smoogipoo
293023d99a
Fix keybinding offsets due to special keys
2018-01-22 14:38:41 +09:00
smoogipoo
dee298c395
No more statics + better unregistration
2018-01-18 17:40:05 +09:00
smoogipoo
7910b47868
Move ConfigManager registration/dependency injection to RulesetContainer
2018-01-18 17:00:23 +09:00
ANDY840119-PC\andy840119
6c67f96fdb
fix ci error
2018-01-18 02:01:01 +09:00
ANDY840119-PC\andy840119
3b291abf60
Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
smoogipoo
db27faa471
Add a ScrollTime config setting to osu!mania
2018-01-17 21:13:14 +09:00
smoogipoo
c309cc9454
Privatise OnJudgements as much as possible
2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330
Remove base OnJudgement from Playfield to properly accomodate nested playfields
2018-01-15 20:48:57 +09:00
smoogipoo
39b6425c3e
Use a grid container to position the stages
...
Should be more flexible in the future + provides a more dual-stage feel.
2018-01-15 19:55:15 +09:00
smoogipoo
28586317dd
Give stages a size again
2018-01-15 19:44:42 +09:00
smoogipoo
8a7892b66a
Make variant keybindings work
2018-01-15 19:29:51 +09:00
smoogipoo
b9909ed1cf
Refactor addition of hitobjects
2018-01-15 18:20:43 +09:00
smoogipoo
89c3fcbf6a
Refactor column construction
2018-01-15 18:11:53 +09:00
ANDY840119-PC\andy840119
cf0d9e4d9b
not sure is it a goodway to delete mania ManiaAction.Special or add more
2018-01-14 21:20:01 +09:00
ANDY840119-PC\andy840119
2d266a8604
fix :
...
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
ANDY840119-PC\andy840119
5ecfc3a57c
fix CI error
2018-01-14 13:06:37 +09:00
ANDY840119-PC\andy840119
58bf611d17
This should be done in the stage instead of the playfield.
2018-01-14 12:51:55 +09:00
ANDY840119-PC\andy840119
d07636a105
Fix :
...
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
ANDY840119-PC\andy840119
f7a908fbfa
Fix :
...
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
ANDY840119-PC\andy840119
4f0e1f03d2
fix the problem that smoogipoo suggest
...
1. Rename to stages
2. This should be checking for null or 0, with two exceptions:
3. Space before and after =.
4. foreach (var stage ...
5. Rename to getStageByColumn, and actualColumn -> column.
2018-01-14 11:49:23 +09:00
ANDY840119-PC\andy840119
e947e46566
fix :
...
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00
ANDY840119-PC\andy840119
561c9f2233
update rom ppy master
...
.
Find out that has some problem long hit note will not show hit result
2018-01-14 11:32:54 +09:00
smoogipoo
712d586d41
Revert "Add OSD + config value for scroll speed"
...
This reverts commit a6d8b28221
.
2018-01-12 12:28:43 +09:00
smoogipoo
a6d8b28221
Add OSD + config value for scroll speed
2018-01-11 13:40:46 +09:00
ANDY840119-PC\andy840119
118e0b63eb
fix CI error
2018-01-11 00:07:27 +09:00
ANDY840119-PC\andy840119
cc0520d722
1. because set stage's width doesn't help, so use margin instead
...
2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b
use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead
2018-01-08 23:11:20 +09:00
ANDY840119-PC\andy840119
ca7cd40fba
1. update from ppy master
...
2. update header
2018-01-06 11:21:10 +09:00
為什麼
98929952e3
Merge branch 'master' into master
2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
1276e2c71a
Merge branch 'master' into scrolling-hitobjects-rewrite
2018-01-05 14:58:57 +09:00
smoogipoo
e0e84ff370
Fix mania playfield scrolling hitobjects in the wrong direction
2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29
Re-namespace files
2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc
Implement proper scrolling directions
2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
aadafae8cb
1. fix TestCaseManiaHitObjects broken
...
2. add (4+4) (2+4+2) (1+8+1) column stages step in TestCaseManiaPlayfield
2018-01-03 23:47:05 +09:00
ANDY840119-PC\andy840119
a855a21ccb
group -> stage
2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9
fix some error that smoogipoo says
2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
ee13df94fc
Merge branch 'mania-rc-cleanup' of https://github.com/smoogipoo/osu
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-01-03 22:02:50 +09:00
smoogipoo
bd171926d6
Remove AvailableColumns from ManiaRulesetContainer
...
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
ANDY840119-PC\andy840119
7b94a710e3
Appveyor Chan, Please
2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199
pray
2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd
after resharper : (
...
.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255
Fixed the alert from AppVeyor.
...
maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38
https://github.com/ppy/osu/issues/716
...
1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
f9e34dfa3d
Assume that control points are already sequentially-ordered
...
Fixes up deserializing.
2017-12-06 16:24:09 +09:00
smoogipoo
b97cab4f29
Make ManiaFramedReplayInputHandler properly account for special keys
...
These are interleaved into the playfield, so we have to use the playfield's columns' actions.
2017-11-28 15:27:20 +09:00
smoogipoo
15f69dff81
Make mania hit explosions not stick around when rewinding
...
Fixes #1461 .
2017-11-04 00:57:17 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
Dan Balasescu
ee8ec31c6e
Merge branch 'master' into judgement-revamp
2017-09-12 18:57:37 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
b21c080121
Make mania readable again
2017-09-12 18:22:02 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
a22dd80b23
Expire HitExplosions.
2017-09-12 16:20:15 +09:00
smoogipooo
8737a1b1a5
Implement osu!mania auto replay generation.
2017-09-12 15:52:32 +09:00
Dean Herbert
d66fb307dc
Fix wrong licence header
2017-09-11 19:14:37 +09:00
smoogipooo
df0a31bf2a
Add judgement text displays to osu!mania
2017-09-11 17:56:02 +09:00
smoogipooo
54aff432fe
Fix CI error
2017-09-11 15:43:23 +09:00
Dan Balasescu
6ecd530d7b
Add missing license header
2017-09-11 15:24:28 +09:00
smoogipooo
e8efdcf188
Make tick explosions white and lower scale.
2017-09-11 14:37:34 +09:00
Dean Herbert
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
smoogipooo
3026675f35
Add explosions.
2017-09-11 13:44:39 +09:00
smoogipooo
10f0d1f20d
Pass down OnJudgement to columns.
2017-09-11 12:57:10 +09:00
smoogipooo
42dc4d9b1c
Rework mania playfield to be more sane with masking/nesting.
2017-09-11 10:46:54 +09:00
smoogipooo
b085208d24
Remove unused code
2017-09-07 16:15:33 +09:00
smoogipooo
ef9b87e8c7
Make column lights not increase in brightness when successfully pressed
2017-09-07 16:15:25 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
115e5c95af
Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
2017-08-23 20:50:03 +09:00
smoogipooo
d8dfcc614a
Make mania work with key bindings
2017-08-23 13:42:16 +09:00
smoogipooo
0e41fc8842
Add mania bindings.
2017-08-23 12:49:50 +09:00
smoogipooo
909cae5861
CI fixes.
2017-08-22 14:21:28 +09:00
smoogipooo
9a7c9e9af0
Disable reversing for now - this needs to be re-implemented in a later PR.
2017-08-22 14:17:57 +09:00
smoogipooo
cd3c825bd2
Fix mania playfield not working.
2017-08-22 14:07:46 +09:00
smoogipooo
88151eff3f
Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps.
2017-08-22 14:07:39 +09:00
smoogipooo
4eec59f669
Only set the number of availableColumns once, at ManiaRulesetContainer level.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
c5ce86b9f3
Add reversing capability to ScrollingPlayfield.
2017-08-08 12:59:50 +09:00
smoogipooo
12f9793fec
Fix mania bar lines not working.
2017-08-07 17:46:22 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
933740664c
SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
2017-08-07 16:43:54 +09:00
smoogipooo
a3efca9c35
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00
smoogipooo
c6447e40f9
Reduce implementation overhead for nested playfields (e.g. playfield + columns).
2017-08-07 14:56:26 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
...
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
0f901c99a0
Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
2017-08-04 20:11:18 +09:30
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
21d07428fe
Fix some test regressions
2017-07-19 15:16:59 +09:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
e8ce3e16b0
Address CI concern
2017-07-10 12:52:29 +03:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
Dean Herbert
89c8a34025
Merge branch 'master' into better-drawablehitobject-lifetimes
2017-06-21 20:13:57 +09:00
smoogipooo
fc0e44b214
Update framework.
2017-06-21 11:28:27 +09:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
fda220acbc
Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
2017-06-15 19:34:28 +09:00
smoogipooo
419682b740
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
smoogipooo
de35ea22b1
Make bar lines work again.
2017-06-09 22:03:28 +09:00
smoogipooo
1f56848442
Rewrite the way speed adjustments are applied.
2017-06-09 19:57:03 +09:00
smoogipooo
921350128d
Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d
Namespace movement.
2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499
Use new naming structure + VisibleTimeRange bindable.
2017-06-09 16:11:49 +09:00
smoogipooo
cd435f7ec6
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
# osu.Game.Rulesets.Mania/Timing/ControlPointContainer.cs
2017-06-09 03:37:55 +09:00
smoogipooo
8de6bdf340
Rewrite mania to use the new timing section stuff.
2017-06-09 02:43:48 +09:00
smoogipooo
55f238f6a9
Remove IHasTimeSpan, add rename to TimingSection.
2017-06-08 23:40:24 +09:00
John Neijzen
2f7d9655fd
More Clean up
2017-06-08 15:27:35 +08:00
smoogipooo
8641379424
Not sure how these CI issues were missed.
2017-06-07 19:27:22 +09:00
smoogipooo
6f191193a1
Rename timing changes, simplify + improve columns/dictionary usage.
2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547
Make TimeSpan a double again.
2017-06-07 19:08:32 +09:00
smoogipooo
d66f114b5b
Properly set starting lifetime for mania hit objects.
2017-06-03 18:18:25 +09:00
smoogipooo
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00
smoogipooo
a4cd409835
Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.
...
Also includes commenting improvements/fixes.
2017-06-02 19:27:22 +09:00
smoogipooo
1d3f5d8649
CI fixes.
2017-06-02 18:19:21 +09:00
smoogipooo
5ebe08ed2a
Make default mania playfield timespan 1.5s for now.
2017-06-02 17:45:48 +09:00
smoogipooo
b46a9dd0ef
Add gravity mod.
2017-06-02 17:33:58 +09:00
smoogipooo
d30706f640
Move drawable timing changes to Timing/Drawables.
2017-06-01 15:13:52 +09:00
smoogipooo
3e2aa26722
Add bar line timing changes.
2017-06-01 15:08:41 +09:00
smoogipooo
f612914e87
Initial rewrite of timing changes to allow them to be more extensible.
2017-06-01 14:26:21 +09:00
smoogipooo
4b6f2efa76
Cleanups.
2017-05-29 15:32:58 +09:00
smoogipooo
32550bda4f
Make drawable bar line a bit more sane.
2017-05-29 15:18:06 +09:00
smoogipooo
4fce0c1189
Rename Barline -> BarLine.
2017-05-29 15:05:20 +09:00
smoogipooo
ee7158aa95
Implement bar lines.
2017-05-29 14:44:42 +09:00
smoogipooo
e4b59314ea
Use new HitObjectStartTimeComparer.
2017-05-26 18:52:43 +09:00
smoogipooo
a5b79b2192
Fix notes not getting accent colours.
2017-05-24 21:56:49 +09:00
smoogipooo
78067e085c
Fix note input ordering.
2017-05-24 20:53:47 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2
Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
3dfe88c068
Make Key a bindable, pass down to drawable hit objects.
2017-05-22 15:28:30 +09:00
smoogipooo
c972335297
Add InputTarget to capture input from columns before hit objects.
2017-05-22 15:25:37 +09:00
Dean Herbert
93182e5da3
Merge branch 'master' into generic-interface
2017-05-22 09:52:40 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
4e8ead9cf4
Fix possible nullref.
2017-05-18 19:05:03 +09:00
Huo Yaoyuan
88f8619e9a
More missed exceptions.
2017-05-18 02:46:12 +08:00
smoogipooo
4d9aea6aec
Remove while statement (came from fastrandom...).
2017-05-17 13:14:42 +09:00
smoogipooo
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
smoogipooo
51f7904c13
Remove redundant parentheses.
2017-05-17 13:04:57 +09:00
smoogipooo
bc629d193d
InternalChildren -> Children.
2017-05-16 19:26:46 +09:00
smoogipooo
9b0aed7c48
Add tween to time span changing.
2017-05-16 19:14:27 +09:00
smoogipooo
3c8d75effb
Fix unused directive.
2017-05-16 18:36:38 +09:00
smoogipooo
6231a19b8c
Merge remote-tracking branch 'origin/master' into mania-timing-sections
2017-05-16 18:35:32 +09:00
smoogipooo
60666dc824
Rename.
2017-05-16 18:05:09 +09:00
smoogipooo
f4a03ec1cf
Fix usings.
2017-05-16 18:03:30 +09:00
smoogipooo
8ed97a8335
Let's invert the playfield by default for now.
2017-05-16 18:02:54 +09:00
smoogipooo
ac02d1ab10
TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
2017-05-16 17:50:09 +09:00
smoogipooo
7039205363
Invert the playfield by default to make calculations a bit simpler and clean up a lot of code.
2017-05-16 17:34:41 +09:00
smoogipooo
62139015fb
Clamp TimeSpan.
2017-05-16 17:06:54 +09:00
smoogipooo
8d19bafc19
Add ability to hold down speed-changing keys.
2017-05-16 17:04:05 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
smoogipooo
a25f11e809
Initial removal of TimingSection.
2017-05-12 22:23:32 +09:00
smoogipooo
0597a95db0
Resharper is too smart.
2017-05-11 22:17:10 +09:00
smoogipooo
d57bb7e5fd
General cleanups.
2017-05-11 22:01:37 +09:00
smoogipooo
7b49ed1419
Fix up todo.
2017-05-11 21:57:28 +09:00
smoogipooo
ee219c18db
Make the playfield mask for now.
2017-05-11 20:04:28 +09:00
smoogipooo
6a79c8b66c
Make notes scroll with beat length.
2017-05-11 19:57:24 +09:00
smoogipooo
5f30a89f76
General refactoring + renaming of TimingSectionContainer.
2017-05-11 16:09:48 +09:00
smoogipooo
da4be2f9d6
Move notes above judgement area but below keys.
2017-05-11 14:32:31 +09:00
smoogipooo
623912b40a
Fix playfield position.
2017-05-11 14:32:13 +09:00
smoogipooo
a6b71f8ccb
Resharper fixes.
2017-05-11 14:11:52 +09:00
smoogipooo
8160f36a48
Fix notes scrolling from end of map -> start of map.
2017-05-11 12:56:51 +09:00
smoogipooo
b10df74079
Full rewrite of timing section code, partially working for now.
2017-05-11 12:33:19 +09:00
smoogipooo
bcc8a94e36
Construct mania playfield with proper column count.
2017-05-10 16:32:11 +09:00
smoogipooo
2edc39ae16
Add timing sections.
2017-05-10 15:09:29 +09:00
smoogipooo
e3b01e7b8c
Merge branch 'master' into mania-notes
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-05-08 12:12:40 +09:00
smoogipooo
72b2467e74
Throw exception if SpecialColumnPosition is set after IsLoaded.
2017-05-04 15:18:20 +09:00
smoogipooo
e307b6d563
Make SpecialColumnPosition only have an effect during load().
2017-05-04 15:12:32 +09:00
smoogipooo
a2bdd020e5
ColumnStyle -> ColumnPosition.
2017-05-04 14:54:31 +09:00
Dan Balasescu
5024a74192
Update ManiaPlayfield.cs
2017-05-03 20:11:24 +09:00
smoogipooo
8aa6bb636c
Reset column key when it can't be set.
2017-05-03 19:43:20 +09:00
smoogipooo
14e4714f08
Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns.
2017-05-03 19:38:15 +09:00
Dan Balasescu
d21c3358b9
Less array explicivity.
2017-05-03 13:03:46 +09:00
smoogipooo
7de36b7aa2
CI cleanups.
2017-05-03 12:58:46 +09:00
smoogipooo
5328793693
ManiaBaseHit -> ManiaHitObject.
2017-05-03 12:44:19 +09:00
smoogipooo
71acf1c57d
Move classes out of test case.
2017-05-03 12:37:47 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00