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8335fd065c645a449d62eb059e2e790dac0b8860
CodeWalker/Rendering
T
dexy 8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
8335fd065c · 2019-11-04 00:04:02 +11:00
History
..
DirectX
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
Shaders
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
Utils
Added vertex shaders for skin mesh support
2019-11-03 06:25:20 +11:00
Renderable.cs
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
2019-11-04 00:04:02 +11:00
RenderableCache.cs
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
Renderer.cs
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
2019-11-04 00:04:02 +11:00
ShaderManager.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
VertexTypes.cs
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
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