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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
This commit is contained in:
parent
8335fd065c
commit
4cc780a461
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -7,6 +8,7 @@ using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public class YftFile : GameFile, PackedFile
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{
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public FragType Fragment { get; set; }
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@ -33,13 +35,18 @@ namespace CodeWalker.GameFiles
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Fragment = rd.ReadBlock<FragType>();
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if (Fragment.Drawable != null)
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if (Fragment != null)
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{
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Fragment.Drawable.Owner = this;
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}
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if (Fragment.Drawable2 != null)
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{
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Fragment.Drawable2.Owner = this;
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Fragment.Yft = this;
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if (Fragment.Drawable != null)
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{
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Fragment.Drawable.Owner = this;
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}
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if (Fragment.Drawable2 != null)
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{
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Fragment.Drawable2.Owner = this;
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}
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}
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Loaded = true;
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@ -3536,9 +3536,9 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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if ((yft.Fragment.Unknown_28h_Data != null) && (yft.Fragment.Unknown_28h_Data.data_items != null))
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if ((yft.Fragment.DrawableArray != null) && (yft.Fragment.DrawableArray.data_items != null))
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{
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foreach (var drawable in yft.Fragment.Unknown_28h_Data.data_items)
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foreach (var drawable in yft.Fragment.DrawableArray.data_items)
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{
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drawablecount++;
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foreach (var kvp in drawable.VertexDecls)
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@ -3464,11 +3464,14 @@ namespace CodeWalker.GameFiles
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FloatXYZ = 3805007828,
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aPropMetaData = 3902803273,
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ePedVarComp = 884254308,
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ePropRenderFlags = 4212977111,
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CPedPropTexData = 254518642,
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CScenarioChainingEdge__eAction = 3609807418,
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CScenarioChainingEdge__eNavMode = 3971773454,
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CScenarioChainingEdge__eNavSpeed = 941086046,
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@ -411,9 +411,9 @@ namespace CodeWalker.GameFiles
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return new MetaStructureInfo(MetaName.CScenarioChainingEdge, 2004985940, 256, 8,
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new MetaStructureEntryInfo_s(MetaName.NodeIndexFrom, 0, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.NodeIndexTo, 2, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.Action, 4, MetaStructureEntryDataType.ByteEnum, 0, 0, (MetaName)3609807418),
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new MetaStructureEntryInfo_s(MetaName.NavMode, 5, MetaStructureEntryDataType.ByteEnum, 0, 0, (MetaName)3971773454),
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new MetaStructureEntryInfo_s(MetaName.NavSpeed, 6, MetaStructureEntryDataType.ByteEnum, 0, 0, (MetaName)941086046)
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new MetaStructureEntryInfo_s(MetaName.Action, 4, MetaStructureEntryDataType.ByteEnum, 0, 0, MetaName.CScenarioChainingEdge__eAction),
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new MetaStructureEntryInfo_s(MetaName.NavMode, 5, MetaStructureEntryDataType.ByteEnum, 0, 0, MetaName.CScenarioChainingEdge__eNavMode),
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new MetaStructureEntryInfo_s(MetaName.NavSpeed, 6, MetaStructureEntryDataType.ByteEnum, 0, 0, MetaName.CScenarioChainingEdge__eNavSpeed)
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);
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case MetaName.CScenarioChain:
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return new MetaStructureInfo(MetaName.CScenarioChain, 2751910366, 768, 40,
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@ -1011,7 +1011,7 @@ namespace CodeWalker.GameFiles
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return new MetaStructureInfo(MetaName.CPedPropInfo, 1792487819, 768, 40,
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new MetaStructureEntryInfo_s((MetaName)2598445407, 0, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)MetaTypeName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, MetaName.CPedPropMetaData),
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new MetaStructureEntryInfo_s((MetaName)3902803273, 8, MetaStructureEntryDataType.Array, 0, 1, 0),
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new MetaStructureEntryInfo_s(MetaName.aPropMetaData, 8, MetaStructureEntryDataType.Array, 0, 1, 0),
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new MetaStructureEntryInfo_s((MetaName)MetaTypeName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, MetaName.CAnchorProps),
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new MetaStructureEntryInfo_s(MetaName.aAnchors, 24, MetaStructureEntryDataType.Array, 0, 3, 0)
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);
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@ -1064,7 +1064,7 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.flags, 28, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.inclusions, 32, MetaStructureEntryDataType.IntFlags2, 0, 32, 0),
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new MetaStructureEntryInfo_s(MetaName.exclusions, 36, MetaStructureEntryDataType.IntFlags2, 0, 32, 0),
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new MetaStructureEntryInfo_s((MetaName)1613922652, 40, MetaStructureEntryDataType.ShortFlags, 0, 16, (MetaName)884254308),
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new MetaStructureEntryInfo_s((MetaName)1613922652, 40, MetaStructureEntryDataType.ShortFlags, 0, 16, MetaName.ePedVarComp),
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new MetaStructureEntryInfo_s((MetaName)2114993291, 42, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)3509540765, 44, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)4196345791, 45, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0)
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@ -1074,17 +1074,17 @@ namespace CodeWalker.GameFiles
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new MetaStructureEntryInfo_s(MetaName.audioId, 0, MetaStructureEntryDataType.Hash, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)MetaTypeName.ARRAYINFO, 0, MetaStructureEntryDataType.Float, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.expressionMods, 4, MetaStructureEntryDataType.ArrayOfBytes, 0, 1, (MetaName)5),
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new MetaStructureEntryInfo_s((MetaName)MetaTypeName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, (MetaName)254518642),
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new MetaStructureEntryInfo_s((MetaName)MetaTypeName.ARRAYINFO, 0, MetaStructureEntryDataType.Structure, 0, 0, MetaName.CPedPropTexData),
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new MetaStructureEntryInfo_s(MetaName.texData, 24, MetaStructureEntryDataType.Array, 0, 3, 0),
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new MetaStructureEntryInfo_s(MetaName.renderFlags, 40, MetaStructureEntryDataType.IntFlags1, 0, 3, (MetaName)4212977111),
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new MetaStructureEntryInfo_s(MetaName.renderFlags, 40, MetaStructureEntryDataType.IntFlags1, 0, 3, MetaName.ePropRenderFlags),
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new MetaStructureEntryInfo_s(MetaName.propFlags, 44, MetaStructureEntryDataType.UnsignedInt, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.flags, 48, MetaStructureEntryDataType.UnsignedShort, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.anchorId, 50, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s(MetaName.propId, 51, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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new MetaStructureEntryInfo_s((MetaName)2894625425, 52, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0)
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);
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case (MetaName)254518642:
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return new MetaStructureInfo((MetaName)254518642, 2767296137, 512, 12,
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case MetaName.CPedPropTexData:
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return new MetaStructureInfo(MetaName.CPedPropTexData, 2767296137, 512, 12,
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new MetaStructureEntryInfo_s(MetaName.inclusions, 0, MetaStructureEntryDataType.IntFlags2, 0, 32, 0),
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new MetaStructureEntryInfo_s(MetaName.exclusions, 4, MetaStructureEntryDataType.IntFlags2, 0, 32, 0),
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new MetaStructureEntryInfo_s(MetaName.texId, 8, MetaStructureEntryDataType.UnsignedByte, 0, 0, 0),
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@ -1285,20 +1285,20 @@ namespace CodeWalker.GameFiles
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new MetaEnumEntryInfo_s(MetaName.kOnlySp, 1),
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new MetaEnumEntryInfo_s(MetaName.kOnlyMp, 2)
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);
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case (MetaName)3609807418:
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return new MetaEnumInfo((MetaName)3609807418, 3326075799,
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case MetaName.CScenarioChainingEdge__eAction:
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return new MetaEnumInfo(MetaName.CScenarioChainingEdge__eAction, 3326075799,
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new MetaEnumEntryInfo_s(MetaName.Move, 0),
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new MetaEnumEntryInfo_s((MetaName)7865678, 1),
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new MetaEnumEntryInfo_s(MetaName.MoveFollowMaster, 2)
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);
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case (MetaName)3971773454:
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return new MetaEnumInfo((MetaName)3971773454, 3016128742,
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case MetaName.CScenarioChainingEdge__eNavMode:
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return new MetaEnumInfo(MetaName.CScenarioChainingEdge__eNavMode, 3016128742,
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new MetaEnumEntryInfo_s(MetaName.Direct, 0),
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new MetaEnumEntryInfo_s(MetaName.NavMesh, 1),
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new MetaEnumEntryInfo_s(MetaName.Roads, 2)
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);
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case (MetaName)941086046:
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return new MetaEnumInfo((MetaName)941086046, 1112851290,
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case MetaName.CScenarioChainingEdge__eNavSpeed:
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return new MetaEnumInfo(MetaName.CScenarioChainingEdge__eNavSpeed, 1112851290,
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new MetaEnumEntryInfo_s((MetaName)3279574318, 0),
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new MetaEnumEntryInfo_s((MetaName)2212923970, 1),
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new MetaEnumEntryInfo_s((MetaName)4022799658, 2),
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@ -1363,8 +1363,8 @@ namespace CodeWalker.GameFiles
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new MetaEnumEntryInfo_s((MetaName)665241531, 0),
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new MetaEnumEntryInfo_s((MetaName)462992848, 1)
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);
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case (MetaName)884254308:
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return new MetaEnumInfo((MetaName)884254308, 3472084374,
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case MetaName.ePedVarComp:
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return new MetaEnumInfo(MetaName.ePedVarComp, 3472084374,
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new MetaEnumEntryInfo_s(MetaName.PV_COMP_INVALID, -1),
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new MetaEnumEntryInfo_s(MetaName.PV_COMP_HEAD, 0),
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new MetaEnumEntryInfo_s(MetaName.PV_COMP_BERD, 1),
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@ -1380,8 +1380,8 @@ namespace CodeWalker.GameFiles
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new MetaEnumEntryInfo_s(MetaName.PV_COMP_JBIB, 11),
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new MetaEnumEntryInfo_s(MetaName.PV_COMP_MAX, 12)
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);
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case (MetaName)4212977111:
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return new MetaEnumInfo((MetaName)4212977111, 1551913633,
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case MetaName.ePropRenderFlags:
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return new MetaEnumInfo(MetaName.ePropRenderFlags, 1551913633,
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new MetaEnumEntryInfo_s((MetaName)3757767268, 0),
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new MetaEnumEntryInfo_s((MetaName)3735238938, 1),
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new MetaEnumEntryInfo_s((MetaName)3395845123, 2)
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@ -2141,7 +2141,7 @@ namespace CodeWalker.GameFiles
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kOnlyMp = 2,
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}
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public enum Unk_3609807418 //SCENARIO (Path) Edge Action
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public enum CScenarioChainingEdge__eAction //SCENARIO (Path) Edge Action
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: byte //Key:3326075799
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{
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Move = 0,
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@ -2149,7 +2149,7 @@ namespace CodeWalker.GameFiles
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MoveFollowMaster = 2,
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}
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public enum Unk_3971773454 //SCENARIO (Path) Edge nav mode
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public enum CScenarioChainingEdge__eNavMode //SCENARIO (Path) Edge nav mode
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: byte //Key:3016128742
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{
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Direct = 0,
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@ -2157,7 +2157,7 @@ namespace CodeWalker.GameFiles
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Roads = 2,
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}
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public enum Unk_941086046 //SCENARIO (Path) Edge nav speed
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public enum CScenarioChainingEdge__eNavSpeed //SCENARIO (Path) Edge nav speed
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: byte //Key:1112851290
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{
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Unk_00_3279574318 = 0,
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@ -2237,7 +2237,7 @@ namespace CodeWalker.GameFiles
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Unk_462992848 = 1,
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}
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public enum Unk_884254308 //component peds CComponentInfo ped accessory / variations slot
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public enum ePedVarComp //component peds CComponentInfo ped accessory / variations slot
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: short //Key:3472084374
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{
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PV_COMP_INVALID = -1,
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@ -2256,7 +2256,7 @@ namespace CodeWalker.GameFiles
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PV_COMP_MAX = 2048,//12,
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}
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public enum Unk_4212977111 //component peds CPedPropMetaData renderFlags
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public enum ePropRenderFlags //component peds CPedPropMetaData renderFlags
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: int //Key:1551913633
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{
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Unk_3757767268 = 0,
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@ -4300,9 +4300,9 @@ namespace CodeWalker.GameFiles
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if (edges != null)
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{
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mb.AddStructureInfo(MetaName.CScenarioChainingEdge);
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mb.AddEnumInfo((MetaName)3609807418);
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mb.AddEnumInfo((MetaName)3971773454);
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mb.AddEnumInfo((MetaName)941086046);
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mb.AddEnumInfo(MetaName.CScenarioChainingEdge__eAction);
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mb.AddEnumInfo(MetaName.CScenarioChainingEdge__eNavMode);
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mb.AddEnumInfo(MetaName.CScenarioChainingEdge__eNavSpeed);
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pd.Edges = mb.AddItemArrayPtr(MetaName.CScenarioChainingEdge, edges);
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}
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if (Paths.Chains != null)
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@ -5380,9 +5380,9 @@ namespace CodeWalker.GameFiles
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{
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public ushort NodeIndexFrom { get; set; } //0 0: UnsignedShort: 0: NodeIndexFrom//3236798246
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public ushort NodeIndexTo { get; set; } //2 2: UnsignedShort: 0: NodeIndexTo//2851806039
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public Unk_3609807418 Action { get; set; } //4 4: ByteEnum: 3609807418: Action
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public Unk_3971773454 NavMode { get; set; } //5 5: ByteEnum: 3971773454: NavMode//859022269
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public Unk_941086046 NavSpeed { get; set; } //6 6: ByteEnum: 941086046: NavSpeed//1419316113
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public CScenarioChainingEdge__eAction Action { get; set; } //4 4: ByteEnum: CScenarioChainingEdge__eAction: Action
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public CScenarioChainingEdge__eNavMode NavMode { get; set; } //5 5: ByteEnum: CScenarioChainingEdge__eNavMode: NavMode
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public CScenarioChainingEdge__eNavSpeed NavSpeed { get; set; } //6 6: ByteEnum: CScenarioChainingEdge__eNavSpeed: NavSpeed
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public byte Unused0 { get; set; }//7
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public override string ToString()
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@ -5401,9 +5401,9 @@ namespace CodeWalker.GameFiles
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public MCScenarioChainingNode NodeTo { get; set; }
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public ushort NodeIndexFrom { get { return _Data.NodeIndexFrom; } set { _Data.NodeIndexFrom = value; } }
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public ushort NodeIndexTo { get { return _Data.NodeIndexTo; } set { _Data.NodeIndexTo = value; } }
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public Unk_3609807418 Action { get { return _Data.Action; } set { _Data.Action = value; } }
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public Unk_3971773454 NavMode { get { return _Data.NavMode; } set { _Data.NavMode = value; } }
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public Unk_941086046 NavSpeed { get { return _Data.NavSpeed; } set { _Data.NavSpeed = value; } }
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public CScenarioChainingEdge__eAction Action { get { return _Data.Action; } set { _Data.Action = value; } }
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public CScenarioChainingEdge__eNavMode NavMode { get { return _Data.NavMode; } set { _Data.NavMode = value; } }
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public CScenarioChainingEdge__eNavSpeed NavSpeed { get { return _Data.NavSpeed; } set { _Data.NavSpeed = value; } }
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public int EdgeIndex { get; set; }
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@ -6067,7 +6067,7 @@ namespace CodeWalker.GameFiles
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public uint flags { get; set; } //28 28: UnsignedInt: 0: flags
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public int inclusions { get; set; } //32 32: IntFlags2: 0: inclusions//2172318933
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public int exclusions { get; set; } //36 36: IntFlags2: 0: exclusions
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public Unk_884254308 Unk_1613922652 { get; set; } //40 40: ShortFlags: 884254308: 1613922652
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public ePedVarComp Unk_1613922652 { get; set; } //40 40: ShortFlags: ePedVarComp: 1613922652
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public ushort Unk_2114993291 { get; set; } //42 42: UnsignedShort: 0: 2114993291
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public byte Unk_3509540765 { get; set; } //44 44: UnsignedByte: 0: 3509540765
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public byte Unk_4196345791 { get; set; } //45 45: UnsignedByte: 0: 4196345791
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@ -6080,11 +6080,11 @@ namespace CodeWalker.GameFiles
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public byte Unused0 { get; set; }//1
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public ushort Unused1 { get; set; }//2
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public uint Unused2 { get; set; }//4
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public Array_Structure Unk_3902803273 { get; set; } //8 8: Array: 0: 3902803273 {0: Structure: 94549140: 256}
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public Array_Structure aAnchors { get; set; } //24 24: Array: 0: aAnchors//162345210 {0: Structure: CAnchorProps//2170383875: 256}
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public Array_Structure aPropMetaData { get; set; } //8 8: Array: 0: aPropMetaData {0: Structure: CPedPropMetaData: 256}
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public Array_Structure aAnchors { get; set; } //24 24: Array: 0: aAnchors {0: Structure: CAnchorProps: 256}
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}
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public struct CPedPropMetaData //56 bytes, Key:2029738350 //COMPONENT PEDS unknown
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public struct CPedPropMetaData //56 bytes, Key:2029738350 //COMPONENT PEDS prop metadata
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{
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public MetaHash audioId { get; set; } //0 0: Hash: 0: audioId
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public ArrayOfBytes5 expressionMods { get; set; } //4 4: ArrayOfBytes: 5: expressionMods//942761829
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@ -6093,25 +6093,25 @@ namespace CodeWalker.GameFiles
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public uint Unused2 { get; set; }//12
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public uint Unused3 { get; set; }//16
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public uint Unused4 { get; set; }//20
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public Array_Structure texData { get; set; } //24 24: Array: 0: texData//4088935562 {0: Structure: 254518642: 256}
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public Unk_4212977111 renderFlags { get; set; } //40 40: IntFlags1: 4212977111: renderFlags//4239582912
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public uint propFlags { get; set; } //44 44: UnsignedInt: 0: propFlags//1066841901
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public Array_Structure texData { get; set; } //24 24: Array: 0: texData {0: Structure: CPedPropTexData: 256}
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public ePropRenderFlags renderFlags { get; set; } //40 40: IntFlags1: ePropRenderFlags: renderFlags
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public uint propFlags { get; set; } //44 44: UnsignedInt: 0: propFlags
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public ushort flags { get; set; } //48 48: UnsignedShort: 0: flags
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public byte anchorId { get; set; } //50 50: UnsignedByte: 0: anchorId//2731224028
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public byte propId { get; set; } //51 51: UnsignedByte: 0: propId//3817142252
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public byte anchorId { get; set; } //50 50: UnsignedByte: 0: anchorId
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public byte propId { get; set; } //51 51: UnsignedByte: 0: propId
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public byte Unk_2894625425 { get; set; } //52 52: UnsignedByte: 0: 2894625425
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public byte Unused5 { get; set; }//53
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public ushort Unused6 { get; set; }//54
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}
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public struct Unk_254518642 //12 bytes, Key:2767296137 //COMPONENT PEDS (expression?) texData
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public struct CPedPropTexData //12 bytes, Key:2767296137 //COMPONENT PEDS prop texData
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{
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public int inclusions { get; set; } //0 0: IntFlags2: 0: inclusions//2172318933
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public int inclusions { get; set; } //0 0: IntFlags2: 0: inclusions
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public int exclusions { get; set; } //4 4: IntFlags2: 0: exclusions
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public byte texId { get; set; } //8 8: UnsignedByte: 0: texId
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public byte inclusionId { get; set; } //9 9: UnsignedByte: 0: inclusionId//1938349561
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public byte exclusionId { get; set; } //10 10: UnsignedByte: 0: exclusionId//3819522186
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public byte distribution { get; set; } //11 11: UnsignedByte: 0: distribution//914976023
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public byte inclusionId { get; set; } //9 9: UnsignedByte: 0: inclusionId
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public byte exclusionId { get; set; } //10 10: UnsignedByte: 0: exclusionId
|
||||
public byte distribution { get; set; } //11 11: UnsignedByte: 0: distribution
|
||||
}
|
||||
|
||||
public struct CAnchorProps //24 bytes, Key:403574180 //COMPONENT PEDS CAnchorProps
|
||||
|
@ -9023,13 +9023,13 @@ namespace CodeWalker.GameFiles
|
||||
);
|
||||
case (MetaName)2354064210:
|
||||
return new PsoStructureInfo((MetaName)2354064210, 0, 0, 24,
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableId, PsoDataType.UInt, 12, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableAltId, PsoDataType.UInt, 16, 0, 0)
|
||||
);
|
||||
case (MetaName)2469984956:
|
||||
return new PsoStructureInfo((MetaName)2469984956, 0, 0, 32,
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.UInt, 0, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableIds, PsoDataType.Array, 16, 0, (MetaName)1)
|
||||
);
|
||||
@ -9697,14 +9697,14 @@ namespace CodeWalker.GameFiles
|
||||
);
|
||||
case (MetaName)3901274641:
|
||||
return new PsoStructureInfo((MetaName)3901274641, 0, 0, 24,
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableId, PsoDataType.UInt, 12, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableAltId, PsoDataType.UInt, 16, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.TexId, PsoDataType.UInt, 20, 0, 0)
|
||||
);
|
||||
case (MetaName)3788247444:
|
||||
return new PsoStructureInfo((MetaName)3788247444, 0, 0, 32,
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 8, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.UInt, 0, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableIds, PsoDataType.Array, 16, 0, (MetaName)1)
|
||||
);
|
||||
@ -13062,7 +13062,7 @@ namespace CodeWalker.GameFiles
|
||||
);
|
||||
case (MetaName)3553377863:
|
||||
return new PsoStructureInfo((MetaName)3553377863, 0, 0, 12,
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 0, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo(MetaName.Component, PsoDataType.Enum, 0, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo(MetaName.DrawableIndex, PsoDataType.SInt, 4, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.Restriction, PsoDataType.Enum, 8, 0, (MetaName)2065671281)
|
||||
);
|
||||
@ -13207,8 +13207,8 @@ namespace CodeWalker.GameFiles
|
||||
return new PsoStructureInfo(MetaName.CScenarioChainingEdge, 0, 0, 16,
|
||||
new PsoStructureEntryInfo(MetaName.NodeIndexFrom, PsoDataType.UShort, 8, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.NodeIndexTo, PsoDataType.UShort, 10, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.NavMode, PsoDataType.Enum, 12, 2, (MetaName)3971773454),
|
||||
new PsoStructureEntryInfo(MetaName.NavSpeed, PsoDataType.Enum, 13, 2, (MetaName)941086046)
|
||||
new PsoStructureEntryInfo(MetaName.NavMode, PsoDataType.Enum, 12, 2, MetaName.CScenarioChainingEdge__eNavMode),
|
||||
new PsoStructureEntryInfo(MetaName.NavSpeed, PsoDataType.Enum, 13, 2, MetaName.CScenarioChainingEdge__eNavSpeed)
|
||||
);
|
||||
case MetaName.CPedVariationInfo:
|
||||
return new PsoStructureInfo(MetaName.CPedVariationInfo, 0, 0, 112,
|
||||
@ -13231,7 +13231,7 @@ namespace CodeWalker.GameFiles
|
||||
return new PsoStructureInfo(MetaName.CPedPropInfo, 0, 0, 40,
|
||||
new PsoStructureEntryInfo((MetaName)2598445407, PsoDataType.UByte, 0, 0, 0),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.Structure, 0, 0, MetaName.CPedPropMetaData),
|
||||
new PsoStructureEntryInfo((MetaName)3902803273, PsoDataType.Array, 8, 0, (MetaName)1),
|
||||
new PsoStructureEntryInfo(MetaName.aPropMetaData, PsoDataType.Array, 8, 0, (MetaName)1),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.Structure, 0, 0, MetaName.CAnchorProps),
|
||||
new PsoStructureEntryInfo(MetaName.aAnchors, PsoDataType.Array, 24, 0, (MetaName)3)
|
||||
);
|
||||
@ -13267,7 +13267,7 @@ namespace CodeWalker.GameFiles
|
||||
new PsoStructureEntryInfo(MetaName.flags, PsoDataType.UInt, 28, 0, 0),
|
||||
new PsoStructureEntryInfo(MetaName.inclusions, PsoDataType.Flags, 32, 0, (MetaName)2101247),
|
||||
new PsoStructureEntryInfo(MetaName.exclusions, PsoDataType.Flags, 36, 0, (MetaName)2101247),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.Enum, 0, 0, (MetaName)884254308),
|
||||
new PsoStructureEntryInfo((MetaName)MetaTypeName.ARRAYINFO, PsoDataType.Enum, 0, 0, MetaName.ePedVarComp),
|
||||
new PsoStructureEntryInfo((MetaName)1613922652, PsoDataType.Flags, 40, 1, (MetaName)1048583),
|
||||
new PsoStructureEntryInfo((MetaName)2114993291, PsoDataType.UShort, 42, 0, 0),
|
||||
new PsoStructureEntryInfo((MetaName)3509540765, PsoDataType.UByte, 44, 0, 0),
|
||||
@ -15540,8 +15540,8 @@ namespace CodeWalker.GameFiles
|
||||
new PsoEnumEntryInfo((MetaName)3999177563, 1),
|
||||
new PsoEnumEntryInfo((MetaName)3250863043, 2)
|
||||
);
|
||||
case (MetaName)884254308:
|
||||
return new PsoEnumInfo((MetaName)884254308, 1,
|
||||
case MetaName.ePedVarComp:
|
||||
return new PsoEnumInfo(MetaName.ePedVarComp, 1,
|
||||
new PsoEnumEntryInfo(MetaName.PV_COMP_INVALID, -1),
|
||||
new PsoEnumEntryInfo(MetaName.PV_COMP_HEAD, 0),
|
||||
new PsoEnumEntryInfo(MetaName.PV_COMP_BERD, 1),
|
||||
@ -15741,14 +15741,14 @@ namespace CodeWalker.GameFiles
|
||||
new PsoEnumEntryInfo(MetaName.NoSpawn, 1),
|
||||
new PsoEnumEntryInfo(MetaName.StationaryReactions, 2)
|
||||
);
|
||||
case (MetaName)3971773454:
|
||||
return new PsoEnumInfo((MetaName)3971773454, 1,
|
||||
case MetaName.CScenarioChainingEdge__eNavMode:
|
||||
return new PsoEnumInfo(MetaName.CScenarioChainingEdge__eNavMode, 1,
|
||||
new PsoEnumEntryInfo(MetaName.Direct, 0),
|
||||
new PsoEnumEntryInfo(MetaName.NavMesh, 1),
|
||||
new PsoEnumEntryInfo(MetaName.Roads, 2)
|
||||
);
|
||||
case (MetaName)941086046:
|
||||
return new PsoEnumInfo((MetaName)941086046, 1,
|
||||
case MetaName.CScenarioChainingEdge__eNavSpeed:
|
||||
return new PsoEnumInfo(MetaName.CScenarioChainingEdge__eNavSpeed, 1,
|
||||
new PsoEnumEntryInfo((MetaName)3279574318, 0),
|
||||
new PsoEnumEntryInfo((MetaName)2212923970, 1),
|
||||
new PsoEnumEntryInfo((MetaName)4022799658, 2),
|
||||
|
@ -513,15 +513,15 @@ namespace CodeWalker.GameFiles
|
||||
public uint Unknown_4h { get; set; } // 0x00000001
|
||||
public uint Unknown_8h { get; set; } // 0x00000000
|
||||
public uint Unknown_Ch { get; set; } // 0x00000000
|
||||
public ulong Unknown_10h_Pointer { get; set; }
|
||||
public ulong BoneTagsPointer { get; set; }
|
||||
public ushort Count1 { get; set; }
|
||||
public ushort Count2 { get; set; }
|
||||
public uint Unknown_1Ch { get; set; }
|
||||
public FlagsUint Unknown_1Ch { get; set; }
|
||||
public ulong BonesPointer { get; set; }
|
||||
public ulong TransformationsInvertedPointer { get; set; }
|
||||
public ulong TransformationsPointer { get; set; }
|
||||
public ulong ParentIndicesPointer { get; set; }
|
||||
public ulong Unknown_40h_Pointer { get; set; }
|
||||
public ulong ChildIndicesPointer { get; set; }
|
||||
public uint Unknown_48h { get; set; } // 0x00000000
|
||||
public uint Unknown_4Ch { get; set; } // 0x00000000
|
||||
public MetaHash Unknown_50h { get; set; }
|
||||
@ -529,25 +529,25 @@ namespace CodeWalker.GameFiles
|
||||
public MetaHash Unknown_58h { get; set; }
|
||||
public ushort Unknown_5Ch { get; set; } // 0x0001
|
||||
public ushort BonesCount { get; set; }
|
||||
public ushort Count4 { get; set; }
|
||||
public ushort ChildIndicesCount { get; set; }
|
||||
public ushort Unknown_62h { get; set; } // 0x0000
|
||||
public uint Unknown_64h { get; set; } // 0x00000000
|
||||
public uint Unknown_68h { get; set; } // 0x00000000
|
||||
public uint Unknown_6Ch { get; set; } // 0x00000000
|
||||
|
||||
// reference data
|
||||
public ResourcePointerArray64<Skeleton_Unknown_D_001> Unknown_10h_Data { get; set; }
|
||||
public ResourcePointerArray64<SkeletonBoneTag> BoneTags { get; set; }
|
||||
public ResourceSimpleArray<Bone> Bones { get; set; }
|
||||
|
||||
public Matrix[] TransformationsInverted { get; set; }
|
||||
public Matrix[] Transformations { get; set; }
|
||||
public ushort[] ParentIndices { get; set; }
|
||||
public ushort[] Unknown_40h_Data { get; set; }
|
||||
public ushort[] ChildIndices { get; set; }//mapping child->parent indices, first child index, then parent
|
||||
|
||||
private ResourceSystemStructBlock<Matrix> TransformationsInvertedBlock = null;//for saving only
|
||||
private ResourceSystemStructBlock<Matrix> TransformationsBlock = null;
|
||||
private ResourceSystemStructBlock<ushort> ParentIndicesBlock = null;
|
||||
private ResourceSystemStructBlock<ushort> Unknown_40h_DataBlock = null;
|
||||
private ResourceSystemStructBlock<ushort> ChildIndicesBlock = null;
|
||||
|
||||
|
||||
public Dictionary<ushort, Bone> BonesMap { get; set; }//for convienience finding bones by tag
|
||||
@ -564,7 +564,7 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_4h = reader.ReadUInt32();
|
||||
this.Unknown_8h = reader.ReadUInt32();
|
||||
this.Unknown_Ch = reader.ReadUInt32();
|
||||
this.Unknown_10h_Pointer = reader.ReadUInt64();
|
||||
this.BoneTagsPointer = reader.ReadUInt64();
|
||||
this.Count1 = reader.ReadUInt16();
|
||||
this.Count2 = reader.ReadUInt16();
|
||||
this.Unknown_1Ch = reader.ReadUInt32();
|
||||
@ -572,7 +572,7 @@ namespace CodeWalker.GameFiles
|
||||
this.TransformationsInvertedPointer = reader.ReadUInt64();
|
||||
this.TransformationsPointer = reader.ReadUInt64();
|
||||
this.ParentIndicesPointer = reader.ReadUInt64();
|
||||
this.Unknown_40h_Pointer = reader.ReadUInt64();
|
||||
this.ChildIndicesPointer = reader.ReadUInt64();
|
||||
this.Unknown_48h = reader.ReadUInt32();
|
||||
this.Unknown_4Ch = reader.ReadUInt32();
|
||||
this.Unknown_50h = new MetaHash(reader.ReadUInt32());
|
||||
@ -580,15 +580,15 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_58h = new MetaHash(reader.ReadUInt32());
|
||||
this.Unknown_5Ch = reader.ReadUInt16();
|
||||
this.BonesCount = reader.ReadUInt16();
|
||||
this.Count4 = reader.ReadUInt16();
|
||||
this.ChildIndicesCount = reader.ReadUInt16();
|
||||
this.Unknown_62h = reader.ReadUInt16();
|
||||
this.Unknown_64h = reader.ReadUInt32();
|
||||
this.Unknown_68h = reader.ReadUInt32();
|
||||
this.Unknown_6Ch = reader.ReadUInt32();
|
||||
|
||||
// read reference data
|
||||
this.Unknown_10h_Data = reader.ReadBlockAt<ResourcePointerArray64<Skeleton_Unknown_D_001>>(
|
||||
this.Unknown_10h_Pointer, // offset
|
||||
this.BoneTags = reader.ReadBlockAt<ResourcePointerArray64<SkeletonBoneTag>>(
|
||||
this.BoneTagsPointer, // offset
|
||||
this.Count1
|
||||
);
|
||||
this.Bones = reader.ReadBlockAt<ResourceSimpleArray<Bone>>(
|
||||
@ -598,7 +598,7 @@ namespace CodeWalker.GameFiles
|
||||
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
|
||||
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
|
||||
this.ParentIndices = reader.ReadUshortsAt(this.ParentIndicesPointer, this.BonesCount);
|
||||
this.Unknown_40h_Data = reader.ReadUshortsAt(this.Unknown_40h_Pointer, this.Count4);
|
||||
this.ChildIndices = reader.ReadUshortsAt(this.ChildIndicesPointer, this.ChildIndicesCount);
|
||||
|
||||
|
||||
if ((Bones != null) && (ParentIndices != null))
|
||||
@ -621,7 +621,7 @@ namespace CodeWalker.GameFiles
|
||||
for (int i = 0; i < Bones.Count; i++)
|
||||
{
|
||||
var bone = Bones[i];
|
||||
BonesMap[bone.Id] = bone;
|
||||
BonesMap[bone.Tag] = bone;
|
||||
|
||||
bone.UpdateAnimTransform();
|
||||
bone.BindTransformInv = (i < TransformationsInverted?.Length) ? TransformationsInverted[i] : Matrix.Invert(bone.AnimTransform);
|
||||
@ -638,15 +638,15 @@ namespace CodeWalker.GameFiles
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
// update structure data
|
||||
this.Unknown_10h_Pointer = (ulong)(this.Unknown_10h_Data != null ? this.Unknown_10h_Data.FilePosition : 0);
|
||||
this.Count1 = (ushort)(this.Unknown_10h_Data != null ? this.Unknown_10h_Data.Count : 0);
|
||||
this.BoneTagsPointer = (ulong)(this.BoneTags != null ? this.BoneTags.FilePosition : 0);
|
||||
this.Count1 = (ushort)(this.BoneTags != null ? this.BoneTags.Count : 0);
|
||||
this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition : 0);
|
||||
this.TransformationsInvertedPointer = (ulong)(this.TransformationsInvertedBlock != null ? this.TransformationsInvertedBlock.FilePosition : 0);
|
||||
this.TransformationsPointer = (ulong)(this.TransformationsBlock != null ? this.TransformationsBlock.FilePosition : 0);
|
||||
this.ParentIndicesPointer = (ulong)(this.ParentIndicesBlock != null ? this.ParentIndicesBlock.FilePosition : 0);
|
||||
this.Unknown_40h_Pointer = (ulong)(this.Unknown_40h_DataBlock != null ? this.Unknown_40h_DataBlock.FilePosition : 0);
|
||||
this.ChildIndicesPointer = (ulong)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.FilePosition : 0);
|
||||
this.BonesCount = (ushort)(this.Bones != null ? this.Bones.Count : 0);
|
||||
this.Count4 = (ushort)(this.Unknown_40h_DataBlock != null ? this.Unknown_40h_DataBlock.ItemCount : 0);
|
||||
this.ChildIndicesCount = (ushort)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.ItemCount : 0);
|
||||
//this.Count2 = BonesCount;//?
|
||||
|
||||
|
||||
@ -655,7 +655,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_4h);
|
||||
writer.Write(this.Unknown_8h);
|
||||
writer.Write(this.Unknown_Ch);
|
||||
writer.Write(this.Unknown_10h_Pointer);
|
||||
writer.Write(this.BoneTagsPointer);
|
||||
writer.Write(this.Count1);
|
||||
writer.Write(this.Count2);
|
||||
writer.Write(this.Unknown_1Ch);
|
||||
@ -663,7 +663,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.TransformationsInvertedPointer);
|
||||
writer.Write(this.TransformationsPointer);
|
||||
writer.Write(this.ParentIndicesPointer);
|
||||
writer.Write(this.Unknown_40h_Pointer);
|
||||
writer.Write(this.ChildIndicesPointer);
|
||||
writer.Write(this.Unknown_48h);
|
||||
writer.Write(this.Unknown_4Ch);
|
||||
writer.Write(this.Unknown_50h);
|
||||
@ -671,7 +671,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_58h);
|
||||
writer.Write(this.Unknown_5Ch);
|
||||
writer.Write(this.BonesCount);
|
||||
writer.Write(this.Count4);
|
||||
writer.Write(this.ChildIndicesCount);
|
||||
writer.Write(this.Unknown_62h);
|
||||
writer.Write(this.Unknown_64h);
|
||||
writer.Write(this.Unknown_68h);
|
||||
@ -684,7 +684,7 @@ namespace CodeWalker.GameFiles
|
||||
public override IResourceBlock[] GetReferences()
|
||||
{
|
||||
var list = new List<IResourceBlock>();
|
||||
if (Unknown_10h_Data != null) list.Add(Unknown_10h_Data);
|
||||
if (BoneTags != null) list.Add(BoneTags);
|
||||
if (Bones != null) list.Add(Bones);
|
||||
if (TransformationsInverted != null)
|
||||
{
|
||||
@ -701,16 +701,16 @@ namespace CodeWalker.GameFiles
|
||||
ParentIndicesBlock = new ResourceSystemStructBlock<ushort>(ParentIndices);
|
||||
list.Add(ParentIndicesBlock);
|
||||
}
|
||||
if (Unknown_40h_Data != null)
|
||||
if (ChildIndices != null)
|
||||
{
|
||||
Unknown_40h_DataBlock = new ResourceSystemStructBlock<ushort>(Unknown_40h_Data);
|
||||
list.Add(Unknown_40h_DataBlock);
|
||||
ChildIndicesBlock = new ResourceSystemStructBlock<ushort>(ChildIndices);
|
||||
list.Add(ChildIndicesBlock);
|
||||
}
|
||||
return list.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class Skeleton_Unknown_D_001 : ResourceSystemBlock
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBoneTag : ResourceSystemBlock
|
||||
{
|
||||
public override long BlockLength
|
||||
{
|
||||
@ -718,12 +718,12 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
// structure data
|
||||
public uint Unknown_0h { get; set; }
|
||||
public uint Unknown_4h { get; set; }
|
||||
public ulong Unknown_8h_Pointer { get; set; }
|
||||
public uint BoneTag { get; set; }
|
||||
public uint BoneIndex { get; set; }
|
||||
public ulong LinkedTagPointer { get; set; }
|
||||
|
||||
// reference data
|
||||
public Skeleton_Unknown_D_001 p1data { get; set; }
|
||||
public SkeletonBoneTag LinkedTag { get; set; } //don't know why it's linked here
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
@ -731,13 +731,13 @@ namespace CodeWalker.GameFiles
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Unknown_0h = reader.ReadUInt32();
|
||||
this.Unknown_4h = reader.ReadUInt32();
|
||||
this.Unknown_8h_Pointer = reader.ReadUInt64();
|
||||
this.BoneTag = reader.ReadUInt32();
|
||||
this.BoneIndex = reader.ReadUInt32();
|
||||
this.LinkedTagPointer = reader.ReadUInt64();
|
||||
|
||||
// read reference data
|
||||
this.p1data = reader.ReadBlockAt<Skeleton_Unknown_D_001>(
|
||||
this.Unknown_8h_Pointer // offset
|
||||
this.LinkedTag = reader.ReadBlockAt<SkeletonBoneTag>(
|
||||
this.LinkedTagPointer // offset
|
||||
);
|
||||
}
|
||||
|
||||
@ -747,12 +747,12 @@ namespace CodeWalker.GameFiles
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
// update structure data
|
||||
this.Unknown_8h_Pointer = (ulong)(this.p1data != null ? this.p1data.FilePosition : 0);
|
||||
this.LinkedTagPointer = (ulong)(this.LinkedTag != null ? this.LinkedTag.FilePosition : 0);
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_0h);
|
||||
writer.Write(this.Unknown_4h);
|
||||
writer.Write(this.Unknown_8h_Pointer);
|
||||
writer.Write(this.BoneTag);
|
||||
writer.Write(this.BoneIndex);
|
||||
writer.Write(this.LinkedTagPointer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -761,9 +761,14 @@ namespace CodeWalker.GameFiles
|
||||
public override IResourceBlock[] GetReferences()
|
||||
{
|
||||
var list = new List<IResourceBlock>();
|
||||
if (p1data != null) list.Add(p1data);
|
||||
if (LinkedTag != null) list.Add(LinkedTag);
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return BoneTag.ToString() + ": " + BoneIndex.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class Bone : ResourceSystemBlock
|
||||
@ -788,9 +793,9 @@ namespace CodeWalker.GameFiles
|
||||
public uint Unknown_34h { get; set; } // 0x00000000
|
||||
public ulong NamePointer { get; set; }
|
||||
public ushort Flags { get; set; }
|
||||
public ushort Unknown_42h { get; set; }
|
||||
public ushort Id { get; set; }
|
||||
public ushort Unknown_46h { get; set; }
|
||||
public ushort Index { get; set; }
|
||||
public ushort Tag { get; set; }
|
||||
public ushort Index2 { get; set; }//same as Index?
|
||||
public uint Unknown_48h { get; set; } // 0x00000000
|
||||
public uint Unknown_4Ch { get; set; } // 0x00000000
|
||||
|
||||
@ -826,9 +831,9 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_34h = reader.ReadUInt32();
|
||||
this.NamePointer = reader.ReadUInt64();
|
||||
this.Flags = reader.ReadUInt16();
|
||||
this.Unknown_42h = reader.ReadUInt16();
|
||||
this.Id = reader.ReadUInt16();
|
||||
this.Unknown_46h = reader.ReadUInt16();
|
||||
this.Index = reader.ReadUInt16();
|
||||
this.Tag = reader.ReadUInt16();
|
||||
this.Index2 = reader.ReadUInt16();
|
||||
this.Unknown_48h = reader.ReadUInt32();
|
||||
this.Unknown_4Ch = reader.ReadUInt32();
|
||||
|
||||
@ -862,9 +867,9 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_34h);
|
||||
writer.Write(this.NamePointer);
|
||||
writer.Write(this.Flags);
|
||||
writer.Write(this.Unknown_42h);
|
||||
writer.Write(this.Id);
|
||||
writer.Write(this.Unknown_46h);
|
||||
writer.Write(this.Index);
|
||||
writer.Write(this.Tag);
|
||||
writer.Write(this.Index2);
|
||||
writer.Write(this.Unknown_48h);
|
||||
writer.Write(this.Unknown_4Ch);
|
||||
}
|
||||
@ -885,7 +890,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Id.ToString() + ": " + Name;
|
||||
return Tag.ToString() + ": " + Name;
|
||||
}
|
||||
|
||||
|
||||
|
@ -55,9 +55,9 @@ namespace CodeWalker.GameFiles
|
||||
public float Unknown_28h { get; set; }
|
||||
public float Unknown_2Ch { get; set; }
|
||||
public ulong DrawablePointer { get; set; }
|
||||
public ulong Unknown_28h_Pointer { get; set; }
|
||||
public ulong Unknown_30h_Pointer { get; set; }
|
||||
public uint Count0 { get; set; }
|
||||
public ulong DrawableArrayPointer { get; set; }
|
||||
public ulong DrawableArrayNamesPointer { get; set; }
|
||||
public uint DrawableArrayCount { get; set; }
|
||||
public uint Unknown_4Ch { get; set; } //pointer?
|
||||
public uint Unknown_50h { get; set; } // 0x00000000
|
||||
public uint Unknown_54h { get; set; } // 0x00000000
|
||||
@ -77,7 +77,7 @@ namespace CodeWalker.GameFiles
|
||||
public uint Unknown_9Ch { get; set; } // 0x00000000
|
||||
public uint Unknown_A0h { get; set; } // 0x00000000
|
||||
public uint Unknown_A4h { get; set; } // 0x00000000
|
||||
public ulong Unknown_A8h_Pointer { get; set; }
|
||||
public ulong BoneTransformsPointer { get; set; }
|
||||
public uint Unknown_B0h { get; set; } // 0x00000000
|
||||
public uint Unknown_B4h { get; set; } // 0x00000000
|
||||
public uint Unknown_B8h { get; set; }
|
||||
@ -89,10 +89,10 @@ namespace CodeWalker.GameFiles
|
||||
public float Unknown_D0h { get; set; }
|
||||
public float Unknown_D4h { get; set; }
|
||||
public byte Unknown_D8h { get; set; }
|
||||
public byte Count3 { get; set; }
|
||||
public byte GlassWindowsCount { get; set; }
|
||||
public ushort Unknown_DAh { get; set; }
|
||||
public uint Unknown_DCh { get; set; } // 0x00000000
|
||||
public ulong Unknown_E0h_Pointer { get; set; }
|
||||
public ulong GlassWindowsPointer { get; set; }
|
||||
public uint Unknown_E8h { get; set; } // 0x00000000
|
||||
public uint Unknown_ECh { get; set; } // 0x00000000
|
||||
public ulong PhysicsLODGroupPointer { get; set; }
|
||||
@ -102,24 +102,27 @@ namespace CodeWalker.GameFiles
|
||||
public uint Unknown_108h { get; set; } // 0x00000000
|
||||
public uint Unknown_10Ch { get; set; } // 0x00000000
|
||||
public ResourceSimpleList64_s<LightAttributes_s> LightAttributes { get; set; }
|
||||
public ulong Unknown_120h_Pointer { get; set; }
|
||||
public ulong VehicleGlassWindowsPointer { get; set; }
|
||||
public uint Unknown_128h { get; set; } // 0x00000000
|
||||
public uint Unknown_12Ch { get; set; } // 0x00000000
|
||||
|
||||
// reference data
|
||||
public FragDrawable Drawable { get; set; }
|
||||
public ResourcePointerArray64<FragDrawable> Unknown_28h_Data { get; set; }
|
||||
public ResourcePointerArray64<string_r> Unknown_30h_Data { get; set; }
|
||||
public ResourcePointerArray64<FragDrawable> DrawableArray { get; set; }
|
||||
public ResourcePointerArray64<string_r> DrawableArrayNames { get; set; }
|
||||
public string Name { get; set; }
|
||||
public FragUnknown_F_004 Unknown_A8h_Data { get; set; }
|
||||
public ResourcePointerArray64<FragUnknown_F_006> Unknown_E0h_Data { get; set; }
|
||||
public FragBoneTransforms BoneTransforms { get; set; }
|
||||
public ResourcePointerArray64<FragGlassWindow> GlassWindows { get; set; }
|
||||
public FragPhysicsLODGroup PhysicsLODGroup { get; set; }
|
||||
public FragDrawable Drawable2 { get; set; }
|
||||
public FragUnknown_F_003 Unknown_120h_Data { get; set; }
|
||||
public FragVehicleGlassWindows VehicleGlassWindows { get; set; }
|
||||
|
||||
|
||||
private string_r NameBlock = null; //only used for saving
|
||||
|
||||
public YftFile Yft { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
/// </summary>
|
||||
@ -137,9 +140,9 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_28h = reader.ReadSingle();
|
||||
this.Unknown_2Ch = reader.ReadSingle();
|
||||
this.DrawablePointer = reader.ReadUInt64();
|
||||
this.Unknown_28h_Pointer = reader.ReadUInt64();
|
||||
this.Unknown_30h_Pointer = reader.ReadUInt64();
|
||||
this.Count0 = reader.ReadUInt32();
|
||||
this.DrawableArrayPointer = reader.ReadUInt64();
|
||||
this.DrawableArrayNamesPointer = reader.ReadUInt64();
|
||||
this.DrawableArrayCount = reader.ReadUInt32();
|
||||
this.Unknown_4Ch = reader.ReadUInt32();
|
||||
this.Unknown_50h = reader.ReadUInt32();
|
||||
this.Unknown_54h = reader.ReadUInt32();
|
||||
@ -159,7 +162,7 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_9Ch = reader.ReadUInt32();
|
||||
this.Unknown_A0h = reader.ReadUInt32();
|
||||
this.Unknown_A4h = reader.ReadUInt32();
|
||||
this.Unknown_A8h_Pointer = reader.ReadUInt64();
|
||||
this.BoneTransformsPointer = reader.ReadUInt64();
|
||||
this.Unknown_B0h = reader.ReadUInt32();
|
||||
this.Unknown_B4h = reader.ReadUInt32();
|
||||
this.Unknown_B8h = reader.ReadUInt32();
|
||||
@ -171,10 +174,10 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_D0h = reader.ReadSingle();
|
||||
this.Unknown_D4h = reader.ReadSingle();
|
||||
this.Unknown_D8h = reader.ReadByte();
|
||||
this.Count3 = reader.ReadByte();
|
||||
this.GlassWindowsCount = reader.ReadByte();
|
||||
this.Unknown_DAh = reader.ReadUInt16();
|
||||
this.Unknown_DCh = reader.ReadUInt32();
|
||||
this.Unknown_E0h_Pointer = reader.ReadUInt64();
|
||||
this.GlassWindowsPointer = reader.ReadUInt64();
|
||||
this.Unknown_E8h = reader.ReadUInt32();
|
||||
this.Unknown_ECh = reader.ReadUInt32();
|
||||
this.PhysicsLODGroupPointer = reader.ReadUInt64();
|
||||
@ -184,65 +187,49 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_108h = reader.ReadUInt32();
|
||||
this.Unknown_10Ch = reader.ReadUInt32();
|
||||
this.LightAttributes = reader.ReadBlock<ResourceSimpleList64_s<LightAttributes_s>>();
|
||||
this.Unknown_120h_Pointer = reader.ReadUInt64();
|
||||
this.VehicleGlassWindowsPointer = reader.ReadUInt64();
|
||||
this.Unknown_128h = reader.ReadUInt32();
|
||||
this.Unknown_12Ch = reader.ReadUInt32();
|
||||
|
||||
// read reference data
|
||||
this.Drawable = reader.ReadBlockAt<FragDrawable>(
|
||||
this.DrawablePointer // offset
|
||||
);
|
||||
if (this.Drawable != null)
|
||||
Drawable = reader.ReadBlockAt<FragDrawable>(this.DrawablePointer);
|
||||
if (Drawable != null)
|
||||
{
|
||||
this.Drawable.OwnerFragment = this;
|
||||
Drawable.OwnerFragment = this;
|
||||
}
|
||||
|
||||
this.Unknown_28h_Data = reader.ReadBlockAt<ResourcePointerArray64<FragDrawable>>(
|
||||
this.Unknown_28h_Pointer, // offset
|
||||
this.Count0
|
||||
);
|
||||
if ((this.Unknown_28h_Data != null) && (this.Unknown_28h_Data.data_items != null))
|
||||
DrawableArray = reader.ReadBlockAt<ResourcePointerArray64<FragDrawable>>(DrawableArrayPointer, DrawableArrayCount);
|
||||
if ((DrawableArray != null) && (DrawableArray.data_items != null))
|
||||
{
|
||||
for (int i = 0; i < this.Unknown_28h_Data.data_items.Length; i++)
|
||||
for (int i = 0; i < DrawableArray.data_items.Length; i++)
|
||||
{
|
||||
var drwbl = Unknown_28h_Data.data_items[i];
|
||||
var drwbl = DrawableArray.data_items[i];
|
||||
if (drwbl != null)
|
||||
{
|
||||
drwbl.OwnerFragment = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.Unknown_30h_Data = reader.ReadBlockAt<ResourcePointerArray64<string_r>>(
|
||||
this.Unknown_30h_Pointer, // offset
|
||||
this.Count0
|
||||
);
|
||||
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
||||
this.NamePointer // offset
|
||||
);
|
||||
this.Unknown_A8h_Data = reader.ReadBlockAt<FragUnknown_F_004>(
|
||||
this.Unknown_A8h_Pointer // offset
|
||||
);
|
||||
this.Unknown_E0h_Data = reader.ReadBlockAt<ResourcePointerArray64<FragUnknown_F_006>>(
|
||||
this.Unknown_E0h_Pointer, // offset
|
||||
this.Count3
|
||||
);
|
||||
this.PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup>(
|
||||
this.PhysicsLODGroupPointer // offset
|
||||
);
|
||||
this.Drawable2 = reader.ReadBlockAt<FragDrawable>(
|
||||
this.Drawable2Pointer // offset
|
||||
);
|
||||
if (this.Drawable2 != null)
|
||||
DrawableArrayNames = reader.ReadBlockAt<ResourcePointerArray64<string_r>>(DrawableArrayNamesPointer, DrawableArrayCount);
|
||||
Name = reader.ReadStringAt(NamePointer);
|
||||
BoneTransforms = reader.ReadBlockAt<FragBoneTransforms>(BoneTransformsPointer);
|
||||
GlassWindows = reader.ReadBlockAt<ResourcePointerArray64<FragGlassWindow>>(GlassWindowsPointer, GlassWindowsCount);
|
||||
PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup>(PhysicsLODGroupPointer);
|
||||
Drawable2 = reader.ReadBlockAt<FragDrawable>(Drawable2Pointer);
|
||||
if (Drawable2 != null)
|
||||
{
|
||||
this.Drawable2.OwnerFragment = this;
|
||||
Drawable2.OwnerFragment = this;
|
||||
}
|
||||
|
||||
this.Unknown_120h_Data = reader.ReadBlockAt<FragUnknown_F_003>(
|
||||
this.Unknown_120h_Pointer // offset
|
||||
);
|
||||
VehicleGlassWindows = reader.ReadBlockAt<FragVehicleGlassWindows>(VehicleGlassWindowsPointer);
|
||||
|
||||
|
||||
|
||||
if (GlassWindows != null)
|
||||
{ }
|
||||
if (VehicleGlassWindows != null)
|
||||
{ }
|
||||
|
||||
|
||||
//for vehicle wheels, the shaderGroup in the model seems to be missing, but have to use the main drawable's shaders.
|
||||
if ((Drawable != null) && (PhysicsLODGroup != null) && (PhysicsLODGroup.PhysicsLOD1 != null))
|
||||
@ -273,16 +260,16 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
// update structure data
|
||||
this.DrawablePointer = (ulong)(this.Drawable != null ? this.Drawable.FilePosition : 0);
|
||||
this.Unknown_28h_Pointer = (ulong)(this.Unknown_28h_Data != null ? this.Unknown_28h_Data.FilePosition : 0);
|
||||
this.Unknown_30h_Pointer = (ulong)(this.Unknown_30h_Data != null ? this.Unknown_30h_Data.FilePosition : 0);
|
||||
this.Count0 = (uint)(this.Unknown_28h_Data != null ? this.Unknown_28h_Data.Count : 0);
|
||||
this.DrawableArrayPointer = (ulong)(this.DrawableArray != null ? this.DrawableArray.FilePosition : 0);
|
||||
this.DrawableArrayNamesPointer = (ulong)(this.DrawableArrayNames != null ? this.DrawableArrayNames.FilePosition : 0);
|
||||
this.DrawableArrayCount = (uint)(this.DrawableArray != null ? this.DrawableArray.Count : 0);
|
||||
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
||||
this.Unknown_A8h_Pointer = (ulong)(this.Unknown_A8h_Data != null ? this.Unknown_A8h_Data.FilePosition : 0);
|
||||
this.Count3 = (byte)(this.Unknown_E0h_Data != null ? this.Unknown_E0h_Data.Count : 0);
|
||||
this.Unknown_E0h_Pointer = (ulong)(this.Unknown_E0h_Data != null ? this.Unknown_E0h_Data.FilePosition : 0);
|
||||
this.BoneTransformsPointer = (ulong)(this.BoneTransforms != null ? this.BoneTransforms.FilePosition : 0);
|
||||
this.GlassWindowsCount = (byte)(this.GlassWindows != null ? this.GlassWindows.Count : 0);
|
||||
this.GlassWindowsPointer = (ulong)(this.GlassWindows != null ? this.GlassWindows.FilePosition : 0);
|
||||
this.PhysicsLODGroupPointer = (ulong)(this.PhysicsLODGroup != null ? this.PhysicsLODGroup.FilePosition : 0);
|
||||
this.Drawable2Pointer = (ulong)(this.Drawable2 != null ? this.Drawable2.FilePosition : 0);
|
||||
this.Unknown_120h_Pointer = (ulong)(this.Unknown_120h_Data != null ? this.Unknown_120h_Data.FilePosition : 0);
|
||||
this.VehicleGlassWindowsPointer = (ulong)(this.VehicleGlassWindows != null ? this.VehicleGlassWindows.FilePosition : 0);
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_10h);
|
||||
@ -294,9 +281,9 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_28h);
|
||||
writer.Write(this.Unknown_2Ch);
|
||||
writer.Write(this.DrawablePointer);
|
||||
writer.Write(this.Unknown_28h_Pointer);
|
||||
writer.Write(this.Unknown_30h_Pointer);
|
||||
writer.Write(this.Count0);
|
||||
writer.Write(this.DrawableArrayPointer);
|
||||
writer.Write(this.DrawableArrayNamesPointer);
|
||||
writer.Write(this.DrawableArrayCount);
|
||||
writer.Write(this.Unknown_4Ch);
|
||||
writer.Write(this.Unknown_50h);
|
||||
writer.Write(this.Unknown_54h);
|
||||
@ -316,7 +303,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_9Ch);
|
||||
writer.Write(this.Unknown_A0h);
|
||||
writer.Write(this.Unknown_A4h);
|
||||
writer.Write(this.Unknown_A8h_Pointer);
|
||||
writer.Write(this.BoneTransformsPointer);
|
||||
writer.Write(this.Unknown_B0h);
|
||||
writer.Write(this.Unknown_B4h);
|
||||
writer.Write(this.Unknown_B8h);
|
||||
@ -328,10 +315,10 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_D0h);
|
||||
writer.Write(this.Unknown_D4h);
|
||||
writer.Write(this.Unknown_D8h);
|
||||
writer.Write(this.Count3);
|
||||
writer.Write(this.GlassWindowsCount);
|
||||
writer.Write(this.Unknown_DAh);
|
||||
writer.Write(this.Unknown_DCh);
|
||||
writer.Write(this.Unknown_E0h_Pointer);
|
||||
writer.Write(this.GlassWindowsPointer);
|
||||
writer.Write(this.Unknown_E8h);
|
||||
writer.Write(this.Unknown_ECh);
|
||||
writer.Write(this.PhysicsLODGroupPointer);
|
||||
@ -341,7 +328,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_108h);
|
||||
writer.Write(this.Unknown_10Ch);
|
||||
writer.WriteBlock(this.LightAttributes);
|
||||
writer.Write(this.Unknown_120h_Pointer);
|
||||
writer.Write(this.VehicleGlassWindowsPointer);
|
||||
writer.Write(this.Unknown_128h);
|
||||
writer.Write(this.Unknown_12Ch);
|
||||
}
|
||||
@ -353,18 +340,18 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
var list = new List<IResourceBlock>(base.GetReferences());
|
||||
if (Drawable != null) list.Add(Drawable);
|
||||
if (Unknown_28h_Data != null) list.Add(Unknown_28h_Data);
|
||||
if (Unknown_30h_Data != null) list.Add(Unknown_30h_Data);
|
||||
if (DrawableArray != null) list.Add(DrawableArray);
|
||||
if (DrawableArrayNames != null) list.Add(DrawableArrayNames);
|
||||
if (Name != null)
|
||||
{
|
||||
NameBlock = (string_r)Name;
|
||||
list.Add(NameBlock);
|
||||
}
|
||||
if (Unknown_A8h_Data != null) list.Add(Unknown_A8h_Data);
|
||||
if (Unknown_E0h_Data != null) list.Add(Unknown_E0h_Data);
|
||||
if (BoneTransforms != null) list.Add(BoneTransforms);
|
||||
if (GlassWindows != null) list.Add(GlassWindows);
|
||||
if (PhysicsLODGroup != null) list.Add(PhysicsLODGroup);
|
||||
if (Drawable2 != null) list.Add(Drawable2);
|
||||
if (Unknown_120h_Data != null) list.Add(Unknown_120h_Data);
|
||||
if (VehicleGlassWindows != null) list.Add(VehicleGlassWindows);
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
@ -1699,13 +1686,13 @@ namespace CodeWalker.GameFiles
|
||||
// structure data
|
||||
public uint Unknown_0A8h { get; set; }
|
||||
public uint Unknown_0ACh { get; set; }
|
||||
public Matrix Unknown_0B0h { get; set; }
|
||||
public Matrix FragMatrix { get; set; } //unknown?
|
||||
public ulong BoundPointer { get; set; }
|
||||
public ulong Unknown_0F8h_Pointer { get; set; }
|
||||
public ushort Count1 { get; set; }
|
||||
public ushort Count2 { get; set; }
|
||||
public ulong FragMatricesIndsPointer { get; set; }
|
||||
public ushort FragMatricesIndsCount { get; set; }
|
||||
public ushort FragMatricesCount { get; set; }
|
||||
public uint Unknown_104h { get; set; } // 0x00000000
|
||||
public ulong Unknown_108h_Pointer { get; set; }
|
||||
public ulong FragMatricesPointer { get; set; }
|
||||
public ushort Count3 { get; set; }
|
||||
public ushort Count4 { get; set; }
|
||||
public uint Unknown_114h { get; set; } // 0x00000000
|
||||
@ -1725,8 +1712,8 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
// reference data
|
||||
public Bounds Bound { get; set; }
|
||||
public ulong[] Unknown_F8h_Data { get; set; }
|
||||
public Matrix[] Unknown_108h_Data { get; set; }
|
||||
public ulong[] FragMatricesInds { get; set; }
|
||||
public Matrix[] FragMatrices { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
public FragType OwnerFragment { get; set; } //for handy use
|
||||
@ -1748,13 +1735,13 @@ namespace CodeWalker.GameFiles
|
||||
// read structure data
|
||||
this.Unknown_0A8h = reader.ReadUInt32();
|
||||
this.Unknown_0ACh = reader.ReadUInt32();
|
||||
this.Unknown_0B0h = reader.ReadStruct<Matrix>();
|
||||
this.FragMatrix = reader.ReadStruct<Matrix>();
|
||||
this.BoundPointer = reader.ReadUInt64();
|
||||
this.Unknown_0F8h_Pointer = reader.ReadUInt64();
|
||||
this.Count1 = reader.ReadUInt16();
|
||||
this.Count2 = reader.ReadUInt16();
|
||||
this.FragMatricesIndsPointer = reader.ReadUInt64();
|
||||
this.FragMatricesIndsCount = reader.ReadUInt16();
|
||||
this.FragMatricesCount = reader.ReadUInt16();
|
||||
this.Unknown_104h = reader.ReadUInt32();
|
||||
this.Unknown_108h_Pointer = reader.ReadUInt64();
|
||||
this.FragMatricesPointer = reader.ReadUInt64();
|
||||
this.Count3 = reader.ReadUInt16();
|
||||
this.Count4 = reader.ReadUInt16();
|
||||
this.Unknown_114h = reader.ReadUInt32();
|
||||
@ -1773,14 +1760,17 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_14Ch = reader.ReadUInt32();
|
||||
|
||||
// read reference data
|
||||
this.Bound = reader.ReadBlockAt<Bounds>(
|
||||
this.BoundPointer // offset
|
||||
);
|
||||
this.Unknown_F8h_Data = reader.ReadUlongsAt(this.Unknown_0F8h_Pointer, this.Count1);
|
||||
this.Unknown_108h_Data = reader.ReadStructsAt<Matrix>(this.Unknown_108h_Pointer, this.Count2);
|
||||
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
||||
this.NamePointer // offset
|
||||
);
|
||||
Bound = reader.ReadBlockAt<Bounds>(BoundPointer);
|
||||
FragMatricesInds = reader.ReadUlongsAt(FragMatricesIndsPointer, FragMatricesIndsCount);
|
||||
FragMatrices = reader.ReadStructsAt<Matrix>(FragMatricesPointer, FragMatricesCount);
|
||||
Name = reader.ReadStringAt(NamePointer);
|
||||
|
||||
if ((Count3 != Count4)&&(Count4!=1)&&(Count3!=0))
|
||||
{ }
|
||||
if (FragMatricesInds != null)
|
||||
{ }
|
||||
if (FragMatrices != null)
|
||||
{ }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1792,22 +1782,22 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
// update structure data
|
||||
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
|
||||
this.Unknown_0F8h_Pointer = (ulong)(this.Unknown_F8h_DataBlock != null ? this.Unknown_F8h_DataBlock.FilePosition : 0);
|
||||
this.Count1 = (ushort)(this.Unknown_F8h_DataBlock != null ? this.Unknown_F8h_DataBlock.ItemCount : 0);
|
||||
this.Count2 = (ushort)(this.Unknown_108h_DataBlock != null ? this.Unknown_108h_DataBlock.ItemCount : 0);
|
||||
this.Unknown_108h_Pointer = (ulong)(this.Unknown_108h_DataBlock != null ? this.Unknown_108h_DataBlock.FilePosition : 0);
|
||||
this.FragMatricesIndsPointer = (ulong)(this.Unknown_F8h_DataBlock != null ? this.Unknown_F8h_DataBlock.FilePosition : 0);
|
||||
this.FragMatricesIndsCount = (ushort)(this.Unknown_F8h_DataBlock != null ? this.Unknown_F8h_DataBlock.ItemCount : 0);
|
||||
this.FragMatricesCount = (ushort)(this.Unknown_108h_DataBlock != null ? this.Unknown_108h_DataBlock.ItemCount : 0);
|
||||
this.FragMatricesPointer = (ulong)(this.Unknown_108h_DataBlock != null ? this.Unknown_108h_DataBlock.FilePosition : 0);
|
||||
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_0A8h);
|
||||
writer.Write(this.Unknown_0ACh);
|
||||
writer.Write(this.Unknown_0B0h);
|
||||
writer.Write(this.FragMatrix);
|
||||
writer.Write(this.BoundPointer);
|
||||
writer.Write(this.Unknown_0F8h_Pointer);
|
||||
writer.Write(this.Count1);
|
||||
writer.Write(this.Count2);
|
||||
writer.Write(this.FragMatricesIndsPointer);
|
||||
writer.Write(this.FragMatricesIndsCount);
|
||||
writer.Write(this.FragMatricesCount);
|
||||
writer.Write(this.Unknown_104h);
|
||||
writer.Write(this.Unknown_108h_Pointer);
|
||||
writer.Write(this.FragMatricesPointer);
|
||||
writer.Write(this.Count3);
|
||||
writer.Write(this.Count4);
|
||||
writer.Write(this.Unknown_114h);
|
||||
@ -1833,14 +1823,14 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
var list = new List<IResourceBlock>(base.GetReferences());
|
||||
if (Bound != null) list.Add(Bound);
|
||||
if (Unknown_F8h_Data != null)
|
||||
if (FragMatricesInds != null)
|
||||
{
|
||||
Unknown_F8h_DataBlock = new ResourceSystemStructBlock<ulong>(Unknown_F8h_Data);
|
||||
Unknown_F8h_DataBlock = new ResourceSystemStructBlock<ulong>(FragMatricesInds);
|
||||
list.Add(Unknown_F8h_DataBlock);
|
||||
}
|
||||
if (Unknown_108h_Data != null)
|
||||
if (FragMatrices != null)
|
||||
{
|
||||
Unknown_108h_DataBlock = new ResourceSystemStructBlock<Matrix>(Unknown_108h_Data);
|
||||
Unknown_108h_DataBlock = new ResourceSystemStructBlock<Matrix>(FragMatrices);
|
||||
list.Add(Unknown_108h_DataBlock);
|
||||
}
|
||||
if (Name != null)
|
||||
@ -1852,11 +1842,11 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragUnknown_F_004 : ResourceSystemBlock
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragBoneTransforms : ResourceSystemBlock
|
||||
{
|
||||
public override long BlockLength
|
||||
{
|
||||
get { return 32 + ((Data?.Length ?? 0) * 48); }
|
||||
get { return 32 + ((Items?.Length ?? 0) * 48); }
|
||||
}
|
||||
|
||||
// structure data
|
||||
@ -1864,13 +1854,13 @@ namespace CodeWalker.GameFiles
|
||||
public uint Unknown_04h { get; set; } // 0x00000000
|
||||
public uint Unknown_08h { get; set; } // 0x00000000
|
||||
public uint Unknown_0Ch { get; set; } // 0x00000000
|
||||
public byte DataCount1 { get; set; }
|
||||
public byte DataCount2 { get; set; }
|
||||
public byte ItemCount1 { get; set; }
|
||||
public byte ItemCount2 { get; set; }
|
||||
public ushort Unknown_12h { get; set; }
|
||||
public uint Unknown_14h { get; set; } // 0x00000000
|
||||
public uint Unknown_18h { get; set; } // 0x00000000
|
||||
public uint Unknown_1Ch { get; set; } // 0x00000000
|
||||
public Matrix3_s[] Data { get; set; }
|
||||
public Matrix3_s[] Items { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
@ -1882,14 +1872,16 @@ namespace CodeWalker.GameFiles
|
||||
this.Unknown_04h = reader.ReadUInt32();
|
||||
this.Unknown_08h = reader.ReadUInt32();
|
||||
this.Unknown_0Ch = reader.ReadUInt32();
|
||||
this.DataCount1 = reader.ReadByte();
|
||||
this.DataCount2 = reader.ReadByte();
|
||||
this.ItemCount1 = reader.ReadByte();
|
||||
this.ItemCount2 = reader.ReadByte();
|
||||
this.Unknown_12h = reader.ReadUInt16();
|
||||
this.Unknown_14h = reader.ReadUInt32();
|
||||
this.Unknown_18h = reader.ReadUInt32();
|
||||
this.Unknown_1Ch = reader.ReadUInt32();
|
||||
this.Data = reader.ReadStructs<Matrix3_s>(DataCount1);
|
||||
this.Items = reader.ReadStructs<Matrix3_s>(ItemCount1);
|
||||
|
||||
if ((Unknown_12h != 0) && (Unknown_12h != 1))
|
||||
{ }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1902,17 +1894,18 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_04h);
|
||||
writer.Write(this.Unknown_08h);
|
||||
writer.Write(this.Unknown_0Ch);
|
||||
writer.Write(this.DataCount1);
|
||||
writer.Write(this.DataCount2);
|
||||
writer.Write(this.ItemCount1);
|
||||
writer.Write(this.ItemCount2);
|
||||
writer.Write(this.Unknown_12h);
|
||||
writer.Write(this.Unknown_14h);
|
||||
writer.Write(this.Unknown_18h);
|
||||
writer.Write(this.Unknown_1Ch);
|
||||
writer.WriteStructs(Data);
|
||||
writer.WriteStructs(Items);
|
||||
}
|
||||
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragUnknown_F_006 : ResourceSystemBlock
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragGlassWindow : ResourceSystemBlock
|
||||
{
|
||||
public override long BlockLength
|
||||
{
|
||||
@ -1920,34 +1913,35 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
// structure data
|
||||
public uint Unknown_00h { get; set; }
|
||||
public uint Unknown_04h { get; set; }
|
||||
public uint Unknown_08h { get; set; }
|
||||
public uint Unknown_0Ch { get; set; } // 0x7F800001
|
||||
public uint Unknown_10h { get; set; }
|
||||
public uint Unknown_14h { get; set; }
|
||||
public uint Unknown_18h { get; set; }
|
||||
public uint Unknown_1Ch { get; set; } // 0x7F800001
|
||||
public uint Unknown_20h { get; set; }
|
||||
public uint Unknown_24h { get; set; }
|
||||
public uint Unknown_28h { get; set; }
|
||||
public uint Unknown_2Ch { get; set; } // 0x7F800001
|
||||
public uint Unknown_30h { get; set; }
|
||||
public uint Unknown_34h { get; set; }
|
||||
public uint Unknown_38h { get; set; }
|
||||
public uint Unknown_3Ch { get; set; }
|
||||
public uint Unknown_40h { get; set; } // 0x000000D9
|
||||
public uint Unknown_44h { get; set; } // 0x0500002C
|
||||
public uint Unknown_48h { get; set; } // 0x55996996 looks like vertex types
|
||||
public uint Unknown_4Ch { get; set; } // 0x76555555
|
||||
public uint Unknown_50h { get; set; }
|
||||
public uint Unknown_54h { get; set; }
|
||||
public uint Unknown_58h { get; set; }
|
||||
public uint Unknown_5Ch { get; set; }
|
||||
public uint Unknown_60h { get; set; }
|
||||
public uint Unknown_64h { get; set; }
|
||||
public uint Unknown_68h { get; set; }
|
||||
public uint Unknown_6Ch { get; set; } // 0x7F800001
|
||||
public Matrix Matrix { get; set; } //column 4 is NaN,NaN,NaN,1
|
||||
public uint VertexDeclFlags { get; set; } // 0x000000D9
|
||||
public ushort VertexDeclStride { get; set; } // 0x002C
|
||||
public byte VertexDeclUnk { get; set; } //0x00
|
||||
public byte VertexDeclCount { get; set; } //0x05
|
||||
public ulong VertexDeclTypes { get; set; } // 0x7655555555996996
|
||||
public MetaHash Unknown_50h { get; set; } //looks floaty? flagsy? 0xXXXX0000
|
||||
public ushort Unknown_54h { get; set; }//2
|
||||
public ushort Flags { get; set; }//512, 768, 1280 etc ... flags
|
||||
public Vector3 Vector1 { get; set; }
|
||||
public Vector3 Vector2 { get; set; } // z = 0x7F800001 (NaN)
|
||||
|
||||
|
||||
public ulong VertexDeclId //this all equates to VertexTypePNCTT
|
||||
{
|
||||
get
|
||||
{
|
||||
ulong res = 0;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
if (((VertexDeclFlags >> i) & 1) == 1)
|
||||
{
|
||||
res += (VertexDeclTypes & (0xFu << (i * 4)));
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
}
|
||||
public VertexType VertexType { get { return (VertexType)VertexDeclFlags; } }
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
@ -1955,34 +1949,22 @@ namespace CodeWalker.GameFiles
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Unknown_00h = reader.ReadUInt32();
|
||||
this.Unknown_04h = reader.ReadUInt32();
|
||||
this.Unknown_08h = reader.ReadUInt32();
|
||||
this.Unknown_0Ch = reader.ReadUInt32();
|
||||
this.Unknown_10h = reader.ReadUInt32();
|
||||
this.Unknown_14h = reader.ReadUInt32();
|
||||
this.Unknown_18h = reader.ReadUInt32();
|
||||
this.Unknown_1Ch = reader.ReadUInt32();
|
||||
this.Unknown_20h = reader.ReadUInt32();
|
||||
this.Unknown_24h = reader.ReadUInt32();
|
||||
this.Unknown_28h = reader.ReadUInt32();
|
||||
this.Unknown_2Ch = reader.ReadUInt32();
|
||||
this.Unknown_30h = reader.ReadUInt32();
|
||||
this.Unknown_34h = reader.ReadUInt32();
|
||||
this.Unknown_38h = reader.ReadUInt32();
|
||||
this.Unknown_3Ch = reader.ReadUInt32();
|
||||
this.Unknown_40h = reader.ReadUInt32();
|
||||
this.Unknown_44h = reader.ReadUInt32();
|
||||
this.Unknown_48h = reader.ReadUInt32();
|
||||
this.Unknown_4Ch = reader.ReadUInt32();
|
||||
this.Matrix = reader.ReadStruct<Matrix>();
|
||||
this.VertexDeclFlags = reader.ReadUInt32();
|
||||
this.VertexDeclStride = reader.ReadUInt16();
|
||||
this.VertexDeclUnk = reader.ReadByte();
|
||||
this.VertexDeclCount = reader.ReadByte();
|
||||
this.VertexDeclTypes = reader.ReadUInt64();
|
||||
this.Unknown_50h = reader.ReadUInt32();
|
||||
this.Unknown_54h = reader.ReadUInt32();
|
||||
this.Unknown_58h = reader.ReadUInt32();
|
||||
this.Unknown_5Ch = reader.ReadUInt32();
|
||||
this.Unknown_60h = reader.ReadUInt32();
|
||||
this.Unknown_64h = reader.ReadUInt32();
|
||||
this.Unknown_68h = reader.ReadUInt32();
|
||||
this.Unknown_6Ch = reader.ReadUInt32();
|
||||
this.Unknown_54h = reader.ReadUInt16();
|
||||
this.Flags = reader.ReadUInt16();
|
||||
this.Vector1 = reader.ReadStruct<Vector3>();
|
||||
this.Vector2 = reader.ReadStruct<Vector3>();
|
||||
|
||||
if (Unknown_50h != 0)
|
||||
{ }
|
||||
if (Unknown_54h != 2)
|
||||
{ }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1991,49 +1973,248 @@ namespace CodeWalker.GameFiles
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_00h);
|
||||
writer.Write(this.Unknown_04h);
|
||||
writer.Write(this.Unknown_08h);
|
||||
writer.Write(this.Unknown_0Ch);
|
||||
writer.Write(this.Unknown_10h);
|
||||
writer.Write(this.Unknown_14h);
|
||||
writer.Write(this.Unknown_18h);
|
||||
writer.Write(this.Unknown_1Ch);
|
||||
writer.Write(this.Unknown_20h);
|
||||
writer.Write(this.Unknown_24h);
|
||||
writer.Write(this.Unknown_28h);
|
||||
writer.Write(this.Unknown_2Ch);
|
||||
writer.Write(this.Unknown_30h);
|
||||
writer.Write(this.Unknown_34h);
|
||||
writer.Write(this.Unknown_38h);
|
||||
writer.Write(this.Unknown_3Ch);
|
||||
writer.Write(this.Unknown_40h);
|
||||
writer.Write(this.Unknown_44h);
|
||||
writer.Write(this.Unknown_48h);
|
||||
writer.Write(this.Unknown_4Ch);
|
||||
writer.Write(this.Matrix);
|
||||
writer.Write(this.VertexDeclFlags);
|
||||
writer.Write(this.VertexDeclStride);
|
||||
writer.Write(this.VertexDeclUnk);
|
||||
writer.Write(this.VertexDeclCount);
|
||||
writer.Write(this.VertexDeclTypes);
|
||||
writer.Write(this.Unknown_50h);
|
||||
writer.Write(this.Unknown_54h);
|
||||
writer.Write(this.Unknown_58h);
|
||||
writer.Write(this.Unknown_5Ch);
|
||||
writer.Write(this.Unknown_60h);
|
||||
writer.Write(this.Unknown_64h);
|
||||
writer.Write(this.Unknown_68h);
|
||||
writer.Write(this.Unknown_6Ch);
|
||||
writer.Write(this.Flags);
|
||||
writer.Write(this.Vector1);
|
||||
writer.Write(this.Vector2);
|
||||
}
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragUnknown_F_003 : ResourceSystemBlock
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class FragVehicleGlassWindows : ResourceSystemBlock
|
||||
{
|
||||
public override long BlockLength
|
||||
{
|
||||
get { return 16 + (Data?.Length ?? 0); }
|
||||
get { return TotalLength; }
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public struct ItemOffsetStruct
|
||||
{
|
||||
public uint Item { get; set; }
|
||||
public uint Offset { get; set; }
|
||||
public override string ToString()
|
||||
{
|
||||
return Item.ToString() + ": " + Offset.ToString();
|
||||
}
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class ItemStruct
|
||||
{
|
||||
public Matrix UnkMatrix { get; set; }
|
||||
public uint UnkUint1 { get; set; } = 0x56475743; // "VGWC" vehicle glass window C..?
|
||||
public ushort ItemID { get; set; } //matches UnkStruct1.Item
|
||||
public ushort UnkUshort1 { get; set; }
|
||||
public ushort UnkUshort2 { get; set; }
|
||||
public ushort ItemDataCount { get; set; }//count of item data arrays
|
||||
public ushort ItemDataByteLength { get; set; }//total byte length of ItemDatas plus byte length of ItemDataOffsets
|
||||
public ushort UnkUshort3 { get; set; }
|
||||
public uint UnkUint2 { get; set; } = 0; //0
|
||||
public uint UnkUint3 { get; set; } = 0; //0
|
||||
public float UnkFloat0 { get; set; }
|
||||
public float UnkFloat1 { get; set; }
|
||||
public ushort UnkUshort4 { get; set; } //0, 1
|
||||
public ushort UnkUshort5 { get; set; } //2, 2050
|
||||
public float UnkFloat2 { get; set; }
|
||||
public uint UnkUint4 { get; set; } = 0; //0
|
||||
public uint UnkUint5 { get; set; } = 0; //0
|
||||
public ushort[] ItemDataOffsets { get; set; }//byte offsets for following array
|
||||
public ItemDataStruct[] ItemDatas { get; set; }
|
||||
|
||||
public byte[] Leftovers { get; set; }//should just be leftover padding, TODO: getrid of this
|
||||
|
||||
public uint TotalLength
|
||||
{
|
||||
get
|
||||
{
|
||||
uint bc = 112;
|
||||
bc += ItemDataCount*2u;
|
||||
bc += (uint)(Leftovers?.Length??0);
|
||||
if (ItemDatas != null)
|
||||
{
|
||||
foreach (var u in ItemDatas)
|
||||
{
|
||||
bc += u.TotalLength;
|
||||
}
|
||||
}
|
||||
return bc;
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(ResourceDataReader reader)
|
||||
{
|
||||
UnkMatrix = reader.ReadStruct<Matrix>();
|
||||
UnkUint1 = reader.ReadUInt32(); //0x56475743 "VGWC"
|
||||
ItemID = reader.ReadUInt16();
|
||||
UnkUshort1 = reader.ReadUInt16();
|
||||
UnkUshort2 = reader.ReadUInt16();
|
||||
ItemDataCount = reader.ReadUInt16();//count of item data arrays
|
||||
ItemDataByteLength = reader.ReadUInt16();//total byte length of ItemDatas plus byte length of ItemDataOffsets
|
||||
UnkUshort3 = reader.ReadUInt16();
|
||||
UnkUint2 = reader.ReadUInt32();//0
|
||||
UnkUint3 = reader.ReadUInt32();//0
|
||||
UnkFloat0 = reader.ReadSingle();
|
||||
UnkFloat1 = reader.ReadSingle();
|
||||
UnkUshort4 = reader.ReadUInt16();//0, 1
|
||||
UnkUshort5 = reader.ReadUInt16();//2, 2050
|
||||
UnkFloat2 = reader.ReadSingle();
|
||||
UnkUint4 = reader.ReadUInt32();//0
|
||||
UnkUint5 = reader.ReadUInt32();//0
|
||||
|
||||
|
||||
if (ItemDataByteLength != 0)//sometimes this is 0 and UnkUshort3>0, which is weird
|
||||
{
|
||||
ItemDataOffsets = reader.ReadStructs<ushort>(ItemDataCount);//byte offsets for following array
|
||||
|
||||
long coffset = 0;
|
||||
ItemDatas = new ItemDataStruct[ItemDataCount];
|
||||
for (int i = 0; i < ItemDataCount; i++)
|
||||
{
|
||||
var toffset = ItemDataOffsets[i];
|
||||
var cbrem = toffset - coffset;
|
||||
if (cbrem > 0)
|
||||
{
|
||||
var leftovers = reader.ReadBytes((int)cbrem);
|
||||
if (i > 0)
|
||||
{
|
||||
ItemDatas[i - 1].Leftovers = leftovers;
|
||||
}
|
||||
else
|
||||
{ }
|
||||
coffset += cbrem;
|
||||
}
|
||||
else if (cbrem < 0)
|
||||
{ }
|
||||
|
||||
var rpos = reader.Position;
|
||||
var u = new ItemDataStruct();
|
||||
u.Read(reader);
|
||||
ItemDatas[i] = u;
|
||||
coffset += reader.Position - rpos;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{ }
|
||||
|
||||
|
||||
if ((UnkUint2 != 0) || (UnkUint3 != 0) || (UnkUint4 != 0) || (UnkUint5 != 0))
|
||||
{ }
|
||||
if ((UnkUshort4 != 0) && (UnkUshort4 != 1)) //1 in carbonrs.yft, policeb.yft, vader.yft
|
||||
{ }
|
||||
if ((UnkUshort5 != 2) && (UnkUshort5 != 2050)) //2050 in cablecar.yft, submersible2.yft
|
||||
{ }
|
||||
|
||||
}
|
||||
public void Write(ResourceDataWriter writer)
|
||||
{
|
||||
writer.Write(UnkMatrix);
|
||||
writer.Write(UnkUint1);
|
||||
writer.Write(ItemID);
|
||||
writer.Write(UnkUshort1);
|
||||
writer.Write(UnkUshort2);
|
||||
writer.Write(ItemDataCount);
|
||||
writer.Write(ItemDataByteLength);
|
||||
writer.Write(UnkUshort3);
|
||||
writer.Write(UnkUint2);
|
||||
writer.Write(UnkUint3);
|
||||
writer.Write(UnkFloat0);
|
||||
writer.Write(UnkFloat1);
|
||||
writer.Write(UnkUshort4);
|
||||
writer.Write(UnkUshort5);
|
||||
writer.Write(UnkFloat2);
|
||||
writer.Write(UnkUint4);
|
||||
writer.Write(UnkUint5);
|
||||
writer.WriteStructs(ItemDataOffsets);
|
||||
|
||||
if (ItemDatas != null)
|
||||
{
|
||||
foreach (var ud in ItemDatas)
|
||||
{
|
||||
ud.Write(writer);
|
||||
}
|
||||
}
|
||||
|
||||
if (Leftovers != null)
|
||||
{
|
||||
writer.Write(Leftovers);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return ItemID.ToString() + ": " + UnkUshort1.ToString() + ": " + UnkUshort2.ToString() + ": " + ItemDataCount.ToString() + ": " + ItemDataByteLength.ToString() + ": " + UnkUshort3.ToString();
|
||||
}
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class ItemDataStruct
|
||||
{
|
||||
public byte UnkByte0 { get; set; }
|
||||
public byte UnkByte1 { get; set; }
|
||||
public byte[] UnkBytes { get; set; }
|
||||
public byte[] Leftovers { get; set; }//still contains some data. how to read it properly? TODO: getrid of this
|
||||
|
||||
public uint TotalLength
|
||||
{
|
||||
get
|
||||
{
|
||||
uint bc = 2;
|
||||
bc += (uint)(UnkBytes?.Length ?? 0);
|
||||
bc += (uint)(Leftovers?.Length ?? 0);
|
||||
return bc;
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(ResourceDataReader reader)
|
||||
{
|
||||
UnkByte0 = reader.ReadByte();//start?
|
||||
UnkByte1 = reader.ReadByte();//end?
|
||||
|
||||
int n = (UnkByte1 - UnkByte0) + 2;
|
||||
if (n > 0)
|
||||
{
|
||||
UnkBytes = reader.ReadBytes(n);
|
||||
}
|
||||
else if (n < 0)
|
||||
{ }
|
||||
|
||||
}
|
||||
public void Write(ResourceDataWriter writer)
|
||||
{
|
||||
writer.Write(UnkByte0);
|
||||
writer.Write(UnkByte1);
|
||||
|
||||
if (UnkBytes != null)
|
||||
{
|
||||
writer.Write(UnkBytes);
|
||||
}
|
||||
if (Leftovers != null)
|
||||
{
|
||||
writer.Write(Leftovers);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return UnkByte0.ToString() + ": " + UnkByte1.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// structure data
|
||||
public uint Unknown_0h { get; set; } // 0x56475748
|
||||
public uint Unknown_4h { get; set; }
|
||||
public uint Unknown_0h { get; set; } = 0x56475748; // "VGWH" ...vehicle glass window H..?
|
||||
public ushort Unknown_4h { get; set; } = 112;// = length of item headers
|
||||
public ushort ItemCount { get; set; }
|
||||
public uint TotalLength { get; set; }
|
||||
public uint Unknown_Ch { get; set; }
|
||||
public byte[] Data { get; set; }
|
||||
public ItemOffsetStruct[] ItemOffsets { get; set; }
|
||||
public uint UnkUint0 { get; set; } = 0;
|
||||
public ItemStruct[] Items { get; set; }
|
||||
|
||||
public byte[] Leftovers { get; set; } //leftover (unparsed) data, should just be padding. TODO: getrid of this!
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reads the data-block from a stream.
|
||||
@ -2041,11 +2222,62 @@ namespace CodeWalker.GameFiles
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Unknown_0h = reader.ReadUInt32();
|
||||
this.Unknown_4h = reader.ReadUInt32();
|
||||
this.TotalLength = reader.ReadUInt32();
|
||||
this.Unknown_Ch = reader.ReadUInt32();
|
||||
this.Data = reader.ReadBytes((int)TotalLength - 16);
|
||||
Unknown_0h = reader.ReadUInt32(); // "VGWH" ...vehicle glass window H..?
|
||||
Unknown_4h = reader.ReadUInt16(); //112 = length of item headers
|
||||
ItemCount = reader.ReadUInt16();
|
||||
TotalLength = reader.ReadUInt32();
|
||||
ItemOffsets = reader.ReadStructs<ItemOffsetStruct>(ItemCount + (ItemCount & 1u)); //offsets in here start at just after UnkUint0
|
||||
UnkUint0 = reader.ReadUInt32();//0
|
||||
|
||||
long coffset = 16 + ItemOffsets.Length*8;
|
||||
|
||||
Items = new ItemStruct[ItemCount];
|
||||
for (int i = 0; i < ItemCount; i++)
|
||||
{
|
||||
var us1 = ItemOffsets[i];
|
||||
var cbrem = us1.Offset - coffset;
|
||||
if (cbrem > 0)
|
||||
{
|
||||
var leftovers = reader.ReadBytes((int)cbrem);
|
||||
if (i > 0)
|
||||
{
|
||||
Items[i - 1].Leftovers = leftovers;
|
||||
}
|
||||
else
|
||||
{ }
|
||||
coffset += cbrem;
|
||||
}
|
||||
else if (cbrem < 0)
|
||||
{ }
|
||||
|
||||
var rpos = reader.Position;
|
||||
var u = new ItemStruct();
|
||||
u.Read(reader);
|
||||
Items[i] = u;
|
||||
coffset += reader.Position - rpos;
|
||||
}
|
||||
|
||||
var leftover = (int)(TotalLength - coffset);
|
||||
if (leftover > 0)
|
||||
{
|
||||
Leftovers = reader.ReadBytes(leftover);
|
||||
if (ItemCount > 0)
|
||||
{
|
||||
Items[ItemCount - 1].Leftovers = Leftovers;
|
||||
Leftovers = null;//hackity hack
|
||||
}
|
||||
else
|
||||
{ }
|
||||
}
|
||||
else if (leftover < 0)
|
||||
{ }
|
||||
|
||||
|
||||
if (Unknown_4h != 112)
|
||||
{ }
|
||||
if (UnkUint0 != 0)
|
||||
{ }
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -2053,14 +2285,35 @@ namespace CodeWalker.GameFiles
|
||||
/// </summary>
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
{
|
||||
TotalLength = (uint)(Data?.Length ?? 0) + 16;
|
||||
long bc = 16;
|
||||
bc += ItemOffsets.Length*8;
|
||||
foreach (var ud2 in Items)
|
||||
{
|
||||
bc += ud2.TotalLength;
|
||||
}
|
||||
bc += (uint)(Leftovers?.Length ?? 0);
|
||||
|
||||
TotalLength = (uint)bc;
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_0h);
|
||||
writer.Write(this.Unknown_4h);
|
||||
writer.Write(this.ItemCount);
|
||||
writer.Write(this.TotalLength);
|
||||
writer.Write(this.Unknown_Ch);
|
||||
writer.Write(Data);
|
||||
|
||||
|
||||
writer.WriteStructs(ItemOffsets);
|
||||
writer.Write(UnkUint0);
|
||||
|
||||
foreach (var ud2 in Items)
|
||||
{
|
||||
ud2.Write(writer);
|
||||
}
|
||||
|
||||
if (Leftovers != null)
|
||||
{
|
||||
writer.Write(Leftovers);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -492,7 +492,7 @@ namespace CodeWalker.World
|
||||
byte cr2 = (v2.NotFirst) ? (byte)255 : (byte)0;
|
||||
byte cg = 0;// (chain._Data.Unk_1156691834 > 1) ? (byte)255 : (byte)0;
|
||||
//cg = ((v1.Unk1 != 0) || (v2.Unk1 != 0)) ? (byte)255 : (byte)0;
|
||||
//cg = (edge.Action == Unk_3609807418.Unk_7865678) ? (byte)255 : (byte)0;
|
||||
//cg = (edge.Action == CScenarioChainingEdge__eAction.Unk_7865678) ? (byte)255 : (byte)0;
|
||||
//cg = ((v1.UnkValTest != 0) || (v2.UnkValTest != 0)) ? (byte)255 : (byte)0;
|
||||
|
||||
byte cb1 = (byte)(255 - cr1);
|
||||
|
@ -186,32 +186,32 @@ namespace CodeWalker.Project.Panels
|
||||
|
||||
|
||||
ScenarioChainEdgeActionComboBox.Items.Clear();
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(Unk_3609807418.Move);
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(Unk_3609807418.Unk_7865678);
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(Unk_3609807418.MoveFollowMaster);
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.Move);
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.Unk_7865678);
|
||||
ScenarioChainEdgeActionComboBox.Items.Add(CScenarioChainingEdge__eAction.MoveFollowMaster);
|
||||
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Clear();
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(Unk_3971773454.Direct);
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(Unk_3971773454.NavMesh);
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(Unk_3971773454.Roads);
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.Direct);
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.NavMesh);
|
||||
ScenarioChainEdgeNavModeComboBox.Items.Add(CScenarioChainingEdge__eNavMode.Roads);
|
||||
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Clear();
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_00_3279574318);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_01_2212923970);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_02_4022799658);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_03_1425672334);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_04_957720931);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_05_3795195414);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_06_2834622009);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_07_1876554076);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_08_698543797);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_09_1544199634);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_10_2725613303);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_11_4033265820);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_12_3054809929);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_13_3911005380);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_14_3717649022);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(Unk_941086046.Unk_15_3356026130);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_00_3279574318);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_01_2212923970);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_02_4022799658);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_03_1425672334);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_04_957720931);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_05_3795195414);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_06_2834622009);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_07_1876554076);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_08_698543797);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_09_1544199634);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_10_2725613303);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_11_4033265820);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_12_3054809929);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_13_3911005380);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_14_3717649022);
|
||||
ScenarioChainEdgeNavSpeedComboBox.Items.Add(CScenarioChainingEdge__eNavSpeed.Unk_15_3356026130);
|
||||
|
||||
}
|
||||
|
||||
@ -1896,7 +1896,7 @@ namespace CodeWalker.Project.Panels
|
||||
{
|
||||
if (populatingui) return;
|
||||
if (CurrentScenarioChainEdge == null) return;
|
||||
Unk_3609807418 v = (Unk_3609807418)ScenarioChainEdgeActionComboBox.SelectedItem;
|
||||
CScenarioChainingEdge__eAction v = (CScenarioChainingEdge__eAction)ScenarioChainEdgeActionComboBox.SelectedItem;
|
||||
lock (ProjectForm.ProjectSyncRoot)
|
||||
{
|
||||
if (CurrentScenarioChainEdge.Action != v)
|
||||
@ -1911,7 +1911,7 @@ namespace CodeWalker.Project.Panels
|
||||
{
|
||||
if (populatingui) return;
|
||||
if (CurrentScenarioChainEdge == null) return;
|
||||
Unk_3971773454 v = (Unk_3971773454)ScenarioChainEdgeNavModeComboBox.SelectedItem;
|
||||
CScenarioChainingEdge__eNavMode v = (CScenarioChainingEdge__eNavMode)ScenarioChainEdgeNavModeComboBox.SelectedItem;
|
||||
lock (ProjectForm.ProjectSyncRoot)
|
||||
{
|
||||
if (CurrentScenarioChainEdge.NavMode != v)
|
||||
@ -1926,7 +1926,7 @@ namespace CodeWalker.Project.Panels
|
||||
{
|
||||
if (populatingui) return;
|
||||
if (CurrentScenarioChainEdge == null) return;
|
||||
Unk_941086046 v = (Unk_941086046)ScenarioChainEdgeNavSpeedComboBox.SelectedItem;
|
||||
CScenarioChainingEdge__eNavSpeed v = (CScenarioChainingEdge__eNavSpeed)ScenarioChainEdgeNavSpeedComboBox.SelectedItem;
|
||||
lock (ProjectForm.ProjectSyncRoot)
|
||||
{
|
||||
if (CurrentScenarioChainEdge.NavSpeed != v)
|
||||
|
@ -154,7 +154,7 @@ namespace CodeWalker.Project.Panels
|
||||
for (int j = 0; j < skeleton.Bones.Data.Count; j++)
|
||||
{
|
||||
var tbone = skeleton.Bones.Data[j];
|
||||
if (tbone.Id == la.BoneId)
|
||||
if (tbone.Tag == la.BoneId)
|
||||
{
|
||||
boneidx = j;
|
||||
bone = tbone;
|
||||
|
@ -4263,9 +4263,9 @@ namespace CodeWalker.Project
|
||||
if (vals[0].StartsWith("X")) continue;
|
||||
Vector3 pos = Vector3.Zero;
|
||||
float dir = 0;
|
||||
var action = Unk_3609807418.Move;
|
||||
var navMode = Unk_3971773454.Direct;
|
||||
var navSpeed = Unk_941086046.Unk_00_3279574318;
|
||||
var action = CScenarioChainingEdge__eAction.Move;
|
||||
var navMode = CScenarioChainingEdge__eNavMode.Direct;
|
||||
var navSpeed = CScenarioChainingEdge__eNavSpeed.Unk_00_3279574318;
|
||||
var stype = new ScenarioTypeRef(defaulttype);
|
||||
var modelset = defaultmodelset;
|
||||
var flags = defaultflags;
|
||||
@ -4284,15 +4284,15 @@ namespace CodeWalker.Project
|
||||
byte nsb = 0;
|
||||
byte.TryParse(vals[4].Trim(), out nsb);
|
||||
if (nsb > 15) nsb = 15;
|
||||
navSpeed = (Unk_941086046)nsb;
|
||||
navSpeed = (CScenarioChainingEdge__eNavSpeed)nsb;
|
||||
}
|
||||
if (vals.Length > 5)
|
||||
{
|
||||
switch (vals[5].Trim())
|
||||
{
|
||||
case "Direct": navMode = Unk_3971773454.Direct; break;
|
||||
case "NavMesh": navMode = Unk_3971773454.NavMesh; break;
|
||||
case "Roads": navMode = Unk_3971773454.Roads; break;
|
||||
case "Direct": navMode = CScenarioChainingEdge__eNavMode.Direct; break;
|
||||
case "NavMesh": navMode = CScenarioChainingEdge__eNavMode.NavMesh; break;
|
||||
case "Roads": navMode = CScenarioChainingEdge__eNavMode.Roads; break;
|
||||
}
|
||||
}
|
||||
if (vals.Length > 6)
|
||||
|
@ -165,10 +165,10 @@ namespace CodeWalker.Rendering
|
||||
if (fd != null)
|
||||
{
|
||||
var frag = fd.OwnerFragment;
|
||||
var pose = frag?.Unknown_A8h_Data;
|
||||
if ((pose != null) && (pose.Data != null)) //seems to be the default pose
|
||||
var pose = frag?.BoneTransforms;
|
||||
if ((pose != null) && (pose.Items != null)) //seems to be the default pose
|
||||
{
|
||||
var posebonecount = pose.Data.Length;
|
||||
var posebonecount = pose.Items.Length;
|
||||
if ((modeltransforms == null))// || (modeltransforms.Length != posebonecount))
|
||||
{
|
||||
modeltransforms = new Matrix[posebonecount];
|
||||
@ -177,7 +177,7 @@ namespace CodeWalker.Rendering
|
||||
var maxbonecount = Math.Min(posebonecount, modelbonecount);
|
||||
for (int i = 0; i < maxbonecount; i++)
|
||||
{
|
||||
var p = pose.Data[i];
|
||||
var p = pose.Items[i];
|
||||
Vector4 r1 = p.Row1;
|
||||
Vector4 r2 = p.Row2;
|
||||
Vector4 r3 = p.Row3;
|
||||
@ -260,7 +260,7 @@ namespace CodeWalker.Rendering
|
||||
if (bone != null)
|
||||
{
|
||||
if (ModelBoneLinks == null) ModelBoneLinks = new Dictionary<ushort, RenderableModel>();
|
||||
ModelBoneLinks[bone.Id] = model;
|
||||
ModelBoneLinks[bone.Tag] = model;
|
||||
}
|
||||
}
|
||||
|
||||
@ -481,7 +481,7 @@ namespace CodeWalker.Rendering
|
||||
|
||||
//update model's transform from animated bone
|
||||
RenderableModel bmodel = null;
|
||||
ModelBoneLinks?.TryGetValue(bone.Id, out bmodel);
|
||||
ModelBoneLinks?.TryGetValue(bone.Tag, out bmodel);
|
||||
|
||||
|
||||
if (bmodel == null)
|
||||
|
Loading…
Reference in New Issue
Block a user