Fix for leg jankyness. Added PBBNCCTTX shader

This commit is contained in:
dexy
2019-11-10 02:01:52 +11:00
Unverified
parent 639bebbc75
commit 918ed7fccf
7 changed files with 141 additions and 10 deletions
+47 -6
View File
@@ -537,27 +537,68 @@ namespace CodeWalker.Rendering
bone.AnimRotation = q;
break;
case 2: //scale?
v0 = aseq.EvaluateVector(f0);
v1 = aseq.EvaluateVector(f1);
v = interpolate ? (v0 * ialpha) + (v1 * falpha) : v0;
bone.AnimScale = v.XYZ();
break;
case 5://vector3...
//v0 = aseq.EvaluateVector(f0);
//v1 = aseq.EvaluateVector(f1);
//v = interpolate ? (v0 * ialpha) + (v1 * falpha) : v0;
//bone.AnimScale = v.XYZ();
case 5://root motion vector
if (bone.Tag != 0)
{ }
//v0 = aseq.EvaluateVector(f0);
//v1 = aseq.EvaluateVector(f1);
//v = interpolate ? (v0 * ialpha) + (v1 * falpha) : v0;
//bone.AnimTranslation += v.XYZ();
break;
case 6://quaternion...
case 6://quaternion... root rotation?
if (bone.Tag != 0)
{ }
//q0 = new Quaternion(aseq.EvaluateVector(f0));
//q1 = new Quaternion(aseq.EvaluateVector(f1));
//q = interpolate ? Quaternion.Slerp(q0, q1, falpha) : q0;
//bone.AnimRotation *= q;
break;
case 7://vector3... (camera position?)
break;
case 8://quaternion... (camera rotation?)
break;
case 27:
case 50:
case 134://single float?
case 136:
case 137:
case 138:
case 139:
case 140:
if (bone.Tag != 0)
{ }
break;
default:
break;
}
}
for (int i = 0; i < bones.Count; i++)
{
var bone = bones[i];
var tag = bone.Tag;
switch (bone.Tag)
{
case 23639: tag = 58271; break; //RB_L_ThighRoll: SKEL_L_Thigh
case 6442: tag = 51826; break; //RB_R_ThighRoll: SKEL_R_Thigh
//case 61007: tag = 61163; break; //RB_L_ForeArmRoll: SKEL_L_Forearm //NOT GOOD
//case 5232: tag = 45509; break; //RB_L_ArmRoll: SKEL_L_UpperArm
}
if (tag != bone.Tag)
{
var obone = bone;
if (skel.BonesMap.TryGetValue(tag, out obone))
{
bone.AnimRotation = obone.AnimRotation;
}
}
}
for (int i = 0; i < bones.Count; i++)
{
var bone = bones[i];
+7 -3
View File
@@ -138,6 +138,7 @@ namespace CodeWalker.Rendering
VertexShader basicvspbbncttt;
VertexShader basicvspbbncct;
VertexShader basicvspbbncctx;
VertexShader basicvspbbnccttx;
VertexShader basicvspbbncttx;
VertexShader basicvsbox;
VertexShader basicvssphere;
@@ -199,6 +200,7 @@ namespace CodeWalker.Rendering
byte[] vspbbnctttbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTTT.cso");
byte[] vspbbncctbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCCT.cso");
byte[] vspbbncctxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCCTX.cso");
byte[] vspbbnccttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCCTTX.cso");
byte[] vspbbncttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTTX.cso");
byte[] vsboxbytes = File.ReadAllBytes("Shaders\\BasicVS_Box.cso");
@@ -225,6 +227,7 @@ namespace CodeWalker.Rendering
basicvspbbncttt = new VertexShader(device, vspbbnctttbytes);
basicvspbbncct = new VertexShader(device, vspbbncctbytes);
basicvspbbncctx = new VertexShader(device, vspbbncctxbytes);
basicvspbbnccttx = new VertexShader(device, vspbbnccttxbytes);
basicvspbbncttx = new VertexShader(device, vspbbncttxbytes);
basicvsbox = new VertexShader(device, vsboxbytes);
basicvssphere = new VertexShader(device, vsspherebytes);
@@ -281,7 +284,7 @@ namespace CodeWalker.Rendering
layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vspbbncctxbytes, VertexTypePBBNCCTX.GetLayout()));
layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTX.GetLayout()));
layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTTX.GetLayout()));//TODO
layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspbbncctxbytes, VertexTypePBBNCCTTX.GetLayout()));//TODO
layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspbbnccttxbytes, VertexTypePBBNCCTTX.GetLayout()));
//PBBCCT todo
//PBBNC todo
@@ -469,8 +472,8 @@ namespace CodeWalker.Rendering
case VertexType.PBBNCTTX:
vs = basicvspbbncttx;
break;
case VertexType.PBBNCCTTX://not used?
vs = basicvspbbncctx;//TODO
case VertexType.PBBNCCTTX:
vs = basicvspbbnccttx;
break;
case VertexType.PBBNCTTTX:
vs = basicvspbbncttx;//TODO
@@ -1023,6 +1026,7 @@ namespace CodeWalker.Rendering
basicvspbbncttt.Dispose();
basicvspbbncct.Dispose();
basicvspbbncctx.Dispose();
basicvspbbnccttx.Dispose();
basicvspbbncttx.Dispose();
basicvsbox.Dispose();
basicvssphere.Dispose();