Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Brayzure
2b0295ed86
Proper Public Method Case
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- onFailCheck to OnFailCheck
2017-11-20 20:49:31 -05:00
Brayzure
6d74fd254c
Remove Extraneous Using Statement
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- System.Collections.Generic was leftover from a previous attempt
2017-11-20 20:25:14 -05:00
Brayzure
da30d76f9b
Implement Score Processor Mod Interface
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- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196
Implement Sudden Death and Perfect
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- Two additional fail conditions
2017-11-18 01:28:09 -05:00
smoogipoo
433f4f03a1
Actually initialise DifficultyCalculator with mods
2017-11-17 20:19:49 +09:00
smoogipoo
bf44b3d0ef
Cleanups
2017-11-17 16:54:50 +09:00
smoogipoo
825aa6570e
Fix rebase issues
2017-11-17 14:37:19 +09:00
smoogipoo
1e023f0419
Implement PerformanceCalculator testcase
2017-11-17 14:37:19 +09:00
smoogipoo
ac6213d1fa
CI fixes
2017-11-17 14:26:33 +09:00
smoogipoo
18f2e92a48
Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
2017-11-17 12:36:13 +09:00
smoogipoo
62155e6dd5
Make DifficultyCalculator support mod applications
...
Fixes https://github.com/ppy/osu/issues/476 .
2017-11-17 12:36:07 +09:00
Dean Herbert
f912744acc
Fix sizing of ModIcon
2017-11-16 00:15:27 +09:00
Dean Herbert
ae6d4aa38d
Merge remote-tracking branch 'upstream/master' into fix-replay-clock
2017-11-13 20:03:29 +09:00
smoogipoo
495155874c
Make sure that the clock is only updated once per time value
2017-11-13 19:30:57 +09:00
smoogipoo
0cec51110a
Fix replay clock always running 1 frame behind
...
* Fixes swells never completing.
* Fixes forward playback missing notes every now and then.
* Probably more stuff.
2017-11-13 17:55:21 +09:00
smoogipoo
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
smoogipoo
5277c3c164
Set the frame time appropriately to reverse judgements a little better
2017-11-10 22:11:25 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
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Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a
AllJudged does not need to be virtual anymore
2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
8ee13ef0ae
Properties are unnecessary
2017-11-02 21:33:31 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
smoogipoo
f219b7f9fb
Fix bonusScore being stored locally instead of incrementally changing
2017-11-02 19:31:30 +09:00
Dean Herbert
90af472717
Cache available rulesets as they are pretty static for now
2017-10-25 22:14:36 +09:00
TocoToucan
5107489cda
Remove DatabaseBackedStore Reset functions
2017-10-25 15:12:14 +03:00
TocoToucan
63fe569afa
Remove DatabaseBackedStore Prepare functions
2017-10-25 14:53:20 +03:00
Jacob Odgård Tørring
493fe1d621
Makes HasFailed private set and removes alreadyFailed
2017-10-24 08:34:10 +02:00
Jacob Odgård Tørring
9b54e834d9
Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed
2017-10-22 20:32:59 +02:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dean Herbert
e487b6f82a
Standardise context retrieval
2017-10-17 15:50:42 +09:00
Dean Herbert
cd41862e3b
Add back transaction support for beatmap importing
2017-10-17 15:00:27 +09:00
Dean Herbert
66894d11ea
Connection -> context
2017-10-17 12:46:29 +09:00
Dean Herbert
acc299c7b9
Correct and simplify RulesetStore
2017-10-16 17:02:31 +09:00
Dean Herbert
7049a73490
Remove ValidTypes from databased stored; explicitly expose query methods instead
2017-10-16 14:47:33 +09:00
Dean Herbert
4981630131
Fix formatting regressions
2017-10-16 13:12:51 +09:00
Dean Herbert
8a0b184dd6
Revert "Return back DatabaseBackedStore's query and populate functions"
...
This reverts commit 7cf5d63cd3
.
2017-10-16 12:59:59 +09:00
TocoToucan
7cf5d63cd3
Return back DatabaseBackedStore's query and populate functions
2017-10-15 00:40:41 +03:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
smoogipoo
b83d7cd4df
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
...
# Conflicts:
# osu-framework
# osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
# osu.Game/Beatmaps/BeatmapInfo.cs
# osu.Game/Online/API/Requests/GetBeatmapSetsResponse.cs
2017-10-14 12:38:59 +09:00
Dean Herbert
ead88224c5
Move ModIcon tooltip to base implementation
2017-10-13 19:14:43 +09:00
Dean Herbert
520b806305
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-10-13 18:49:05 +09:00
Dean Herbert
bb6b656ec6
Fix code review issues
2017-10-12 22:27:22 +09:00
Dean Herbert
1a88ffe862
Merge remote-tracking branch 'upstream/master' into catch-improvements
2017-10-11 19:10:18 +09:00
TocoToucan
4653470779
Fix RulesetStore preparation
2017-10-10 22:29:16 +03:00
TocoToucan
8b01f8671f
Merge from ppy/master
2017-10-10 21:07:36 +03:00
Dean Herbert
03fbf47bc2
Add juicy streams
2017-10-10 20:22:42 +09:00
TocoToucan
ef417c6388
Small DB-related refactoring
2017-10-09 23:30:32 +03:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
EVAST9919
aafead5057
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-10-03 01:34:42 +03:00
Dean Herbert
66afba6219
Allow TestCasePlayer to instantiate only one ruleset type
2017-10-02 20:48:24 +08:00
EVAST9919
c2f487aa3e
Add Rank as a property to the Score Processor
2017-10-02 05:56:38 +03:00
EVAST9919
e7632b6e6f
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-28 14:44:31 +03:00
Dean Herbert
4eaf6b4b94
Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll
2017-09-28 00:14:04 +08:00
EVAST9919
0615f375e1
Show current grade
2017-09-23 19:52:44 +03:00
Jorolf
5b90f45691
Merge branch 'master' of git://github.com/ppy/osu into ranks-section
2017-09-19 21:26:05 +02:00
Dean Herbert
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
Dean Herbert
f2a9e95d56
Fix type resolution in RulesetStore
2017-09-19 17:22:24 +09:00
Dean Herbert
296ebbfc54
Read ruleset assemblies from project folders
2017-09-19 16:07:00 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
Dean Herbert
98b847b025
Add API retrieval support
2017-09-14 20:08:07 +09:00
Dean Herbert
9c4876d135
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-09-14 18:52:44 +09:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
smoogipooo
5e32d95ad2
Remove Ruleset's CreateScoreProcessor method
2017-09-13 16:37:05 +09:00
smoogipooo
f1130eb899
Add default implementation for ScoreProcessor using Exponential scoring
2017-09-13 16:35:13 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
e146bcacf1
Make BasePortion and ComboPortion constants
2017-09-13 16:13:27 +09:00
smoogipooo
e472518e4f
Standardized is default for now
2017-09-13 15:58:50 +09:00
smoogipooo
d83a2d4dc6
Disable masking optimisations for scrolling hit objects
...
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
smoogipooo
ba3e44cd71
Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo)
2017-09-13 15:17:32 +09:00
smoogipooo
3619f7c1eb
Fix possible NaN accuracy
2017-09-13 00:38:52 +09:00
smoogipooo
7b44ad300f
Remove accurateHits, make Accuracy once again tied to comboScore
2017-09-13 00:33:01 +09:00
smoogipooo
2a45451308
Fix combo duplication.
2017-09-13 00:19:17 +09:00
smoogipooo
7dd79f5a0b
Fix incorrect accuracy calculation
2017-09-13 00:11:56 +09:00
smoogipooo
ba4f81d022
Woops, fix incorrectly deleted line
2017-09-12 23:30:15 +09:00
smoogipooo
4269533bab
Remove remaining AllObjectsJudged in RulesetContainer
2017-09-12 22:29:44 +09:00
smoogipooo
89cb38386c
Set accuracy
2017-09-12 22:28:16 +09:00
smoogipooo
dc9b47559a
Multiply standardised combos by the HighestCombo to make higher combos matter more
2017-09-12 22:28:10 +09:00
smoogipooo
b5f48c2368
Add storeResults as a parameter to Reset
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Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
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Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
smoogipooo
cc6bb81a73
Reimplement Exponential scoring with a simpler and more intuitive calculation
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Default for all rulesets for now.
2017-09-12 21:47:09 +09:00
smoogipooo
d0774c7bc6
ComputeTargets -> SimulateAutoplay + improve xmldoc
2017-09-12 21:16:47 +09:00
smoogipooo
3e3618d724
More cleanups
2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878
Revamp score processing to once more unify scoring methods
2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474
Make Accuracy = 1, Health = 1 the default for ScoreProcessor
2017-09-12 20:53:26 +09:00
Dean Herbert
28a25c201f
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-09-12 19:50:58 +09:00
smoogipooo
195c2d7a31
Keep track of maximum hits + combo at base ScoreProcessor level
2017-09-12 19:48:17 +09:00
smoogipooo
cba642f781
Reduce nesting, because we don't have partial judgements any more
2017-09-12 19:45:14 +09:00
smoogipooo
c07e831b17
Move HasFailed override to base ScoreProcessor
2017-09-12 19:39:54 +09:00
smoogipooo
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
smoogipooo
112429051e
Fix XMLDoc CI errors
2017-09-12 19:05:37 +09:00
Dan Balasescu
ee8ec31c6e
Merge branch 'master' into judgement-revamp
2017-09-12 18:57:37 +09:00
smoogipooo
d5bd005c01
Remove unused code for now
...
I don't think we'll ever be using this anyway.
2017-09-12 18:52:15 +09:00
smoogipooo
92b3e203e8
judgementOccurred should be passed upwards
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So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4
Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
2017-09-12 18:49:50 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
Dean Herbert
20dae5ee11
Minor refactors
2017-09-12 17:36:46 +09:00
Dan Balasescu
3be9d3c747
Merge branch 'master' into mania-autoplay
2017-09-12 16:44:05 +09:00
smoogipooo
8737a1b1a5
Implement osu!mania auto replay generation.
2017-09-12 15:52:32 +09:00
smoogipooo
d6bf5c38b7
Move Kiai bool to HitObject.
2017-09-12 10:01:07 +09:00
Dean Herbert
7b92bbfa86
Merge branch 'master' into mania-hit-explosions
2017-09-11 17:34:14 +09:00
smoogipooo
f3c6f6f959
Merge branch 'blending-equations' into mania-holdnote-niceness
2017-09-11 15:09:01 +09:00
smoogipooo
4683319156
Merge remote-tracking branch 'origin/master' into mania-hit-explosions
2017-09-11 14:48:40 +09:00
Dean Herbert
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
Dean Herbert
512232c1c8
Fix regression causing autoplay to fail
2017-09-11 14:25:01 +09:00
smoogipooo
0cadee998c
Set default AccentColour for hit objects
2017-09-11 13:44:05 +09:00
smoogipooo
2086ed209d
Fix hold note tick input.
2017-09-11 04:51:44 +09:00
MrTheMake
0b1403683b
Moved OnlineScore inside GetScoresRequest.cs
2017-09-08 12:21:35 +02:00
MrTheMake
526ee107b8
Use a method to apply a beatmap, its ruleset and the mods.
2017-09-08 12:17:16 +02:00
MrTheMake
01553fc9ef
Moved all online related score parsing to its class
2017-09-08 02:46:54 +02:00
MrTheMake
e71f907f89
CI fix
2017-09-07 18:36:16 +02:00
MrTheMake
a7f874e5b6
Merge branch 'master' into leaderboard-scores
2017-09-07 18:25:33 +02:00
MrTheMake
709aa1ed3d
Moved all online score related parsing to its own class
2017-09-07 18:20:14 +02:00
Dean Herbert
5822a6cc96
Merge branch 'master' into ranks-section
2017-09-07 15:11:07 +09:00
Dean Herbert
e834e0e958
Fix incorrect initialisation order causing mania key bindings to not work
2017-09-06 21:07:57 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
e85d511645
No more partial judgements.
2017-09-06 17:48:01 +09:00
smoogipooo
63b61ce669
Make TimeOffset internal set.
2017-09-06 17:20:51 +09:00
smoogipooo
f158ce814c
Fix state never getting set.
2017-09-06 17:20:41 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Dean Herbert
d7d0e96e6b
Merge branch 'master' into ranks-section
2017-09-01 18:46:53 +09:00
Dean Herbert
2b667cf789
Fix typos
2017-08-24 20:32:55 +09:00
Dean Herbert
c9f90efb8a
Add more checks and remove direct cast
2017-08-24 20:31:57 +09:00
Dean Herbert
f0635af40d
Add documentation and regions to RulesetInputManager
2017-08-24 15:51:31 +09:00
Dean Herbert
a7a7e0323f
Update autoplay and replay handling to result in actions, not keys
2017-08-24 15:36:42 +09:00
Dean Herbert
189988236b
Move PlayerInputManager logic inside RulesetInputManager
2017-08-24 15:23:17 +09:00
smoogipooo
115e5c95af
Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
2017-08-23 20:50:03 +09:00
Dean Herbert
1f04995a73
Merge branch 'master' into hardrock-flipping
2017-08-23 17:00:41 +09:00
smoogipooo
8ddc13e394
Fix replays not loading.
2017-08-23 16:48:13 +09:00
smoogipooo
7639e096d8
No longer flip legacy replay mouse positions.
2017-08-23 15:30:17 +09:00
smoogipooo
68e7cf854f
Add variant names.
2017-08-23 14:19:14 +09:00
smoogipooo
84dd1283de
Fix nullref.
2017-08-23 13:39:51 +09:00
smoogipooo
be96fb32b3
Make RulesetContainer load KeyBindingInputManager in load()
2017-08-23 12:47:47 +09:00
Dean Herbert
ef2d9ffede
Fix redundant initialiser
2017-08-22 23:43:10 +09:00
Dean Herbert
6f8e85c2e1
Merge branch 'master' into fix_taiko_sizing
2017-08-22 23:19:41 +09:00
Dean Herbert
83bd430f89
Merge branch 'master' into fix-speed-adjustments
2017-08-22 23:07:42 +09:00
smoogipooo
f8576d44b1
Add some more xmldoc.
2017-08-22 21:08:27 +09:00
smoogipooo
d080a7e970
Determine size of ScrollingContainer a bit better to avoid taiko weirdness
2017-08-22 20:53:19 +09:00
smoogipooo
db27551709
Make hit objects put in ScrollingContainers strictly ordered by start time
...
This won't change anything as is since all hit objects are given a depth at the moment.
2017-08-22 20:51:20 +09:00
jorolf
3025fcdb25
Merge branch 'master' into ranks-section
2017-08-22 13:19:03 +02:00
Dean Herbert
9f52ecbb8a
Merge branch 'master' into mania-key-conversion
2017-08-22 20:08:39 +09:00