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Commit Graph

1380 Commits

Author SHA1 Message Date
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Dean Herbert
0e29d3c4a2 Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
Dean Herbert
cd6902a312 Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
Dean Herbert
bd7c137394 Remap osu!mania dual stage key bindings to be more ergonomic 2020-01-26 18:34:43 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
6dd50572d2 Break mania more 2020-01-21 17:37:43 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
25aff5d96e Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-20 17:08:59 +09:00
Dean Herbert
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
mcendu
5d160376c0
nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
mcendu
76c70a7622 Move hit target bar height def to defaulthittarget 2020-01-11 21:19:46 +08:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
smoogipoo
dfa6575f75 Adjust mania HP increase values 2020-01-07 15:24:33 +09:00
mcendu
a897f497a2
remove LaneGlowPiece and GlowPiece 2020-01-04 18:35:37 +08:00
Albie Spriddell
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
Dean Herbert
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
mcendu
20c5748342 Use hitTarget in place of stageHint 2019-12-29 23:37:28 +08:00
mcendu
51000765dd remove override 2019-12-29 23:29:00 +08:00
mcendu
61fb9f5613 Remove class StageHint and usage 2019-12-29 23:18:50 +08:00
mcendu
cdfbe96e9b Make AccentColour of StageHint virtual 2019-12-29 14:52:51 +08:00
mcendu
5d2b5cc950 correct type of field stageHint 2019-12-28 14:05:46 +08:00
mcendu
bf162f148e Move mania stage hint to its own class 2019-12-28 13:48:10 +08:00
Dean Herbert
3a5015d013
Merge branch 'master' into fix-hold-note-input 2019-12-27 21:48:38 +09:00
Dean Herbert
aa97487f8e
Merge branch 'master' into hp-drain 2019-12-27 14:58:22 +09:00
Dean Herbert
cfa1dfa1a4 Split out into own method 2019-12-27 11:37:05 +09:00
Dean Herbert
5260eb76d0 Merge remote-tracking branch 'upstream/master' into mania-judgement 2019-12-27 11:17:47 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
32843ffef5
Merge branch 'master' into fix-hold-note-input 2019-12-26 23:50:53 +09:00
mcendu
92dd1ade17
Attempt to implement mania-specific sprites 2019-12-26 21:03:21 +08:00
smoogipoo
d45556eb6a Remove whitespace 2019-12-26 17:57:16 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
504a55e803
Merge branch 'master' into better-beatmap-conversion 2019-12-25 19:52:06 +09:00
Dean Herbert
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
smoogipoo
63c96d5a83 Fix tail note not properly capping result 2019-12-23 18:49:08 +09:00
smoogipoo
d6fd1007c4 internal -> public 2019-12-23 18:48:14 +09:00
smoogipoo
7ac6f68de8 Rewrite hold note input handling 2019-12-23 17:48:57 +09:00
smoogipoo
42853b5af6 Separate head/tail notes from hold note class 2019-12-23 17:48:57 +09:00
smoogipoo
6e7426a098 Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
unknown
00ef2bd8d3 remove unused usings 2019-12-22 16:57:07 +08:00
unknown
fe73b9f8d3 make HP and OD generic and instantiate CS and AR to modes that need it 2019-12-22 16:45:32 +08:00
unknown
08b477ed52 make ModDifficultyAdjust abstract 2019-12-20 18:30:23 +08:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
ea661fce21
Merge branch 'master' into adjustable-map-settings 2019-12-18 18:44:11 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00
smoogipoo
2a128340d0 Merge remote-tracking branch 'refs/remotes/origin/master' into nightcore-beats 2019-12-18 17:58:37 +09:00
Dean Herbert
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
Huo Yaoyuan
c457571da6 Use index and range expressions 2019-12-15 20:17:35 +08:00
unknown
01c036b0b0 implement backing beats for nightcore mods 2019-12-15 16:56:02 +08:00
Huo Yaoyuan
ddb2cfc46d Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
unknown
002a125b4a make ModDifficultyAdjust generic 2019-12-12 21:14:26 +08:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
unknown
b0cf44c3be fix appveyor issues 2019-12-11 20:12:29 +08:00
unknown
b795532aa5 add difficulty adjustment mods 2019-12-11 19:43:16 +08:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod 2019-12-10 17:06:53 +00:00
Huo Yaoyuan
9ddfdab27a Remove meaningless Convert calls. 2019-12-03 20:47:00 +08:00
Albie
7864899249
Merge branch 'master' into cinema-mod 2019-11-28 16:42:01 +00:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Albie
09158b6b08
Merge branch 'master' into cinema-mod 2019-11-26 06:57:47 +00:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
Albie
0a70ec0b11
Merge branch 'master' into cinema-mod 2019-11-25 07:25:30 +00:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Albie Spriddell
3b9f59cb33 add cinema mod support 2019-11-23 17:34:53 +00:00
Albie Spriddell
20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
Huo Yaoyuan
8239c2da61 Refactor to avoid using try-finally as control flow. 2019-11-22 00:12:03 +08:00
Huo Yaoyuan
4cd7d67fe4 Use early return for if-pattern-matching. 2019-11-22 00:02:40 +08:00
Huo Yaoyuan
20f01ff3e9 Revert false positives of 'unused assignment'. 2019-11-21 23:54:38 +08:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83 Merge branch 'master' into sharpen 2019-11-20 17:30:58 +08:00
Huo Yaoyuan
b5c20fecee Merge branch 'master' into netstandard2.1 2019-11-19 21:40:12 +08:00
Huo Yaoyuan
608785b99a Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
Huo Yaoyuan
53bc2dcab7 Use costum displaying text for inherited references. 2019-11-18 15:29:18 +08:00
Huo Yaoyuan
b04bca7db6 Reference elements in origin definition. 2019-11-17 20:55:40 +08:00
Huo Yaoyuan
144812669d Use static local functions. 2019-11-12 19:56:54 +08:00
Huo Yaoyuan
dcfa98414f Use ??=. 2019-11-12 19:56:51 +08:00
Huo Yaoyuan
31cc0d13da Use 'out var'. 2019-11-12 19:55:26 +08:00
Huo Yaoyuan
e5e8e70704 Use pattern matching. 2019-11-12 19:55:19 +08:00
Huo Yaoyuan
7d7b9e36b2 Use compound assignment. 2019-11-12 19:53:50 +08:00
Huo Yaoyuan
4b75e0bf6a Redundant assignment. 2019-11-12 19:53:47 +08:00
Dean Herbert
b37bf4ea01 Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition 2019-11-12 10:44:53 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
fd7bdc03ab Merge remote-tracking branch 'upstream/master' into infrastructure 2019-11-11 11:11:59 +09:00
Dan Balasescu
1c1a49011b
Merge branch 'master' into infrastructure 2019-11-08 19:10:49 +09:00
smoogipoo
6fc1be64c2 Make hitobject samples a bindable list 2019-11-08 14:04:57 +09:00
smoogipoo
1f9f03dc66 Add temporary fix for null references 2019-11-07 13:36:54 +09:00
smoogipoo
8d42e45fd3 Make holdnote notes update lazily 2019-11-07 13:23:00 +09:00
smoogipoo
8141509a71 Split hold note blueprints into separate file 2019-11-07 12:59:05 +09:00
smoogipoo
2c1bfd62ef Disallow selections to be moved outside of the playfield 2019-11-06 17:28:04 +09:00
Huo Yaoyuan
bcf8e3a9d4 Remove redundant properties from desktop projects.
While OutputType=Library maybe doubtful, PlatformTarget=AnyCPU should be clearly the default.
2019-10-30 22:56:33 +08:00
Huo Yaoyuan
31595159be Normalize .props 2019-10-30 21:54:14 +08:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
Dean Herbert
d0eaf629af
Merge branch 'master' into dho-apply 2019-10-18 19:45:10 +09:00
Dean Herbert
e3740fbc77
Merge pull request #6528 from smoogipoo/fix-mania-selection-movement
Fix mania hitobject selections not moving correctly
2019-10-18 16:28:04 +09:00
smoogipoo
c4cc960e15 Fix mania hitobject selections not moving correctly 2019-10-17 18:00:15 +09:00
smoogipoo
510ce9345f Fix potential blueprint nullrefs with the new structure 2019-10-17 16:14:28 +09:00
smoogipoo
bc41eb176e Clean up head/tail setting in various DHOs 2019-10-17 14:02:23 +09:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
8a284bacba Make mania use the new nested hitobject structure 2019-10-17 12:37:20 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
Dean Herbert
00d4d976b7
Move editor selections relative to hitobject start positions (#6431)
Move editor selections relative to hitobject start positions
2019-10-11 19:35:11 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
smoogipoo
8b661e624d Remove drag from class/method namings + refactor 2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
Dean Herbert
0fdb07346b
Merge branch 'master' into fix-mania-placement 2019-10-06 14:22:03 +08:00
smoogipoo
80585d446c Split applyPositionOffset into two methods and add xmldocs 2019-10-03 18:40:48 +09:00
smoogipoo
f1ff22cf8b Fix hold note blueprint placing in the wrong direction 2019-10-03 18:40:48 +09:00
smoogipoo
39369620fa Remove position offset from ColumnAt 2019-10-03 18:40:48 +09:00
smoogipoo
0a409075be Fix note placement offset not working for down-scroll 2019-10-03 18:40:48 +09:00
smoogipoo
754fbc59e1 Fix note placement being offset 2019-10-03 18:40:48 +09:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
Bartłomiej Dach
8efab559c8 Remove unused using directives 2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Vperus
2d99d41a6d Remove unused CORNER_RADIUS 2019-09-20 18:17:35 +03:00
Dean Herbert
61b396f235
Remove redundant length check 2019-09-18 17:09:43 +09:00
Dean Herbert
381daffe52 Generate better temporary frames to support framed handling flaws 2019-09-18 16:09:48 +09:00
Dean Herbert
77947e8309 Fix rewind tests failing 2019-09-17 22:33:27 +09:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
624e5644a4 Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Dan Balasescu
125b3fda6c
Merge branch 'master' into improve-catch-replay-frames 2019-09-13 19:23:15 +09:00
Dean Herbert
9fc60aeefc Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert
acdfeef1dc Improve how osu!catch stores and replays key actions 2019-09-12 18:33:46 +09:00
Dan Balasescu
f9b64446e9
Merge branch 'master' into mania-note-sizing 2019-09-12 14:20:28 +09:00
smoogipoo
b941f12688 Cleanup 2019-09-12 14:09:21 +09:00
Dan Balasescu
141e83fada
Merge branch 'master' into mania-hit-explosion 2019-09-12 13:53:42 +09:00
smoogipoo
bbf80f63aa Publicly expose column width constant 2019-09-12 13:53:05 +09:00
smoogipoo
b1c0b080ec Fix bad hit explosion anchoring 2019-09-12 13:52:27 +09:00
Dean Herbert
06618b6d02 Fix osu!mania minor barline alpha not being respected 2019-09-11 18:45:47 +09:00
Dean Herbert
b9e71d26b2 Dim column backgrounds further 2019-09-11 18:21:39 +09:00
Dean Herbert
c7186efd53 Reduce opacity of judgement area 2019-09-11 18:21:29 +09:00
Dean Herbert
6bfdadb22f Increase column width 2019-09-11 18:20:41 +09:00
Dean Herbert
8f6bc6fd5c Make osu!mania hit explosions more explodey 2019-09-11 18:19:47 +09:00
Dean Herbert
44d90a4e86 Increase note height 2019-09-11 18:16:14 +09:00
Dean Herbert
da6ba20fc8 Reduce glow on notes 2019-09-11 18:15:03 +09:00
Dean Herbert
e682ca4fd9 Adjust osu!mania scroll speed defaults to be more sane 2019-09-11 12:51:54 +09:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
smoogipoo
8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
smoogipoo
4c150839c0 Fix potential diffcalc hitwindow nullref 2019-09-02 17:38:58 +09:00
smoogipoo
f3656475de Return null hitwindows for non-time-based objects 2019-09-02 16:10:30 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
6641811125 Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
Dan Balasescu
d8a48a37d1
Merge branch 'master' into editor-refactor 2019-08-29 18:22:42 +09:00
smoogipoo
87e28ab1f9 Remove non-generic DrawableEditRuleset 2019-08-29 18:12:29 +09:00
Dean Herbert
1597cf874e
Merge branch 'master' into relative-beat-lengths 2019-08-28 20:26:20 +09:00
Dean Herbert
ecfcbe3723 Merge remote-tracking branch 'upstream/master' into relative-beat-lengths 2019-08-28 20:21:56 +09:00
Dean Herbert
9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo
fff2da7289 Fix hold notes disappearing instantaneously 2019-08-27 12:59:57 +09:00
smoogipoo
6014a66804 Add initial fade transform to fix rewind 2019-08-27 12:22:31 +09:00
iiSaLMaN
c11f508400 Use transform management for mania hit objects 2019-08-26 22:06:30 +03:00
Dean Herbert
dffb2d6474
Merge branch 'master' into relative-beat-lengths 2019-08-26 18:59:50 +09:00
smoogipoo
d4a296f911 Slight refactoring 2019-08-26 17:45:12 +09:00
smoogipoo
fd4c6e08ca Merge remote-tracking branch 'origin/master' 2019-08-26 17:37:06 +09:00
smoogipoo
e30ae57ea6 Scale mania beat lengths relative to each other 2019-08-26 12:51:23 +09:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Desconocidosmh
77e9e89fec Refactoring 2019-08-19 20:45:23 +02:00
Desconocidosmh
b3556403aa Make GetNextObject() a virtual method 2019-08-19 16:18:25 +02:00
Desconocidosmh
0f9706e798 Fix using invalid constant 2019-08-17 00:18:25 +02:00
Desconocidosmh
7de1757aae Small improvements 2019-08-16 12:50:48 +02:00
Desconocidosmh
24d2b504dd Stop autoplay from missing on very dense notes when playing mania 2019-08-16 12:39:54 +02:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
Dean Herbert
7e9c100c9b Apply new resharper refactors 2019-08-09 12:29:33 +09:00
smoogipoo
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Dean Herbert
c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert
8327452fe1 Make AccentColour a bindable 2019-07-22 14:48:59 +09:00
Dean Herbert
9bed0094de Merge remote-tracking branch 'upstream/master' into android 2019-07-02 19:40:50 +09:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Shane Woolcock
17d103181c Merge branch 'master' into android 2019-06-18 20:05:14 +09:30
HoLLy
7e9f5a0939 Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
tangalbert919
6fd1eb5e08 Merge remote-tracking branch 'upstream/master' into android 2019-05-08 08:15:03 -05:00
smoogipoo
13b9b04bb8 Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
smoogipoo
aeae759fcd Rename method + add xmldoc 2019-04-22 18:08:15 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
4c5f41e40f Implement hp increase for mania 2019-04-22 17:04:18 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00