CodeWalker/Rendering
2019-11-05 20:47:10 +11:00
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DirectX Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
Shaders Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
Utils Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
Renderable.cs New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
RenderableCache.cs Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity 2019-01-08 18:57:24 +11:00
Renderer.cs Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
ShaderManager.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
VertexTypes.cs Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00