challenge/carousel
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Implement carousel container for daily challenge screen
2024-06-27 10:45:23 +09:00
Bartłomiej Dach
847946937e
Fix test failures
2024-06-26 16:56:43 +02:00
Dean Herbert
1998742e42
Update framework
2024-06-26 22:56:43 +09:00
Bartłomiej Dach
fff27e619d
Fix slider tail volume not saving
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Closes https://github.com/ppy/osu/issues/28587 .
As outlined in the issue thread, the tail volume wasn't saving because
it wasn't actually attached to a hitobject properly, and as such the
`LegacyBeatmapEncoder` logic, which is based on hitobjects, did not
pick them up on save.
To fix that, switch to using `NodeSamples` for objects that are
`IHasRepeats`. That has one added complication in that having it work
properly requires changes to the decode side too. That is because the
intent is to allow the user to change the sample settings for each node
(which are specified via `NodeSamples`), as well as "the rest of the
object", which generally means ticks or auxiliary samples like
`sliderslide` (which are specified by `Samples`).
However, up until now, `Samples` always queried the control point
which was _active at the end time of the slider_. This obviously can't
work anymore when converting `NodeSamples` to legacy control points,
because the last node's sample is _also_ at the end time of the slider.
To bypass that, add extra sample points after each node (just out of
reach of the 5ms leniency), which are supposed to control volume of
ticks and/or slides.
Upon testing, this *sort of* has the intended effect in stable, with
the exception of `sliderslide`, which seems to either respect or _not_
respect the relevant volume spec dependent on... not sure what, and not
sure I want to be debugging that. It might be frame alignment, or it
might be the phase of the moon.
2024-06-26 15:52:16 +02:00
normalid
936a8d800d
Swap the low and high multiplier color
2024-06-26 21:39:14 +08:00
Dean Herbert
2a839b3697
Make action required init
2024-06-26 21:50:34 +09:00
Dean Herbert
fd91210c1c
Remove unnecessary setter on bindable
2024-06-26 21:47:33 +09:00
Dean Herbert
6beae91d53
Ensure carousel panel depth is consistent based on vertical position
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I thought this was already being handled, but it turns out that changing
sort mode (and potentially other operations) could break the depth of
display of panels due to pooling and what not.
This ensures consistency and also employs @bdach's suggestion of
reversing the depth above and below the current selection for a better
visual effect.
2024-06-26 21:10:29 +09:00
Bartłomiej Dach
9dfd6cf9ef
Remove EditorTable
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Begone, foul beast.
2024-06-26 10:40:02 +02:00
Bartłomiej Dach
b12db8fbe2
Rewrite IssueTable
to use virtualised list
2024-06-26 10:40:02 +02:00
Bartłomiej Dach
5c2d446767
Rewrite ControlPointTable
to use virtualised list
2024-06-26 10:40:02 +02:00
Dan Balasescu
276d8fe158
Truncate break times for legacy beatmap export
2024-06-26 16:20:56 +09:00
Bartłomiej Dach
006184ed2f
Implement carousel container for daily challenge screen
2024-06-26 08:49:00 +02:00
Dan Balasescu
173c4f430a
Merge pull request #28601 from peppy/adjust-carousel-panel-spacing
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Adjust beatmap carousel's spacing to remove dead-space
2024-06-26 15:35:52 +09:00
Dan Balasescu
2e03afb2ed
Always log missing official build attribute
2024-06-26 14:49:04 +09:00
Dan Balasescu
0379abd714
Prevent multiple invocations of failure procedure
2024-06-26 13:57:18 +09:00
Dean Herbert
e84daedbea
Reduce length of fade-out when hiding beatmap panels
2024-06-26 12:01:38 +09:00
Dean Herbert
5d4509150b
Adjust beatmap carousel's spacing to remove dead-space
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As discussed in https://github.com/ppy/osu/discussions/28599 .
I think this feels better overall, and would like to apply the change
before other design changes to the carousel.
2024-06-26 11:56:58 +09:00
Dean Herbert
aadb104851
Merge pull request #28589 from bdach/scale-handling-crash
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Fix crashes when opening scale/rotation popovers during selection box operations
2024-06-26 00:11:03 +09:00
Dean Herbert
d722be16e3
Add missing base
calls for safety
2024-06-25 23:41:43 +09:00
Dean Herbert
3d22f700a7
Merge pull request #28561 from bdach/daily-challenge/score-breakdown
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Implement score breakdown display for daily challenge screen
2024-06-25 23:34:47 +09:00
Dean Herbert
0a44022697
Update framework
2024-06-25 23:03:37 +09:00
Bartłomiej Dach
2fda45cad4
Fix crashes when opening scale/rotation popovers during selection box operations
2024-06-25 15:20:59 +02:00
Dean Herbert
6cd1367329
Merge pull request #28580 from bdach/fix-breaks
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Fix crash when attempting to adjust duration of break that has no preceding/succeeding objects
2024-06-25 20:24:27 +09:00
Dean Herbert
a12f32519d
Merge pull request #28572 from bdach/fix-playlist-duration-death
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Fix crash on calculating playlist duration when rate-changing mods are present
2024-06-25 20:15:26 +09:00