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mirror of https://github.com/ppy/osu.git synced 2024-11-14 01:47:25 +08:00
Commit Graph

887 Commits

Author SHA1 Message Date
Dean Herbert
3565fe1cb2 Fix incorrect passing logic 2020-05-10 07:51:39 +09:00
Dean Herbert
115cbf25ae Fix new sprites not getting spawned with correct passing state 2020-05-08 19:15:19 +09:00
Dean Herbert
1a31e1f10f Also check for AffectsCombo to avoid too many passing switches 2020-05-08 19:13:41 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
6ff31fb786 Fix sizing when gameplay scale is adjusted 2020-05-01 19:49:23 +09:00
Dean Herbert
510df8b282 Improve tiling logic 2020-05-01 19:49:01 +09:00
Dean Herbert
afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2 Reword comment 2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f Adjust mascot positioning in playfield layout 2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc Add comment about animation presence 2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5 Fix transition out of clear state 2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a Ensure correct initial state 2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0 Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
Dan Balasescu
68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00
Dean Herbert
d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
Dean Herbert
48af4d4eb4 Fix skinned taiko hit explosions not being removed on rewind 2020-04-30 16:18:15 +09:00
Dean Herbert
49a98fde73 Move to non-legacy class 2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0 Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
Bartłomiej Dach
b0e97793b6 Implement transitions into and from clear state 2020-04-30 00:14:27 +02:00
Bartłomiej Dach
0d917ca339 Ensure correct behaviour for clear animation 2020-04-29 21:52:09 +02:00
Bartłomiej Dach
9d6720e7e6 Scope up parameter 2020-04-29 21:30:13 +02:00
Bartłomiej Dach
e81d33dcec Refactor mascot animations to split logic paths 2020-04-29 21:27:02 +02:00
Bartłomiej Dach
6e2ed0c4f3 Refactor mascot to only contain state transitions 2020-04-29 20:28:46 +02:00
Dean Herbert
48733a7e2f Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
Bartłomiej Dach
5f0a4103c2 Merge branch 'master' into taiko-don 2020-04-28 23:46:42 +02:00
Dan Balasescu
79e1b16119
Merge branch 'master' into taiko-explosion-skinning 2020-04-28 12:17:09 +09:00
Dean Herbert
84641765c5 Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
Craftplacer
6de6f068fd Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don 2020-04-27 23:19:22 +02:00
Craftplacer
74d36cad78 Change state variables 2020-04-27 23:19:18 +02:00
Craftplacer
96660b2cca Flip frame count check 2020-04-27 23:18:40 +02:00
Craftplacer
834eeb6d98 Reduce duplicate texture retrieval code 2020-04-27 23:18:26 +02:00
Craftplacer
9b3c1e4126 Remove unused bindables 2020-04-27 23:17:52 +02:00
Craftplacer
5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:27:03 +02:00
Craftplacer
c049302650
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:23:04 +02:00
Dean Herbert
be59ee945a Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00
Craftplacer
e8a0b77729 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 12:43:51 +02:00
Dean Herbert
ca055581af Fix taiko hit target alpha on legacy skins 2020-04-27 18:18:11 +09:00
Dean Herbert
52cf1e1859 Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
ff736a22dd Fix typos in comment 2020-04-27 14:41:19 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party 2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a Use max result instead of GOOD 2020-04-27 12:29:11 +09:00
smoogipoo
2630fc1405 Break instead of return for consistency 2020-04-27 12:27:43 +09:00
smoogipoo
7dc090cc24 Add support for hit explosions 2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9 Refactor 2020-04-27 12:01:31 +09:00
Craftplacer
e830c7d833 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 02:13:09 +02:00
Craftplacer
d46643ec52 Rework special case for strong hits 2020-04-27 02:10:12 +02:00
Craftplacer
dc6acf6ec9 Various code changes, fixes 2020-04-27 01:40:57 +02:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning 2020-04-25 18:58:44 +09:00
Tim Oliver
c1c930c472 Fixed linting warnings 2020-04-25 13:47:20 +08:00
Tim Oliver
2a197db481 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
3cc0b21eae Added more smart checking to removing rewound drumroll hits 2020-04-25 13:18:02 +08:00
Craftplacer
364f5bf788
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-24 22:57:23 +02:00
Tim Oliver
477fe72fcf Changed note playback to happen on new result 2020-04-25 00:15:59 +08:00
Tim Oliver
2be3a8184d Removed modifications to drum roll object 2020-04-25 00:15:37 +08:00
Dan Balasescu
b3175f9dfa
Merge branch 'master' into taiko-playfield-background-skinning 2020-04-24 19:27:38 +09:00
Dean Herbert
05b3db0147 Remove masking 2020-04-24 16:56:18 +09:00
Craftplacer
8ae119ab62 Fix last formatting error 2020-04-24 08:05:57 +02:00
Craftplacer
84aa37d7c3 Fix all local tests 2020-04-24 07:57:16 +02:00
Craftplacer
ac44185f09 Fix formatting 2020-04-24 07:09:20 +02:00
Craftplacer
dbf39be607 Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
Craftplacer
6de08db653 Add removed skin component back 2020-04-24 02:50:47 +02:00
Craftplacer
bbe831698c Remove unused code 2020-04-24 02:50:33 +02:00
Craftplacer
608596c3b3 Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation 2020-04-24 02:50:10 +02:00
Tim Oliver
029d15f2a2 Fixed syntax warning for playfield children 2020-04-23 20:14:39 +08:00
Tim Oliver
1fa3764a1d Cleaned up Update method in Taiko Playfield 2020-04-23 18:26:53 +08:00
Tim Oliver
c059588a09 Removed un-needed unproxy method 2020-04-23 18:26:40 +08:00
Tim Oliver
dded4f8176 Fixed syntax warnings in Taiko playfield 2020-04-23 18:17:31 +08:00
Tim Oliver
f1ae8af581 Removed un-needed using directives 2020-04-23 18:16:05 +08:00
Tim Oliver
a9897ba627 Moved proxy behaviour to drumroll container 2020-04-23 18:15:12 +08:00
Tim Oliver
b471a240cc Fixed merge typo in playfield members 2020-04-23 16:59:56 +08:00
Dean Herbert
12f156dcec Add taiko barline skinning support 2020-04-23 14:32:48 +09:00
Dean Herbert
b4e1ad81d0 Fix alignment of right half of legacy input drum 2020-04-23 13:48:08 +09:00
Dean Herbert
f804be25d1 Remove incorrect area sizing (now using fillmode / relative instead) 2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
4032d66959 Apply same legacy scale adjust logic to TaikoLegacyHitTarget 2020-04-23 13:17:46 +09:00
Dean Herbert
61d2580e1c Fix gap to left of InputDrum on legacy skins 2020-04-23 13:07:38 +09:00
Dean Herbert
2e022fbcb5 Add comment about padding update computation 2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56 Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Tim Oliver
81c51f0661 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
2600518b1b Moved drumroll container and removed rewound notes 2020-04-22 22:50:00 +08:00
Tim Oliver
26779a57b4 Exposed public ability to unproxy content 2020-04-22 22:49:30 +08:00
Craftplacer
8446fa98b5 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-22 15:21:54 +02:00
Craftplacer
617d27ace9 Restart branch 2020-04-22 15:19:29 +02:00
Tim Oliver
44405d4771 Moved result to load complete for flying hits 2020-04-22 15:50:23 +08:00
smoogipoo
ba12e23d9e Fix inspection 2020-04-22 09:06:04 +09:00
smoogipoo
d8fdd73e17 Implement IHasCurve on DrumRoll 2020-04-22 09:06:04 +09:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Tim Oliver
5b4f69bb8c Moved flying hit objects to separate files 2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171 Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d Add back "filled" property setting 2020-04-16 10:04:09 +09:00
Dean Herbert
bfc0d41c0c Add tick skinning support 2020-04-15 19:24:50 +09:00
Dean Herbert
07632cd1e5 Remove unnecessary container logic 2020-04-15 18:44:12 +09:00
Dean Herbert
3137417994 Add drumroll skinning 2020-04-15 18:03:23 +09:00