mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2026-05-17 00:54:57 +08:00
Added vertex shaders for skin mesh support
This commit is contained in:
+36
-12
@@ -77,6 +77,8 @@ namespace CodeWalker.Rendering
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public ClipMapEntry ClipMapEntry;
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public Dictionary<ushort, RenderableModel> ModelBoneLinks;
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public Matrix3_s[] BoneTransforms;
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public override void Init(DrawableBase drawable)
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{
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@@ -297,6 +299,28 @@ namespace CodeWalker.Rendering
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}
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}
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}
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//populate the bonetransforms array
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Matrix[] bonetrans = (fragtransforms != null) ? fragtransforms : (modeltransforms != null) ? modeltransforms : null;
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if (bonetrans != null)
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{
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BoneTransforms = new Matrix3_s[bonetrans.Length];
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for (int i = 0; i < bonetrans.Length; i++)
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{
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Matrix b = bonetrans[i];
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Matrix3_s bt = new Matrix3_s();
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bt.Row1 = b.Row1;
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bt.Row2 = b.Row2;
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bt.Row3 = b.Row3;
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BoneTransforms[i] = bt;
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}
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}
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}
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private RenderableModel InitModel(DrawableModel dm)
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@@ -445,17 +469,6 @@ namespace CodeWalker.Rendering
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for (int i = 0; i < bones.Count; i++)
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{
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var bone = bones[i];
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RenderableModel bmodel = null;
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ModelBoneLinks?.TryGetValue(bone.Id, out bmodel);
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if (bmodel == null)
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{ continue; }
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if (((bmodel.SkeletonBinding >> 8) & 0xFF) > 0) //skin mesh? //TODO: see eg. p_oil_pjack_03_s
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{ continue; }
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//update model's transform from animated bone
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var pos = bone.AnimTranslation;
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var ori = bone.AnimRotation;
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var pbone = bone.Parent;
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@@ -465,8 +478,19 @@ namespace CodeWalker.Rendering
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ori = pbone.AnimRotation * ori;
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pbone = pbone.Parent;
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}
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bone.AnimTransform = Matrix.AffineTransformation(1.0f, ori, pos);
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bmodel.Transform = Matrix.AffineTransformation(1.0f, ori, pos);
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//update model's transform from animated bone
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RenderableModel bmodel = null;
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ModelBoneLinks?.TryGetValue(bone.Id, out bmodel);
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if (bmodel == null)
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{ continue; }
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if (((bmodel.SkeletonBinding >> 8) & 0xFF) > 0) //skin mesh? //TODO: see eg. p_oil_pjack_03_s
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{ continue; }
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bmodel.Transform = bone.AnimTransform;
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}
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@@ -122,6 +122,7 @@ namespace CodeWalker.Rendering
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VertexShader basicvspnct;
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VertexShader basicvspnctt;
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VertexShader basicvspncttt;
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VertexShader basicvspncct;
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VertexShader basicvspncctt;
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VertexShader basicvspnccttt;
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@@ -131,6 +132,13 @@ namespace CodeWalker.Rendering
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VertexShader basicvspnccttx;
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VertexShader basicvspnctttx;
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VertexShader basicvspncctttx;
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VertexShader basicvspbbnct;
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VertexShader basicvspbbnctx;
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VertexShader basicvspbbnctt;
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VertexShader basicvspbbncttt;
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VertexShader basicvspbbncct;
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VertexShader basicvspbbncctx;
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VertexShader basicvspbbncttx;
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VertexShader basicvsbox;
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VertexShader basicvssphere;
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VertexShader basicvscapsule;
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@@ -144,6 +152,7 @@ namespace CodeWalker.Rendering
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GpuVarsBuffer<BasicShaderPSGeomVars> PSGeomVars;
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GpuVarsBuffer<BasicShaderInstGlobals> InstGlobalVars;
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GpuVarsBuffer<BasicShaderInstLocals> InstLocalVars;
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GpuABuffer<Matrix3_s> BoneMatrices;
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SamplerState texsampler;
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SamplerState texsampleranis;
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SamplerState texsamplertnt;
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@@ -172,6 +181,7 @@ namespace CodeWalker.Rendering
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{
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byte[] vspnctbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCT.cso");
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byte[] vspncttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCTT.cso");
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byte[] vspnctttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCTTT.cso");
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byte[] vspncctbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCT.cso");
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byte[] vspnccttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTT.cso");
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byte[] vspncctttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTTT.cso");
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@@ -181,6 +191,15 @@ namespace CodeWalker.Rendering
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byte[] vspnccttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTTX.cso");
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byte[] vspnctttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCTTTX.cso");
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byte[] vspncctttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTTTX.cso");
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byte[] vspbbnctbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCT.cso");
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byte[] vspbbnctxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTX.cso");
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byte[] vspbbncttbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTT.cso");
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byte[] vspbbnctttbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTTT.cso");
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byte[] vspbbncctbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCCT.cso");
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byte[] vspbbncctxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCCTX.cso");
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byte[] vspbbncttxbytes = File.ReadAllBytes("Shaders\\BasicVS_PBBNCTTX.cso");
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byte[] vsboxbytes = File.ReadAllBytes("Shaders\\BasicVS_Box.cso");
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byte[] vsspherebytes = File.ReadAllBytes("Shaders\\BasicVS_Sphere.cso");
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byte[] vscapsulebytes = File.ReadAllBytes("Shaders\\BasicVS_Capsule.cso");
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@@ -189,6 +208,7 @@ namespace CodeWalker.Rendering
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basicvspnct = new VertexShader(device, vspnctbytes);
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basicvspnctt = new VertexShader(device, vspncttbytes);
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basicvspncttt = new VertexShader(device, vspnctttbytes);
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basicvspncct = new VertexShader(device, vspncctbytes);
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basicvspncctt = new VertexShader(device, vspnccttbytes);
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basicvspnccttt = new VertexShader(device, vspncctttbytes);
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@@ -198,6 +218,13 @@ namespace CodeWalker.Rendering
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basicvspnccttx = new VertexShader(device, vspnccttxbytes);
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basicvspnctttx = new VertexShader(device, vspnctttxbytes);
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basicvspncctttx = new VertexShader(device, vspncctttxbytes);
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basicvspbbnct = new VertexShader(device, vspbbnctbytes);
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basicvspbbnctx = new VertexShader(device, vspbbnctxbytes);
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basicvspbbnctt = new VertexShader(device, vspbbncttbytes);
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basicvspbbncttt = new VertexShader(device, vspbbnctttbytes);
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basicvspbbncct = new VertexShader(device, vspbbncctbytes);
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basicvspbbncctx = new VertexShader(device, vspbbncctxbytes);
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basicvspbbncttx = new VertexShader(device, vspbbncttxbytes);
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basicvsbox = new VertexShader(device, vsboxbytes);
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basicvssphere = new VertexShader(device, vsspherebytes);
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basicvscapsule = new VertexShader(device, vscapsulebytes);
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@@ -212,49 +239,47 @@ namespace CodeWalker.Rendering
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PSGeomVars = new GpuVarsBuffer<BasicShaderPSGeomVars>(device);
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InstGlobalVars = new GpuVarsBuffer<BasicShaderInstGlobals>(device);
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InstLocalVars = new GpuVarsBuffer<BasicShaderInstLocals>(device);
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BoneMatrices = new GpuABuffer<Matrix3_s>(device, 255);
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InitInstGlobalVars();
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//supported layouts - requires Position, Normal, Colour, Texcoord
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layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeDefault.GetLayout()));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vspnctbytes, VertexTypePNCH2.GetLayout()));
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vspnctbytes, VertexTypePBBNCT.GetLayout()));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vspnctbytes, VertexTypePNCH2.GetLayout()));//TODO?
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vspncttbytes, VertexTypePNCTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspncttbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspncttbytes, VertexTypePBBNCTT.GetLayout()));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspncttbytes, VertexTypePBBNCTTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspnctttbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncctbytes, VertexTypePNCCT.GetLayout()));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vspncctbytes, VertexTypePBBNCCT.GetLayout()));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vspnccttbytes, VertexTypePNCCTT.GetLayout()));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vspncctttbytes, VertexTypePNCCTTTT.GetLayout()));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vspncctttbytes, VertexTypePNCCTTTT.GetLayout()));//TODO..?
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//normalmap layouts - requires Position, Normal, Colour, Texcoord, Tangent (X)
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layouts.Add(VertexType.DefaultEx, new InputLayout(device, vspnctxbytes, VertexTypeDefaultEx.GetLayout()));
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layouts.Add(VertexType.PCCH2H4, new InputLayout(device, vspnctxbytes, VertexTypePCCH2H4.GetLayout()));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vspnctxbytes, VertexTypePBBNCTX.GetLayout()));
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layouts.Add(VertexType.PNCCTX, new InputLayout(device, vspncctxbytes, VertexTypePNCCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vspncctxbytes, VertexTypePBBNCCTX.GetLayout()));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vspncttxbytes, VertexTypePNCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vspncttxbytes, VertexTypePBBNCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vspncttxbytes, VertexTypePBBNCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vspnccttxbytes, VertexTypePNCCTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vspnccttxbytes, VertexTypePNCCTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_2, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_3.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypePNCCTTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspnccttxbytes, VertexTypePBBNCCTTX.GetLayout()));
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//skinned layouts
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vspbbnctbytes, VertexTypePBBNCT.GetLayout()));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vspbbnctxbytes, VertexTypePBBNCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspbbncttbytes, VertexTypePBBNCTT.GetLayout()));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspbbnctttbytes, VertexTypePBBNCTTT.GetLayout()));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vspbbncctbytes, VertexTypePBBNCCT.GetLayout()));
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vspbbncctxbytes, VertexTypePBBNCCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspbbncctxbytes, VertexTypePBBNCCTTX.GetLayout()));//TODO
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@@ -366,17 +391,15 @@ namespace CodeWalker.Rendering
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{
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case VertexType.Default:
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case VertexType.PNCH2:
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case VertexType.PBBNCT:
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vs = basicvspnct;
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break;
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case VertexType.PNCTT:
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case VertexType.PNCTTT:
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case VertexType.PBBNCTT:
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case VertexType.PBBNCTTT:
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vs = basicvspnctt;
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break;
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case VertexType.PNCTTT:
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vs = basicvspncttt;
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break;
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case VertexType.PNCCT:
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case VertexType.PBBNCCT:
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vs = basicvspncct;
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break;
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case VertexType.PNCCTT://not used?
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@@ -387,23 +410,16 @@ namespace CodeWalker.Rendering
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break;
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case VertexType.DefaultEx:
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case VertexType.PCCH2H4:
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case VertexType.PBBNCTX:
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vs = basicvspnctx;
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break;
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case VertexType.PBBNCCTX:
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case VertexType.PNCCTX:
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vs = basicvspncctx;
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break;
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case VertexType.PNCTTX:
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case VertexType.PBBNCTTX:
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vs = basicvspncttx;
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break;
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case VertexType.PNCCTTX://not used?
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case VertexType.PNCCTTX_2://not used?
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case VertexType.PBBNCCTTX://not used?
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vs = basicvspnccttx;
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break;
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@@ -411,7 +427,6 @@ namespace CodeWalker.Rendering
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case VertexType.PNCTTTX_2:
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case VertexType.PNCTTTX_3:
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case VertexType.PNCTTTTX: //not using last texcoords!
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case VertexType.PBBNCTTTX:
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vs = basicvspnctttx;
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break;
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@@ -419,6 +434,34 @@ namespace CodeWalker.Rendering
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vs = basicvspncctttx;
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break;
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case VertexType.PBBNCT:
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vs = basicvspbbnct;
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break;
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case VertexType.PBBNCTT:
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vs = basicvspbbnctt;
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break;
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case VertexType.PBBNCTTT:
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vs = basicvspbbncttt;
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break;
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case VertexType.PBBNCCT:
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vs = basicvspbbncct;
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break;
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case VertexType.PBBNCTX:
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vs = basicvspbbnctx;
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break;
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case VertexType.PBBNCCTX:
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vs = basicvspbbncctx;
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break;
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case VertexType.PBBNCTTX:
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vs = basicvspbbncttx;
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break;
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case VertexType.PBBNCCTTX://not used?
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vs = basicvspbbncctx;//TODO
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break;
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case VertexType.PBBNCTTTX:
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vs = basicvspbbncttx;//TODO
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break;
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default:
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break;
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@@ -514,6 +557,14 @@ namespace CodeWalker.Rendering
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public override void SetModelVars(DeviceContext context, RenderableModel model)
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{
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if (((model.SkeletonBinding >> 8) & 0xFF) > 0)
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{
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if (model.Owner.BoneTransforms != null)
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{
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SetBoneMatrices(context, model.Owner.BoneTransforms);
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}
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}
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if (!model.UseTransform) return;
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VSModelVars.Vars.Transform = Matrix.Transpose(model.Transform);
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VSModelVars.Update(context);
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@@ -730,6 +781,12 @@ namespace CodeWalker.Rendering
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}
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}
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public void SetBoneMatrices(DeviceContext context, Matrix3_s[] matrices)
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{
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BoneMatrices.Update(context, matrices);
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BoneMatrices.SetVSCBuffer(context, 7);
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}
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public void SetInstanceVars(DeviceContext context, RenderableInstanceBatch batch)
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{
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@@ -920,10 +977,12 @@ namespace CodeWalker.Rendering
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PSGeomVars.Dispose();
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InstGlobalVars.Dispose();
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InstLocalVars.Dispose();
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BoneMatrices.Dispose();
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basicps.Dispose();
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basicvspnct.Dispose();
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basicvspnctt.Dispose();
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basicvspncttt.Dispose();
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basicvspncct.Dispose();
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basicvspncctt.Dispose();
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basicvspnccttt.Dispose();
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@@ -933,6 +992,13 @@ namespace CodeWalker.Rendering
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basicvspnccttx.Dispose();
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basicvspnctttx.Dispose();
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basicvspncctttx.Dispose();
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basicvspbbnct.Dispose();
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basicvspbbnctx.Dispose();
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basicvspbbnctt.Dispose();
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basicvspbbncttt.Dispose();
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basicvspbbncct.Dispose();
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basicvspbbncctx.Dispose();
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basicvspbbncttx.Dispose();
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basicvsbox.Dispose();
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basicvssphere.Dispose();
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basicvscapsule.Dispose();
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@@ -52,6 +52,48 @@ namespace CodeWalker.Rendering
|
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}
|
||||
}
|
||||
|
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|
||||
public class GpuABuffer<T> where T : struct //Dynamic GPU buffer of items updated by CPU, for array of structs used as a constant buffer
|
||||
{
|
||||
public int StructSize;
|
||||
public int StructCount;
|
||||
public int BufferSize;
|
||||
public Buffer Buffer;
|
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|
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public GpuABuffer(Device device, int count)
|
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{
|
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StructCount = count;
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StructSize = System.Runtime.InteropServices.Marshal.SizeOf<T>();
|
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BufferSize = StructCount * StructSize;
|
||||
Buffer = new Buffer(device, BufferSize, ResourceUsage.Dynamic, BindFlags.ConstantBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, 0);
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
if (Buffer != null)
|
||||
{
|
||||
Buffer.Dispose();
|
||||
Buffer = null;
|
||||
}
|
||||
}
|
||||
public void Update(DeviceContext context, T[] data)
|
||||
{
|
||||
var dataBox = context.MapSubresource(Buffer, 0, MapMode.WriteDiscard, MapFlags.None);
|
||||
Utilities.Write(dataBox.DataPointer, data, 0, data.Length);
|
||||
context.UnmapSubresource(Buffer, 0);
|
||||
}
|
||||
|
||||
public void SetVSCBuffer(DeviceContext context, int slot)
|
||||
{
|
||||
context.VertexShader.SetConstantBuffer(slot, Buffer);
|
||||
}
|
||||
public void SetPSCBuffer(DeviceContext context, int slot)
|
||||
{
|
||||
context.PixelShader.SetConstantBuffer(slot, Buffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class GpuSBuffer<T> where T : struct //for static struct data as resource view
|
||||
{
|
||||
public int StructSize;
|
||||
@@ -147,6 +189,12 @@ namespace CodeWalker.Rendering
|
||||
Utilities.Write(dataBox.DataPointer, DataArray, 0, CurrentCount);
|
||||
context.UnmapSubresource(Buffer, 0);
|
||||
}
|
||||
public void Update(DeviceContext context, T[] data)
|
||||
{
|
||||
var dataBox = context.MapSubresource(Buffer, 0, MapMode.WriteDiscard, MapFlags.None);
|
||||
Utilities.Write(dataBox.DataPointer, data, 0, data.Length);
|
||||
context.UnmapSubresource(Buffer, 0);
|
||||
}
|
||||
|
||||
public void SetVSResource(DeviceContext context, int slot)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user