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Commit Graph

2841 Commits

Author SHA1 Message Date
Dean Herbert
a16c8f1ebc Update all beatmap overlay views to use APIBeatmap/APIBeatmapSet 2021-10-29 18:50:55 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
91cc77407d Fix low-pass filter continuing to take effect after fail animation has already ended 2021-10-22 17:02:02 +09:00
Dean Herbert
7cf4395875 Merge branch 'master' into default-value-indicator 2021-10-19 16:23:02 +09:00
sh0ckR6
e7b280fc81
Comment out RankDisplay
Commented out as it may be revisited at a later time.
Also currently unused.
2021-10-18 23:12:33 -04:00
Bartłomiej Dach
8db2fc439d
Change ruleset ID assert in player to null-check 2021-10-18 23:45:06 +02:00
Bartłomiej Dach
6d9d85685f
Fix settings item having zero height 2021-10-18 23:30:38 +02:00
Dan Balasescu
8643c725cc
Merge pull request #15175 from peppy/fail-animation-flash-controlled-by-setting
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 15:27:10 +09:00
Dean Herbert
762949f49f Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
Dean Herbert
59dc04017e Fix epilepsy warning not being faded out on an early exit from PlayerLoader 2021-10-18 13:30:37 +09:00
Bartłomiej Dach
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check 2021-10-16 16:10:42 +02:00
Dean Herbert
7a5a612896 Move retry and exit hotkey overlays to same depth / container 2021-10-16 02:29:45 +09:00
Dean Herbert
91754450b2 Remove dispose method completely 2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd Fix test failures 2021-10-15 21:22:38 +09:00
Dean Herbert
b9fd1f52df Tweak animation slightly 2021-10-15 19:37:22 +09:00
Dean Herbert
b08743342b Fix incorrect nesting 2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19 Add new fail animation to better match new sound effects 2021-10-15 19:14:59 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence 2021-10-15 17:03:37 +09:00
Dean Herbert
f73e505ee6 Further adjustments to glow to be less bright on settings overlay 2021-10-15 12:35:19 +09:00
Dean Herbert
1212b08672 Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence 2021-10-14 16:45:34 +09:00
Dan Balasescu
d88daf0cc2
Merge pull request #15073 from peppy/fix-player-loader-low-pass
Improve `PlayerLoader` audio and visual transitions
2021-10-13 17:01:49 +09:00
Dean Herbert
26a1e40d24 Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00
Dean Herbert
ae4dcbd829 Improve PlayerLoader audio and visual transitions 2021-10-13 13:26:20 +09:00
Dean Herbert
3d6602b8df Ensure FailAnimation is disposed synchronously to avoid test failures 2021-10-11 14:05:31 +09:00
Dean Herbert
794b4c46cf Split score counter class into two distinct classes to simplify usages 2021-10-10 17:56:32 +09:00
Dean Herbert
06cce0119c Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
Dean Herbert
446f091d32 Use comma separator for tournament score displays 2021-10-10 16:06:12 +09:00
Dean Herbert
436ead421a Move low pass fail effect to FailAnimation 2021-10-08 12:27:04 +09:00
Dean Herbert
da96cc73d8 Fix dual specification of SuspensionHandler and move fields around slightly 2021-10-07 23:40:47 +09:00
Dean Herbert
310d7965b6 Merge branch 'master' into more-filter-effects 2021-10-07 20:52:38 +09:00
Jamie Taylor
cc209f0f2d
Add filter effect to fail sequence 2021-10-07 17:55:30 +09:00
Jamie Taylor
5c48340520
Add filter effect to beatmap loading 2021-10-07 17:55:21 +09:00
Dean Herbert
5f129ae33c Remove local overridden storage of Mods in Player
Not required and only causing headaches. Accessing mods should now be
done via `GameplayState`.

Closes #14912.
2021-10-07 14:53:39 +09:00
Dean Herbert
9705c7b546 Use cloned mods in one more place 2021-10-06 21:30:30 +09:00
Dean Herbert
433e7cd403 Fix rate mods not working if pp counter is displayed 2021-10-06 21:26:30 +09:00
Dean Herbert
98fef6ece2 Handle judgement reverts with actual display updates 2021-10-05 19:08:30 +09:00
Dean Herbert
0859c336de Also dim counter during initial calculation phase 2021-10-05 17:24:36 +09:00
Dean Herbert
f64226ded6 Fix display not displaying correctly after initial load 2021-10-05 17:10:32 +09:00
Dean Herbert
599d82e383 Avoid returning a live IEnumerable 2021-10-05 17:01:07 +09:00
Dean Herbert
fa7f11d906 Add easing to rolling counter value 2021-10-05 16:51:49 +09:00
Dean Herbert
565e888f58 Tidy up attribute retrieval code 2021-10-05 16:40:07 +09:00
smoogipoo
45b63cbad9 Remove unnecessary dependency 2021-10-05 16:03:25 +09:00
Dean Herbert
676df55a0e Fade display out during rewind (as the value displayed is no longer valid) 2021-10-05 15:39:29 +09:00
Dean Herbert
81a13566bc Adjust default location slightly, fix alignment of "pp" subtext 2021-10-05 15:28:03 +09:00
Dean Herbert
b6af93d434 Apply some code quality refactoring 2021-10-05 15:14:49 +09:00
Dean Herbert
7176dc95e5 Revert Player.Score to protected 2021-10-05 14:55:40 +09:00
Dean Herbert
e19be8ebe4 Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
smoogipoo
5624dd9af6 Fix incorrect CancellationToken usage
Apparently I wrote the BDL system and don't know how this works. I
believe you need `CancellationToken?` or CanBeNull=true, however that doesn't actually
play well when actually using the token in code...
2021-10-05 12:07:41 +09:00
smoogipoo
593da79bbc Further asyncify load process 2021-10-05 11:26:13 +09:00
smoogipoo
d120678e30 Fix redundant default value 2021-10-04 21:13:14 +09:00
smoogipoo
d1e7191f94 Pass score into GameplayState 2021-10-04 20:59:51 +09:00
smoogipoo
0b0316e27e Fix missing CanBeNull 2021-10-04 20:59:31 +09:00
smoogipoo
1837e1bf3c Share rounding with PerformanceStatistic 2021-10-04 20:35:53 +09:00
smoogipoo
fb63e5ed87 Add todo 2021-10-04 20:35:26 +09:00
smoogipoo
221cc1747c Drop "default" prefix 2021-10-04 20:34:28 +09:00
smoogipoo
5aae673240 Use GameplayState 2021-10-04 20:33:54 +09:00
smoogipoo
2e3450b3f5 Make Mods readonly 2021-10-04 20:20:24 +09:00
smoogipoo
031c5a441e Merge branch 'master' into realtime-pp-display 2021-10-04 20:19:37 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Dean Herbert
7e009f6168 Add full xmldoc 2021-10-02 02:31:41 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Dean Herbert
05ca3aec4f Rename GameplayState to SpectatorGameplayState 2021-10-02 02:10:11 +09:00
smoogipoo
0ee148b53f Extra guard against no attributes 2021-10-01 21:31:26 +09:00
smoogipoo
a1f880a36a Split classes 2021-10-01 21:00:39 +09:00
smoogipoo
d0081908c5 Make Score internal 2021-10-01 20:52:48 +09:00
smoogipoo
5820a71652 Fix mania difficulty calculator crashing 2021-10-01 19:57:45 +09:00
smoogipoo
4d8418e072 Fix possible nullrefs 2021-09-30 17:54:56 +09:00
smoogipoo
d2a8f35b4c Update styling 2021-09-30 17:54:52 +09:00
smoogipoo
84bddf0885 Initial PP counter implementation 2021-09-30 17:00:24 +09:00
Dan Balasescu
625711e6d2
Merge pull request #14776 from peppy/fix-pause-with-audio-offset
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
2021-09-28 18:44:22 +09:00
Dan Balasescu
ffdaf23329
Merge pull request #14814 from peppy/fix-key-counter-masking
Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking
2021-09-21 16:21:38 +09:00
Bartłomiej Dach
761548e533
Merge branch 'master' into 14470-ur-not-updating 2021-09-20 22:07:33 +02:00
sh0ckR6
fb416c79e9
Fully revert Player 2021-09-20 15:01:03 -04:00
Dean Herbert
a3464c98a7 Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking
Closes #14793.
2021-09-20 23:52:01 +09:00
sh0ckR6
9a1db04920
Resolve GameplayClockContainer instead of Player 2021-09-20 10:28:58 -04:00
sh0ckR6
36a20ab0b3
Resolve failed test compilation 2021-09-20 10:26:07 -04:00
sh0ckR6
10fe2382b0
Address most issues 2021-09-20 10:07:42 -04:00
sh0ckR6
04715a5471
Add null-check when invoking OnSeek 2021-09-18 12:20:36 -04:00
sh0ckR6
f6e279baa1
Add xmldoc to HitErrorMeter.Clear
Explains how the method is called and what inheritors should do when implementing it.
2021-09-18 12:18:11 -04:00
sh0ckR6
12cc16c598
Remove unused property in SongProgress 2021-09-18 12:05:06 -04:00
sh0ckR6
b2b3108afa
Resolve addressed issues
+ Stopped using testing methods in non-testing classes
+ Resolve Player and add OnSeek event
+ Take bindings away from BarHitErrorMeter
+ Add support for ColourHitErrorMeter
2021-09-17 16:19:41 -04:00
Dean Herbert
5f27f1c099 Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
Bit of an unfortunate one. Because we are applying the pitch adjustment
to the lowest level (`Track`), it's hard to filter out in parent clock
calculations.

Tried a few solutions but this feels the best. Note that we can't just
undo the `pauseFreqAdjust` adjustment as it will div-by-zero.

Closes https://github.com/ppy/osu/issues/14773.
2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8 Move MusicController adjustment set to inside OsuScreen itself (and result nullable) 2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca Move all the "inherit previous AllowTrackAdjustments" logic into OsuScreen 2021-09-15 21:25:39 +03:00
AbstractQbit
f0439ef50b Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
AbstractQbit
3c75094f43 Move BarHitErrorMeter's icon reorintation to Update() 2021-09-13 19:41:55 +03:00
AbstractQbit
7267602b95 Fix icon orientation for horizontal bar hit error meter 2021-09-13 17:14:39 +03:00
sh0ckR6
bde092f816
Clear UR bar display on seek with mouse 2021-09-09 20:08:16 -04:00
sh0ckR6
bf0150bab4
Clear UR bar display on keyboard input 2021-09-09 16:21:51 -04:00
Dean Herbert
c25ab6835c Remove IJsonSerializable interface
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
f64efdc4a9 Merge branch 'update-extension-usages' into update-framework 2021-08-30 16:00:09 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
e374ef163d Update localisable formattable extensions usages inline with framework change 2021-08-29 15:00:28 +03:00
Salman Ahmed
378734a7f8 Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
Dean Herbert
e633b2716d Fix regression in outro skip handling logic 2021-08-26 13:58:45 +09:00
Dean Herbert
b1a261c902 Avoid using scheduled delegates at all for skip overload input handling 2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b Avoid skip overlay attempting to show when it is already invalid 2021-08-26 12:25:37 +09:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
smoogipoo
16ddbcd208 Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
smoogipoo
df170afbc4 Fix multiplayer crashing when entering gameplay 2021-08-24 13:22:06 +09:00
smoogipoo
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
Nathan Alo
2877b43824 split multiplayer and playlist activity 2021-08-22 09:54:07 +08:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
9d2664cbb1 Merge branch 'master' into star-rating-display-v2 2021-08-18 17:22:33 +09:00
Dean Herbert
4a65888cfc
Merge branch 'master' into multiplayer-chat 2021-08-17 17:34:23 +09:00
Dean Herbert
6ee6a46894 Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
Dean Herbert
0d283aa6a3 Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
Dean Herbert
82eddeffef Add LocalUserPlayInfo interface to convey common information about player status 2021-08-17 16:15:47 +09:00
smoogipoo
f4b7ee5c7f Merge branch 'master' into hide-player-settings-overlay 2021-08-17 13:44:33 +09:00
smoogipoo
081524b6c8 Privatise setters 2021-08-17 13:44:21 +09:00
Dean Herbert
fc89f2bac4 Revert "Rename element in OsuSettings enum"
This reverts commit c2bbe17562.
2021-08-16 16:56:48 +09:00
Dean Herbert
8d45f86bd3 Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
Dean Herbert
ae8a1adae8 Allow seeking via Player.Seek even if disabled 2021-08-16 16:47:57 +09:00
Dean Herbert
838bcc51b2 Avoid new bindable requirement 2021-08-16 16:27:19 +09:00
Dean Herbert
81480ac4fc Use PlayerConfiguration to convey no-seek state 2021-08-16 16:16:02 +09:00
Salman Ahmed
554b09ac1b Fix SkinnableTargetsContainer blocked from processing scheduled tasks 2021-08-16 06:57:45 +03:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Salman Ahmed
2ddf28346a PlayerSettingsGroups -> PlayerSettings 2021-08-14 19:58:20 +03:00
Nathan Alo
4ed06a1021 apply suggestions 2021-08-14 22:39:12 +08:00
kj415j45
c2bbe17562
Rename element in OsuSettings enum
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Dean Herbert
90755c0307 Replace condition with matching precalculated bool 2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72 Fix exception messaging 2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1 Change scroll container subclass name to hopefully read better 2021-08-13 14:46:28 +09:00
Salman Ahmed
34c2b317e2 Hide song progress bar on multi-spectator player 2021-08-13 07:30:09 +03:00
Salman Ahmed
8dc7a925e7 Expire instead of hiding and disabling visibility state
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
Salman Ahmed
c10320f239 Hide and disable player settings overlay on multi-spectator player 2021-08-13 06:35:16 +03:00
Salman Ahmed
2b86416cb2 Hide player settings overlay on multi-spectator player loader 2021-08-13 06:35:16 +03:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results 2021-08-12 20:39:48 +02:00
Dean Herbert
e84224f64c Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8 Add support for automatic scrolling in gameplay leaderboard 2021-08-12 16:20:37 +09:00
Dean Herbert
3f067e3a8d Remove likely unnecessary score null check 2021-08-11 16:59:42 +09:00
Dean Herbert
735c5085dd Fix match score display not doing an initial value update 2021-08-11 14:50:47 +09:00
Dean Herbert
ee3b373e8a Correctly handle tied scores 2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71 Fix ordering of teams to match colours 2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848 Fix overlap in spectator view 2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a Simplify method of marking players as playing in test scenes 2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593 Add gameplay-specific team score display which can expand and contract 2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8 Support more than two teams 2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867 Add tracking of team totals to leaderboard implementation 2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05 Add team colour support to multiplaye gameplay leaderboard panels 2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2 Add the ability to set custom overriding colours on GameplayLeaderboardScores 2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df Store MultiplayerRoomUser as part of tracked data 2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f Add safeties to avoid MultiplayerPlayer crashing when beatmap can't be loaded 2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341 Bring across tournament score display for game usage 2021-08-09 16:30:37 +09:00