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Separate head/tail notes from hold note class
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parent
78b30a076f
commit
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -24,8 +23,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableNote Head => headContainer.Child;
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public DrawableNote Tail => tailContainer.Child;
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private readonly Container<DrawableHeadNote> headContainer;
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private readonly Container<DrawableTailNote> tailContainer;
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private readonly Container<DrawableHoldNoteHead> headContainer;
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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private readonly BodyPiece bodyPiece;
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@ -33,12 +32,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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/// </summary>
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private double? holdStartTime;
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internal double? HoldStartTime;
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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private bool hasBroken;
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internal bool HasBroken;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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@ -49,8 +48,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
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});
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AccentColour.BindValueChanged(colour =>
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@ -65,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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switch (hitObject)
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{
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case DrawableHeadNote head:
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case DrawableHoldNoteHead head:
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headContainer.Child = head;
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break;
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case DrawableTailNote tail:
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case DrawableHoldNoteTail tail:
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tailContainer.Child = tail;
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break;
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@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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switch (hitObject)
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{
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case TailNote _:
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return new DrawableTailNote(this)
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return new DrawableHoldNoteTail(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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};
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case Note _:
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return new DrawableHeadNote(this)
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return new DrawableHoldNoteHead(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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case HoldNoteTick tick:
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return new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => holdStartTime,
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HoldStartTime = () => HoldStartTime,
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AccentColour = { BindTarget = AccentColour }
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};
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}
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@ -146,15 +145,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.UpdateStateTransforms(state);
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}
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protected void BeginHold()
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internal void BeginHold()
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{
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holdStartTime = Time.Current;
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HoldStartTime = Time.Current;
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bodyPiece.Hitting = true;
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}
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protected void EndHold()
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{
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holdStartTime = null;
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HoldStartTime = null;
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bodyPiece.Hitting = false;
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}
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@ -177,7 +176,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdStartTime.HasValue)
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if (!HoldStartTime.HasValue)
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return false;
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if (action != Action.Value)
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@ -187,105 +186,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// If the key has been released too early, the user should not receive full score for the release
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if (!Tail.IsHit)
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hasBroken = true;
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HasBroken = true;
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return true;
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}
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/// <summary>
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/// The head note of a hold.
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/// </summary>
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private class DrawableHeadNote : DrawableNote
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHeadNote(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Head)
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{
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this.holdNote = holdNote;
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}
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public override bool OnPressed(ManiaAction action)
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{
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if (!base.OnPressed(action))
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return false;
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// If the key has been released too early, the user should not receive full score for the release
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if (Result.Type == HitResult.Miss)
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holdNote.hasBroken = true;
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
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holdNote.BeginHold();
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return true;
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}
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}
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/// <summary>
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/// The tail note of a hold.
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/// </summary>
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private class DrawableTailNote : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Tail)
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{
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this.holdNote = holdNote;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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ApplyResult(r =>
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{
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if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
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result = HitResult.Good;
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r.Type = result;
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.holdStartTime.HasValue)
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return false;
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if (action != Action.Value)
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return false;
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UpdateResult(true);
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// Handled by the hold note, which will set holding = false
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return false;
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}
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}
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}
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}
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The head of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteHead : DrawableNote
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHoldNoteHead(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Head)
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{
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this.holdNote = holdNote;
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}
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public override bool OnPressed(ManiaAction action)
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{
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if (!base.OnPressed(action))
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return false;
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// If the key has been released too early, the user should not receive full score for the release
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if (Result.Type == HitResult.Miss)
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holdNote.HasBroken = true;
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
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holdNote.BeginHold();
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return true;
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}
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}
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}
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@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The tail of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteTail : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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private readonly DrawableHoldNote holdNote;
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public DrawableHoldNoteTail(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Tail)
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{
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this.holdNote = holdNote;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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ApplyResult(r =>
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{
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if (holdNote.HasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
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result = HitResult.Good;
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r.Type = result;
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.HoldStartTime.HasValue)
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return false;
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if (action != Action.Value)
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return false;
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UpdateResult(true);
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// Handled by the hold note, which will set holding = false
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return false;
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}
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}
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}
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