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Merge branch 'master' into fix-mania-placement

This commit is contained in:
Dean Herbert 2019-10-06 14:22:03 +08:00 committed by GitHub
commit 0fdb07346b
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14 changed files with 113 additions and 66 deletions

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
base.OnMouseMove(e);
base.UpdatePosition(screenSpacePosition);
if (PlacementBegun)
{
var endTime = TimeAt(e.ScreenSpaceMousePosition);
var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
}
return true;
}
}
}

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@ -62,19 +62,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
if (!PlacementBegun)
Column = ColumnAt(e.ScreenSpaceMousePosition);
Column = ColumnAt(screenSpacePosition);
if (Column == null) return false;
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
return true;
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)

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@ -19,14 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
InternalChild = new HitCirclePiece(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
@ -34,10 +26,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
HitObject.Position = e.MousePosition;
return true;
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}
}

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@ -47,28 +47,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
setState(PlacementState.Initial);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
switch (state)
{
case PlacementState.Initial:
HitObject.Position = e.MousePosition;
return true;
HitObject.Position = ToLocalSpace(screenSpacePosition);
break;
case PlacementState.Body:
cursor = e.MousePosition - HitObject.Position;
return true;
cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
break;
}
return false;
}
protected override bool OnClick(ClickEvent e)

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@ -43,5 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
}
}
}

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@ -591,5 +591,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
}
}
[Test]
public void TestAllowFallbackDecoderOverwrite()
{
Decoder<Beatmap> decoder = null;
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
}
Assert.DoesNotThrow(LegacyDifficultyCalculatorBeatmapDecoder.Register);
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyDifficultyCalculatorBeatmapDecoder>(decoder);
}
}
}
}

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@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3);
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
Add(overlay);

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@ -93,14 +93,12 @@ namespace osu.Game.Beatmaps.Formats
/// <summary>
/// Registers a fallback decoder instantiation function.
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
/// Calling this method will overwrite any existing global fallback registration for type <see cref="T"/> - use with caution.
/// </summary>
/// <typeparam name="T">Type of object being decoded.</typeparam>
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
{
if (fallback_decoders.ContainsKey(typeof(T)))
throw new InvalidOperationException($"A fallback decoder was already added for type {typeof(T)}.");
fallback_decoders[typeof(T)] = constructor;
}
}

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@ -108,6 +108,12 @@ namespace osu.Game.Rulesets.Edit
placementHandler.EndPlacement(HitObject);
}
/// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
public abstract void UpdatePosition(Vector2 screenSpacePosition);
/// <summary>
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
@ -125,7 +131,7 @@ namespace osu.Game.Rulesets.Edit
case ScrollEvent _:
return false;
case MouseEvent _:
case MouseButtonEvent _:
return true;
default:

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
@ -22,8 +23,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private Container<PlacementBlueprint> placementBlueprintContainer;
private PlacementBlueprint currentPlacement;
private SelectionHandler selectionHandler;
private InputManager inputManager;
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
@ -66,6 +67,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
inputManager = GetContainingInputManager();
}
private HitObjectCompositionTool currentTool;
@ -136,6 +139,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (currentPlacement != null)
{
currentPlacement.UpdatePosition(e.ScreenSpaceMousePosition);
return true;
}
return base.OnMouseMove(e);
}
protected override void Update()
{
base.Update();
@ -158,8 +172,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
{
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
}
}
/// <summary>

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@ -89,11 +89,7 @@ namespace osu.Game.Screens.Select.Options
/// <param name="icon">Icon of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Binding the button does.</param>
/// <param name="depth">
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
/// <para>Notice this is different to <see cref="Footer"/>!</para>
/// </param>
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null)
{
var button = new BeatmapOptionsButton
{
@ -101,7 +97,6 @@ namespace osu.Game.Screens.Select.Options
SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Depth = depth,
Action = () =>
{
Hide();
@ -110,7 +105,7 @@ namespace osu.Game.Screens.Select.Options
HotKey = hotkey
};
buttonsContainer.Insert((int)depth, button);
buttonsContainer.Add(button);
}
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
{
ValidForResume = false;
Edit();
}, Key.Number3);
}, Key.Number4);
}
public override void OnResuming(IScreen last)

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@ -230,9 +230,9 @@ namespace osu.Game.Screens.Select
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3);
}
if (this.beatmaps == null)
@ -413,7 +413,7 @@ namespace osu.Game.Screens.Select
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
ensurePlayingSelected();
ensurePlayingSelected(true);
if (beatmap != null)
{
@ -585,18 +585,14 @@ namespace osu.Game.Screens.Select
{
Track track = Beatmap.Value.Track;
if (!track.IsRunning || restart)
if (!track.IsRunning)
{
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (music != null)
{
// use the global music controller (when available) to cancel a potential local user paused state.
music.SeekTo(track.RestartPoint);
music.Play();
}
else
if (restart)
track.Restart();
else
track.Start();
}
}

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@ -4,6 +4,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -18,16 +20,17 @@ namespace osu.Game.Tests.Visual
protected Container HitObjectContainer;
private PlacementBlueprint currentBlueprint;
private InputManager inputManager;
protected PlacementBlueprintTestScene()
{
Add(HitObjectContainer = CreateHitObjectContainer());
Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
Add(currentBlueprint = CreateBlueprint());
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -38,6 +41,14 @@ namespace osu.Game.Tests.Visual
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
Add(currentBlueprint = CreateBlueprint());
}
public void BeginPlacement(HitObject hitObject)
{
}
@ -54,10 +65,27 @@ namespace osu.Game.Tests.Visual
{
}
protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
protected override bool OnMouseMove(MouseMoveEvent e)
{
currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition);
return true;
}
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
}
}
protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject);
protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementBlueprint CreateBlueprint();
}