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Animations playback improvement?
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@ -279,10 +279,7 @@ namespace CodeWalker.GameFiles
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public ushort Frames { get; set; }
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public ushort SequenceFrameLimit { get; set; }
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public float Duration { get; set; }
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public byte Unknown_1Ch { get; set; }
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public byte Unknown_1Dh { get; set; }
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public byte Unknown_1Eh { get; set; }
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public byte Unknown_1Fh { get; set; }
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public MetaHash Unknown_1Ch { get; set; }
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public uint Unknown_20h { get; set; } // 0x00000000
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public uint Unknown_24h { get; set; } // 0x00000000
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public uint Unknown_28h { get; set; } // 0x00000000
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@ -311,10 +308,7 @@ namespace CodeWalker.GameFiles
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this.Frames = reader.ReadUInt16(); //221 17 151 201 frames
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this.SequenceFrameLimit = reader.ReadUInt16(); //223 31 159 207 sequence limit?
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this.Duration = reader.ReadSingle(); //7.34 0.53 5.0 6.66 duration
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this.Unknown_1Ch = reader.ReadByte(); //118 0 216 116
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this.Unknown_1Dh = reader.ReadByte(); //152 36 130 182
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this.Unknown_1Eh = reader.ReadByte(); //99 0 66 180
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this.Unknown_1Fh = reader.ReadByte(); //205 107 44 26
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_24h = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_28h = reader.ReadUInt32(); //0 0 0 0
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@ -343,7 +337,6 @@ namespace CodeWalker.GameFiles
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writer.Write(this.SequenceFrameLimit);
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writer.Write(this.Duration);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_1Eh);
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writer.Write(this.Unknown_20h);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_28h);
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@ -749,7 +742,7 @@ namespace CodeWalker.GameFiles
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public Vector4 EvaluateVector(int frame)
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{
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if (Channels == null) return Vector4.Zero;
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if (IsType7Quat) return EvaluateQuaternion(frame).ToVector4();
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if (IsType7Quat) return Quaternion.Normalize(EvaluateQuaternion(frame)).ToVector4();//normalization shouldn't be necessary, but saves explosions in case of incorrectness
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var v = Vector4.Zero;
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int c = 0;
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for (int i = 0; i < Channels.Length; i++)
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@ -1140,32 +1133,6 @@ namespace CodeWalker.GameFiles
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};
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class SequencePart1
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{
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public byte[] Data { get; set; }
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public void Init(byte[] data, int offset, int length)
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{
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Data = new byte[length];
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Buffer.BlockCopy(data, offset, Data, 0, length);
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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if (Data != null)
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{
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foreach (var b in Data)
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{
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if (sb.Length > 0) sb.Append(" ");
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sb.Append(b.ToString().PadLeft(3, '0'));
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}
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}
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return sb.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipMapEntry : ResourceSystemBlock
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{
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@ -1232,6 +1199,7 @@ namespace CodeWalker.GameFiles
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{
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return Clip?.Name ?? Hash.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipBase : ResourceSystemBlock, IResourceXXSystemBlock
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{
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@ -1488,6 +1456,15 @@ namespace CodeWalker.GameFiles
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if (Animations != null) list.Add(Animations);
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return list.ToArray();
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}
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public float GetPlaybackTime(double currentTime)
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{
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double scaledTime = currentTime;// * Rate;
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double duration = Duration;// EndTime - StartTime;
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double curpos = scaledTime % duration;
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return /*StartTime +*/ (float)curpos;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipAnimationsEntry : ResourceSystemBlock
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{
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@ -412,19 +412,19 @@ namespace CodeWalker.Rendering
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}
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var clipanim = cme.Clip as ClipAnimation;
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var anim = clipanim?.Animation;
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if (anim != null)
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if (clipanim?.Animation != null)
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{
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UpdateAnim(anim, clipanim.GetPlaybackTime(CurrentAnimTime));
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UpdateAnim(clipanim.Animation, clipanim.GetPlaybackTime(CurrentAnimTime));
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}
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var clipanimlist = cme.Clip as ClipAnimationList;
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if (clipanimlist?.Animations != null)
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{
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float t = clipanimlist.GetPlaybackTime(CurrentAnimTime);
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foreach (var canim in clipanimlist.Animations)
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{
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if (canim?.Animation == null) continue;
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UpdateAnim(canim.Animation, canim.GetPlaybackTime(CurrentAnimTime));
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UpdateAnim(canim.Animation, t*canim.Rate + canim.StartTime);
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}
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}
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@ -553,10 +553,11 @@ namespace CodeWalker.Rendering
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var clipanimlist = cme.Clip as ClipAnimationList;
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if (clipanimlist?.Animations != null)
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{
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float t = clipanimlist.GetPlaybackTime(CurrentAnimTime);
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foreach (var canim in clipanimlist.Animations)
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{
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if (canim?.Animation == null) continue;
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UpdateAnimUV(canim.Animation, canim.GetPlaybackTime(CurrentAnimTime), rgeom);
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UpdateAnimUV(canim.Animation, t*canim.Rate + canim.StartTime, rgeom);
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}
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}
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