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Improve naming and correctness of triangles fading
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@ -39,10 +39,11 @@ namespace osu.Game.Graphics.Backgrounds
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private float triangleScale = 1;
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/// <summary>
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/// Whether we should exponentially drop-off alpha values to improve the visual appearance of unbuffered fades.
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/// This defaults to on as it is generally more aesthetically pleasing, but should be turned off in buffered contexts.
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/// Whether we should drop-off alpha values of triangles more quickly to improve
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/// the visual appearance of fading. This defaults to on as it is generally more
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/// aesthetically pleasing, but should be turned off in <see cref="BufferedContainer{T}"/>s.
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/// </summary>
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public bool ExponentialAlphaAdjust = true;
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public bool HideAlphaDiscrepancies = true;
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public float TriangleScale
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{
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@ -70,7 +71,10 @@ namespace osu.Game.Graphics.Backgrounds
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{
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base.Update();
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float adjustedAlpha = ExponentialAlphaAdjust ? (float)Math.Pow(((Color4)DrawInfo.Colour.Colour).A, 3) : 1;
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float adjustedAlpha = HideAlphaDiscrepancies ?
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// Cubically scale alpha to make it drop off more sharply.
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(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
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1;
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foreach (var t in Children)
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{
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