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Rewrite hold note input handling
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42853b5af6
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public override bool DisplayResult => false;
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public DrawableNote Head => headContainer.Child;
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public DrawableNote Tail => tailContainer.Child;
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public DrawableHoldNoteHead Head => headContainer.Child;
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public DrawableHoldNoteTail Tail => tailContainer.Child;
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private readonly Container<DrawableHoldNoteHead> headContainer;
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private readonly Container<DrawableHoldNoteTail> tailContainer;
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@ -124,12 +124,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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ApplyResult(r => r.Type = HitResult.Perfect);
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}
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protected override void Update()
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{
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base.Update();
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@ -145,44 +139,52 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.UpdateStateTransforms(state);
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}
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internal void BeginHold()
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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HoldStartTime = Time.Current;
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bodyPiece.Hitting = true;
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}
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if (Tail.AllJudged)
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ApplyResult(r => r.Type = HitResult.Perfect);
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protected void EndHold()
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{
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HoldStartTime = null;
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bodyPiece.Hitting = false;
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if (Tail.Result.Type == HitResult.Miss)
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HasBroken = true;
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}
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public bool OnPressed(ManiaAction action)
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{
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// Make sure the action happened within the body of the hold note
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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if (AllJudged)
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return false;
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if (action != Action.Value)
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return false;
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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// and within the limited range of the above if-statement. This state will be managed by the head note if the
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// user has pressed during the hit windows of the head note.
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BeginHold();
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beginHoldAt(Time.Current - Head.HitObject.StartTime);
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Head.UpdateResult();
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return true;
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}
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private void beginHoldAt(double timeOffset)
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{
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if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
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return;
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HoldStartTime = Time.Current;
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bodyPiece.Hitting = true;
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}
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public bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!HoldStartTime.HasValue)
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if (AllJudged)
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return false;
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if (action != Action.Value)
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return false;
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EndHold();
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// Make sure a hold was started
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if (HoldStartTime == null)
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return false;
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Tail.UpdateResult();
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endHold();
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// If the key has been released too early, the user should not receive full score for the release
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if (!Tail.IsHit)
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@ -190,5 +192,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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}
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private void endHold()
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{
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HoldStartTime = null;
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bodyPiece.Hitting = false;
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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@ -10,28 +8,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public class DrawableHoldNoteHead : DrawableNote
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHoldNoteHead(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Head)
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{
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this.holdNote = holdNote;
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}
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public override bool OnPressed(ManiaAction action)
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{
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if (!base.OnPressed(action))
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return false;
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public void UpdateResult() => base.UpdateResult(true);
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// If the key has been released too early, the user should not receive full score for the release
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if (Result.Type == HitResult.Miss)
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holdNote.HasBroken = true;
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
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holdNote.BeginHold();
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return true;
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}
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public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
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}
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}
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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this.holdNote = holdNote;
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}
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public void UpdateResult() => base.UpdateResult(true);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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@ -54,21 +56,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.HoldStartTime.HasValue)
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return false;
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if (action != Action.Value)
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return false;
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UpdateResult(true);
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// Handled by the hold note, which will set holding = false
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return false;
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}
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public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
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}
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}
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