dexy
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c6aa4c7baf
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HD lights rendering in interiors
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2019-12-05 03:40:52 +11:00 |
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dexy
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f333e64812
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Hardware MSAA support for deferred render
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2019-12-04 20:14:11 +11:00 |
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dexy
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152d439f89
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Refactored deferred lights code, and skipping SSAA when sample count is 1
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2019-12-04 17:54:48 +11:00 |
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dexy
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1843d70652
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Added MSAA pass to deferred render
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2019-12-04 04:33:27 +11:00 |
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dexy
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21ed53e00f
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Fixed light falloff exponents
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2019-12-04 02:47:20 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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442d623302
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Reversed depth buffer
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2019-12-01 20:17:14 +11:00 |
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dexy
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1eb8b0771b
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Cutscene peds legs fix
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2019-11-29 21:36:20 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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2f12402a03
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Cutscene viewer hide models partially working
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2019-11-27 20:24:02 +11:00 |
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dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
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dexy
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0823702527
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Cutscene viewer displaying weapons
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2019-11-27 13:32:07 +11:00 |
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dexy
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dead879d99
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Weapon rendering improvements
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2019-11-27 12:56:34 +11:00 |
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dexy
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59a457cff8
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Cutscene viewer vehicles
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2019-11-26 20:47:47 +11:00 |
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dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
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dexy
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96d34ec154
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Cutscene viewer props using bone animations
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2019-11-26 04:57:21 +11:00 |
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dexy
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6467797c3d
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Cutscene viewer rendering peds
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2019-11-26 01:26:28 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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d025f1b8d8
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Added ability to manually select animations in ModelForm
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2019-11-21 19:01:43 +11:00 |
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dexy
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5eaea931bf
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Removed unnecessary anims updating during playback
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2019-11-19 01:53:24 +11:00 |
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dexy
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542b0c3210
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Populating Models and Textures tabs on PedsForm
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2019-11-17 23:53:53 +11:00 |
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dexy
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baf29066a7
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Animations XML conversion progress
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2019-11-17 22:14:00 +11:00 |
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dexyfex
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7be446cf04
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Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
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2019-11-14 19:30:13 +11:00 |
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dexy
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7e43271a67
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Animations XML conversion
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2019-11-14 18:58:20 +11:00 |
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Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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20545145a5
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PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
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2019-11-09 18:05:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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9fc219e332
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Fix for hair rendering, update peds meta types to be expandable objects
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2019-11-08 14:22:10 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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8bfca3a338
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Peds form progress, new MetaNames, ped ymt metas parsing
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2019-11-07 03:51:35 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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68a028dc0b
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Minor improvement to UV anims
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2019-11-02 20:40:14 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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4559312f1c
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Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
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2019-03-30 03:30:45 +11:00 |
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dexy
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60b1570930
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Fix for vehicle wheels rendering corrupting the saved file
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2019-03-28 20:33:07 +11:00 |
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dexy
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bd283a5c07
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Ymap frustum culling
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2019-03-23 22:23:37 +11:00 |
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