CodeWalker/Rendering
2019-11-27 12:56:34 +11:00
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DirectX Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
Shaders Weapon rendering improvements 2019-11-27 12:56:34 +11:00
Utils Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
Renderable.cs Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
RenderableCache.cs Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity 2019-01-08 18:57:24 +11:00
Renderer.cs Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
ShaderManager.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
VertexTypes.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00