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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
This commit is contained in:
parent
17dcdd88a1
commit
91873ea87a
@ -510,7 +510,7 @@ namespace CodeWalker.GameFiles
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// structure data
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public uint VFT { get; set; }
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public uint Unknown_4h { get; set; } // 0x00000001
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public uint Unknown_4h { get; set; } = 1; // 0x00000001
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public uint Unknown_8h { get; set; } // 0x00000000
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public uint Unknown_Ch { get; set; } // 0x00000000
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public ulong BoneTagsPointer { get; set; }
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@ -527,7 +527,7 @@ namespace CodeWalker.GameFiles
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public MetaHash Unknown_50h { get; set; }
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public MetaHash Unknown_54h { get; set; }
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public MetaHash Unknown_58h { get; set; }
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public ushort Unknown_5Ch { get; set; } // 0x0001
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public ushort Unknown_5Ch { get; set; } = 1; // 0x0001
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public ushort BonesCount { get; set; }
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public ushort ChildIndicesCount { get; set; }
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public ushort Unknown_62h { get; set; } // 0x0000
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@ -553,6 +553,9 @@ namespace CodeWalker.GameFiles
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public Dictionary<ushort, Bone> BonesMap { get; set; }//for convienience finding bones by tag
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public Matrix3_s[] BoneTransforms; //for rendering
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/// <summary>
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/// Reads the data-block from a stream.
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@ -601,35 +604,9 @@ namespace CodeWalker.GameFiles
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this.ChildIndices = reader.ReadShortsAt(this.ChildIndicesPointer, this.ChildIndicesCount);
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if ((Bones != null) && (ParentIndices != null))
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{
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var maxcnt = Math.Min(Bones.Count, ParentIndices.Length);
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for (int i = 0; i < maxcnt; i++)
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{
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var bone = Bones[i];
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var pind = ParentIndices[i];
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if ((pind >= 0) && (pind < Bones.Count))
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{
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bone.Parent = Bones[pind];
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}
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}
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}
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BonesMap = new Dictionary<ushort, Bone>();
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if (Bones != null)
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{
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for (int i = 0; i < Bones.Count; i++)
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{
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var bone = Bones[i];
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BonesMap[bone.Tag] = bone;
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bone.UpdateAnimTransform();
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bone.BindTransformInv = (i < TransformationsInverted?.Length) ? TransformationsInverted[i] : Matrix.Invert(bone.AnimTransform);
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bone.BindTransformInv.M44 = 1.0f;
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bone.UpdateSkinTransform();
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}
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}
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AssignBoneParents();
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BuildBonesMap();
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}
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/// <summary>
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@ -708,6 +685,165 @@ namespace CodeWalker.GameFiles
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}
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return list.ToArray();
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}
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public void AssignBoneParents()
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{
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if ((Bones != null) && (ParentIndices != null))
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{
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var maxcnt = Math.Min(Bones.Count, ParentIndices.Length);
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for (int i = 0; i < maxcnt; i++)
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{
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var bone = Bones[i];
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var pind = ParentIndices[i];
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if ((pind >= 0) && (pind < Bones.Count))
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{
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bone.Parent = Bones[pind];
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}
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}
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}
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}
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public void BuildBonesMap()
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{
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BonesMap = new Dictionary<ushort, Bone>();
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if (Bones != null)
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{
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for (int i = 0; i < Bones.Count; i++)
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{
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var bone = Bones[i];
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BonesMap[bone.Tag] = bone;
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bone.UpdateAnimTransform();
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bone.BindTransformInv = (i < TransformationsInverted?.Length) ? TransformationsInverted[i] : Matrix.Invert(bone.AnimTransform);
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bone.BindTransformInv.M44 = 1.0f;
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bone.UpdateSkinTransform();
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}
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}
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}
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public void ResetBoneTransforms()
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{
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if (Bones?.Data == null) return;
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foreach (var bone in Bones.Data)
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{
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bone.ResetAnimTransform();
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}
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UpdateBoneTransforms();
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}
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public void UpdateBoneTransforms()
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{
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if (Bones?.Data == null) return;
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if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Data.Count))
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{
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BoneTransforms = new Matrix3_s[Bones.Data.Count];
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}
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for (int i = 0; i < Bones.Data.Count; i++)
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{
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var bone = Bones.Data[i];
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Matrix b = bone.SkinTransform;
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Matrix3_s bt = new Matrix3_s();
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bt.Row1 = b.Column1;
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bt.Row2 = b.Column2;
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bt.Row3 = b.Column3;
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BoneTransforms[i] = bt;
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}
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}
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public Skeleton Clone()
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{
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var skel = new Skeleton();
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skel.Count1 = Count1;
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skel.Count2 = Count2;
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skel.Unknown_1Ch = Unknown_1Ch;
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skel.Unknown_50h = Unknown_50h;
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skel.Unknown_54h = Unknown_54h;
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skel.Unknown_58h = Unknown_58h;
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skel.BonesCount = BonesCount;
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skel.ChildIndicesCount = ChildIndicesCount;
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if (BoneTags != null)
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{
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skel.BoneTags = new ResourcePointerArray64<SkeletonBoneTag>();
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if (BoneTags.data_items != null)
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{
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skel.BoneTags.data_items = new SkeletonBoneTag[BoneTags.data_items.Length];
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for (int i = 0; i < BoneTags.data_items.Length; i++)
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{
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var obt = BoneTags.data_items[i];
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var nbt = new SkeletonBoneTag();
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skel.BoneTags.data_items[i] = nbt;
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while (obt != null)
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{
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nbt.BoneTag = obt.BoneTag;
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nbt.BoneIndex = obt.BoneIndex;
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obt = obt.LinkedTag;
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if (obt != null)
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{
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var nxt = new SkeletonBoneTag();
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nbt.LinkedTag = nxt;
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nbt = nxt;
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}
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}
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}
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}
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}
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if (Bones != null)
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{
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skel.Bones = new ResourceSimpleArray<Bone>();
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if (Bones.Data != null)
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{
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skel.Bones.Data = new List<Bone>();
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for (int i = 0; i < Bones.Data.Count; i++)
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{
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var ob = Bones.Data[i];
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var nb = new Bone();
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nb.Rotation = ob.Rotation;
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nb.Translation = ob.Translation;
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nb.Scale = ob.Scale;
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nb.NextSiblingIndex = ob.NextSiblingIndex;
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nb.ParentIndex = ob.ParentIndex;
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nb.Flags = ob.Flags;
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nb.Index = ob.Index;
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nb.Tag = ob.Tag;
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nb.Index2 = ob.Index2;
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nb.Name = ob.Name;
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nb.AnimRotation = ob.AnimRotation;
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nb.AnimTranslation = ob.AnimTranslation;
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nb.AnimScale = ob.AnimScale;
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nb.AnimTransform = ob.AnimTransform;
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nb.BindTransformInv = ob.BindTransformInv;
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nb.SkinTransform = ob.SkinTransform;
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skel.Bones.Data.Add(nb);
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}
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}
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}
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skel.TransformationsInverted = (Matrix[])TransformationsInverted.Clone();
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skel.Transformations = (Matrix[])Transformations.Clone();
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skel.ParentIndices = (short[])ParentIndices.Clone();
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skel.ChildIndices = (short[])ChildIndices.Clone();
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skel.AssignBoneParents();
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skel.BuildBonesMap();
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return skel;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBoneTag : ResourceSystemBlock
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@ -800,15 +936,11 @@ namespace CodeWalker.GameFiles
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}
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// structure data
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//public float RotationX { get; set; }
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//public float RotationY { get; set; }
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//public float RotationZ { get; set; }
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//public float RotationW { get; set; }
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public Quaternion Rotation { get; set; }
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public Vector3 Translation { get; set; }
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public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
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public Vector3 Scale { get; set; }
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public float Unknown_2Ch { get; set; } // 1.0 RHW?
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public float Unknown_2Ch { get; set; } = 1.0f; // 1.0 RHW?
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public short NextSiblingIndex { get; set; } //limb end index? IK chain?
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public short ParentIndex { get; set; }
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public uint Unknown_34h { get; set; } // 0x00000000
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@ -29,11 +29,13 @@ namespace CodeWalker.World
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public Drawable[] Drawables { get; set; } = new Drawable[12];
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public Texture[] Textures { get; set; } = new Texture[12];
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public bool EnableRootMotion { get; set; } = false; //used to toggle whether or not to include root motion when playing animations
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public Skeleton Skeleton { get; set; } = null;
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public Vector3 Position { get; set; } = Vector3.Zero;
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public Quaternion Rotation { get; set; } = Quaternion.Identity;
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public void Init(string name, GameFileCache gfc)
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{
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var hash = JenkHash.GenHash(name.ToLowerInvariant());
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@ -108,6 +110,8 @@ namespace CodeWalker.World
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}
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Skeleton = Yft?.Fragment?.Drawable?.Skeleton?.Clone();
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MetaHash cliphash = JenkHash.GenHash("idle");
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ClipMapEntry cme = null;
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Ycd?.ClipMap?.TryGetValue(cliphash, out cme);
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@ -68,6 +68,7 @@ namespace CodeWalker.Rendering
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//public Dictionary<uint, Texture> TextureDict { get; private set; }
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//public long EmbeddedTextureSize { get; private set; }
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public Skeleton Skeleton { get; set; } = null;
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public bool HasSkeleton;
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public bool HasTransforms;
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@ -77,8 +78,6 @@ namespace CodeWalker.Rendering
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public ClipMapEntry ClipMapEntry;
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public Dictionary<ushort, RenderableModel> ModelBoneLinks;
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public Matrix3_s[] BoneTransforms;
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public List<Bone> Bones;
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public bool EnableRootMotion = false; //used to toggle whether or not to include root motion when playing animations
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@ -240,7 +239,7 @@ namespace CodeWalker.Rendering
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HasSkeleton = hasskeleton;
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HasTransforms = hastransforms;
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Bones = skeleton?.Bones?.Data;
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Skeleton = skeleton;
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//calculate transforms for the models if there are any. (TODO: move this to a method for re-use...)
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@ -362,30 +361,18 @@ namespace CodeWalker.Rendering
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public void ResetBoneTransforms()
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{
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if (Bones == null) return;
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foreach (var bone in Bones)
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{
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bone.ResetAnimTransform();
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}
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if (Skeleton == null) return;
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Skeleton.ResetBoneTransforms();
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UpdateBoneTransforms();
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}
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private void UpdateBoneTransforms()
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{
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if (Bones == null) return;
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if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Count))
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{
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BoneTransforms = new Matrix3_s[Bones.Count];
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}
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for (int i = 0; i < Bones.Count; i++)
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{
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var bone = Bones[i];
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Matrix b = bone.SkinTransform;
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Matrix3_s bt = new Matrix3_s();
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bt.Row1 = b.Column1;
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bt.Row2 = b.Column2;
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bt.Row3 = b.Column3;
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BoneTransforms[i] = bt;
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}
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if (Skeleton?.Bones?.Data == null) return;
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Skeleton.UpdateBoneTransforms();
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var bones = Skeleton.Bones?.Data;
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var bonetransforms = Skeleton.BoneTransforms;
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var drawbl = Key;
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if (AllModels == null) return;
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@ -398,7 +385,7 @@ namespace CodeWalker.Rendering
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var geom = model.Geometries[g];
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var boneids = geom?.DrawableGeom?.BoneIds;
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if (boneids == null) continue;
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if (boneids.Length != Bones.Count)
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if (boneids.Length != bones.Count)
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{
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var idc = boneids.Length;
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if (geom.BoneTransforms == null)
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@ -408,9 +395,9 @@ namespace CodeWalker.Rendering
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for (int b = 0; b < idc; b++)
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{
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var id = boneids[b];
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if (id < BoneTransforms.Length)
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if (id < bonetransforms.Length)
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{
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geom.BoneTransforms[b] = BoneTransforms[id];
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geom.BoneTransforms[b] = bonetransforms[id];
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if (id != b)
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{ }
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}
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@ -492,7 +479,7 @@ namespace CodeWalker.Rendering
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var frame = anim.GetFramePosition(t);
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var dwbl = this.Key;
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var skel = dwbl?.Skeleton;
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var skel = Skeleton;
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var bones = skel?.Bones;
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if (bones == null)
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{ return; }
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@ -2785,7 +2785,7 @@ namespace CodeWalker.Rendering
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ac.EnableRootMotion = ped.EnableRootMotion;
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}
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var skel = ped.Yft?.Fragment?.Drawable?.Skeleton;
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var skel = ped.Skeleton;
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if (skel != null)
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{
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if (drawable.Skeleton == null)
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@ -574,9 +574,9 @@ namespace CodeWalker.Rendering
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public override void SetModelVars(DeviceContext context, RenderableModel model)
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{
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if (model.Owner.BoneTransforms != null)
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if (model.Owner.Skeleton?.BoneTransforms != null)
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{
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SetBoneMatrices(context, model.Owner.BoneTransforms);
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SetBoneMatrices(context, model.Owner.Skeleton.BoneTransforms);
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defaultBoneMatricesBound = false;
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}
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else if (!defaultBoneMatricesBound)
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@ -233,9 +233,9 @@ namespace CodeWalker.Rendering
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public override void SetModelVars(DeviceContext context, RenderableModel model)
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{
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if (model.Owner.BoneTransforms != null)
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if (model.Owner.Skeleton?.BoneTransforms != null)
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{
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SetBoneMatrices(context, model.Owner.BoneTransforms);
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SetBoneMatrices(context, model.Owner.Skeleton.BoneTransforms);
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defaultBoneMatricesBound = false;
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}
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else if (!defaultBoneMatricesBound)
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@ -469,7 +469,7 @@ namespace CodeWalker.World
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{
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if (obj.Ped != null)
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{
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ycd.CutsceneMap.TryGetValue(obj.Ped.NameHash, out cme);
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ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
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var pos = Position;
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var rot = Rotation;
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if (cme != null)
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@ -488,7 +488,7 @@ namespace CodeWalker.World
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}
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if (obj.Prop != null)
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{
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ycd.CutsceneMap.TryGetValue(obj.Prop.Archetype?.Hash ?? 0, out cme);
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ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
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var pos = Position;
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var rot = Rotation;
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if (cme != null)
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@ -989,11 +989,29 @@ namespace CodeWalker.World
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if (Objects == null) return;
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var refCounts = new Dictionary<MetaHash, int>();
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foreach (var obj in Objects.Values)
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{
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var sobj = new CutsceneObject();
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sobj.Init(obj, GameFileCache);
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SceneObjects[sobj.ObjectID] = sobj;
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if (sobj.AnimHash != 0)
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{
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int refcount = 0;
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var hash = sobj.AnimHash;
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refCounts.TryGetValue(hash, out refcount);
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if (refcount > 0)
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{
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var newstr = hash.ToString() + "^" + refcount.ToString();
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sobj.AnimHash = JenkHash.GenHash(newstr);
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}
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refcount++;
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refCounts[hash] = refcount;
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}
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}
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}
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}
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@ -1011,6 +1029,7 @@ namespace CodeWalker.World
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public YmapEntityDef Prop { get; set; }
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public MetaHash AnimHash { get; set; }
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public ClipMapEntry AnimClip { get; set; }
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@ -1107,15 +1126,17 @@ namespace CodeWalker.World
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Ped.SetComponentDrawable(4, 19, 0, 0, gfc);
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Ped.SetComponentDrawable(6, null, null, gfc);
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}
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AnimHash = ped.StreamingName;
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}
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private void InitProp(CutPropModelObject prop, GameFileCache gfc)
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{
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var archetypeName = prop.StreamingName;
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Prop = new YmapEntityDef();
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Prop.SetArchetype(gfc.GetArchetype(archetypeName));
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Prop.SetArchetype(gfc.GetArchetype(prop.StreamingName));
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AnimHash = prop.StreamingName;
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}
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private void InitVehicle(CutVehicleModelObject veh, GameFileCache gfc)
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