CodeWalker/Rendering
2019-12-04 17:54:48 +11:00
..
DirectX Reversed depth buffer 2019-12-01 20:17:14 +11:00
Shaders Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
Utils Deferred shading 2019-12-04 00:52:22 +11:00
Renderable.cs Fixed light falloff exponents 2019-12-04 02:47:20 +11:00
RenderableCache.cs Deferred shading 2019-12-04 00:52:22 +11:00
Renderer.cs Deferred shading 2019-12-04 00:52:22 +11:00
ShaderManager.cs Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
VertexTypes.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00