CodeWalker/Rendering
2019-11-08 14:22:10 +11:00
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DirectX Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
Shaders Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
Utils Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
Renderable.cs Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
RenderableCache.cs Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity 2019-01-08 18:57:24 +11:00
Renderer.cs Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
ShaderManager.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
VertexTypes.cs Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00