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Fixed for star difficulty
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@ -202,8 +202,8 @@ namespace osu.Game.Screens.Select
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/*TODO: replace with star rating once implemented
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* Assumes BeatmapSets not to be grouped - or to be by difficulty,
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* otherwise this sorting makes little sense - or does it? */
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if (x.BeatmapSet.Beatmaps.First().BaseDifficulty.OverallDifficulty >
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y.BeatmapSet.Beatmaps.First().BaseDifficulty.OverallDifficulty)
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if (x.BeatmapSet.Beatmaps.First().StarDifficulty >
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y.BeatmapSet.Beatmaps.First().StarDifficulty)
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return 1;
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else
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return -1;
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