Logo
Explore Help
Sign In
ZeroDream/CodeWalker
2
0
Fork 0
You've already forked CodeWalker
mirror of https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker synced 2026-05-14 07:34:52 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
20545145a5ee8e85e89fd4a119abc296a5cdf0da
CodeWalker/Rendering
T
dexy 20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
20545145a5 · 2019-11-09 18:05:41 +11:00
History
..
DirectX
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
Shaders
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
Utils
Peds form progress, new MetaNames, ped ymt metas parsing
2019-11-07 03:51:35 +11:00
Renderable.cs
Animations now playing sequences correctly
2019-11-08 22:55:39 +11:00
RenderableCache.cs
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
Renderer.cs
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
2019-11-09 18:05:41 +11:00
ShaderManager.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
VertexTypes.cs
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
Powered by Gitea Page: 35ms Template: 4ms
GitHub Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API