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6be0d5cb30d8f8e81aa931edda5fa314ef7996fc
CodeWalker/Rendering
T
dexy 6be0d5cb30 Skin mesh now using correct bone transforms
6be0d5cb30 · 2019-11-03 22:43:39 +11:00
History
..
DirectX
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
Shaders
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
Utils
Added vertex shaders for skin mesh support
2019-11-03 06:25:20 +11:00
Renderable.cs
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
RenderableCache.cs
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
Renderer.cs
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
ShaderManager.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
VertexTypes.cs
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
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