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Move editor selections relative to hitobject start positions (#6431)

Move editor selections relative to hitobject start positions
This commit is contained in:
Dean Herbert 2019-10-11 19:35:11 +09:00 committed by GitHub
commit 00d4d976b7
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 83 additions and 26 deletions

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
protected IClock EditorClock { get; private set; }

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@ -3,9 +3,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
@ -31,13 +29,16 @@ namespace osu.Game.Rulesets.Mania.Edit
editorClock = clock;
}
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
public override void HandleMovement(MoveSelectionEvent moveEvent)
{
adjustOrigins((ManiaSelectionBlueprint)blueprint);
performDragMovement(dragEvent);
performColumnMovement(dragEvent);
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
base.HandleDrag(blueprint, dragEvent);
adjustOrigins(maniaBlueprint);
performDragMovement(moveEvent);
performColumnMovement(lastColumn, moveEvent);
base.HandleMovement(moveEvent);
}
/// <summary>
@ -62,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.Edit
b.HitObject.Y += movementDelta;
}
private void performDragMovement(DragEvent dragEvent)
private void performDragMovement(MoveSelectionEvent moveEvent)
{
foreach (var b in SelectedBlueprints)
{
@ -72,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Edit
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
hitObject.Y += dragEvent.Delta.Y;
hitObject.Y += moveEvent.InstantDelta.Y;
float targetPosition;
@ -94,14 +95,13 @@ namespace osu.Game.Rulesets.Mania.Edit
}
}
private void performColumnMovement(DragEvent dragEvent)
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
if (lastColumn == null || currentColumn == null)
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
int columnDelta = currentColumn.Index - lastColumn.Index;
int columnDelta = currentColumn.Index - lastColumn;
if (columnDelta == 0)
return;

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
public override void HandleMovement(MoveSelectionEvent moveEvent)
{
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
@ -21,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Edit
continue;
}
h.Position += dragEvent.Delta;
h.Position += moveEvent.InstantDelta;
}
base.HandleDrag(blueprint, dragEvent);
base.HandleMovement(moveEvent);
}
}
}

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@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public readonly DrawableHitObject HitObject;
/// <summary>
/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
/// </summary>
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
@ -131,7 +136,11 @@ namespace osu.Game.Rulesets.Edit
return base.OnClick(e);
}
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDragStart(DragStartEvent e)
{
ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
return true;
}
protected override bool OnDrag(DragEvent e)
{

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@ -216,7 +216,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
{
var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
}
protected override void Dispose(bool isDisposing)
{

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// An event which occurs when a <see cref="SelectionBlueprint"/> is moved.
/// </summary>
public class MoveSelectionEvent
{
/// <summary>
/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
/// </summary>
public readonly SelectionBlueprint Blueprint;
/// <summary>
/// The starting screen-space position of the hitobject.
/// </summary>
public readonly Vector2 ScreenSpaceStartPosition;
/// <summary>
/// The expected screen-space position of the hitobject at the current cursor position.
/// </summary>
public readonly Vector2 ScreenSpacePosition;
/// <summary>
/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
/// </summary>
/// <remarks>
/// This does not use <see cref="ScreenSpaceStartPosition"/> and does not represent the cumulative movement distance.
/// </remarks>
public readonly Vector2 InstantDelta;
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
{
Blueprint = blueprint;
ScreenSpaceStartPosition = screenSpaceStartPosition;
ScreenSpacePosition = screenSpacePosition;
InstantDelta = Blueprint.HitObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.HitObject.Position;
}
}
}

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@ -65,11 +65,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region User Input Handling
/// <summary>
/// Handles the selected <see cref="DrawableHitObject"/>s being dragged.
/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
/// </summary>
/// <param name="blueprint">The <see cref="SelectionBlueprint"/> that received the drag event.</param>
/// <param name="dragEvent">The drag event.</param>
public virtual void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
/// <param name="moveEvent">The move event.</param>
public virtual void HandleMovement(MoveSelectionEvent moveEvent)
{
}