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Improve appearance of notifications.
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bc032aa0a6
commit
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@ -4,6 +4,7 @@
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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@ -174,6 +175,25 @@ namespace osu.Desktop.Overlays
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return true;
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}
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconContent.Add(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
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},
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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Icon = FontAwesome.fa_upload,
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Colour = Color4.White,
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}
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});
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}
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}
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}
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}
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@ -89,7 +89,6 @@ namespace osu.Game.Overlays.Notifications
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IconContent = new Container
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{
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Size = new Vector2(40),
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Colour = Color4.DarkGray,
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Masking = true,
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CornerRadius = 5,
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},
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@ -1,7 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Colour;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Notifications
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{
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@ -14,5 +18,11 @@ namespace osu.Game.Overlays.Notifications
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this.progressNotification = progressNotification;
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Icon = FontAwesome.fa_check;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconBackgound.ColourInfo = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
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}
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}
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}
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@ -37,19 +37,21 @@ namespace osu.Game.Overlays.Notifications
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private SpriteText textDrawable;
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private TextAwesome iconDrawable;
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protected Box IconBackgound;
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public SimpleNotification()
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{
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IconContent.Add(new Drawable[]
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{
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new Box
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IconBackgound = new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
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ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
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},
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iconDrawable = new TextAwesome
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{
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Anchor = Anchor.Centre,
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Icon = icon ,
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Icon = icon,
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}
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});
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