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mirror of https://github.com/ppy/osu.git synced 2026-05-16 15:03:37 +08:00

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261 Commits

263 changed files with 3309 additions and 1599 deletions
+18
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@@ -7,3 +7,21 @@ insert_final_newline = true
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
+1 -1
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@@ -11,7 +11,7 @@
*.userprefs
# Build results
[Dd]ebug/
bin/[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
+4
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@@ -23,6 +23,10 @@
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="DeltaCompressionDotNet.MsDelta" publicKeyToken="46b2138a390abf55" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-1.1.0.0" newVersion="1.1.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -1,5 +1,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
+16 -16
View File
@@ -36,52 +36,52 @@
<StartupObject>osu.Desktop.Deploy.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.dll</HintPath>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.0.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.1.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.1.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=1.6.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Splat.1.6.2\lib\Net45\Splat.dll</HintPath>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+3 -3
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DeltaCompressionDotNet" version="1.0.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net452" />
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net452" />
<package id="NuGet.CommandLine" version="3.5.0" targetFramework="net452" developmentDependency="true" />
<package id="Splat" version="1.6.2" targetFramework="net452" />
<package id="Splat" version="2.0.0" targetFramework="net452" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net452" />
</packages>
+1 -2
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@@ -25,8 +25,7 @@ namespace osu.Desktop.Tests
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Add(new Benchmark());
host.Run();
host.Run(new Benchmark());
}
}
}
+1 -4
View File
@@ -34,7 +34,7 @@
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>..\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
<HintPath>$(SolutionDir)\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
@@ -54,9 +54,6 @@
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BenchmarkTest.cs" />
+2 -13
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@@ -2,20 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Desktop.Platform;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Game;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.VisualTests
{
@@ -24,7 +13,7 @@ namespace osu.Desktop.VisualTests
private double timePerTest = 200;
[BackgroundDependencyLoader]
private void load(BaseGame game)
private void load()
{
Host.MaximumDrawHz = int.MaxValue;
Host.MaximumUpdateHz = int.MaxValue;
+3 -5
View File
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
@@ -20,7 +19,7 @@ namespace osu.Desktop.VisualTests
{
bool benchmark = args.Length > 0 && args[0] == @"-benchmark";
using (BasicGameHost host = Host.GetSuitableHost(@"osu"))
using (GameHost host = Host.GetSuitableHost(@"osu"))
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
@@ -28,10 +27,9 @@ namespace osu.Desktop.VisualTests
Ruleset.Register(new CatchRuleset());
if (benchmark)
host.Add(new Benchmark());
host.Run(new Benchmark());
else
host.Add(new VisualTestGame());
host.Run();
host.Run(new VisualTestGame());
}
}
}
@@ -1,22 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Online.Chat.Drawables;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
@@ -25,119 +13,16 @@ namespace osu.Desktop.VisualTests.Tests
private ScheduledDelegate messageRequest;
public override string Name => @"Chat";
public override string Description => @"Testing API polling";
FlowContainer flow;
private Scheduler scheduler = new Scheduler();
private APIAccess api;
private ChannelDisplay channelDisplay;
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
}
public override string Description => @"Testing chat api and overlay";
public override void Reset()
{
base.Reset();
if (api.State != APIState.Online)
api.OnStateChange += delegate { initializeChannels(); };
else
initializeChannels();
}
protected override void Update()
{
scheduler.Update();
base.Update();
}
private long? lastMessageId;
List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
if (api.State != APIState.Online)
return;
Add(flow = new FlowContainer
Add(new ChatOverlay()
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical
State = Visibility.Visible
});
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
});
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
flow.Add(channelDisplay = new ChannelDisplay(channel)
{
Size = new Vector2(1, 0.3f)
});
careChannels.Add(channel);
}
GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
}
}
@@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDialogOverlay : TestCase
{
public override string Name => @"Dialog Overlay";
public override string Description => @"Display dialogs";
DialogOverlay overlay;
public override void Reset()
{
base.Reset();
Add(overlay = new DialogOverlay());
AddButton("dialog #1", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_trash_o,
HeaderText = @"Confirm deletion of",
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"I never want to see this again.",
Action = () => System.Console.WriteLine(@"OK"),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I still want quick ranks!",
Action = () => System.Console.WriteLine(@"Cancel"),
},
},
}));
AddButton("dialog #2", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_gear,
HeaderText = @"What do you want to do with",
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Manage collections",
},
new PopupDialogOkButton
{
Text = @"Delete...",
},
new PopupDialogOkButton
{
Text = @"Remove from unplayed",
},
new PopupDialogOkButton
{
Text = @"Clear local scores",
},
new PopupDialogOkButton
{
Text = @"Edit",
},
new PopupDialogCancelButton
{
Text = @"Cancel",
},
},
}));
}
}
}
@@ -2,20 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko;
using osu.Game.Modes.Taiko.UI;
using OpenTK;
@@ -31,9 +28,6 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
//ensure we are at offset 0
Clock = new FramedClock();
List<HitObject> objects = new List<HitObject>();
int time = 500;
@@ -56,33 +50,42 @@ namespace osu.Desktop.VisualTests.Tests
Add(new Drawable[]
{
new OsuHitRenderer
new Container
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
RelativeSizeAxes = Axes.Both,
//ensure we are at offset 0
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Beatmap = beatmap,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
}
}
});
}
@@ -2,21 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Modes;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
@@ -99,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"slider", () => load(HitObjectType.Slider));
AddButton(@"spinner", () => load(HitObjectType.Spinner));
AddToggle(@"auto", () => { auto = !auto; load(mode); });
AddToggle(@"auto", (state) => { auto = state; load(mode); });
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
ButtonsContainer.Add(new BasicSliderBar<double>
@@ -1,18 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Input;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Configuration;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Menu;
@@ -1,10 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.Centre
};
Add(mc);
AddToggle(@"Show", mc.ToggleVisibility);
AddToggle(@"Show", (state) => mc.State = state ? Visibility.Visible : Visibility.Hidden);
}
}
}
@@ -3,13 +3,12 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Overlays;
using System.Linq;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Backgrounds;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@@ -32,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.TopRight,
});
AddToggle(@"show", manager.ToggleVisibility);
AddToggle(@"show", (state) => manager.State = state ? Visibility.Visible : Visibility.Hidden);
AddButton(@"simple #1", sendNotification1);
AddButton(@"simple #2", sendNotification2);
@@ -1,12 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Input;
using osu.Framework.Screens.Testing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@@ -1,16 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Logging;
using osu.Framework.Graphics;
using osu.Game.Overlays.Pause;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens.Testing;
namespace osu.Desktop.VisualTests.Tests
{
@@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Select;
@@ -14,6 +16,7 @@ namespace osu.Desktop.VisualTests.Tests
{
private BeatmapDatabase db, oldDb;
private TestStorage storage;
private PlaySongSelect songSelect;
public override string Name => @"Song Select";
public override string Description => @"with fake data";
@@ -35,9 +38,15 @@ namespace osu.Desktop.VisualTests.Tests
db.Import(sets);
}
Add(new PlaySongSelect());
Add(songSelect = new PlaySongSelect());
AddButton(@"Sort by Artist", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Artist; });
AddButton(@"Sort by Title", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Title; });
AddButton(@"Sort by Author", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Author; });
AddButton(@"Sort by Difficulty", delegate { songSelect.Filter.Sort = FilterControl.SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
@@ -59,9 +68,10 @@ namespace osu.Desktop.VisualTests.Tests
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Author = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
@@ -3,13 +3,12 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.GameModes.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Framework.Screens.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
@@ -60,25 +59,48 @@ namespace osu.Desktop.VisualTests.Tests
Beatmap b = new Beatmap
{
HitObjects = objects
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
};
decoder.Process(b);
beatmap = new WorkingBeatmap(b);
beatmap = new TestWorkingBeatmap(b);
}
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Gray,
Colour = Color4.Black,
});
Add(new Player
Add(new PlayerLoader(new Player
{
PreferredPlayMode = PlayMode.Osu,
Beatmap = beatmap
})
{
Beatmap = beatmap
});
}
class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
}
}
@@ -2,22 +2,16 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko;
using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
@@ -164,7 +158,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"Alter stars", delegate
{
stars.Count = RNG.NextSingle() * (stars.MaxStars + 1);
stars.Count = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Count.ToString("0.00");
});
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.GameModes.Testing;
using osu.Framework.Screens.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
@@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
FlowContainer flow;
FillFlowContainer flow;
Add(flow = new FlowContainer()
Add(flow = new FillFlowContainer()
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
@@ -1,13 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
+2 -10
View File
@@ -1,16 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.Cursor;
using osu.Game.Database;
using osu.Framework.Screens.Testing;
using osu.Game;
using osu.Framework.Desktop.Platform;
using System.Reflection;
using System.IO;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Screens.Backgrounds;
namespace osu.Desktop.VisualTests
@@ -21,7 +13,7 @@ namespace osu.Desktop.VisualTests
{
base.LoadComplete();
(new BackgroundModeDefault() { Depth = 10 }).Preload(this, AddInternal);
(new BackgroundScreenDefault() { Depth = 10 }).LoadAsync(this, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
@@ -82,6 +82,10 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
@@ -99,9 +103,8 @@
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
@@ -191,6 +194,7 @@
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
+1 -1
View File
@@ -5,7 +5,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-->
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
@@ -1,9 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
+14 -9
View File
@@ -2,37 +2,42 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using osu.Framework.Platform;
using osu.Framework.Desktop.Platform;
using osu.Game.Database;
using osu.Desktop.Overlays;
using System.Reflection;
using System.Drawing;
using osu.Game.Screens.Menu;
namespace osu.Desktop
{
class OsuGameDesktop : OsuGame
{
private VersionManager versionManager;
public override bool IsDeployedBuild => versionManager.IsDeployedBuild;
public OsuGameDesktop(string[] args = null)
: base(args)
{
versionManager = new VersionManager { Depth = int.MinValue };
}
protected override void LoadComplete()
{
base.LoadComplete();
(new VersionManager()).Preload(this, Add);
versionManager.LoadAsync(this);
ModeChanged += m =>
{
if (!versionManager.IsAlive && m is Intro)
Add(versionManager);
};
}
public override void SetHost(BasicGameHost host)
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
@@ -51,7 +56,7 @@ namespace osu.Desktop
// this method will only be executed if e.Effect in dragEnter gets set to something other that None.
var dropData = e.Data.GetData(DataFormats.FileDrop) as object[];
var filePaths = dropData.Select(f => f.ToString()).ToArray();
ImportBeatmaps(filePaths);
ImportBeatmapsAsync(filePaths);
}
private void dragEnter(DragEventArgs e)
+97 -30
View File
@@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
@@ -15,13 +17,18 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using System.Net.Http;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private UpdateManager updateManager;
private NotificationManager notification;
private NotificationManager notificationManager;
AssemblyName assembly = Assembly.GetEntryAssembly().GetName();
public bool IsDeployedBuild => assembly.Version.Major > 0;
protected override bool HideOnEscape => false;
@@ -30,7 +37,7 @@ namespace osu.Desktop.Overlays
[BackgroundDependencyLoader]
private void load(NotificationManager notification, OsuColour colours, TextureStore textures)
{
this.notification = notification;
notificationManager = notification;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@@ -40,30 +47,29 @@ namespace osu.Desktop.Overlays
bool isDebug = false;
Debug.Assert(isDebug = true);
var asm = Assembly.GetEntryAssembly().GetName();
string version;
if (asm.Version.Major == 0)
if (!IsDeployedBuild)
{
version = @"local " + (isDebug ? @"debug" : @"release");
}
else
version = $@"{asm.Version.Major}.{asm.Version.Minor}.{asm.Version.Build}";
version = $@"{assembly.Version.Major}.{assembly.Version.Minor}.{assembly.Version.Build}";
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
@@ -89,13 +95,16 @@ namespace osu.Desktop.Overlays
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}
}
};
updateChecker();
if (IsDeployedBuild)
checkForUpdateAsync();
}
protected override void LoadComplete()
@@ -110,32 +119,71 @@ namespace osu.Desktop.Overlays
updateManager?.Dispose();
}
private async void updateChecker()
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
if (!updateManager.IsInstalledApp)
return;
var info = await updateManager.CheckForUpdate();
if (info.ReleasesToApply.Count > 0)
try
{
ProgressNotification n = new UpdateProgressNotification
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
if (notification == null)
{
Text = @"Downloading update..."
};
Schedule(() => notification.Post(n));
Schedule(() => n.State = ProgressNotificationState.Active);
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
Schedule(() => n.Text = @"Installing update...");
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
Schedule(() => n.State = ProgressNotificationState.Completed);
notification = new UpdateProgressNotification { State = ProgressNotificationState.Active };
Schedule(() => notificationManager.Post(notification));
}
Schedule(() =>
{
notification.Progress = 0;
notification.Text = @"Downloading update...";
});
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => Schedule(() => notification.Progress = p / 100f));
Schedule(() =>
{
notification.Progress = 0;
notification.Text = @"Installing update...";
});
await updateManager.ApplyReleases(info, p => Schedule(() => notification.Progress = p / 100f));
Schedule(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception)
{
if (useDeltaPatching)
{
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
}
}
else
catch (HttpRequestException)
{
//check again every 30 minutes.
Scheduler.AddDelayed(updateChecker, 60000 * 30);
//likely have no internet connection.
//we'll ignore this and retry later.
}
finally
{
if (scheduleRetry)
{
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
}
}
}
@@ -159,6 +207,25 @@ namespace osu.Desktop.Overlays
return true;
}
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconContent.Add(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new TextAwesome
{
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
}
});
}
}
}
}
+2 -9
View File
@@ -3,14 +3,9 @@
using System;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Desktop.Beatmaps.IO;
using osu.Framework;
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
@@ -40,7 +35,7 @@ namespace osu.Desktop
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}
}
@@ -51,9 +46,7 @@ namespace osu.Desktop
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
BaseGame osu = new OsuGameDesktop(args);
host.Add(osu);
host.Run();
host.Run(new OsuGameDesktop(args));
}
return 0;
}
-1
View File
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
+4
View File
@@ -10,6 +10,10 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="DeltaCompressionDotNet.MsDelta" publicKeyToken="46b2138a390abf55" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-1.1.0.0" newVersion="1.1.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
+25 -16
View File
@@ -89,54 +89,64 @@
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.dll</HintPath>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.0.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.1.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>..\packages\DeltaCompressionDotNet.1.0.0\lib\net45\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.1.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4" />
<Reference Include="Splat, Version=1.6.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Splat.1.6.2\lib\Net45\Splat.dll</HintPath>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.5.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Net.Http.Extensions, Version=2.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Extensions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http.Primitives, Version=4.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Primitives.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Net.Http.WebRequest" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
@@ -219,7 +229,6 @@
<ItemGroup>
<Content Include="lazer.ico" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
+4 -3
View File
@@ -4,8 +4,9 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.0.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
<package id="Splat" version="1.6.2" targetFramework="net45" />
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
</packages>
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
{
protected override PlayMode PlayMode => PlayMode.Catch;
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
{
return 0;
}
}
}
+2 -2
View File
@@ -1,11 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
using osu.Game.Beatmaps;
@@ -25,5 +23,7 @@ namespace osu.Game.Modes.Catch
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
}
}
@@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using OpenTK;
namespace osu.Game.Modes.Catch.Objects.Drawable
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
@@ -33,7 +33,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -47,6 +47,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
<Compile Include="Objects\CatchConverter.cs" />
<Compile Include="Objects\Drawable\DrawableFruit.cs" />
+1 -1
View File
@@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
</packages>
@@ -0,0 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Mania
{
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
{
protected override PlayMode PlayMode => PlayMode.Mania;
private int columns;
public ManiaDifficultyCalculator(Beatmap beatmap, int columns = 5) : base(beatmap)
{
this.columns = columns;
}
protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
{
return 0;
}
}
}
+2 -3
View File
@@ -1,12 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
using osu.Game.Beatmaps;
@@ -26,5 +23,7 @@ namespace osu.Game.Modes.Mania
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
}
}
@@ -4,7 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics;
using OpenTK;
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
+1 -1
View File
@@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Modes.Taiko.UI;
using OpenTK.Graphics;
@@ -33,7 +33,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -47,6 +47,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableNote.cs" />
<Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\ManiaBaseHit.cs" />
+1 -1
View File
@@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
</packages>
@@ -6,7 +6,7 @@ using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
@@ -3,7 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
@@ -107,7 +107,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
if (repeat > currentRepeat)
{
if (ball.Tracking)
if (repeat < slider.RepeatCount && ball.Tracking)
PlaySample();
currentRepeat = repeat;
}
@@ -7,7 +7,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
@@ -53,7 +53,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
};
}
private AudioSample sample;
private SampleChannel sample;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
@@ -108,7 +108,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
}
}
private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
private Vector2 scaleToCircle => (circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5
@@ -120,12 +120,15 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
base.UpdatePreemptState();
FadeIn(200);
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
background.Delay(TIME_PREEMPT - 100);
background.Delay(TIME_PREEMPT - 500);
background.ScaleTo(scaleToCircle * 1.2f, 400, EasingTypes.OutQuint);
background.FadeIn(200);
background.ScaleTo(1, 200, EasingTypes.OutQuint);
background.Delay(400);
background.ScaleTo(1, 250, EasingTypes.OutQuint);
disc.Delay(TIME_PREEMPT - 50);
disc.FadeIn(200);
@@ -5,7 +5,7 @@ using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
@@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
public class HitExplosion : FillFlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
@@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Direction = FlowDirections.Vertical;
Direction = FillDirection.Down;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
@@ -1,14 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
@@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f,
Alpha = 0.2f,
}
};
}
@@ -1,14 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
@@ -1,11 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics;
@@ -4,9 +4,8 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
@@ -8,7 +8,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
@@ -1,14 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
@@ -8,9 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
@@ -173,7 +172,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 720));
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
protected override void Update()
{
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
@@ -15,6 +14,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public TrianglesPiece()
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;
}
protected override void Update()
+1
View File
@@ -5,5 +5,6 @@ namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject
{
public override HitObjectType Type => HitObjectType.Circle;
}
}
+8 -9
View File
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
using osu.Game.Beatmaps;
@@ -25,6 +24,8 @@ namespace osu.Game.Modes.Osu.Objects
public float Scale { get; set; } = 1;
public abstract HitObjectType Type { get; }
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
base.SetDefaultsFromBeatmap(beatmap);
@@ -36,14 +37,12 @@ namespace osu.Game.Modes.Osu.Objects
[Flags]
public enum HitObjectType
{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
Spinner = 8,
Circle = 1 << 0,
Slider = 1 << 1,
NewCombo = 1 << 2,
Spinner = 1 << 3,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
Hold = 1 << 7,
SliderTick = 1 << 8,
}
}
@@ -0,0 +1,201 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using System;
using System.Diagnostics;
using System.Linq;
namespace osu.Game.Modes.Osu.Objects
{
class OsuHitObjectDifficulty
{
/// <summary>
/// Factor by how much speed / aim strain decays per second.
/// </summary>
/// <remarks>
/// These values are results of tweaking a lot and taking into account general feedback.
/// Opinionated observation: Speed is easier to maintain than accurate jumps.
/// </remarks>
internal static readonly double[] DECAY_BASE = { 0.3, 0.15 };
/// <summary>
/// Pseudo threshold values to distinguish between "singles" and "streams"
/// </summary>
/// <remarks>
/// Of course the border can not be defined clearly, therefore the algorithm has a smooth transition between those values.
/// They also are based on tweaking and general feedback.
/// </remarks>
private const double stream_spacing_threshold = 110,
single_spacing_threshold = 125;
/// <summary>
/// Scaling values for weightings to keep aim and speed difficulty in balance.
/// </summary>
/// <remarks>
/// Found from testing a very large map pool (containing all ranked maps) and keeping the average values the same.
/// </remarks>
private static readonly double[] spacing_weight_scaling = { 1400, 26.25 };
/// <summary>
/// Almost the normed diameter of a circle (104 osu pixel). That is -after- position transforming.
/// </summary>
private const double almost_diameter = 90;
internal OsuHitObject BaseHitObject;
internal double[] Strains = { 1, 1 };
internal int MaxCombo = 1;
private float scalingFactor;
private float lazySliderLength;
private Vector2 startPosition;
private Vector2 endPosition;
internal OsuHitObjectDifficulty(OsuHitObject baseHitObject)
{
BaseHitObject = baseHitObject;
float circleRadius = baseHitObject.Scale * 64;
Slider slider = BaseHitObject as Slider;
if (slider != null)
MaxCombo += slider.Ticks.Count();
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
scalingFactor = (52.0f / circleRadius);
if (circleRadius < 30)
{
float smallCircleBonus = Math.Min(30.0f - circleRadius, 5.0f) / 50.0f;
scalingFactor *= 1.0f + smallCircleBonus;
}
lazySliderLength = 0;
startPosition = baseHitObject.StackedPosition;
// Calculate approximation of lazy movement on the slider
if (slider != null)
{
float sliderFollowCircleRadius = circleRadius * 3; // Not sure if this is correct, but here we do not need 100% exact values. This comes pretty darn close in my tests.
// For simplifying this step we use actual osu! coordinates and simply scale the length, that we obtain by the ScalingFactor later
Vector2 cursorPos = startPosition;
Action<Vector2> addSliderVertex = delegate (Vector2 pos)
{
Vector2 difference = pos - cursorPos;
float distance = difference.Length;
// Did we move away too far?
if (distance > sliderFollowCircleRadius)
{
// Yep, we need to move the cursor
difference.Normalize(); // Obtain the direction of difference. We do no longer need the actual difference
distance -= sliderFollowCircleRadius;
cursorPos += difference * distance; // We move the cursor just as far as needed to stay in the follow circle
lazySliderLength += distance;
}
};
// Actual computation of the first lazy curve
foreach (var tick in slider.Ticks)
addSliderVertex(tick.StackedPosition);
addSliderVertex(baseHitObject.StackedEndPosition);
lazySliderLength *= scalingFactor;
endPosition = cursorPos;
}
// We have a normal HitCircle or a spinner
else
endPosition = startPosition;
}
internal void CalculateStrains(OsuHitObjectDifficulty previousHitObject, double timeRate)
{
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Speed, timeRate);
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Aim, timeRate);
}
// Caution: The subjective values are strong with this one
private static double spacingWeight(double distance, OsuDifficultyCalculator.DifficultyType type)
{
switch (type)
{
case OsuDifficultyCalculator.DifficultyType.Speed:
if (distance > single_spacing_threshold)
return 2.5;
else if (distance > stream_spacing_threshold)
return 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold);
else if (distance > almost_diameter)
return 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter);
else if (distance > almost_diameter / 2)
return 0.95 + 0.25 * (distance - (almost_diameter / 2)) / (almost_diameter / 2);
else
return 0.95;
case OsuDifficultyCalculator.DifficultyType.Aim:
return Math.Pow(distance, 0.99);
}
Debug.Assert(false, "Invalid osu difficulty hit object type.");
return 0;
}
private void calculateSpecificStrain(OsuHitObjectDifficulty previousHitObject, OsuDifficultyCalculator.DifficultyType type, double timeRate)
{
double addition = 0;
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double decay = Math.Pow(DECAY_BASE[(int)type], timeElapsed / 1000);
if (BaseHitObject.Type == HitObjectType.Spinner)
{
// Do nothing for spinners
}
else if (BaseHitObject.Type == HitObjectType.Slider)
{
switch (type)
{
case OsuDifficultyCalculator.DifficultyType.Speed:
// For speed strain we treat the whole slider as a single spacing entity, since "Speed" is about how hard it is to click buttons fast.
// The spacing weight exists to differentiate between being able to easily alternate or having to single.
addition =
spacingWeight(previousHitObject.lazySliderLength +
DistanceTo(previousHitObject), type) *
spacing_weight_scaling[(int)type];
break;
case OsuDifficultyCalculator.DifficultyType.Aim:
// For Aim strain we treat each slider segment and the jump after the end of the slider as separate jumps, since movement-wise there is no difference
// to multiple jumps.
addition =
(
spacingWeight(previousHitObject.lazySliderLength, type) +
spacingWeight(DistanceTo(previousHitObject), type)
) *
spacing_weight_scaling[(int)type];
break;
}
}
else if (BaseHitObject.Type == HitObjectType.Circle)
{
addition = spacingWeight(DistanceTo(previousHitObject), type) * spacing_weight_scaling[(int)type];
}
// Scale addition by the time, that elapsed. Filter out HitObjects that are too close to be played anyway to avoid crazy values by division through close to zero.
// You will never find maps that require this amongst ranked maps.
addition /= Math.Max(timeElapsed, 50);
Strains[(int)type] = previousHitObject.Strains[(int)type] * decay + addition;
}
internal double DistanceTo(OsuHitObjectDifficulty other)
{
// Scale the distance by circle size.
return (startPosition - other.endPosition).Length * scalingFactor;
}
}
}
@@ -4,9 +4,6 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using OpenTK;
+5 -3
View File
@@ -57,10 +57,10 @@ namespace osu.Game.Modes.Osu.Objects
ControlPoint overridePoint;
ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
var baseVelocity = 100 * baseDifficulty.SliderMultiplier;
var baseVelocity = 100 * baseDifficulty.SliderMultiplier / velocityAdjustment;
Velocity = baseVelocity / (timingPoint.BeatLength * velocityAdjustment);
TickDistance = baseVelocity / (baseDifficulty.SliderTickRate * velocityAdjustment);
Velocity = baseVelocity / timingPoint.BeatLength;
TickDistance = baseVelocity / baseDifficulty.SliderTickRate;
}
public int RepeatCount = 1;
@@ -110,6 +110,8 @@ namespace osu.Game.Modes.Osu.Objects
}
}
}
public override HitObjectType Type => HitObjectType.Slider;
}
public enum CurveTypes
+12 -18
View File
@@ -5,7 +5,6 @@ using System.Collections.Generic;
using OpenTK;
using System.Linq;
using osu.Framework.MathUtils;
using System.Diagnostics;
namespace osu.Game.Modes.Osu.Objects
{
@@ -29,26 +28,21 @@ namespace osu.Game.Modes.Osu.Objects
case CurveTypes.Linear:
return subControlPoints;
case CurveTypes.PerfectCurve:
// If we have a different amount than 3 control points, use bezier for perfect curves.
if (ControlPoints.Count != 3)
return new BezierApproximator(subControlPoints).CreateBezier();
else
{
Debug.Assert(subControlPoints.Count == 3);
//we can only use CircularArc iff we have exactly three control points and no dissection.
if (ControlPoints.Count != 3 || subControlPoints.Count != 3)
break;
// Here we have exactly 3 control points. Attempt to fit a circular arc.
List<Vector2> subpath = new CircularArcApproximator(subControlPoints[0], subControlPoints[1], subControlPoints[2]).CreateArc();
// Here we have exactly 3 control points. Attempt to fit a circular arc.
List<Vector2> subpath = new CircularArcApproximator(subControlPoints[0], subControlPoints[1], subControlPoints[2]).CreateArc();
if (subpath.Count == 0)
// For some reason a circular arc could not be fit to the 3 given points. Fall back
// to a numerically stable bezier approximation.
subpath = new BezierApproximator(subControlPoints).CreateBezier();
// If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation.
if (subpath.Count == 0)
break;
return subpath;
}
default:
return new BezierApproximator(subControlPoints).CreateBezier();
return subpath;
}
return new BezierApproximator(subControlPoints).CreateBezier();
}
private void calculatePath()
@@ -181,7 +175,7 @@ namespace osu.Game.Modes.Osu.Objects
path.Clear();
int i = 0;
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i);
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) ;
path.Add(interpolateVertices(i, d0) + Offset);
+4 -1
View File
@@ -1,9 +1,12 @@
using OpenTK;
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int RepeatIndex { get; set; }
public override HitObjectType Type => HitObjectType.SliderTick;
}
}
+2 -2
View File
@@ -1,8 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuHitObject
@@ -10,5 +8,7 @@ namespace osu.Game.Modes.Osu.Objects
public double Length;
public override double EndTime => StartTime + Length;
public override HitObjectType Type => HitObjectType.Spinner;
}
}
@@ -0,0 +1,193 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Osu
{
public class OsuDifficultyCalculator : DifficultyCalculator<OsuHitObject>
{
private const double star_scaling_factor = 0.0675;
private const double extreme_scaling_factor = 0.5;
protected override PlayMode PlayMode => PlayMode.Osu;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
internal List<OsuHitObjectDifficulty> DifficultyHitObjects = new List<OsuHitObjectDifficulty>();
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
protected override void PreprocessHitObjects()
{
foreach (var h in Objects)
if (h.Type == HitObjectType.Slider)
((Slider)h).Curve.Calculate();
}
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
{
// Fill our custom DifficultyHitObject class, that carries additional information
DifficultyHitObjects.Clear();
foreach (var hitObject in Objects)
DifficultyHitObjects.Add(new OsuHitObjectDifficulty(hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
DifficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!CalculateStrainValues()) return 0;
double speedDifficulty = CalculateDifficulty(DifficultyType.Speed);
double aimDifficulty = CalculateDifficulty(DifficultyType.Aim);
// OverallDifficulty is not considered in this algorithm and neither is HpDrainRate. That means, that in this form the algorithm determines how hard it physically is
// to play the map, assuming, that too much of an error will not lead to a death.
// It might be desirable to include OverallDifficulty into map difficulty, but in my personal opinion it belongs more to the weighting of the actual peformance
// and is superfluous in the beatmap difficulty rating.
// If it were to be considered, then I would look at the hit window of normal HitCircles only, since Sliders and Spinners are (almost) "free" 300s and take map length
// into account as well.
// The difficulty can be scaled by any desired metric.
// In osu!tp it gets squared to account for the rapid increase in difficulty as the limit of a human is approached. (Of course it also gets scaled afterwards.)
// It would not be suitable for a star rating, therefore:
// The following is a proposal to forge a star rating from 0 to 5. It consists of taking the square root of the difficulty, since by simply scaling the easier
// 5-star maps would end up with one star.
double speedStars = Math.Sqrt(speedDifficulty) * star_scaling_factor;
double aimStars = Math.Sqrt(aimDifficulty) * star_scaling_factor;
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Aim", aimStars.ToString("0.00"));
categoryDifficulty.Add("Speed", speedStars.ToString("0.00"));
double hitWindow300 = 30/*HitObjectManager.HitWindow300*/ / TimeRate;
double preEmpt = 450/*HitObjectManager.PreEmpt*/ / TimeRate;
categoryDifficulty.Add("OD", (-(hitWindow300 - 80.0) / 6.0).ToString("0.00"));
categoryDifficulty.Add("AR", (preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0).ToString("0.00"));
int maxCombo = 0;
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
maxCombo += hitObject.MaxCombo;
categoryDifficulty.Add("Max combo", maxCombo.ToString());
}
// Again, from own observations and from the general opinion of the community a map with high speed and low aim (or vice versa) difficulty is harder,
// than a map with mediocre difficulty in both. Therefore we can not just add both difficulties together, but will introduce a scaling that favors extremes.
double starRating = speedStars + aimStars + Math.Abs(speedStars - aimStars) * extreme_scaling_factor;
// Another approach to this would be taking Speed and Aim separately to a chosen power, which again would be equivalent. This would be more convenient if
// the hit window size is to be considered as well.
// Note: The star rating is tuned extremely tight! Airman (/b/104229) and Freedom Dive (/b/126645), two of the hardest ranked maps, both score ~4.66 stars.
// Expect the easier kind of maps that officially get 5 stars to obtain around 2 by this metric. The tutorial still scores about half a star.
// Tune by yourself as you please. ;)
return starRating;
}
protected bool CalculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
List<OsuHitObjectDifficulty>.Enumerator hitObjectsEnumerator = DifficultyHitObjects.GetEnumerator();
if (!hitObjectsEnumerator.MoveNext()) return false;
OsuHitObjectDifficulty currentHitObject = hitObjectsEnumerator.Current;
OsuHitObjectDifficulty nextHitObject;
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
while (hitObjectsEnumerator.MoveNext())
{
nextHitObject = hitObjectsEnumerator.Current;
nextHitObject.CalculateStrains(currentHitObject, TimeRate);
currentHitObject = nextHitObject;
}
return true;
}
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
protected const double STRAIN_STEP = 400;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
protected const double DECAY_WEIGHT = 0.9;
protected double CalculateDifficulty(DifficultyType type)
{
double actualStrainStep = STRAIN_STEP * TimeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
OsuHitObjectDifficulty previousHitObject = null;
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double decay = Math.Pow(OsuHitObjectDifficulty.DECAY_BASE[(int)type], (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.Strains[(int)type] * decay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
maximumStrain = Math.Max(hitObject.Strains[(int)type], maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= DECAY_WEIGHT;
}
return difficulty;
}
// Those values are used as array indices. Be careful when changing them!
public enum DifficultyType : int
{
Speed = 0,
Aim,
};
}
}
+2
View File
@@ -40,6 +40,8 @@ namespace osu.Game.Modes.Osu
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
protected override PlayMode PlayMode => PlayMode.Osu;
}
}
-6
View File
@@ -1,12 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Modes.Osu
{
class OsuScore : Score
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
-1
View File
@@ -3,7 +3,6 @@
using osu.Game.Modes.UI;
using OpenTK;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Modes.Osu.UI
{
+9 -7
View File
@@ -13,19 +13,21 @@ namespace osu.Game.Modes.Osu.UI
{
public class OsuScoreOverlay : ScoreOverlay
{
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter()
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 60,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
Margin = new MarginPadding { Right = 5 },
};
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Position = new Vector2(0, 55),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, 65),
TextSize = 20,
Margin = new MarginPadding { Right = 5 },
};
+4 -4
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
@@ -7,9 +7,9 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0"/>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-9.0.0.0" newVersion="9.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /></startup></configuration>
+3 -1
View File
@@ -34,7 +34,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -66,9 +66,11 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" />
<Compile Include="Objects\SliderCurve.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" />
<Compile Include="UI\OsuComboCounter.cs" />
+1 -1
View File
@@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net452" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
</packages>
@@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Taiko.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Modes.Taiko
{
public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
{
protected override PlayMode PlayMode => PlayMode.Taiko;
public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
{
return 0;
}
}
}
+2 -3
View File
@@ -1,11 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
@@ -26,5 +23,7 @@ namespace osu.Game.Modes.Taiko
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
}
}
+1 -1
View File
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.Transforms;
using osu.Game.Modes.UI;
using OpenTK;
@@ -33,7 +33,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -47,6 +47,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoBaseHit.cs" />
<Compile Include="Objects\TaikoConverter.cs" />
+1 -1
View File
@@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
</packages>
@@ -1,18 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
+15 -15
View File
@@ -3,9 +3,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
@@ -16,7 +16,6 @@ using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Beatmaps.IO
{
@@ -58,17 +57,17 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var importer = new BeatmapImporter(client);
if (!importer.Import(osz_path).Wait(1000))
if (!importer.ImportAsync(osz_path).Wait(1000))
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu, 10000);
ensureLoaded(osu);
}
}
private OsuGameBase loadOsu(BasicGameHost host)
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
host.Add(osu);
Task.Run(() => host.Run(osu));
while (!osu.IsLoaded)
Thread.Sleep(1);
@@ -79,23 +78,23 @@ namespace osu.Game.Tests.Beatmaps.IO
return osu;
}
private void ensureLoaded(OsuGameBase osu, int timeout = 100)
private void ensureLoaded(OsuGameBase osu, int timeout = 10000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;
Action waitAction = () =>
{
while ((resultSets = osu.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Count() != 1)
Thread.Sleep(1);
.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Count() == 0)
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"BeatmapSet did not import to the database");
$@"BeatmapSet did not import to the database in allocated time.");
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1);
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> resultBeatmaps = null;
@@ -104,23 +103,24 @@ namespace osu.Game.Tests.Beatmaps.IO
{
while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapInfo>().Where(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
Thread.Sleep(1);
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"Beatmaps did not import to the database");
@"Beatmaps did not import to the database in allocated time");
//fetch children and check we can load from the post-storage path...
var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count());
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
foreach (BeatmapInfo b in resultBeatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu))?.Beatmap;
Assert.IsTrue(beatmap.HitObjects.Count > 0);
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.IO;
+4 -6
View File
@@ -33,17 +33,15 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="nunit.framework">
<HintPath>$(SolutionDir)\packages\NUnit.3.5.0\lib\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="SQLite.Net">
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
</Reference>
+11 -11
View File
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="NUnit" version="3.5.0" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1339" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
</packages>
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="NUnit" version="3.5.0" targetFramework="net45" />
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
</packages>
+12 -4
View File
@@ -7,6 +7,7 @@ using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects;
using osu.Game.Modes;
namespace osu.Game.Beatmaps
{
@@ -17,8 +18,8 @@ namespace osu.Game.Beatmaps
public List<HitObject> HitObjects { get; set; }
public List<ControlPoint> ControlPoints { get; set; }
public List<Color4> ComboColors { get; set; }
public double BPMMaximum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).First().BeatLength;
public double BPMMinimum => 60000 / ControlPoints.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).First().BeatLength;
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
public double BPMAt(double time)
@@ -39,7 +40,11 @@ namespace osu.Game.Beatmaps
ControlPoint timingPoint = null;
foreach (var controlPoint in ControlPoints)
if (controlPoint.Time <= time)
{
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
// This null check makes it so that the first ControlPoint that makes a timing change is used as
// the timingPoint for those HitObject(s).
if (controlPoint.Time <= time || timingPoint == null)
{
if (controlPoint.TimingChange)
{
@@ -49,8 +54,11 @@ namespace osu.Game.Beatmaps
else overridePoint = controlPoint;
}
else break;
}
return timingPoint;
return timingPoint ?? ControlPoint.Default;
}
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
}
}
+50
View File
@@ -0,0 +1,50 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Beatmaps
{
public abstract class DifficultyCalculator
{
protected abstract PlayMode PlayMode { get; }
protected double TimeRate = 1;
protected abstract double CalculateInternal(Dictionary<String, String> categoryDifficulty);
private void loadTiming()
{
// TODO: Handle mods
int audioRate = 100;
TimeRate = audioRate / 100.0;
}
public double Calculate(Dictionary<string, string> categoryDifficulty = null)
{
loadTiming();
double difficulty = CalculateInternal(categoryDifficulty);
return difficulty;
}
}
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected List<T> Objects;
protected abstract HitObjectConverter<T> Converter { get; }
public DifficultyCalculator(Beatmap beatmap)
{
Objects = Converter.Convert(beatmap);
PreprocessHitObjects();
}
protected virtual void PreprocessHitObjects()
{
}
}
}
@@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
if (working.Background != null)
Texture = working.Background;
+9 -5
View File
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
@@ -60,15 +59,21 @@ namespace osu.Game.Beatmaps.Drawables
}
}
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
{
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps)
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
@@ -76,7 +81,6 @@ namespace osu.Game.Beatmaps.Drawables
RelativeSizeAxes = Axes.X,
}).ToList();
BeatmapSet = set;
Header.AddDifficultyIcons(BeatmapPanels);
}
+21 -9
View File
@@ -26,6 +26,7 @@ namespace osu.Game.Beatmaps.Drawables
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
private Triangles triangles;
private StarCounter starCounter;
protected override void Selected()
{
@@ -56,6 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
return base.OnClick(state);
}
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
Beatmap = beatmap;
@@ -74,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744")
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@@ -89,19 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding { Left = 5 },
Spacing = new Vector2(0, 5),
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Right,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText
@@ -130,7 +138,11 @@ namespace osu.Game.Beatmaps.Drawables
},
}
},
new StarCounter { Count = beatmap.StarDifficulty, StarSize = 8 }
starCounter = new StarCounter
{
Count = beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
}
}
}
}
@@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@@ -25,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons;
private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
@@ -37,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
Direction = FlowDirections.Vertical,
Direction = FillDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
@@ -59,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
TextSize = 17,
Shadow = true,
},
difficultyIcons = new FlowContainer
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
@@ -110,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Depth = -1,
Direction = FlowDirections.Horizontal,
Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
@@ -162,7 +161,7 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
}.Preload(game, (bg) =>
}.LoadAsync(game, (bg) =>
{
Add(bg);
ForceRedraw();

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