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4cc780a46173e38c87180be3ea04fe1e44117b6c
CodeWalker/Rendering
T
dexy 4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
4cc780a461 · 2019-11-05 20:47:10 +11:00
History
..
DirectX
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
Shaders
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
Utils
Added vertex shaders for skin mesh support
2019-11-03 06:25:20 +11:00
Renderable.cs
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
2019-11-05 20:47:10 +11:00
RenderableCache.cs
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
Renderer.cs
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
2019-11-04 00:04:02 +11:00
ShaderManager.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
VertexTypes.cs
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
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