CodeWalker/Rendering/Shaders
2019-11-27 12:56:34 +11:00
..
BasicShader.cs Weapon rendering improvements 2019-11-27 12:56:34 +11:00
BoundsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CableShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
CloudsShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
DistantLightsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
PostProcessor.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Shader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowShader.cs Weapon rendering improvements 2019-11-27 12:56:34 +11:00
SkydomeShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
TerrainShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
TreesLodShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
WaterShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
WidgetShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00